update branch

This commit is contained in:
TDSSS
2020-08-12 00:00:02 +02:00
355 changed files with 3301 additions and 8373 deletions
+35
View File
@@ -0,0 +1,35 @@
# GitHub action to autorender nanomaps outside the game
# This kills off the awful verb we have that takes a full 50 seconds and hangs the whole server
# The file names and locations are VERY important here
# DO NOT EDIT THIS UNLESS YOU KNOW WHAT YOU ARE DOING
# -aa
name: 'Render Nanomaps'
on:
push:
branches: master
paths:
- '_maps/map_files/**'
jobs:
generate_maps:
name: 'Generate NanoMaps'
runs-on: ubuntu-18.04
steps:
- name: 'Update Branch'
uses: actions/checkout@v2
with:
fetch-depth: 1
- name: 'Generate Maps'
run: './tools/github-actions/nanomap-renderer-invoker.sh'
- name: 'Commit Maps'
run: |
git config --local user.email "action@github.com"
git config --local user.name "NanoMap Generation"
git pull origin master
git commit -m "NanoMap Auto-Update (`date`)" -a || true
- name: 'Push Maps'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
+1 -1
View File
@@ -2,7 +2,7 @@
[![Build Status](https://travis-ci.org/ParadiseSS13/Paradise.svg?branch=master)](https://travis-ci.org/ParadiseSS13/Paradise)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/paradisess13/paradise.svg)](http://isitmaintained.com/project/paradisess13/paradise "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/paradisess13/paradise.svg)](http://isitmaintained.com/project/paradisess13/paradise "Percentage of issues still open")
[![Krihelimeter](http://www.krihelinator.xyz/badge/paradisess13/paradise)](http://www.krihelinator.xyz)
![Render Nanomaps](https://github.com/ParadiseSS13/Paradise/workflows/Render%20Nanomaps/badge.svg)
[![forthebadge](http://forthebadge.com/images/badges/60-percent-of-the-time-works-every-time.svg)](http://forthebadge.com)
[![forthebadge](http://forthebadge.com/images/badges/contains-technical-debt.svg)](http://forthebadge.com)
+1 -1
View File
@@ -17,7 +17,7 @@ z4 = lavaland
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(ORE_LEVEL, REACHABLE, STATION_CONTACT, HAS_WEATHER, AI_OK)))
#define USING_MAP_DATUM /datum/map/cyberiad
#elif !defined(MAP_OVERRIDE)
+1 -1
View File
@@ -22,7 +22,7 @@ Lovingly ported by Purpose2 to Paradise
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(ORE_LEVEL, REACHABLE, STATION_CONTACT, HAS_WEATHER, AI_OK)))
#define USING_MAP_DATUM /datum/map/delta
@@ -12820,7 +12820,7 @@
/obj/machinery/light/small{
dir = 8
},
/obj/structure/chickenstatue,
/obj/structure/statue/chickenstatue,
/turf/simulated/floor/wood,
/area/crew_quarters/mrchangs)
"awO" = (
@@ -12828,7 +12828,7 @@
/turf/simulated/floor/wood,
/area/crew_quarters/mrchangs)
"awP" = (
/obj/structure/chickenstatue,
/obj/structure/statue/chickenstatue,
/turf/simulated/floor/wood,
/area/crew_quarters/mrchangs)
"awQ" = (
@@ -1205,9 +1205,9 @@
/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"dg" = (
/obj/structure/bonfire/dense,
/obj/structure/stone_tile/center,
/obj/effect/mapping_helpers/no_lava,
/obj/structure/bonfire,
/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"di" = (
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -411,17 +411,9 @@
/obj/structure/chair,
/turf/simulated/floor/plating/airless,
/area/ruin/tcommsat)
"bu" = (
/obj/machinery/door/airlock/maintenance_hatch,
/turf/simulated/floor/plating/airless{
icon_state = "dark"
},
/area/ruin/tcommsat)
"bv" = (
/obj/machinery/door/airlock/hatch,
/turf/simulated/floor/plating/airless{
icon_state = "dark"
},
/turf/simulated/floor/plating/airless,
/area/ruin/tcommsat)
"bw" = (
/obj/structure/window/reinforced{
@@ -2709,7 +2701,7 @@ aD
aC
aC
ai
bu
bC
ai
ak
ak
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/turf/simulated/mineral/random/low_chance,
/area/ruin/unpowered)
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/wall,
/area/ruin/unpowered)
@@ -1,14 +1,14 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/window/reinforced{
tag = "icon-rwindow (EAST)";
icon_state = "rwindow";
dir = 4
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"c" = (
/obj/machinery/door/airlock/external,
@@ -20,7 +20,7 @@
icon_state = "rwindow";
dir = 8
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"e" = (
/obj/structure/window/reinforced{
@@ -64,7 +64,7 @@
/area/ruin/powered)
"k" = (
/obj/structure/window/reinforced,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"l" = (
/obj/structure/window/reinforced,
@@ -112,7 +112,7 @@
icon_state = "rwindow";
dir = 1
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"q" = (
/obj/machinery/light/small{
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/airless,
/area/ruin/unpowered)
@@ -10,12 +10,12 @@
/area/ruin/unpowered)
"d" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"e" = (
/obj/structure/lattice,
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
(1,1,1) = {"
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/wall/r_wall,
/area/ruin/unpowered)
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/wall,
/area/ruin/unpowered)
@@ -1,9 +1,9 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 8;
icon_state = "diagonalWall3"
@@ -15,7 +15,7 @@
},
/area/ruin/powered)
"d" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 2;
icon_state = "diagonalWall3"
@@ -198,7 +198,7 @@
},
/area/ruin/powered)
"A" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 1;
icon_state = "diagonalWall3"
@@ -212,7 +212,7 @@
},
/area/ruin/powered)
"C" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 4;
icon_state = "diagonalWall3"
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/powered)
@@ -73,8 +73,7 @@
},
/mob/living/simple_animal/hostile/syndicate{
desc = "A weary looking syndicate operative.";
environment_smash = 0;
faction = "syndicate"
environment_smash = 0
},
/turf/simulated/floor/plasteel,
/area/ruin/powered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/shuttle/wall{
tag = "icon-swall_s6";
@@ -168,7 +168,7 @@
/area/ruin/powered)
"D" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"E" = (
/obj/item/stack/rods,
@@ -202,7 +202,7 @@
/area/ruin/powered)
"K" = (
/obj/item/stack/sheet/metal,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"L" = (
/obj/structure/mecha_wreckage/gygax,
@@ -228,7 +228,7 @@
/area/ruin/powered)
"P" = (
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"Q" = (
/turf/simulated/shuttle/wall{
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/obj/structure/lattice,
/obj/structure/cable{
@@ -10,7 +10,7 @@
icon_state = "2-4";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ac" = (
/obj/structure/lattice,
@@ -20,7 +20,7 @@
icon_state = "4-8";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ad" = (
/obj/structure/lattice,
@@ -29,7 +29,7 @@
d2 = 8;
icon_state = "2-8"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ae" = (
/obj/structure/lattice,
@@ -38,7 +38,7 @@
dir = 2;
icon_state = "coil_red2"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"af" = (
/obj/structure/lattice,
@@ -48,7 +48,7 @@
icon_state = "1-8";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ag" = (
/turf/simulated/wall,
@@ -65,7 +65,7 @@
d2 = 2;
icon_state = "1-2"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"aj" = (
/turf/unsimulated/floor/plating/airless,
@@ -154,11 +154,11 @@
/area/ruin/onehalf/drone_bay)
"aw" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ax" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"ay" = (
/obj/structure/table_frame,
@@ -224,7 +224,7 @@
/area/ruin/onehalf/drone_bay)
"aH" = (
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"aI" = (
/obj/effect/landmark/damageturf,
@@ -805,7 +805,7 @@
/area/ruin/onehalf/bridge)
"bU" = (
/obj/item/stack/sheet/metal,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"bV" = (
/obj/structure/disposalpipe/segment,
@@ -914,7 +914,7 @@
dir = 4
},
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cn" = (
/obj/structure/lattice,
@@ -925,7 +925,7 @@
tag = "icon-small";
icon_state = "small"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"co" = (
/obj/structure/grille,
@@ -1008,7 +1008,7 @@
/area/ruin/onehalf/bridge)
"cv" = (
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cw" = (
/turf/unsimulated/floor/plating/airless,
@@ -1016,7 +1016,7 @@
"cx" = (
/obj/structure/lattice,
/obj/item/stack/sheet/plasteel,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cy" = (
/obj/structure/lattice,
@@ -1024,7 +1024,7 @@
tag = "icon-medium";
icon_state = "medium"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cz" = (
/obj/structure/grille/broken,
@@ -1071,10 +1071,10 @@
/area/ruin/onehalf/bridge)
"cE" = (
/obj/item/stack/tile/wood,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cF" = (
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cG" = (
/obj/structure/lattice,
@@ -1083,7 +1083,7 @@
d2 = 8;
icon_state = "2-8"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cH" = (
/obj/structure/lattice,
@@ -1097,7 +1097,7 @@
icon_state = "pipe-b";
dir = 8
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cI" = (
/obj/machinery/door/airlock/command/glass{
@@ -1149,7 +1149,7 @@
dir = 2;
icon_state = "coil_red2"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cQ" = (
/obj/machinery/light{
@@ -1160,7 +1160,7 @@
/area/ruin/onehalf/bridge)
"cR" = (
/obj/item/stack/sheet/plasteel,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cS" = (
/obj/structure/lattice,
@@ -1169,7 +1169,7 @@
d2 = 2;
icon_state = "1-2"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cU" = (
/obj/structure/grille,
@@ -1221,7 +1221,7 @@
d2 = 8;
icon_state = "2-8"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"db" = (
/obj/structure/table,
@@ -1256,7 +1256,7 @@
d2 = 2;
icon_state = "1-2"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"dg" = (
/obj/structure/girder/reinforced,
@@ -1350,7 +1350,7 @@
tag = "icon-medium";
icon_state = "medium"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"dp" = (
/obj/structure/lattice,
@@ -1366,7 +1366,7 @@
icon_state = "1-4"
},
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"dq" = (
/obj/structure/lattice,
@@ -1382,7 +1382,7 @@
icon_state = "1-8";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
(1,1,1) = {"
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/turf/simulated/mineral,
/area/space/nearstation)
@@ -1,10 +1,10 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"c" = (
/obj/structure/grille,
@@ -5760,12 +5760,7 @@
/turf/simulated/floor/plasteel,
/area/derelict/arrival)
"lw" = (
/obj/structure/chickenstatue{
desc = "Like a MULEbot, but more Russian and less functional.";
icon = 'icons/obj/aibots.dmi';
icon_state = "mulebot0";
name = "OXENbot"
},
/obj/structure/statue/russian_mulebot,
/turf/simulated/floor/plasteel,
/area/derelict/arrival)
"lx" = (
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral/random,
/area/ruin/unpowered/no_grav/way_home)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
+7 -7
View File
@@ -32677,7 +32677,7 @@
/turf/simulated/floor/carpet,
/area/crew_quarters/mrchangs)
"biQ" = (
/obj/structure/chickenstatue,
/obj/structure/statue/chickenstatue,
/obj/machinery/camera{
c_tag = "Mr. Chang's";
dir = 2;
@@ -82398,7 +82398,7 @@
/turf/simulated/floor/carpet,
/area/crew_quarters/mrchangs)
"cSW" = (
/obj/structure/chickenstatue,
/obj/structure/statue/chickenstatue,
/obj/machinery/firealarm{
dir = 1;
pixel_y = -24
@@ -82907,14 +82907,14 @@
tag = ""
},
/obj/structure/table,
/obj/item/t_scanner,
/obj/item/radio/headset/headset_eng,
/obj/item/multitool{
pixel_x = 5
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/item/airlock_painter,
/obj/item/airlock_painter{
pixel_x = -4;
pixel_y = 4
},
/turf/simulated/floor/plasteel,
/area/engine/equipmentstorage)
"cTP" = (
+28 -25
View File
@@ -681,7 +681,7 @@
req_access_txt = "2"
},
/obj/structure/cable{
icon_state = "1-10"
icon_state = "1-2"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
@@ -858,18 +858,11 @@
/turf/simulated/floor/plasteel,
/area/mine/laborcamp/security)
"ce" = (
/obj/structure/cable{
icon_state = "2-4"
/obj/machinery/power/smes{
charge = 5e+006
},
/obj/structure/cable{
icon_state = "5-6"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cf" = (
/obj/machinery/power/terminal,
/obj/structure/cable{
icon_state = "0-8"
icon_state = "0-4"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
@@ -880,6 +873,9 @@
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"ch" = (
/obj/structure/cable{
icon_state = "1-8"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"ci" = (
@@ -1033,21 +1029,22 @@
/turf/simulated/floor/plasteel,
/area/mine/laborcamp)
"cz" = (
/obj/machinery/power/port_gen/pacman{
anchored = 1
},
/obj/structure/cable,
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cA" = (
/obj/machinery/power/smes{
charge = 5e+006
/obj/machinery/power/terminal{
dir = 1
},
/obj/structure/cable{
icon_state = "0-4"
},
/obj/structure/reagent_dispensers/fueltank,
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cA" = (
/obj/structure/cable{
icon_state = "0-9"
d1 = 4;
d2 = 8;
icon_state = "4-8";
pixel_x = 0;
tag = ""
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
@@ -1056,7 +1053,13 @@
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cC" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/machinery/power/port_gen/pacman{
anchored = 1
},
/obj/structure/cable{
d2 = 8;
icon_state = "0-8"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cD" = (
@@ -11202,7 +11205,7 @@ bm
aq
bB
bM
cf
ch
cA
aq
aj
@@ -11460,7 +11463,7 @@ aq
aq
aq
cg
cB
cA
aq
aj
cQ
@@ -11716,7 +11719,7 @@ aD
aD
aD
aq
ch
cB
cC
aq
aj
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -23,7 +23,7 @@ z7 = empty space
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(ORE_LEVEL, REACHABLE, STATION_CONTACT, HAS_WEATHER, AI_OK)))
#define USING_MAP_DATUM /datum/map/metastation
-56
View File
@@ -1,56 +0,0 @@
/datum/stack
var/list/stack = list()
var/max_elements = 0
/datum/stack/New(list/elements,max)
..()
if(elements)
stack = elements.Copy()
if(max)
max_elements = max
/datum/stack/proc/Pop()
if(is_empty())
return null
. = stack[stack.len]
stack.Cut(stack.len,0)
/datum/stack/proc/Push(element)
if(max_elements && (stack.len+1 > max_elements))
return null
stack += element
/datum/stack/proc/Top()
if(is_empty())
return null
. = stack[stack.len]
/datum/stack/proc/is_empty()
. = stack.len ? 0 : 1
//Rotate entire stack left with the leftmost looping around to the right
/datum/stack/proc/RotateLeft()
if(is_empty())
return 0
. = stack[1]
stack.Cut(1,2)
Push(.)
//Rotate entire stack to the right with the rightmost looping around to the left
/datum/stack/proc/RotateRight()
if(is_empty())
return 0
. = stack[stack.len]
stack.Cut(stack.len,0)
stack.Insert(1,.)
/datum/stack/proc/Copy()
var/datum/stack/S=new()
S.stack = stack.Copy()
S.max_elements = max_elements
return S
/datum/stack/proc/Clear()
stack.Cut()
+1
View File
@@ -15,6 +15,7 @@
#define GAMEMODE_IS_NUCLEAR (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear))
#define GAMEMODE_IS_REVOLUTION (SSticker && istype(SSticker.mode, /datum/game_mode/revolution))
#define GAMEMODE_IS_WIZARD (SSticker && istype(SSticker.mode, /datum/game_mode/wizard))
#define GAMEMODE_IS_RAGIN_MAGES (SSticker && istype(SSticker.mode, /datum/game_mode/wizard/raginmages))
//special roles
// Distinct from the ROLE_X defines because some antags have multiple special roles but only one ban type
+1 -1
View File
@@ -44,7 +44,7 @@
// Subsystem init_order, from highest priority to lowest priority
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_TITLE 100 // This **MUST** load first or people will se blank lobby screens
#define INIT_ORDER_GARBAGE 19
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
+64 -1
View File
@@ -23,6 +23,14 @@
init_subtypes(/datum/surgery_step, GLOB.surgery_steps)
// Different bodies
__init_body_accessory(/datum/body_accessory/body)
// Different tails
__init_body_accessory(/datum/body_accessory/tail)
// Setup species:accessory relations
initialize_body_accessory_by_species()
for(var/path in (subtypesof(/datum/surgery)))
GLOB.surgeries_list += new path()
@@ -30,6 +38,7 @@
init_datum_subtypes(/datum/superheroes, GLOB.all_superheroes, null, "name")
init_datum_subtypes(/datum/language, GLOB.all_languages, null, "name")
// Setup languages
for(var/language_name in GLOB.all_languages)
var/datum/language/L = GLOB.all_languages[language_name]
if(!(L.flags & NONGLOBAL))
@@ -54,7 +63,61 @@
var/datum/pipes/P = D
if(P.rpd_dispensable)
GLOB.rpd_pipe_list += list(list("pipe_name" = P.pipe_name, "pipe_id" = P.pipe_id, "pipe_type" = P.pipe_type, "pipe_category" = P.pipe_category, "orientations" = P.orientations, "pipe_icon" = P.pipe_icon, "bendy" = P.bendy))
return 1
// Setup PAI software
for(var/type in subtypesof(/datum/pai_software))
var/datum/pai_software/P = new type()
if(GLOB.pai_software_by_key[P.id])
var/datum/pai_software/O = GLOB.pai_software_by_key[P.id]
to_chat(world, "<span class='warning'>pAI software module [P.name] has the same key as [O.name]!</span>")
continue
GLOB.pai_software_by_key[P.id] = P
if(P.default)
GLOB.default_pai_software[P.id] = P
// Setup loadout gear
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(G == initial(G.subtype_path))
continue
if(!use_name)
error("Loadout - Missing display name: [G]")
continue
if(!initial(G.cost))
error("Loadout - Missing cost: [G]")
continue
if(!initial(G.path))
error("Loadout - Missing path definition: [G]")
continue
if(!GLOB.loadout_categories[use_category])
GLOB.loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = GLOB.loadout_categories[use_category]
GLOB.gear_datums[use_name] = new geartype
LC.gear[use_name] = GLOB.gear_datums[use_name]
GLOB.loadout_categories = sortAssoc(GLOB.loadout_categories)
for(var/loadout_category in GLOB.loadout_categories)
var/datum/loadout_category/LC = GLOB.loadout_categories[loadout_category]
LC.gear = sortAssoc(LC.gear)
// Setup a list of robolimbs
GLOB.basic_robolimb = new()
for(var/limb_type in typesof(/datum/robolimb))
var/datum/robolimb/R = new limb_type()
GLOB.all_robolimbs[R.company] = R
if(!R.unavailable_at_chargen)
if(R != "head" && R != "chest" && R != "groin" ) //Part of the method that ensures only IPCs can access head, chest and groin prosthetics.
if(R.has_subtypes) //Ensures solos get added to the list as well be incorporating has_subtypes == 1 and has_subtypes == 2.
GLOB.chargen_robolimbs[R.company] = R //List only main brands and solo parts.
if(R.selectable)
GLOB.selectable_robolimbs[R.company] = R
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
@@ -1,28 +1,28 @@
//////////////////////
//Heap object
//datum/heap object
//////////////////////
/Heap
/datum/heap
var/list/L
var/cmp
/Heap/New(compare)
/datum/heap/New(compare)
L = new()
cmp = compare
/Heap/proc/IsEmpty()
/datum/heap/proc/IsEmpty()
return !L.len
//Insert and place at its position a new node in the heap
/Heap/proc/Insert(atom/A)
/datum/heap/proc/Insert(atom/A)
L.Add(A)
Swim(L.len)
//removes and returns the first element of the heap
//(i.e the max or the min dependant on the comparison function)
/Heap/proc/Pop()
/datum/heap/proc/Pop()
if(!L.len)
return 0
. = L[1]
@@ -33,7 +33,7 @@
Sink(1)
//Get a node up to its right position in the heap
/Heap/proc/Swim(var/index)
/datum/heap/proc/Swim(var/index)
var/parent = round(index * 0.5)
while(parent > 0 && (call(cmp)(L[index],L[parent]) > 0))
@@ -42,7 +42,7 @@
parent = round(index * 0.5)
//Get a node down to its right position in the heap
/Heap/proc/Sink(var/index)
/datum/heap/proc/Sink(var/index)
var/g_child = GetGreaterChild(index)
while(g_child > 0 && (call(cmp)(L[index],L[g_child]) < 0))
@@ -52,7 +52,7 @@
//Returns the greater (relative to the comparison proc) of a node children
//or 0 if there's no child
/Heap/proc/GetGreaterChild(var/index)
/datum/heap/proc/GetGreaterChild(var/index)
if(index * 2 > L.len)
return 0
@@ -65,11 +65,11 @@
return index * 2
//Replaces a given node so it verify the heap condition
/Heap/proc/ReSort(atom/A)
/datum/heap/proc/ReSort(atom/A)
var/index = L.Find(A)
Swim(index)
Sink(index)
/Heap/proc/List()
/datum/heap/proc/List()
. = L.Copy()
+40 -2
View File
@@ -289,11 +289,14 @@ This is always put in the attack log.
var/user_str = key_name_log(user) + COORD(user)
var/target_str
var/target_info
if(isatom(target))
var/atom/AT = target
target_str = key_name_log(AT) + COORD(AT)
target_info = key_name_admin(target)
else
target_str = target
target_info = target
var/mob/MU = user
var/mob/MT = target
if(istype(MU))
@@ -317,10 +320,13 @@ This is always put in the attack log.
var/area/A = get_area(MT)
if(A && A.hide_attacklogs)
loglevel = ATKLOG_ALMOSTALL
else
loglevel = ATKLOG_ALL // Hitting an object. Not a mob
if(isLivingSSD(target)) // Attacks on SSDs are shown to admins with any log level except ATKLOG_NONE. Overrides custom level
loglevel = ATKLOG_FEW
msg_admin_attack("[key_name_admin(user)] vs [key_name_admin(target)]: [what_done]", loglevel)
msg_admin_attack("[key_name_admin(user)] vs [target_info]: [what_done]", loglevel)
/proc/do_mob(mob/user, mob/target, time = 30, uninterruptible = 0, progress = 1, list/extra_checks = list())
if(!user || !target)
@@ -579,7 +585,8 @@ GLOBAL_LIST_INIT(do_after_once_tracker, list())
LogMouseMacro(".mouse", params)
/proc/update_all_mob_security_hud()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
H.sec_hud_set_security_status()
/proc/getviewsize(view)
@@ -616,3 +623,34 @@ GLOBAL_LIST_INIT(do_after_once_tracker, list())
chosen = pick(mob_spawn_meancritters)
var/mob/living/simple_animal/C = new chosen(spawn_location)
return C
//determines the job of a mob, taking into account job transfers
/proc/determine_role(mob/living/P)
var/datum/mind/M = P.mind
if(!M)
return
return M.playtime_role ? M.playtime_role : M.assigned_role //returns current role
/** checks the security force on station and returns a list of numbers, of the form:
* total, active, dead, antag
* where active is defined as conscious (STAT = 0) and not an antag
*/
/proc/check_active_security_force()
var/sec_positions = GLOB.security_positions - "Magistrate" - "Brig Physician"
var/total = 0
var/active = 0
var/dead = 0
var/antag = 0
for(var/p in GLOB.human_list) //contains only human mobs, so no type check needed
var/mob/living/carbon/human/player = p //need to tell it what type it is or we can't access stat without the dreaded :
if(determine_role(player) in sec_positions)
total++
if(player.stat == DEAD)
dead++
continue
if(isAntag(player))
antag++
continue
if(player.stat == CONSCIOUS)
active++
return list(total, active, dead, antag)
+1 -1
View File
@@ -533,7 +533,7 @@ proc/checkhtml(var/t)
text = replacetext(text, "\[/grid\]", "</td></tr></table>")
text = replacetext(text, "\[row\]", "</td><tr>")
text = replacetext(text, "\[cell\]", "<td>")
text = replacetext(text, "\[logo\]", "<img src = ntlogo.png>")
text = replacetext(text, "\[logo\]", "&ZeroWidthSpace;<img src = ntlogo.png>")
text = replacetext(text, "\[time\]", "[station_time_timestamp()]") // TO DO
if(!no_font)
if(P)
+15
View File
@@ -1919,6 +1919,16 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return pois
/*
* Returns all player mobs in an assoc list with ckey as key and the mob as value
*/
/proc/get_assoc_mob_list_by_ckey()
var/list/mob/mobs = list()
for(var/i in GLOB.player_list)
var/mob/M = i
mobs[M.ckey] = M
return mobs
/proc/flash_color(mob_or_client, flash_color="#960000", flash_time=20)
var/client/C
if(istype(mob_or_client, /mob))
@@ -2017,5 +2027,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
set waitfor = FALSE
return call(source, proctype)(arglist(arguments))
/proc/IsFrozen(atom/A)
if(A in GLOB.frozen_atom_list)
return TRUE
return FALSE
/// Waits at a line of code until X is true
#define UNTIL(X) while(!(X)) stoplag()
+4
View File
@@ -55,3 +55,7 @@ GLOBAL_LIST_EMPTY(space_ruins_templates)
GLOBAL_LIST_EMPTY(lava_ruins_templates)
GLOBAL_LIST_EMPTY(shelter_templates)
GLOBAL_LIST_EMPTY(shuttle_templates)
// Teleport locations
GLOBAL_LIST_EMPTY(teleportlocs)
GLOBAL_LIST_EMPTY(ghostteleportlocs)
+1 -1
View File
@@ -89,7 +89,7 @@ GLOBAL_VAR_INIT(copier_items_printed_logged, FALSE)
GLOBAL_VAR(map_name) // Self explanatory
GLOBAL_DATUM(data_core, /datum/datacore) // Station datacore, manifest, etc
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new) // Station datacore, manifest, etc
GLOBAL_VAR_INIT(panic_bunker_enabled, FALSE) // Is the panic bunker enabled
+3 -1
View File
@@ -73,7 +73,9 @@
var/dragged = modifiers["drag"]
if(dragged && !modifiers[dragged])
return
if(IsFrozen(A) && !is_admin(usr))
to_chat(usr, "<span class='boldannounce'>Interacting with admin-frozen players is not permitted.</span>")
return
if(modifiers["middle"] && modifiers["shift"] && modifiers["ctrl"])
MiddleShiftControlClickOn(A)
return
+1 -1
View File
@@ -81,7 +81,7 @@
user.do_attack_animation(M)
. = M.attacked_by(src, user, def_zone)
add_attack_logs(user, M, "Attacked with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])", (M.ckey && force > 0 && damtype != STAMINA) ? null : ATKLOG_ALMOSTALL)
add_attack_logs(user, M, "Attacked with [name] ([uppertext(user.a_intent)]) ([uppertext(damtype)])", (M.ckey && force > 0 && damtype != STAMINA) ? null : ATKLOG_ALMOSTALL)
add_fingerprint(user)
-84
View File
@@ -1,84 +0,0 @@
#define MIDDLE_CLICK 0
#define ALT_CLICK 1
#define CTRL_CLICK 2
#define MAX_HARDSUIT_CLICK_MODE 2
/client
var/hardsuit_click_mode = MIDDLE_CLICK
/client/verb/toggle_hardsuit_mode()
set name = "Toggle Hardsuit Activation Mode"
set desc = "Switch between hardsuit activation modes."
set category = "OOC"
hardsuit_click_mode++
if(hardsuit_click_mode > MAX_HARDSUIT_CLICK_MODE)
hardsuit_click_mode = 0
switch(hardsuit_click_mode)
if(MIDDLE_CLICK)
to_chat(src, "Hardsuit activation mode set to middle-click.")
if(ALT_CLICK)
to_chat(src, "Hardsuit activation mode set to alt-click.")
if(CTRL_CLICK)
to_chat(src, "Hardsuit activation mode set to control-click.")
else
// should never get here, but just in case:
log_runtime(EXCEPTION("Bad hardsuit click mode: [hardsuit_click_mode] - expected 0 to [MAX_HARDSUIT_CLICK_MODE]"), src)
to_chat(src, "Somehow you bugged the system. Setting your hardsuit mode to middle-click.")
hardsuit_click_mode = MIDDLE_CLICK
/mob/living/MiddleClickOn(atom/A)
if(client && client.hardsuit_click_mode == MIDDLE_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/AltClickOn(atom/A)
if(client && client.hardsuit_click_mode == ALT_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/CtrlClickOn(atom/A)
if(client && client.hardsuit_click_mode == CTRL_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/proc/can_use_rig()
return 0
/mob/living/carbon/human/can_use_rig()
return 1
/mob/living/carbon/brain/can_use_rig()
return istype(loc, /obj/item/mmi)
/mob/living/silicon/ai/can_use_rig()
return istype(loc, /obj/item/aicard)
/mob/living/silicon/pai/can_use_rig()
return loc == card
/mob/living/proc/HardsuitClickOn(var/atom/A, var/alert_ai = 0)
if(!can_use_rig() || (next_move > world.time))
return 0
var/obj/item/rig/rig = get_rig()
if(istype(rig) && !rig.offline && rig.selected_module)
if(src != rig.wearer)
if(rig.ai_can_move_suit(src, check_user_module = 1))
message_admins("[key_name_admin(src)] is trying to force \the [key_name_admin(rig.wearer)] to use a hardsuit module.")
else
return 0
rig.selected_module.engage(A, alert_ai)
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
changeNext_move(CLICK_CD_MELEE)
return 1
return 0
#undef MIDDLE_CLICK
#undef ALT_CLICK
#undef CTRL_CLICK
#undef MAX_HARDSUIT_CLICK_MODE
-4
View File
@@ -61,7 +61,6 @@
var/usewhitelist = 0
var/mods_are_mentors = 0
var/load_jobs_from_txt = 0
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
var/round_abandon_penalty_period = 30 MINUTES // Time from round start during which ghosting out is penalized
@@ -578,9 +577,6 @@
if("humans_need_surnames")
humans_need_surnames = 1
if("tor_ban")
ToRban = 1
if("automute_on")
automute_on = 1
-11
View File
@@ -1,11 +0,0 @@
/**
* Startup hook.
* Called in world.dm when the server starts.
*/
/hook/startup
/**
* Roundstart hook.
* Called in gameticker.dm when a round starts.
*/
/hook/roundstart
-39
View File
@@ -1,39 +0,0 @@
/**
* @file hooks.dm
* Implements hooks, a simple way to run code on pre-defined events.
*/
/** @page hooks Code hooks
* @section hooks Hooks
* A hook is defined under /hook in the type tree.
*
* To add some code to be called by the hook, define a proc under the type, as so:
* @code
/hook/foo/proc/bar()
if(1)
return 1 //Sucessful
else
return 0 //Error, or runtime.
* @endcode
* All hooks must return nonzero on success, as runtimes will force return null.
*/
/**
* Calls a hook, executing every piece of code that's attached to it.
* @param hook Identifier of the hook to call.
* @returns 1 if all hooked code runs successfully, 0 otherwise.
*/
/proc/callHook(hook, list/args=null)
var/hook_path = text2path("/hook/[hook]")
if(!hook_path)
error("Invalid hook '/hook/[hook]' called.")
return 0
var/caller = new hook_path
var/status = 1
for(var/P in typesof("[hook_path]/proc"))
if(!call(caller, P)(arglist(args)))
error("Hook '[P]' failed or runtimed.")
status = 0
return status
+1 -1
View File
@@ -35,7 +35,7 @@
var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!
var/offline_implications = "None" // What are the implications of this SS being offlined?
var/offline_implications = "None. No immediate action is needed." // What are the implications of this SS being offlined?
//Do not override
///datum/controller/subsystem/New()
+2 -1
View File
@@ -21,7 +21,8 @@ SUBSYSTEM_DEF(afk)
/datum/controller/subsystem/afk/fire()
var/list/toRemove = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(!H?.ckey) // Useless non ckey creatures
continue
+13 -13
View File
@@ -212,38 +212,38 @@ SUBSYSTEM_DEF(events)
if(href_list["toggle_report"])
report_at_round_end = !report_at_round_end
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
else if(href_list["dec_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"])))
EC.next_event_time -= decrease
admin_log_and_message_admins("decreased timer for [GLOB.severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
log_and_message_admins("decreased timer for [GLOB.severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
else if(href_list["inc_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"])))
EC.next_event_time += increase
admin_log_and_message_admins("increased timer for [GLOB.severity_to_string[EC.severity]] events by [increase/600] minute(s).")
log_and_message_admins("increased timer for [GLOB.severity_to_string[EC.severity]] events by [increase/600] minute(s).")
else if(href_list["select_event"])
var/datum/event_container/EC = locate(href_list["select_event"])
var/datum/event_meta/EM = EC.SelectEvent()
if(EM)
admin_log_and_message_admins("has queued the [GLOB.severity_to_string[EC.severity]] event '[EM.name]'.")
log_and_message_admins("has queued the [GLOB.severity_to_string[EC.severity]] event '[EM.name]'.")
else if(href_list["pause"])
var/datum/event_container/EC = locate(href_list["pause"])
EC.delayed = !EC.delayed
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [GLOB.severity_to_string[EC.severity]] events.")
log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [GLOB.severity_to_string[EC.severity]] events.")
else if(href_list["interval"])
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
if(delay && delay > 0)
var/datum/event_container/EC = locate(href_list["interval"])
EC.delay_modifier = delay
admin_log_and_message_admins("has set the interval modifier for [GLOB.severity_to_string[EC.severity]] events to [EC.delay_modifier].")
log_and_message_admins("has set the interval modifier for [GLOB.severity_to_string[EC.severity]] events to [EC.delay_modifier].")
else if(href_list["stop"])
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
return
var/datum/event/E = locate(href_list["stop"])
var/datum/event_meta/EM = E.event_meta
admin_log_and_message_admins("has stopped the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
log_and_message_admins("has stopped the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
E.kill()
else if(href_list["view_events"])
selected_event_container = locate(href_list["view_events"])
@@ -265,23 +265,23 @@ SUBSYSTEM_DEF(events)
var/datum/event_meta/EM = locate(href_list["set_weight"])
EM.weight = weight
if(EM != new_event)
admin_log_and_message_admins("has changed the weight of the [GLOB.severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
log_and_message_admins("has changed the weight of the [GLOB.severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
else if(href_list["toggle_oneshot"])
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
EM.one_shot = !EM.one_shot
if(EM != new_event)
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["toggle_enabled"])
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
EM.enabled = !EM.enabled
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["remove"])
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
return
var/datum/event_meta/EM = locate(href_list["remove"])
var/datum/event_container/EC = locate(href_list["EC"])
EC.available_events -= EM
admin_log_and_message_admins("has removed the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
log_and_message_admins("has removed the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["add"])
if(!new_event.name || !new_event.event_type)
return
@@ -289,12 +289,12 @@ SUBSYSTEM_DEF(events)
return
new_event.severity = selected_event_container.severity
selected_event_container.available_events += new_event
admin_log_and_message_admins("has added \a [GLOB.severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
log_and_message_admins("has added \a [GLOB.severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
new_event = new
else if(href_list["clear"])
var/datum/event_container/EC = locate(href_list["clear"])
if(EC.next_event)
admin_log_and_message_admins("has dequeued the [GLOB.severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
log_and_message_admins("has dequeued the [GLOB.severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
EC.next_event = null
Interact(usr)
+1 -1
View File
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(garbage)
wait = 2 SECONDS
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
init_order = INIT_ORDER_GARBAGE
init_order = INIT_ORDER_GARBAGE // Why does this have an init order if it has SS_NO_INIT?
offline_implications = "Garbage collection is no longer functional, and objects will not be qdel'd. Immediate server restart recommended."
var/list/collection_timeout = list(2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
+12 -2
View File
@@ -19,8 +19,18 @@ SUBSYSTEM_DEF(icon_smooth)
can_fire = 0
/datum/controller/subsystem/icon_smooth/Initialize()
smooth_zlevel(1,TRUE)
smooth_zlevel(2,TRUE)
log_startup_progress("Smoothing atoms...")
// Smooth EVERYTHING in the world
for(var/turf/T in world)
if(T.smooth)
smooth_icon(T)
for(var/A in T)
var/atom/AA = A
if(AA.smooth)
smooth_icon(AA)
CHECK_TICK
// Incase any new atoms were added to the smoothing queue for whatever reason
var/queue = smooth_queue
smooth_queue = list()
for(var/V in queue)
+22
View File
@@ -41,6 +41,28 @@ SUBSYSTEM_DEF(mapping)
spawn_rivers(list(level_name_to_num(MINING)))
log_startup_progress("Successfully populated lavaland in [stop_watch(lavaland_setup_timer)]s.")
// Now we make a list of areas for teleport locs
// TOOD: Make these locs into lists on the SS itself, not globs
for(var/area/AR in world)
if(AR.no_teleportlocs)
continue
if(GLOB.teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if(picked && is_station_level(picked.z))
GLOB.teleportlocs[AR.name] = AR
GLOB.teleportlocs = sortAssoc(GLOB.teleportlocs)
for(var/area/AR in world)
if(GLOB.ghostteleportlocs[AR.name])
continue
var/list/turfs = get_area_turfs(AR.type)
if(turfs.len)
GLOB.ghostteleportlocs[AR.name] = AR
GLOB.ghostteleportlocs = sortAssoc(GLOB.ghostteleportlocs)
return ..()
@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(mob_hunt)
name = "Nano-Mob Hunter GO Server"
init_order = INIT_ORDER_NANOMOB
priority = FIRE_PRIORITY_NANOMOB // Low priority, no need for MC_TICK_CHECK due to extremely low performance impact.
flags = SS_NO_INIT
offline_implications = "Nano-Mob Hunter will no longer spawn mobs. No immediate action is needed."
var/max_normal_spawns = 15 //change this to adjust the number of normal spawns that can exist at one time. trapped spawns (from traitors) don't count towards this
var/list/normal_spawns = list()
@@ -3,6 +3,8 @@ PROCESSING_SUBSYSTEM_DEF(dcs)
flags = SS_NO_INIT
var/list/elements_by_type = list()
// Update this if you add in components which actually use this as a processor
offline_implications = "This SS doesnt actually process anything yet. No immediate action is needed."
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
@@ -4,3 +4,4 @@ PROCESSING_SUBSYSTEM_DEF(fastprocess)
name = "Fast Processing"
wait = 2
stat_tag = "FP"
offline_implications = "Objects using the 'Fast Processing' processor will no longer process. Shuttle call recommended."
@@ -3,3 +3,4 @@ PROCESSING_SUBSYSTEM_DEF(obj)
priority = FIRE_PRIORITY_OBJ
flags = SS_NO_INIT
wait = 20
offline_implications = "Objects using the 'Objects' processor will no longer process. Shuttle call recommended."
@@ -9,6 +9,7 @@ SUBSYSTEM_DEF(processing)
var/stat_tag = "P" //Used for logging
var/list/processing = list()
var/list/currentrun = list()
offline_implications = "Objects using the default processor will no longer process. Shuttle call recommended."
/datum/controller/subsystem/processing/stat_entry()
..("[stat_tag]:[processing.len]")
+21 -2
View File
@@ -180,7 +180,14 @@ SUBSYSTEM_DEF(ticker)
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
callHook("roundstart")
// Generate the list of playable AI cores in the world
for(var/obj/effect/landmark/start/S in GLOB.landmarks_list)
if(S.name != "AI")
continue
if(locate(/mob/living) in S.loc)
continue
GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(S))
//here to initialize the random events nicely at round start
setup_economy()
@@ -279,10 +286,22 @@ SUBSYSTEM_DEF(ticker)
for(var/mob/new_player/N in GLOB.mob_list)
if(N.client)
N.new_player_panel_proc()
// Now that every other piece of the round has initialized, lets setup player job scaling
var/playercount = length(GLOB.clients)
var/highpop_trigger = 80
if(playercount >= highpop_trigger)
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - loading highpop job config")
SSjobs.LoadJobs("config/jobs_highpop.txt")
else
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config")
#ifdef UNIT_TESTS
RunUnitTests()
#endif
return 1
return TRUE
/datum/controller/subsystem/ticker/proc/station_explosion_cinematic(station_missed = 0, override = null)
if(cinematic)
@@ -10,6 +10,7 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets
ticket_name = "Mentor Ticket"
span_class = "mentorhelp"
close_rights = R_MENTOR | R_ADMIN
offline_implications = "Mentor tickets will no longer be marked as stale. No immediate action is needed."
/datum/controller/subsystem/tickets/mentor_tickets/message_staff(var/msg)
message_mentorTicket(msg)
@@ -20,6 +20,7 @@ SUBSYSTEM_DEF(tickets)
init_order = INIT_ORDER_TICKETS
wait = 300
priority = FIRE_PRIORITY_TICKETS
offline_implications = "Admin tickets will no longer be marked as stale. No immediate action is needed."
flags = SS_BACKGROUND
@@ -130,6 +131,7 @@ SUBSYSTEM_DEF(tickets)
"Already Resolved" = "The problem has been resolved already.",
"Mentorhelp" = "Please redirect your question to Mentorhelp, as they are better experienced with these types of questions.",
"Happens Again" = "Thanks, let us know if it continues to happen.",
"Github Issue Report" = "To report a bug, please go to our <a href='[config.githuburl]'>Github page</a>. Then go to 'Issues'. Then 'New Issue'. Then fill out the report form. If the report would reveal current-round information, file it after the round ends.",
"Clear Cache" = "To fix a blank screen, go to the 'Special Verbs' tab and press 'Reload UI Resources'. If that fails, clear your BYOND cache (instructions provided with 'Reload UI Resources'). If that still fails, please adminhelp again, stating you have already done the following." ,
"IC Issue" = "This is an In Character (IC) issue and will not be handled by admins. You could speak to Security, Internal Affairs, a Departmental Head, Nanotrasen Representetive, or any other relevant authority currently on station.",
"Reject" = "Reject",
@@ -1,4 +1,9 @@
/hook/startup/proc/setup_title_screen()
SUBSYSTEM_DEF(title)
name = "Title Screen"
flags = SS_NO_FIRE
init_order = INIT_ORDER_TITLE
/datum/controller/subsystem/title/Initialize()
var/list/provisional_title_screens = flist("config/title_screens/images/")
var/list/title_screens = list()
var/use_rare_screens = prob(1)
@@ -29,5 +34,5 @@
for(var/turf/unsimulated/wall/splashscreen/splash in world)
splash.icon = icon
return TRUE
return FALSE
return ..()
+1 -1
View File
@@ -367,7 +367,7 @@ SUBSYSTEM_DEF(vote)
var/votedesc = capitalize(mode)
if(mode == "custom")
votedesc += " ([question])"
admin_log_and_message_admins("cancelled the running [votedesc] vote.")
log_and_message_admins("cancelled the running [votedesc] vote.")
reset()
if("toggle_restart")
if(admin)
+1 -2
View File
@@ -131,6 +131,5 @@
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=3)
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
spawn(0)
newbeam.Start()
INVOKE_ASYNC(newbeam, /datum/beam.proc/Start)
return newbeam
-4
View File
@@ -1,7 +1,3 @@
/hook/startup/proc/createDatacore()
GLOB.data_core = new /datum/datacore()
return 1
/datum/datacore
var/list/medical = list()
var/list/general = list()
+3 -2
View File
@@ -395,8 +395,9 @@ GLOBAL_LIST_INIT(advance_cures, list(
for(var/datum/disease/advance/AD in GLOB.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!is_station_level(H.z))
for(var/thing in shuffle(GLOB.human_list))
var/mob/living/carbon/human/H = thing
if(H.stat == DEAD || !is_station_level(H.z))
continue
if(!H.HasDisease(D))
H.ForceContractDisease(D)
+3
View File
@@ -57,6 +57,9 @@
W.plane = initial(W.plane)
W.loc = affected_mob.loc
W.dropped(affected_mob)
if(isobj(affected_mob.loc))
var/obj/O = affected_mob.loc
O.force_eject_occupant()
var/mob/living/new_mob = new new_form(affected_mob.loc)
if(istype(new_mob))
new_mob.a_intent = "harm"
+2 -2
View File
@@ -17,7 +17,7 @@
name = rename
/datum/map_template/proc/preload_size(path)
var/bounds = GLOB.maploader.load_map(file(path), 1, 1, 1, cropMap = 0, measureOnly = 1)
var/bounds = GLOB.maploader.load_map(file(path), 1, 1, 1, shouldCropMap = FALSE, measureOnly = TRUE)
if(bounds)
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
@@ -49,7 +49,7 @@
// if given a multi-z template
// it might need to be adapted for that when that time comes
GLOB.space_manager.add_dirt(placement.z)
var/list/bounds = GLOB.maploader.load_map(get_file(), min_x, min_y, placement.z, cropMap = 1)
var/list/bounds = GLOB.maploader.load_map(get_file(), min_x, min_y, placement.z, shouldCropMap = TRUE)
if(!bounds)
return 0
if(bot_left == null || top_right == null)
+24 -9
View File
@@ -8,10 +8,10 @@
/datum/log_record/New(_log_type, _who, _what, _target, _where, _raw_time)
log_type = _log_type
who = get_subject_text(_who)
who = get_subject_text(_who, _log_type)
what = _what
target = get_subject_text(_target)
target = get_subject_text(_target, _log_type)
if(!_where)
_where = get_turf(_who)
where = _where
@@ -19,16 +19,31 @@
_raw_time = world.time
raw_time = _raw_time
/datum/log_record/proc/get_subject_text(subject)
/datum/log_record/proc/get_subject_text(subject, log_type)
if(ismob(subject) || isclient(subject) || istype(subject, /datum/mind))
return key_name_admin(subject)
if(isatom(subject))
. = key_name_admin(subject)
if(should_log_health(log_type) && isliving(subject))
. += get_health_string(subject)
else if(isatom(subject))
var/atom/A = subject
return A.name
if(istype(subject, /datum))
. = A.name
else if(istype(subject, /datum))
var/datum/D = subject
return D.type
return subject
else
. = subject
/datum/log_record/proc/get_health_string(var/mob/living/L)
var/OX = L.getOxyLoss() > 50 ? "<b>[L.getOxyLoss()]</b>" : L.getOxyLoss()
var/TX = L.getToxLoss() > 50 ? "<b>[L.getToxLoss()]</b>" : L.getToxLoss()
var/BU = L.getFireLoss() > 50 ? "<b>[L.getFireLoss()]</b>" : L.getFireLoss()
var/BR = L.getBruteLoss() > 50 ? "<b>[L.getBruteLoss()]</b>" : L.getBruteLoss()
return " ([L.health]: <font color='deepskyblue'>[OX]</font> - <font color='green'>[TX]</font> - <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>)"
/datum/log_record/proc/should_log_health(log_type)
if(log_type == ATTACK_LOG || log_type == DEFENSE_LOG)
return TRUE
return FALSE
/proc/compare_log_record(datum/log_record/A, datum/log_record/B)
var/time_diff = A.raw_time - B.raw_time
+30 -8
View File
@@ -4,13 +4,13 @@
var/time_from = 0
var/time_to = 4 HOURS // 4 Hours should be enough. INFINITY would screw the UI up
var/list/selected_mobs = list() // The mobs in question
var/list/selected_log_types = list() // The log types being searched for
var/list/selected_log_types = ALL_LOGS // The log types being searched for
var/list/log_records = list() // Found and sorted records
/datum/log_viewer/proc/clear_all()
selected_mobs.Cut()
selected_log_types.Cut()
selected_log_types = ALL_LOGS
time_from = initial(time_from)
time_to = initial(time_to)
log_records.Cut()
@@ -91,6 +91,14 @@
return start
return 0
/datum/log_viewer/proc/add_mobs(list/mob/mobs)
if(!mobs?.len)
return
for(var/i in mobs)
var/mob/M = i
if(istype(M))
selected_mobs |= M
/datum/log_viewer/proc/add_mob(mob/user, mob/M)
if(!M || !user)
return
@@ -103,8 +111,8 @@
var/trStyleTop = "border-top:2px solid; border-bottom:2px solid; padding-top: 5px; padding-bottom: 5px;"
var/trStyle = "border-top:1px solid; border-bottom:1px solid; padding-top: 5px; padding-bottom: 5px;"
var/dat
dat += "<head><style>.adminticket{border:2px solid} td{border:1px solid grey;} th{border:1px solid grey;} span{float:left;width:150px;}</style></head>"
dat += "<div style='height:15vh'>"
dat += "<head><meta http-equiv='X-UA-Compatible' content='IE=edge'><style>.adminticket{border:2px solid} td{border:1px solid grey;} th{border:1px solid grey;} span{float:left;width:150px;}</style></head>"
dat += "<div style='min-height:95px'>"
dat += "<span>Time Search Range:</span> <a href='?src=[UID()];start_time=1'>[gameTimestamp(wtime = time_from)]</a>"
dat += " To: <a href='?src=[UID()];end_time=1'>[gameTimestamp(wtime = time_to)]</a>"
dat += "<BR>"
@@ -115,8 +123,9 @@
if(QDELETED(M))
selected_mobs -= i
continue
dat += "<a href='?src=[UID()];remove_mob=\ref[M]'>[M.name]</a>"
dat += "<a href='?src=[UID()];remove_mob=\ref[M]'>[get_display_name(M)]</a>"
dat += "<a href='?src=[UID()];add_mob=1'>Add Mob</a>"
dat += "<a href='?src=[UID()];add_mob_ckey=1'>Add Mob (by ckey)</a>"
dat += "<a href='?src=[UID()];clear_mobs=1'>Clear All Mobs</a>"
dat += "<BR>"
@@ -142,9 +151,9 @@
// Search results
var/tdStyleTime = "width:80px; text-align:center;"
var/tdStyleType = "width:80px; text-align:center;"
var/tdStyleWho = "width:300px; text-align:center;"
var/tdStyleWho = "width:400px; text-align:center;"
var/tdStyleWhere = "width:150px; text-align:center;"
dat += "<div style='overflow-y: auto; max-height:76vh;'>"
dat += "<div style='overflow-y: auto; max-height:calc(100vh - 145px);'>"
dat += "<table style='width:100%; border: 1px solid;'>"
dat += "<tr style='[trStyleTop]'><th style='[tdStyleTime]'>When</th><th style='[tdStyleType]'>Type</th><th style='[tdStyleWho]'>Who</th><th>What</th><th>Target</th><th style='[tdStyleWhere]'>Where</th></tr>"
for(var/i in log_records)
@@ -158,7 +167,7 @@
dat += "</table>"
dat += "</div>"
var/datum/browser/popup = new(user, "Log viewer", "Log viewer", 1400, 600)
var/datum/browser/popup = new(user, "Log Viewer", "Log Viewer", 1500, 600)
popup.set_content(dat)
popup.open()
@@ -203,6 +212,11 @@
var/datum/async_input/A = input_autocomplete_async(usr, "Please, select a mob: ", mobs)
A.on_close(CALLBACK(src, .proc/add_mob, usr))
return
if(href_list["add_mob_ckey"])
var/list/mobs = get_assoc_mob_list_by_ckey()
var/datum/async_input/A = input_autocomplete_async(usr, "Please, select a ckey: ", mobs)
A.on_close(CALLBACK(src, .proc/add_mob, usr))
return
if(href_list["remove_mob"])
var/mob/M = locate(href_list["remove_mob"])
if(M)
@@ -233,3 +247,11 @@
if(MISC_LOG)
return "gray"
return "slategray"
/datum/log_viewer/proc/get_display_name(mob/M)
var/name = M.name
if(M.name != M.real_name)
name = "[name] ([M.real_name])"
if(isobserver(M))
name = "[name] (DEAD)"
return name
+4 -25
View File
@@ -47,7 +47,6 @@
var/miming = 0 // Mime's vow of silence
var/list/antag_datums
var/speech_span // What span any body this mind has talks in.
var/datum/changeling/changeling //changeling holder
var/linglink
var/datum/vampire/vampire //vampire holder
@@ -65,8 +64,6 @@
var/isblessed = FALSE // is this person blessed by a chaplain?
var/num_blessed = 0 // for prayers
// the world.time since the mob has been brigged, or -1 if not at all
var/brigged_since = -1
var/suicided = FALSE
//put this here for easier tracking ingame
@@ -1422,9 +1419,10 @@
return A
/datum/mind/proc/announce_objectives()
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/line in splittext(gen_objective_text(), "<br>"))
to_chat(current, line)
if(current)
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/line in splittext(gen_objective_text(), "<br>"))
to_chat(current, line)
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.get_contents()
@@ -1593,25 +1591,6 @@
L = agent_landmarks[team]
H.forceMove(L.loc)
// check whether this mind's mob has been brigged for the given duration
// have to call this periodically for the duration to work properly
/datum/mind/proc/is_brigged(duration)
var/turf/T = current.loc
if(!istype(T))
brigged_since = -1
return 0
var/is_currently_brigged = current.is_in_brig()
if(!is_currently_brigged)
brigged_since = -1
return 0
if(brigged_since == -1)
brigged_since = world.time
return (duration <= world.time - brigged_since)
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
spell_list += S
S.action.Grant(current)
+1
View File
@@ -175,6 +175,7 @@
description = "The crew of a space station awaken one hundred years after a crisis. Awaking to a derelict space station on the verge of collapse, and a hostile force of invading \
hivebots. Can the surviving crew overcome the odds and survive and rebuild, or will the cold embrace of the stars become their new home?"
cost = 2
allow_duplicates = FALSE
/datum/map_template/ruin/space/wizardcrash
id = "wizardcrash"
+3 -2
View File
@@ -9,8 +9,9 @@
var/admin_notes
/datum/map_template/shuttle/New()
shuttle_id = "[port_id]_[suffix]"
mappath = "[prefix][shuttle_id].dmm"
if(port_id && suffix)
shuttle_id = "[port_id]_[suffix]"
mappath = "[prefix][shuttle_id].dmm"
. = ..()
/datum/map_template/shuttle/emergency
+12 -3
View File
@@ -633,7 +633,6 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
contains = list(/obj/machinery/power/emitter,
/obj/machinery/power/emitter)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "emitter crate"
access = ACCESS_CE
containertype = /obj/structure/closet/crate/secure/engineering
@@ -717,7 +716,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
name = "Supermatter Shard Crate"
contains = list(/obj/machinery/power/supermatter_shard)
cost = 50 //So cargo thinks twice before killing themselves with it
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "supermatter shard crate"
access = ACCESS_CE
@@ -728,7 +727,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
/obj/item/pipe/circulator,
/obj/item/pipe/circulator)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "thermo-electric generator crate"
access = ACCESS_CE
announce_beacons = list("Engineering" = list("Chief Engineer's Desk", "Atmospherics"))
@@ -1767,6 +1766,16 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
cost = 20
containername = "polo supply crate"
/datum/supply_packs/misc/boxing //For non log spamming cargo brawls!
name = "Boxing Supply Crate"
// 4 boxing gloves
contains = list(/obj/item/clothing/gloves/boxing/blue,
/obj/item/clothing/gloves/boxing/green,
/obj/item/clothing/gloves/boxing/yellow,
/obj/item/clothing/gloves/boxing)
cost = 15
containername = "boxing supply crate"
///////////// Station Goals
/datum/supply_packs/misc/station_goal
+6 -7
View File
@@ -15,16 +15,16 @@
switch(index)
if(BORG_WIRE_MAIN_POWER)
return "Main Power"
if(BORG_WIRE_LOCKED_DOWN)
return "Lockdown"
if(BORG_WIRE_CAMERA)
return "Camera"
if(BORG_WIRE_AI_CONTROL)
return "AI Control"
if(BORG_WIRE_LAWCHECK)
return "Law Check"
@@ -52,7 +52,7 @@
if(BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
if(!mended)
if(R.connected_ai)
R.connected_ai = null
R.disconnect_from_ai()
if(BORG_WIRE_CAMERA)
if(!isnull(R.camera) && !R.scrambledcodes)
@@ -74,8 +74,7 @@
switch(index)
if(BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
if(!R.emagged)
R.connected_ai = select_active_ai()
R.notify_ai(1)
R.connect_to_ai(select_active_ai())
if(BORG_WIRE_CAMERA)
if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
+1 -1
View File
@@ -194,7 +194,7 @@ GLOBAL_LIST_INIT(wireColours, list("red", "blue", "green", "black", "orange", "b
return 1
/datum/wires/CanUseTopic(mob/user, datum/topic_state/state)
if(!CanUse(user))
if(!holder || !CanUse(user))
return STATUS_CLOSE
return ..()
+11 -11
View File
@@ -29,15 +29,15 @@ Actual Adjacent procs :
//////////////////////
//A* nodes variables
/PathNode
/datum/pathnode
var/turf/source //turf associated with the PathNode
var/PathNode/prevNode //link to the parent PathNode
var/datum/pathnode/prevNode //link to the parent PathNode
var/f //A* Node weight (f = g + h)
var/g //A* movement cost variable
var/h //A* heuristic variable
var/nt //count the number of Nodes traversed
/PathNode/New(s,p,pg,ph,pnt)
/datum/pathnode/New(s,p,pg,ph,pnt)
source = s
prevNode = p
g = pg
@@ -46,7 +46,7 @@ Actual Adjacent procs :
source.PNode = src
nt = pnt
/PathNode/proc/calc_f()
/datum/pathnode/proc/calc_f()
f = g + h
//////////////////////
@@ -54,11 +54,11 @@ Actual Adjacent procs :
//////////////////////
//the weighting function, used in the A* algorithm
/proc/PathWeightCompare(PathNode/a, PathNode/b)
/proc/PathWeightCompare(datum/pathnode/a, datum/pathnode/b)
return a.f - b.f
//reversed so that the Heap is a MinHeap rather than a MaxHeap
/proc/HeapPathWeightCompare(PathNode/a, PathNode/b)
/proc/HeapPathWeightCompare(datum/pathnode/a, datum/pathnode/b)
return b.f - a.f
//wrapper that returns an empty list if A* failed to find a path
@@ -82,13 +82,13 @@ Actual Adjacent procs :
return 0
maxnodedepth = maxnodes //no need to consider path longer than maxnodes
var/Heap/open = new /Heap(/proc/HeapPathWeightCompare) //the open list
var/datum/heap/open = new /datum/heap(/proc/HeapPathWeightCompare) //the open list
var/list/closed = new() //the closed list
var/list/path = null //the returned path, if any
var/PathNode/cur //current processed turf
var/datum/pathnode/cur //current processed turf
//initialization
open.Insert(new /PathNode(start,null,0,call(start,dist)(end),0))
open.Insert(new /datum/pathnode(start,null,0,call(start,dist)(end),0))
//then run the main loop
while(!open.IsEmpty() && !path)
@@ -125,7 +125,7 @@ Actual Adjacent procs :
var/newg = cur.g + call(cur.source,dist)(T)
if(!T.PNode) //is not already in open list, so add it
open.Insert(new /PathNode(T,cur,newg,call(T,dist)(end),cur.nt+1))
open.Insert(new /datum/pathnode(T,cur,newg,call(T,dist)(end),cur.nt+1))
else //is already in open list, check if it's a better way from the current turf
if(newg < T.PNode.g)
T.PNode.prevNode = cur
@@ -137,7 +137,7 @@ Actual Adjacent procs :
}
//cleaning after us
for(var/PathNode/PN in open.L)
for(var/datum/pathnode/PN in open.L)
PN.source.PNode = null
for(var/turf/T in closed)
T.PNode = null
+1 -5
View File
@@ -83,10 +83,6 @@
var/message = "[key_name(whom, 0)][isAntag(whom) ? "(ANTAG)" : ""][isLivingSSD(whom) ? "(SSD!)": ""]"
return message
/proc/log_and_message_admins(var/message as text)
/proc/log_and_message_admins(message)
log_admin("[key_name(usr)] " + message)
message_admins("[key_name_admin(usr)] " + message)
/proc/admin_log_and_message_admins(var/message as text)
log_admin("[key_name(usr)] " + message)
message_admins("[key_name_admin(usr)] " + message, 1)
-29
View File
@@ -13,35 +13,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
*/
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
GLOBAL_LIST_EMPTY(teleportlocs)
/hook/startup/proc/process_teleport_locs()
for(var/area/AR in world)
if(AR.no_teleportlocs) continue
if(GLOB.teleportlocs.Find(AR.name)) continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if(picked && is_station_level(picked.z))
GLOB.teleportlocs += AR.name
GLOB.teleportlocs[AR.name] = AR
GLOB.teleportlocs = sortAssoc(GLOB.teleportlocs)
return 1
GLOBAL_LIST_EMPTY(ghostteleportlocs)
/hook/startup/proc/process_ghost_teleport_locs()
for(var/area/AR in world)
if(GLOB.ghostteleportlocs.Find(AR.name)) continue
var/list/turfs = get_area_turfs(AR.type)
if(turfs.len)
GLOB.ghostteleportlocs += AR.name
GLOB.ghostteleportlocs[AR.name] = AR
GLOB.ghostteleportlocs = sortAssoc(GLOB.ghostteleportlocs)
return 1
/*-----------------------------------------------------------------------------*/
+3
View File
@@ -567,3 +567,6 @@
/atom/movable/proc/portal_destroyed(obj/effect/portal/P)
return
/atom/movable/proc/decompile_act(obj/item/matter_decompiler/C, mob/user) // For drones to decompile mobs and objs. See drone for an example.
return FALSE
+3
View File
@@ -282,6 +282,9 @@
occupant = null
icon_state = "scanner_open"
/obj/machinery/dna_scannernew/force_eject_occupant()
go_out(null, TRUE)
/obj/machinery/dna_scannernew/ex_act(severity)
if(occupant)
occupant.ex_act(severity)
+1 -1
View File
@@ -18,7 +18,7 @@
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.<BR>"
intercepttext += "Message ends."
if(2)
var/nukecode = rand(10000, 99999)
var/nukecode = "[rand(10000, 99999)]"
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(bomb && bomb.r_code)
if(is_station_level(bomb.z))
+4 -2
View File
@@ -20,8 +20,8 @@ GLOBAL_LIST_EMPTY(all_cults)
var/mob/living/carbon/human/H = mind.current
if(ismindshielded(H)) //mindshield protects against conversions unless removed
return FALSE
// if(mind.offstation_role) cant convert offstation roles such as ghost spawns
// return FALSE Commented out until we can figure out why offstation_role is getting set to TRUE on normal crew
if(mind.offstation_role)
return FALSE
if(issilicon(mind.current))
return FALSE //can't convert machines, that's ratvar's thing
if(isguardian(mind.current))
@@ -231,6 +231,8 @@ GLOBAL_LIST_EMPTY(all_cults)
/datum/game_mode/cult/proc/get_unconvertables()
var/list/ucs = list()
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && player.mind.offstation_role)
continue
if(!is_convertable_to_cult(player.mind))
ucs += player.mind
return ucs
+1 -1
View File
@@ -4,7 +4,7 @@
var/cultist_name = "talisman"
var/cultist_desc = "A basic talisman. It serves no purpose."
var/invocation = "Naise meam!"
info = "<center><img src='talisman.png'></center><br/><br/>"
info = "<center>&ZeroWidthSpace;<img src='talisman.png'></center><br/><br/>"
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the talisman
+6 -3
View File
@@ -291,7 +291,8 @@
///////////////////////////////////
/datum/game_mode/proc/get_living_heads()
. = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
var/list/real_command_positions = GLOB.command_positions.Copy() - "Nanotrasen Representative"
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in real_command_positions))
. |= player.mind
@@ -312,7 +313,8 @@
//////////////////////////////////////////////
/datum/game_mode/proc/get_living_sec()
. = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions))
. |= player.mind
@@ -321,7 +323,8 @@
////////////////////////////////////////
/datum/game_mode/proc/get_all_sec()
. = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
. |= player.mind
@@ -83,6 +83,36 @@
else
add_ranged_ability(user, enable_text)
/datum/action/innate/ai/choose_modules
name = "Choose Modules"
desc = "Spend your processing time to gain a variety of different abilities."
button_icon_state = "choose_module"
auto_use_uses = FALSE // This is an infinite ability.
/datum/action/innate/ai/choose_modules/Grant(mob/living/L)
. = ..()
owner_AI.malf_picker = new /datum/module_picker
/datum/action/innate/ai/choose_modules/Trigger()
. = ..()
owner_AI.malf_picker.use(owner_AI)
/datum/action/innate/ai/return_to_core
name = "Return to Main Core"
desc = "Leave the APC you are shunted to, and return to your core."
icon_icon = 'icons/obj/power.dmi'
button_icon_state = "apcemag"
auto_use_uses = FALSE // Here just to prevent the "You have X uses remaining" from popping up.
/datum/action/innate/ai/return_to_core/Trigger()
. = ..()
var/obj/machinery/power/apc/apc = owner_AI.loc
if(!istype(apc)) // This shouldn't happen but here for safety.
to_chat(src, "<span class='notice'>You are already in your Main Core.</span>")
return
apc.malfvacate()
qdel(src)
//The datum and interface for the malf unlock menu, which lets them choose actions to unlock.
/datum/module_picker
var/temp
@@ -96,13 +126,7 @@
if((AM.power_type && AM.power_type != /datum/action/innate/ai) || AM.upgrade)
possible_modules += AM
/datum/module_picker/proc/remove_malf_verbs(mob/living/silicon/ai/AI) //Removes all malfunction-related abilities from the target AI.
for(var/datum/AI_Module/AM in possible_modules)
for(var/datum/action/A in AI.actions)
if(istype(A, initial(AM.power_type)))
qdel(A)
/datum/module_picker/proc/use(user as mob)
/datum/module_picker/proc/use(mob/user)
var/dat
dat += {"<B>Select use of processing time: (currently #[processing_time] left.)</B><BR>
<HR>
@@ -394,7 +394,7 @@
to_chat(src, "<font color='blue'> You are feeling far too docile to do that.</font>")
return
var content = ""
var/content = ""
content += "<table>"
@@ -16,6 +16,7 @@
var/icon_stun = "revenant_stun"
var/icon_drain = "revenant_draining"
incorporeal_move = 3
see_invisible = INVISIBILITY_REVENANT
invisibility = INVISIBILITY_REVENANT
health = INFINITY //Revenants don't use health, they use essence instead
maxHealth = INFINITY
+1 -2
View File
@@ -53,7 +53,6 @@ proc/issyndicate(mob/living/M as mob)
for(var/datum/mind/synd_mind in syndicates)
synd_mind.assigned_role = SPECIAL_ROLE_NUKEOPS //So they aren't chosen for other jobs.
synd_mind.special_role = SPECIAL_ROLE_NUKEOPS
synd_mind.offstation_role = TRUE
return 1
@@ -113,7 +112,7 @@ proc/issyndicate(mob/living/M as mob)
if(spawnpos > synd_spawn.len)
spawnpos = 2
synd_mind.current.loc = synd_spawn[spawnpos]
synd_mind.offstation_role = TRUE
forge_syndicate_objectives(synd_mind)
create_syndicate(synd_mind)
greet_syndicate(synd_mind)
+2 -1
View File
@@ -357,7 +357,8 @@
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(!trackable(H))
continue
+4 -2
View File
@@ -385,7 +385,8 @@
if(foecount == GLOB.score_arrested)
GLOB.score_allarrested = 1
for(var/mob/living/carbon/human/player in GLOB.mob_living_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.mind)
var/role = player.mind.assigned_role
if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director"))
@@ -415,7 +416,8 @@
for(var/datum/mind/M in SSticker.mode:revolutionaries)
if(M.current && M.current.stat != DEAD)
revcount++
for(var/mob/living/carbon/human/player in GLOB.mob_living_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.mind)
var/role = player.mind.assigned_role
if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director"))
+4 -2
View File
@@ -41,7 +41,8 @@
GLOB.score_deadaipenalty++
GLOB.score_deadcrew++
for(var/mob/living/carbon/human/I in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/I = thing
if(I.stat == DEAD && is_station_level(I.z))
GLOB.score_deadcrew++
@@ -60,7 +61,8 @@
var/dmg_score = 0
if(SSshuttle.emergency.mode >= SHUTTLE_ENDGAME)
for(var/mob/living/carbon/human/E in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/E = thing
cash_score = 0
dmg_score = 0
var/turf/location = get_turf(E.loc)
@@ -145,7 +145,7 @@
/obj/effect/proc_holder/spell/vampire/self/rejuvenate
name = "Rejuvenate"
desc= "Flush your system with spare blood to remove any incapacitating effects."
desc= "Use reserve blood to enliven your body, removing any incapacitating effects."
action_icon_state = "vampire_rejuvinate"
charge_max = 200
stat_allowed = 1
@@ -158,7 +158,7 @@
user.SetParalysis(0)
user.SetSleeping(0)
U.adjustStaminaLoss(-75)
to_chat(user, "<span class='notice'>You flush your system with clean blood and remove any incapacitating effects.</span>")
to_chat(user, "<span class='notice'>You instill your body with clean blood and remove any incapacitating effects.</span>")
spawn(1)
if(usr.mind.vampire.get_ability(/datum/vampire_passive/regen))
for(var/i = 1 to 5)
@@ -354,10 +354,10 @@
var/datum/objective/protect/serve_objective = new
serve_objective.owner = user.mind
serve_objective.target = H.mind
serve_objective.explanation_text = "You have been Enthralled by [user]. Follow [user.p_their()] every command."
serve_objective.explanation_text = "You have been Enthralled by [user.real_name]. Follow [user.p_their()] every command."
H.mind.objectives += serve_objective
to_chat(H, "<span class='biggerdanger'>You have been Enthralled by [user]. Follow [user.p_their()] every command.</span>")
to_chat(H, "<span class='biggerdanger'>You have been Enthralled by [user.real_name]. Follow [user.p_their()] every command.</span>")
to_chat(user, "<span class='warning'>You have successfully Enthralled [H]. <i>If [H.p_they()] refuse[H.p_s()] to do as you say just adminhelp.</i></span>")
H.Stun(2)
add_attack_logs(user, H, "Vampire-thralled")
+3 -2
View File
@@ -866,8 +866,9 @@ GLOBAL_LIST_EMPTY(multiverse)
possible = list()
if(!link)
return
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(H.stat != DEAD && (md5(H.dna.uni_identity) in link.fingerprints))
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
+10 -41
View File
@@ -1,20 +1,16 @@
/datum/spellbook_entry
var/name = "Entry Name"
var/is_ragin_restricted = FALSE // FALSE if this is buyable on ragin mages, TRUE if it's not.
var/spell_type = null
var/desc = ""
var/category = "Offensive"
var/log_name = "XX" //What it shows up as in logs
var/cost = 2
var/refundable = TRUE
var/surplus = -1 // -1 for infinite, not used by anything atm
var/obj/effect/proc_holder/spell/S = null //Since spellbooks can be used by only one person anyway we can track the actual spell
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
/datum/spellbook_entry/proc/IsSpellAvailable() // For config prefs / gamemode restrictions - these are round applied
return TRUE
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user, obj/item/spellbook/book) // Specific circumstances
if(book.uses < cost || limit == 0)
return FALSE
@@ -218,12 +214,7 @@
spell_type = /obj/effect/proc_holder/spell/targeted/lichdom
log_name = "LD"
category = "Defensive"
/datum/spellbook_entry/lichdom/IsSpellAvailable()
if(SSticker.mode.name == "ragin' mages")
return FALSE
else
return TRUE
is_ragin_restricted = TRUE
/datum/spellbook_entry/magicm
name = "Magic Missile"
@@ -325,14 +316,7 @@
desc = "Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you."
cost = 0
log_name = "SGH"
/datum/spellbook_entry/summon/ghosts/IsSpellAvailable()
if(!SSticker.mode) // In case spellbook is placed on map
return FALSE
if(SSticker.mode.name == "ragin' mages")
return FALSE
else
return TRUE
is_ragin_restricted = TRUE
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
new /datum/event/wizard/ghost()
@@ -345,14 +329,7 @@
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. There is a good chance that they will shoot each other first."
log_name = "SG"
/datum/spellbook_entry/summon/guns/IsSpellAvailable()
if(!SSticker.mode) // In case spellbook is placed on map
return FALSE
if(SSticker.mode.name == "ragin' mages")
return FALSE
else
return TRUE
is_ragin_restricted = TRUE
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
feedback_add_details("wizard_spell_learned", log_name)
@@ -366,14 +343,7 @@
name = "Summon Magic"
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
log_name = "SU"
/datum/spellbook_entry/summon/magic/IsSpellAvailable()
if(!SSticker.mode) // In case spellbook is placed on map
return FALSE
if(SSticker.mode.name == "ragin' mages")
return FALSE
else
return TRUE
is_ragin_restricted = TRUE
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
feedback_add_details("wizard_spell_learned", log_name)
@@ -400,8 +370,6 @@
dat += "<b>[name]</b>"
dat += " Cost:[cost]<br>"
dat += "<i>[desc]</i><br>"
if(surplus>=0)
dat += "[surplus] left.<br>"
return dat
//Artefacts
@@ -642,11 +610,12 @@
var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon - /datum/spellbook_entry/loadout
for(var/T in entry_types)
var/datum/spellbook_entry/E = new T
if(E.IsSpellAvailable())
entries |= E
categories |= E.category
else
if(GAMEMODE_IS_RAGIN_MAGES && E.is_ragin_restricted)
qdel(E)
continue
entries |= E
categories |= E.category
main_tab = main_categories[1]
tab = categories[1]
@@ -20,6 +20,7 @@
log_name = "DL"
spells_path = list(/obj/effect/proc_holder/spell/targeted/lichdom, /obj/effect/proc_holder/spell/targeted/ethereal_jaunt, /obj/effect/proc_holder/spell/fireball, \
/obj/effect/proc_holder/spell/targeted/rod_form, /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech, /obj/effect/proc_holder/spell/targeted/forcewall/greater)
is_ragin_restricted = TRUE
/datum/spellbook_entry/loadout/wands
name = "Utility Focus : Wands"
@@ -63,6 +64,7 @@
/obj/effect/proc_holder/spell/targeted/summonitem, /obj/effect/proc_holder/spell/noclothes, /obj/effect/proc_holder/spell/targeted/lichdom/gunslinger)
category = "Unique"
destroy_spellbook = TRUE
is_ragin_restricted = TRUE
/obj/effect/proc_holder/spell/targeted/lichdom/gunslinger/equip_lich(mob/living/carbon/human/H)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit)
+1 -1
View File
@@ -32,7 +32,7 @@
minimal_player_age = 21
exp_requirements = 300
exp_type = EXP_TYPE_CREW
alt_titles = list("Android", "Robot")
alt_titles = list("Robot")
/datum/job/cyborg/equip(mob/living/carbon/human/H)
if(!H)
-11
View File
@@ -1,11 +0,0 @@
/hook/roundstart/proc/jobscaling()
sleep(10 SECONDS) // give everyone time to finish spawning, and the lag to die down
var/playercount = length(GLOB.clients)
var/highpop_trigger = 80
if(playercount >= highpop_trigger)
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - loading highpop job config")
SSjobs.LoadJobs("config/jobs_highpop.txt")
else
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config")
return 1

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