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Fixes fever temperature not being reached
Conflicts: code/modules/organs/organ_external.dm
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@@ -396,10 +396,10 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(germ_level >= INFECTION_LEVEL_ONE)
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//having an infection raises your body temperature
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/(INFECTION_LEVEL_ONE+300), 1) + owner.species.body_temperature
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if (owner.bodytemperature < fever_temperature)
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//world << "fever: [owner.bodytemperature] < [fever_temperature], raising temperature."
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owner.bodytemperature += min(10, fever_temperature - owner.bodytemperature) //unfortunately this needs to be pretty large due to how small BODYTEMP_COLD_DIVISOR is.
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var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/(INFECTION_LEVEL_TWO), 1) + owner.species.body_temperature
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if (fever_temperature > owner.bodytemperature)
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//need to make sure we raise temperature fast enough to get around environmental cooling preventing us from reaching fever_temperature
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owner.bodytemperature += (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1
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if(prob(round(germ_level/10)))
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if (antibiotics < 5)
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