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Fixes eye stabbing runtime
This will allow eye stabbing to properly weaken victims.
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@@ -634,7 +634,7 @@
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eyes.take_damage(rand(3,4), 1)
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if(eyes.damage >= eyes.min_bruised_damage)
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if(M.stat != 2)
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if(!(eyes & ORGAN_ROBOT) || !(eyes & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly
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if(!(eyes.status & ORGAN_ROBOT) || !(eyes.status & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly
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M << "\red Your eyes start to bleed profusely!"
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if(prob(50))
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if(M.stat != 2)
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