Merge pull request #8198 from imsxz/mechs-are-kinda-op

Mech ballistics now must all re-arm
This commit is contained in:
tigercat2000
2017-10-15 16:06:54 -07:00
committed by GitHub
+3 -2
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@@ -9,6 +9,8 @@
var/variance = 0
var/randomspread = 0 //use random spread for machineguns, instead of shotgun scatter
var/projectile_delay = 0
var/projectiles
var/projectile_energy_cost
/obj/item/mecha_parts/mecha_equipment/weapon/can_attach(var/obj/mecha/combat/M as obj)
if(..())
@@ -50,6 +52,7 @@
A.preparePixelProjectile(target, targloc, chassis.occupant, params, spread)
chassis.use_power(energy_drain)
projectiles--
A.fire()
playsound(chassis, fire_sound, 50, 1)
@@ -243,8 +246,6 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
name = "General Ballisic Weapon"
var/projectiles
var/projectile_energy_cost
size = 2
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/action_checks(atom/target)
if(..())