mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-08 16:41:58 +00:00
- Did some more soundwork, blah blah.
- Radio headsets now display the command for their channel on examine to helpfully cut down on "HOW DO I TALK TO X" questions. - Added Runtime as a cat for the CMO due to popular demand, though he doesn't actually spawn yet as he doesn't have a proper sprite. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2197 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -39,6 +39,35 @@
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var/min_n2 = 0
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var/max_n2 = 0
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var/unsuitable_atoms_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above.
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//Cat
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/mob/living/simple_animal/cat
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name = "Cat"
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desc = "Kitty!!"
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icon = 'mob.dmi'
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icon_state = "tempcat"
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icon_living = "tempcat"
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icon_dead = "gibbed-h"
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speak = list("Meow!","Esp!","Purr!","HSSSSS")
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speak_emote = list("meows", "purrs:")
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emote_hear = list("meows","mews")
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emote_see = list("shakes it's head", "shivers")
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speak_chance = 1
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turns_per_move = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
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meat_amount = 3
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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/mob/living/simple_animal/cat/Runtime
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name = "Runtime"
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desc = "It's Runtime, what else do you need to know?"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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var/turns_since_scan = 0
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var/obj/movement_target
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//Corgi
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/mob/living/simple_animal/corgi
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@@ -74,112 +74,112 @@
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/obj/item/device/radio/headset/headset_sec // -- TLE
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name = "Security Radio Headset"
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desc = "This is used by your elite security force."
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desc = "This is used by your elite security force. To access the security channel, use :s."
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icon_state = "sec_headset"
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item_state = "headset"
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channels = list("Security" = 1)
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/obj/item/device/radio/headset/headset_eng // -- TLE
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name = "Engineering Radio Headset"
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desc = "When the engineers wishes to chat like girls."
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desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
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icon_state = "eng_headset"
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item_state = "headset"
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channels = list("Engineering" = 1)
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/obj/item/device/radio/headset/headset_rob // -- DH
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name = "Robotics Radio Headset"
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desc = "Made specifically for the roboticists who cannot decide between departments."
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desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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item_state = "headset"
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channels = list("Engineering" = 1, "Science" = 1)
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/obj/item/device/radio/headset/headset_med // -- TLE
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name = "Medical Radio Headset"
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desc = "A headset for the trained staff of the medbay."
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desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
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icon_state = "med_headset"
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item_state = "headset"
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channels = list("Medical" = 1)
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/obj/item/device/radio/headset/headset_sci // -- Bar
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name = "Science Radio Headset"
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desc = "A sciency headset. Like usual."
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desc = "A sciency headset. Like usual. To access the science channel, use :n."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Science" = 1)
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/obj/item/device/radio/headset/headset_medsci // -- Micro
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name = "Medical Research Radio Headset"
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desc = "A headset that is a result of the mating between medical and science."
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desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
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icon_state = "med_headset"
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item_state = "headset"
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channels = list("Medical" = 1, "Science" = 1)
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/obj/item/device/radio/headset/headset_com // -- TLE
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name = "Command Radio Headset"
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desc = "A headset with a commanding channel"
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desc = "A headset with a commanding channel. To access the command channel, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Command" = 1)
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/obj/item/device/radio/headset/heads/captain // -- Bar
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name = "Captain's Headset"
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desc = "The headset of the boss."
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desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0)
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/obj/item/device/radio/headset/heads/rd // -- Bar
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name = "Research Director's Headset"
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desc = "Headset of the researching God."
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desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Science" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/hos // -- Bar
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name = "Head of Security's Headset"
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desc = "The headset of the man who protects your worthless lifes."
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desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Security" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/ce // -- Bar
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name = "Chief Engineer's Headset"
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desc = "The headset of the guy who is in charge of morons."
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desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Engineering" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/cmo // -- Bar
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name = "Chief Medical Officer's Headset"
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desc = "The headset of the highly trained medical chief."
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desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Medical" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/hop // -- rastaf0
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name = "Head of Personnel's Headset"
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desc = "The headset of the guy who will one day be captain."
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desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0)
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/obj/item/device/radio/headset/headset_mine // -- rastaf0
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name = "Mining Radio Headset"
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desc = "Headset used by miners. How useless."
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desc = "Headset used by miners. How useless. To access the mining channel, use :d."
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icon_state = "mine_headset"
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item_state = "headset"
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channels = list("Mining" = 1)
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/obj/item/device/radio/headset/headset_cargo // -- rastaf0
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name = "Cargo Radio Headset"
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desc = "Headset used by the QM's slaves."
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desc = "Headset used by the QM's slaves. To access the cargo channel, use :q."
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icon_state = "cargo_headset"
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item_state = "headset"
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channels = list("Cargo" = 1)
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/obj/item/device/radio/headset/heads/qm // -- rastaf0
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name = "Quartermaster's Headset"
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desc = "The headset of the man who control your toiletpaper supply."
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desc = "The headset of the man who control your toiletpaper supply. To access the cargo channel, use :q. For mining, use :d."
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icon_state = "cargo_headset"
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item_state = "headset"
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channels = list("Cargo" = 1, "Mining" = 1)
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@@ -57,7 +57,20 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<b><font color='blue'>13 September 2011:</font><b>
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<ul>
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<li><b>Kor updated:</b>
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<li><b>Errorage updated:</b>
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<ul>
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<li>Healing, attacking or 'gently tapping' Ian will now properly display the name of the attacker to all people.</li>
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</ul>
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</li>
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<li><b><a href='#' id='vinylscratch_link' onclick="changeText('vinylscratch_tag','Lasty', 'vinylscratch_link')"><span id='vinylscratch_tag'>Vinyl Scratch</span></a> updated:</b>
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<ul>
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<li>Runtime!</li>
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<li>Mine ambience now fades out at the end so that not only is it less jarring when it ends, but it also loops properly.</li>
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<li>Malfunctioning AI's runtime message now has a voice clip to go with it (courtesy of Rosen Ritter) </li>
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<li>Every headset will now display the commands for their respective channels upon examine.</li>
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</ul>
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</li>
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<li><b><a href='#' id='korisagirl_link' onclick="changeText('korisagirl_tag','Kor', 'korisagirl_link')"><span id='korisagirl_tag'>Miss Phaeron</span></a> updated:</b>
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<ul>
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<li>E-Swords now have a chance to deflect projectiles when active</li>
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<li>Taser/Laser shots now drain 40 battery per use from a borg, as opposed to 20</li>
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@@ -66,16 +79,9 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<li>The Mutate spell now gives Laser Vision and Hulk</li>
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</ul>
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</li>
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</ul>
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<b><font color='blue'>13 September 2011:</font><b>
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<ul>
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<li><b>Errorage updated:</b>
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<ul>
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<li>Healing, attacking or 'gently tapping' Ian will now properly display the name of the attacker to all people.</li>
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</ul>
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</li>
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</ul>
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<b><font color='blue'>11 September 2011:</font><b>
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<ul>
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sound/voice/malf.ogg
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sound/voice/malf.ogg
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