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Hides starting CentCom global announcement, uses generic command report sound instead. Extended now a command report.
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@@ -6,21 +6,17 @@
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 10
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// Enable this and the below to have command reports in extended
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// var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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// var/const/waittime_h = 1800
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var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 1800
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/datum/game_mode/announce()
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world << "<B>The current game mode is - Extended Role-Playing!</B>"
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world << "<B>Just have fun and role-play!</B>"
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/datum/game_mode/extended/pre_setup()
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// setup_sectors()
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// spawn_exporation_packs()
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return 1
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// Enable this and the above to have command reports in extended
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///datum/game_mode/extended/post_setup()
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// send_intercept()
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//
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// ..()
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/datum/game_mode/extended/post_setup()
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spawn (rand(waittime_l, waittime_h)) // To reduce extended meta.
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send_intercept()
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..()
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@@ -232,11 +232,12 @@ Whitespace:Seperator;"}
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comm.messagetitle.Add("Cent. Com. Status Summary")
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comm.messagetext.Add(intercepttext)
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world << sound('commandreport.ogg')
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command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
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/* command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
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world << sound('intercept.ogg')
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if(security_level < SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)*/
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/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=1)
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