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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
bwoink
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@@ -96,6 +96,8 @@ var/datum/global_hud/global_hud = new()
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var/obj/screen/lingchemdisplay
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var/obj/screen/lingstingdisplay
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var/obj/screen/guardianhealthdisplay
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var/obj/screen/blobpwrdisplay
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var/obj/screen/blobhealthdisplay
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var/obj/screen/vampire_blood_display
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@@ -6,17 +6,17 @@
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response_help = "passes through"
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response_disarm = "flails at"
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response_harm = "punches"
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icon = 'icons/mob/mob.dmi'
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icon_state = "stand"
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icon_living = "stand"
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icon_dead = "stand"
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icon = 'icons/mob/guardian.dmi'
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icon_state = "magicOrange"
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icon_living = "magicOrange"
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icon_dead = "magicOrange"
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speed = 0
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a_intent = I_HARM
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stop_automated_movement = 1
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floating = 1
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attack_sound = 'sound/weapons/punch1.ogg'
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minbodytemp = 0
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maxbodytemp = 10000000
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maxbodytemp = INFINITY
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min_oxy = 0
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max_oxy = INFINITY
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min_tox = 0
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@@ -33,7 +33,6 @@
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melee_damage_upper = 15
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AIStatus = AI_OFF
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var/summoned = FALSE
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var/animated_manifest = FALSE
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var/cooldown = 0
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var/damage_transfer = 1 //how much damage from each attack we transfer to the owner
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var/mob/living/summoner
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@@ -47,6 +46,7 @@
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/mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
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..()
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updatehudhealth()
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if(summoner)
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if(summoner.stat == DEAD)
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src << "<span class='danger'>Your summoner has died!</span>"
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@@ -60,7 +60,11 @@
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src << "You moved out of range, and were pulled back! You can only move [range] meters from [summoner.real_name]"
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visible_message("<span class='danger'>The [src] jumps back to its user.</span>")
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Recall()
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if(summoned && !summoner)
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if(summoned && !summoner && !adminseal)
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src << "<span class='danger'>You somehow lack a summoner! As a result, you dispel!</span>"
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ghostize()
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qdel()
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if(!summoner && !adminseal)
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src << "<span class='danger'>You somehow lack a summoner! As a result, you dispel!</span>"
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ghostize()
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qdel()
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@@ -80,6 +84,17 @@
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summoner << "<span class='danger'><B>Your [name] died somehow!</span></B>"
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summoner.death()
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/mob/living/simple_animal/hostile/guardian/proc/updatehudhealth()
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if(summoner)
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var/resulthealth
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if(iscarbon(summoner))
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resulthealth = round((abs(config.health_threshold_dead - summoner.health) / abs(config.health_threshold_dead - summoner.maxHealth)) * 100)
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else
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resulthealth = round((summoner.health / summoner.maxHealth) * 100)
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hud_used.guardianhealthdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#efeeef'>[resulthealth]%</font></div>"
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/mob/living/simple_animal/hostile/guardian/adjustBruteLoss(amount) //The spirit is invincible, but passes on damage to the summoner
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var/damage = amount * damage_transfer
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if (summoner)
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@@ -92,6 +107,7 @@
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if(summoner.stat == UNCONSCIOUS)
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summoner << "<span class='danger'><B>Your body can't take the strain of sustaining [src] in this condition, it begins to fall apart!</span></B>"
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summoner.adjustCloneLoss(damage/2)
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updatehudhealth()
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/mob/living/simple_animal/hostile/guardian/ex_act(severity, target)
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switch (severity)
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@@ -118,20 +134,16 @@
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return
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if(!summoner) return
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if(loc == summoner)
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loc = get_turf(summoner)
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forceMove(summoner)
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src.client.eye = loc
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cooldown = world.time + 30
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if(animated_manifest)
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var/end_icon = icon_state
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icon_state = "parasite_forming"
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spawn(6)
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icon_state = end_icon
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/mob/living/simple_animal/hostile/guardian/proc/Recall()
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if(cooldown > world.time)
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return
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if(!summoner) return
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loc = summoner
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new /obj/effect/overlay/temp/guardian/phase/out(get_turf(src))
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forceMove(summoner)
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buckled = null
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cooldown = world.time + 30
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@@ -204,8 +216,10 @@
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/mob/living/simple_animal/hostile/guardian/proc/ToggleLight()
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if(!luminosity)
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set_light(3)
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src << "<span class='notice'>You activate your light.</span>"
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else
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set_light(0)
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src << "<span class='notice'>You deactivate your light.</span>"
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//////////////////////////TYPES OF GUARDIANS
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@@ -234,12 +248,10 @@
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summoner.adjust_fire_stacks(-20)
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/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
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..()
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if(prob(45))
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if(istype(target, /atom/movable))
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var/atom/movable/M = target
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if(!M.anchored && M != summoner)
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do_teleport(M, M, 10)
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if(..())
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if(ishuman(target))
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spawn(0)
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new /obj/effect/hallucination/delusion(target.loc,target,force_kind="custom",duration=200,skip_nearby=0, custom_icon = src.icon_state, custom_icon_file = src.icon)
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/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
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..()
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@@ -446,7 +458,9 @@
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if((Z.temperature > 270) && (Z.temperature < 360))
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var/pressure = Z.return_pressure()
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if((pressure > 20) && (pressure < 550))
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new /obj/effect/overlay/temp/guardian/phase/out(get_turf(A))
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do_teleport(A, beacon, 0)
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new /obj/effect/overlay/temp/guardian/phase(get_turf(A))
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else
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src << "<span class='danger'><B>The beacon isn't in a safe location!</span></B>"
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else
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@@ -477,6 +491,8 @@
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projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
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ranged = 1
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range = 13
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see_invisible = SEE_INVISIBLE_MINIMUM
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see_in_dark = 8
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playstyle_string = "As a ranged type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit."
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magic_fluff_string = "..And draw the Sentinel, an alien master of ranged combat."
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tech_fluff_string = "Boot sequence complete. Ranged combat modules active. Holoparasite swarm online."
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@@ -507,6 +523,14 @@
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else
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src << "<span class='danger'><B>You have to be recalled to toggle modes!</span></B>"
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/mob/living/simple_animal/hostile/guardian/ranged/ToggleLight()
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if(see_invisible == SEE_INVISIBLE_MINIMUM)
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src << "<span class='notice'>You deactivate your night vision.</span>"
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see_invisible = SEE_INVISIBLE_LIVING
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else
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src << "<span class='notice'>You activate your night vision.</span>"
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see_invisible = SEE_INVISIBLE_MINIMUM
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/mob/living/simple_animal/hostile/guardian/ranged/verb/Snare()
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set name = "Set Surveillance Trap"
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set category = "Guardian"
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@@ -675,7 +699,6 @@
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else
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gaurdiantype = input(user, "Pick the type of [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
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var/pickedtype = /mob/living/simple_animal/hostile/guardian/punch
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var/picked_color = pick("#FFFFFF","#000000","#808080","#A52A2A","#FF0000","#8B0000","#DC143C","#FFA500","#FFFF00","#008000","#00FF00","#006400","#00FFFF","#0000FF","#000080","#008080","#800080","#4B0082")
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switch(gaurdiantype)
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if("Chaos")
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@@ -705,29 +728,42 @@
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user.verbs += /mob/living/proc/guardian_comm
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user.verbs += /mob/living/proc/guardian_recall
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user.verbs += /mob/living/proc/guardian_reset
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var/magic_suite = pick("Wands","Cups","Swords","Pentacles")
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var/picked_name = pick("Aries", "Leo", "Sagittarius", "Taurus", "Virgo", "Capricorn", "Gemini", "Libra", "Aquarius", "Cancer", "Scorpio", "Pisces")
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var/color
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var/picked_name
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var/picked_color = pick("#FFFFFF","#000000","#808080","#A52A2A","#FF0000","#8B0000","#DC143C","#FFA500","#FFFF00","#008000","#00FF00","#006400","#00FFFF","#0000FF","#000080","#008080","#800080","#4B0082")
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switch (theme)
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if("magic")
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G.name = "[mob_name] of [magic_suite]"
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G.color = picked_color
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G.real_name = "[mob_name] of [magic_suite]"
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color = pick("Pink", "Red", "Orange", "Green", "Blue")
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picked_name = pick("Aries", "Leo", "Sagittarius", "Taurus", "Virgo", "Capricorn", "Gemini", "Libra", "Aquarius", "Cancer", "Scorpio", "Pisces")
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G.name = "[picked_name] [color]"
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G.real_name = "[picked_name] [color]"
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G.icon_living = "[theme][color]"
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G.icon_state = "[theme][color]"
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G.icon_dead = "[theme][color]"
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user << "[G.magic_fluff_string]."
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if("tech")
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var/colour = pick("orange", "neon", "pink", "red", "blue", "green")
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G.name = "[picked_name] [capitalize(colour)]"
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G.real_name = "[picked_name] [capitalize(colour)]"
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G.icon_living = "parasite[colour]"
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G.icon_state = "parasite[colour]"
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G.icon_dead = "parasite[colour]"
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G.animated_manifest = TRUE
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color = pick("Rose", "Peony", "Lily", "Daisy", "Zinnia", "Ivy", "Iris", "Petunia", "Violet", "Lilac", "Orchid") //technically not colors, just flowers that can be specific colors
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picked_name = pick("Gallium", "Indium", "Thallium", "Bismuth", "Aluminium", "Mercury", "Iron", "Silver", "Zinc", "Titanium", "Chromium", "Nickel", "Platinum", "Tellurium", "Palladium", "Rhodium", "Cobalt", "Osmium", "Tungsten", "Iridium")
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G.name = "[picked_name] [color]"
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G.real_name = "[picked_name] [color]"
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G.icon_living = "[theme][color]"
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G.icon_state = "[theme][color]"
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G.icon_dead = "[theme][color]"
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user << "[G.tech_fluff_string]."
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G.speak_emote = list("states")
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if("bio")
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G.icon = 'icons/mob/mob.dmi'
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picked_name = pick("brood", "hive", "nest")
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user << "[G.bio_fluff_string]."
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G.name = "[mob_name] [picked_name]"
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G.name = "[picked_name] swarm"
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G.color = picked_color
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G.real_name = "[mob_name] [picked_name]"
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G.real_name = "[picked_name] swarm"
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G.icon_living = "headcrab"
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G.icon_state = "headcrab"
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G.attacktext = "swarms"
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@@ -798,17 +834,17 @@
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///HUD
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/datum/hud/proc/guardian_hud(ui_style = 'icons/mob/screen1_midnight.dmi')
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/datum/hud/proc/guardian_hud(ui_style = 'icons/mob/screen1_Midnight.dmi')
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adding = list()
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var/obj/screen/using
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guardianhealthdisplay = new /obj/screen/guardian()
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guardianhealthdisplay.name = "summoner health"
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guardianhealthdisplay.screen_loc = ui_health
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guardianhealthdisplay.mouse_opacity = 0
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adding += guardianhealthdisplay
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using = new /obj/screen/guardian/Manifest()
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using.screen_loc = ui_rhand
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adding += using
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@@ -834,12 +870,11 @@
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mymob.client.screen += adding
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//HUD BUTTONS
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/obj/screen/guardian
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icon = 'icons/mob/guardian.dmi'
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icon_state = "base"
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/obj/screen/guardian/Manifest
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icon_state = "manifest"
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@@ -882,6 +917,7 @@
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var/mob/living/simple_animal/hostile/guardian/G = usr
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G.Communicate()
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/obj/screen/guardian/ToggleLight
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icon_state = "light"
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name = "Toggle Light"
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@@ -43,6 +43,16 @@
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icon_state = "purplecrack"
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duration = 6
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/obj/effect/overlay/temp/guardian
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randomdir = 0
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/obj/effect/overlay/temp/guardian/phase
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duration = 5
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icon_state = "phasein"
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/obj/effect/overlay/temp/guardian/phase/out
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icon_state = "phaseout"
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/obj/effect/overlay/temp/emp
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name = "emp sparks"
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icon = 'icons/effects/effects.dmi'
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