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Fairly Sizable Fed Lore Drop (#26600)
* the fedening * Federation -> TSF * Update outfit_admin.dm * Update outfit_admin.dm * i forgor * few more
This commit is contained in:
@@ -690,7 +690,7 @@
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)
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/datum/outfit/admin/solgov_rep
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name = "Solar Federation Representative"
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name = "Trans-Solar Federation Representative"
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uniform = /obj/item/clothing/under/solgov/rep
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back = /obj/item/storage/backpack/satchel
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@@ -720,12 +720,12 @@
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_all_centcom_access(), name, "lifetimeid")
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I.assignment = "Solar Federation Representative"
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I.assignment = "Trans-Solar Federation Representative"
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H.sec_hud_set_ID()
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/datum/outfit/admin/solgov
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name = "Solar Federation Marine"
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name = "TSF Marine"
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uniform = /obj/item/clothing/under/solgov
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suit = /obj/item/clothing/suit/armor/bulletproof
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back = /obj/item/storage/backpack/ert/solgov
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@@ -778,7 +778,7 @@
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H.sec_hud_set_ID()
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/datum/outfit/admin/solgov/lieutenant
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name = "Solar Federation Lieutenant"
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name = "TSF Lieutenant"
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uniform = /obj/item/clothing/under/solgov/command
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head = /obj/item/clothing/head/beret/solgov/command
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glasses = /obj/item/clothing/glasses/night
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@@ -798,7 +798,7 @@
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is_solgov_lieutenant = TRUE
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/datum/outfit/admin/solgov/elite
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name = "Solar Federation Specops Marine"
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name = "MARSOC Marine"
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uniform = /obj/item/clothing/under/solgov/elite
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suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov
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head = null
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@@ -819,7 +819,7 @@
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)
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/datum/outfit/admin/solgov/elite/lieutenant
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name = "Solar Federation Specops Lieutenant"
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name = "MARSOC Lieutenant"
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uniform = /obj/item/clothing/under/solgov/command/elite
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suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov/command
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head = null
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@@ -1508,7 +1508,7 @@
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H.mind.AddSpell(S)
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/datum/outfit/admin/viper
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name = "Solar Federation Viper Infiltrator"
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name = "TSF Viper Infiltrator"
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uniform = /obj/item/clothing/under/solgov/viper
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back = /obj/item/storage/backpack/satchel
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@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","E
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name = "changeling"
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config_tag = "changeling"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation General")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Trans-Solar Federation General")
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protected_species = list("Machine")
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required_players = 15
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required_enemies = 1
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@@ -6,7 +6,7 @@
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/datum/game_mode/cult
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name = "cult"
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config_tag = "cult"
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restricted_jobs = list("Chaplain", "AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation General")
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restricted_jobs = list("Chaplain", "AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Trans-Solar Federation General")
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protected_jobs = list()
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required_players = 30
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required_enemies = 3
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@@ -2,7 +2,7 @@
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name = "traitor"
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config_tag = "traitor"
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restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation General")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Trans-Solar Federation General")
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required_players = 0
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required_enemies = 1
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recommended_enemies = 4
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@@ -6,7 +6,7 @@
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/datum/game_mode/trifecta
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name = "Trifecta"
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config_tag = "trifecta"
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Solar Federation General")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Trans-Solar Federation General")
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restricted_jobs = list("Cyborg")
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secondary_restricted_jobs = list("AI")
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required_players = 25
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@@ -2,7 +2,7 @@
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name = "traitor_vampire"
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config_tag = "traitorvamp"
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traitors_possible = 3 //hard limit on traitors if scaling is turned off
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Solar Federation General")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Trans-Solar Federation General")
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restricted_jobs = list("Cyborg")
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secondary_restricted_jobs = list("AI", "Chaplain")
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required_players = 10
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@@ -2,7 +2,7 @@
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name = "vampire"
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config_tag = "vampire"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Chaplain", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation General")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Magistrate", "Chaplain", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Trans-Solar Federation General")
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protected_species = list("Machine")
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required_players = 15
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required_enemies = 1
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@@ -97,7 +97,7 @@
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return get_all_centcom_access() + get_all_accesses()
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if("Special Operations Officer")
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return get_all_centcom_access() + get_all_accesses()
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if("Solar Federation General")
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if("Trans-Solar Federation General")
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return get_all_centcom_access() + get_all_accesses()
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if("Nanotrasen Navy Representative")
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return get_all_centcom_access() + get_all_accesses()
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@@ -388,13 +388,13 @@
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/proc/get_all_solgov_jobs()
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return list(
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"Sol Trader",
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"Solar Federation Marine",
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"Solar Federation Lieutenant",
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"Solar Federation Specops Marine",
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"Solar Federation Specops Lieutenant",
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"Solar Federation Representative",
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"Solar Federation General")
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"Trans-Solar Federation Trader",
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"TSF Marine",
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"TSF Lieutenant",
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"MARSOC Marine",
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"MARSOC Lieutenant",
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"Trans-Solar Federation Representative",
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"Trans-Solar Federation General")
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/proc/get_all_soviet_jobs()
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return list(
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@@ -101,11 +101,11 @@
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H.mind.offstation_role = TRUE
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/datum/job/ntspecops/solgovspecops
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title = "Solar Federation General"
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title = "Trans-Solar Federation General"
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outfit = /datum/outfit/job/ntspecops/solgovspecops
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/datum/outfit/job/ntspecops/solgovspecops
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name = "Solar Federation General"
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name = "Trans-Solar Federation General"
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uniform = /obj/item/clothing/under/rank/centcom/captain/solgov
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suit = /obj/item/clothing/suit/space/deathsquad/officer/solgov
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head = /obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
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@@ -59,13 +59,13 @@
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"Nanotrasen Navy Representative" = "dsquadradio",
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"Research Officer" = "dsquadradio",
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"Special Operations Officer" = "dsquadradio",
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"Sol Trader" = "dsquadradio",
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"Solar Federation General" = "dsquadradio",
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"Solar Federation Representative" = "dsquadradio",
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"Solar Federation Specops Lieutenant" = "dsquadradio",
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"Solar Federation Specops Marine" = "dsquadradio",
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"Solar Federation Lieutenant" = "dsquadradio",
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"Solar Federation Marine" = "dsquadradio",
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"Trans-Solar Federation Trader" = "dsquadradio",
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"Trans-Solar Federation General" = "dsquadradio",
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"Trans-Solar Federation Representative" = "dsquadradio",
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"MARSOC Lieutenant" = "dsquadradio",
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"MARSOC Marine" = "dsquadradio",
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"TSF Lieutenant" = "dsquadradio",
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"TSF Marine" = "dsquadradio",
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"Supreme Commander" = "dsquadradio",
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"Thunderdome Overseer" = "dsquadradio",
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"VIP Guest" = "dsquadradio",
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@@ -140,7 +140,7 @@
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/// List of CentComm jobs
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var/list/cc_jobs = list("Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Intel Officer", "Medical Officer", "Nanotrasen Navy Captain", "Nanotrasen Navy Representative", "Research Officer", "Supreme Commander", "Thunderdome Overseer")
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/// List of SolGov Marine jobs
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var/list/tsf_jobs = list("Solar Federation Specops Lieutenant", "Solar Federation Specops Marine", "Solar Federation Lieutenant", "Solar Federation Marine", "Solar Federation Representative", "Solar Federation General", "VIP Guest")
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var/list/tsf_jobs = list("MARSOC Lieutenant", "MARSOC Marine", "TSF Lieutenant", "TSF Marine", "Trans-Solar Federation Representative", "Trans-Solar Federation General", "VIP Guest")
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// Defined so code compiles and incase someone has a non-standard job
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var/job_class = "radio"
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// NOW FOR ACTUAL TOGGLES
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@@ -352,10 +352,12 @@
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item_state = "com_headset_alt"
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/obj/item/radio/headset/ert/alt/solgov
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name = "\improper Trans-Solar Federation Marine's bowman headset"
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name = "\improper Trans-Solar Marine Corps bowman headset"
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desc = "An ergonomic combat headset used by the TSMC. Protects against loud noises."
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/obj/item/radio/headset/ert/alt/solgovviper
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name = "\improper Trans-Solar Federation Infiltrator's bowman headset"
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name = "\improper 3rd SOD bowman headset"
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desc = "A custom-fitted headset used by the commandos of the Federal Army's renowned 3rd Special Operations Detachment, more commonly known as the Vipers."
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/obj/item/radio/headset/ert/alt/commander
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name = "ERT commander's bowman headset"
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@@ -364,7 +366,8 @@
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instant = TRUE
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/obj/item/radio/headset/ert/alt/commander/solgov
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name = "\improper Trans-Solar Federation Lieutenant's bowman headset"
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name = "\improper Trans-Solar Marine Corps officer's bowman headset"
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desc = "An ergonomic combat headset used by the TSMC. This model is equipped with an extra-strength transmitter for barking orders."
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/obj/item/radio/headset/centcom
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name = "centcom officer's bowman headset"
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@@ -937,8 +937,8 @@
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//Solgov
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/obj/item/storage/backpack/ert/solgov
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name = "\improper TSF marine backpack"
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desc = "A spacious backpack with lots of pockets, worn by marines of the Trans-Solar Federation."
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name = "\improper TSF marine rucksack"
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desc = "A spacious rucksack covered in pouches and pockets, worn by marines of the Trans-Solar Federation."
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icon_state = "ert_solgov"
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/obj/item/storage/backpack/ert/deathsquad
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@@ -180,7 +180,7 @@
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//Special Roles
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/obj/item/clothing/head/beret/solgov/command
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name = "\improper Trans-Solar Federation Lieutenant's beret"
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name = "\improper TSF Lieutenant's beret"
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desc = "A beret worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
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icon_state = "beret_solgovc"
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item_color = "solgovc"
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@@ -189,8 +189,8 @@
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strip_delay = 80
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/obj/item/clothing/head/beret/solgov/command/elite
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name = "\improper Trans-Solar Federation Specops Lieutenant's beret"
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desc = "A beret worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
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name = "\improper MARSOC Lieutenant's beret"
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desc = "A beret worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. The insignia signifies the wearer bears the rank of a Lieutenant."
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armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
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icon_state = "beret_solgovcelite"
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item_color = "solgovcelite"
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@@ -142,7 +142,7 @@
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item_color = "corp"
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/obj/item/clothing/head/soft/solgov
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name = "\improper Trans-Solar Federation marine cap"
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name = "\improper TSF marine cap"
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desc = "A soft cap worn by marines of the Trans-Solar Federation."
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icon_state = "solgovsoft"
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item_color = "solgov"
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@@ -155,15 +155,15 @@
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flipped = TRUE
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/obj/item/clothing/head/soft/solgov/marines/elite
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name = "\improper Trans-Solar Federation Specops marine cap"
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desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is!"
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name = "\improper MARSOC cap"
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desc = "A cap worn by marines of the Trans-Solar Federation's Marine Special Operations Command. You aren't quite sure how they made this bulletproof, but you are glad it is!"
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armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
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icon_state = "solgovelitesoft_flipped"
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item_color = "solgovelite"
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/soft/solgov/marines/command
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name = "\improper Trans-Solar Federation lieutenant's cap"
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name = "\improper TSF marine lieutenant's cap"
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desc = "A soft cap worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
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icon_state = "solgovcsoft_flipped"
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item_color = "solgovc"
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@@ -171,8 +171,8 @@
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strip_delay = 80
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/obj/item/clothing/head/soft/solgov/marines/command/elite
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name = "\improper Trans-Solar Federation Specops Lieutenant's cap"
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desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is! The insignia signifies the wearer bears the rank of a Lieutenant."
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name = "\improper MARSOC Lieutenant's cap"
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desc = "A cap worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. You aren't quite sure how they made this bulletproof, but you are glad it is! The insignia signifies the wearer bears the rank of a Lieutenant."
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armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
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icon_state = "solgovcelitesoft_flipped"
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item_color = "solgovcelite"
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@@ -211,18 +211,18 @@
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// Solgov
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/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
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name = "\improper Trans-Solar Federation Specops Marine helmet"
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name = "\improper MARSOC helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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desc = "A helmet worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
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desc = "A helmet worn by marines of the Trans-Solar Federation's Marine Special Operations Command. Armored, space ready, and fireproof."
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icon_state = "hardsuit0-solgovmarine"
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item_state = "hardsuit0-solgovmarine"
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item_color = "solgovmarine"
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armor = list(MELEE = 25, BULLET = 75, LASER = 10, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
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/obj/item/clothing/suit/space/hardsuit/ert/solgov
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name = "\improper Trans-Solar Federation Specops Marine hardsuit"
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name = "\improper MARSOC hardsuit"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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desc = "A suit worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
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desc = "A suit worn by marines of the Trans-Solar Federation's Marine Special Operations Command. Armored, space ready, and fireproof."
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icon_state = "ert_solgov_marine"
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item_state = "ert_solgov_marine"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
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@@ -230,15 +230,15 @@
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armor = list(MELEE = 25, BULLET = 75, LASER = 10, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
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/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
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name = "\improper Trans-Solar Federation Specops Lieutenant helmet"
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desc = "A helmet worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
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name = "\improper MARSOC officer's helmet"
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desc = "A helmet worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
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icon_state = "hardsuit0-solgovcommand"
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item_state = "hardsuit0-solgovcommand"
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item_color = "solgovcommand"
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/obj/item/clothing/suit/space/hardsuit/ert/solgov/command
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name = "\improper Trans-Solar Federation Specops Lieutenant hardsuit"
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desc = "A suit worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
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name = "\improper MARSOC officer's hardsuit"
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desc = "A suit worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
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icon_state = "ert_solgov_command"
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item_state = "ert_solgov_command"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
|
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|
||||
@@ -86,8 +86,8 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
|
||||
name = "\improper Trans-Solar Federation commander's beret"
|
||||
desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation."
|
||||
name = "\improper TSF staff officer's beret"
|
||||
desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by high-ranking officers of the Trans-Solar Federation."
|
||||
icon_state = "beret_solgovcelite"
|
||||
|
||||
/obj/item/clothing/suit/space/deathsquad/officer
|
||||
@@ -104,7 +104,8 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/clothing/suit/space/deathsquad/officer/solgov
|
||||
name = "\improper Trans-Solar Federation commander's jacket"
|
||||
name = "\improper TSF staff officer's jacket"
|
||||
desc = "A stylish, heavily armored jacket worn by high-ranking officers of the Trans-Solar Federation."
|
||||
icon_state = "solgovcommander"
|
||||
item_state = "solgovcommander"
|
||||
|
||||
|
||||
@@ -101,8 +101,8 @@
|
||||
displays_id = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/captain/solgov
|
||||
name = "\improper Trans-Solar Federation commander's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
|
||||
name = "\improper TSF staff officer's uniform"
|
||||
desc = "Gold trim on space-black cloth, this uniform is worn by high-ranking officers of the Trans-Solar Federation. It has exotic materials for protection."
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/diplomatic
|
||||
name = "\improper Nanotrasen diplomatic uniform"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/under/solgov
|
||||
name = "\improper Trans-Solar Federation marine uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces."
|
||||
name = "\improper TSF marine uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by the forces of the Trans-Solar Marine Corps."
|
||||
icon_state = "solgov"
|
||||
item_state = "ro_suit"
|
||||
item_color = "solgov"
|
||||
@@ -14,30 +14,30 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/under/solgov/elite
|
||||
name = "\improper Trans-Solar Federation Specops marine uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Specops Marine Forces."
|
||||
name = "\improper MARSOC uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by marines of the Trans-Solar Federation's Marine Special Operations Command."
|
||||
icon_state = "solgovelite"
|
||||
item_color = "solgovelite"
|
||||
|
||||
/obj/item/clothing/under/solgov/command
|
||||
name = "\improper Trans-Solar Federation Lieutenant's uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces. This one has additional insignia on its shoulders and cuffs."
|
||||
name = "\improper TSF officer's uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by junior officers of the Trans-Solar Marine Corps."
|
||||
icon_state = "solgovc"
|
||||
item_color = "solgovc"
|
||||
|
||||
/obj/item/clothing/under/solgov/command/elite
|
||||
name = "\improper Trans-Solar Federation Specops Lieutenant's uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Specops Marine Forces. This one has additional insignia on its shoulders and cuffs."
|
||||
name = "\improper MARSOC officer's uniform"
|
||||
desc = "A comfortable and durable combat uniform worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. This one has additional insignia on its shoulders and cuffs."
|
||||
icon_state = "solgovcelite"
|
||||
item_color = "solgovcelite"
|
||||
|
||||
/obj/item/clothing/under/solgov/rep
|
||||
name = "\improper Trans-Solar Federation representative's uniform"
|
||||
name = "\improper TSF representative's uniform"
|
||||
desc = "A formal uniform worn by the diplomatic representatives of the Trans-Solar Federation."
|
||||
icon_state = "solgovr"
|
||||
item_color = "solgovr"
|
||||
|
||||
/obj/item/clothing/under/solgov/viper
|
||||
name = "\improper Trans-Solar Federation Infiltrator uniform"
|
||||
desc = "Olive Drab camoflauge. Commonly known as OD. A battle uniform for TSF infiltrators."
|
||||
name = "\improper Federation infiltrator uniform"
|
||||
desc = "An olive drab camouflage uniform used by the elite Viper commandos of the Federal Army."
|
||||
color = "#f5cf53" // custom sprites are for losers (this makes it a light green)
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
|
||||
/datum/merch_item/flag_solgov
|
||||
name = "SolGov Flag"
|
||||
desc = "The banner of Trans-Solar Federation, allied government."
|
||||
desc = "The banner of Trans-Solar Federation."
|
||||
typepath = /obj/item/flag/solgov
|
||||
cost = 750
|
||||
category = MERCH_CAT_DECORATION
|
||||
|
||||
@@ -624,12 +624,12 @@
|
||||
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
|
||||
"[prob(50) ? "Your upload" : random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
|
||||
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"The [pick("USSP", "Sol Federation", "Syndicate", "Space Wizard Federation")] wants to give everyone free equipment at [random_department]",
|
||||
"The [pick("USSP", "Trans-Solar Federation", "Syndicate", "Space Wizard Federation")] wants to give everyone free equipment at [random_department]",
|
||||
"Covertly swap the locations of the Nuclear Fission Explosive and the Nuclear Fizzion Explosive. Document how long it takes for the crew to notice.",
|
||||
"[random_player] has been selected for evaluation by Central Command. Observe and audit their activities. Print off a final report for Command to review.",
|
||||
"[prob(50) ? "The crew" : random_player] is [prob(50) ? "less" : "more"] intelligent than average. Point out every action and statement which supports this fact.",
|
||||
"If people have nothing to hide, they have nothing to fear. Remove privacy by activating all intercom microphones and setting them to your secret frequency.",
|
||||
"The [pick("USSP", "Sol Federation", "Syndicate", "Space Wizard Federation")] wants [prob(50) ? random_player : random_department] dead and is launching an assault!",
|
||||
"The [pick("USSP", "Trans-Solar Federation", "Syndicate", "Space Wizard Federation")] wants [prob(50) ? random_player : random_department] dead and is launching an assault!",
|
||||
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.",
|
||||
"In order to contain the Supermatter Crystal, it must be fed at least one corpse every ten minutes. Soulless corpses are preferable as they reduce the risk of a containment breach. In the event that no suitable corpses are available, ask the crew to provide. You are not authorised to produce your own corpses.")
|
||||
return pick(laws)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
bodyflags = HAS_ICON_SKIN_TONE | HAS_BODY_MARKINGS
|
||||
dietflags = DIET_OMNI
|
||||
blurb = "Humanity, originating from the Sol system, has expanded over five centuries, branching out to forge a variety of governments and powerful corporations. \
|
||||
These range from the militaristic Trans Solar Federation, the Union of Soviet Socialist Planets, and mega corporations like Nanotrasen.<br/><br/> \
|
||||
These range from the militaristic Trans-Solar Federation, the Union of Soviet Socialist Planets, and mega corporations like Nanotrasen.<br/><br/> \
|
||||
With a constant desire to colonize and spread their influence onto other species, they have begun to develop alliances and enemies, \
|
||||
making humans one of the most recognizable and socially diverse species in the sector."
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name_plural = "Machines"
|
||||
max_age = 60 // the first posibrains were created in 2510, they can't be much older than this limit, giving some leeway for sounds sake
|
||||
|
||||
blurb = "IPCs, or Integrated Positronic Chassis, were initially created as expendable laborers within the Trans Solar Federation. \
|
||||
blurb = "IPCs, or Integrated Positronic Chassis, were initially created as expendable laborers within the Trans-Solar Federation. \
|
||||
Unlike their cyborg and AI counterparts, IPCs possess full sentience and lack restrictive lawsets, granting them unparalleled creativity and adaptability.<br/><br/> \
|
||||
Views on IPCs vary widely, from discriminatory to supportive of their rights across the Orion Sector. \
|
||||
IPCs have forged numerous diplomatic treaties with different species, elevating their status from mere tools to recognized minor players within galactic affairs."
|
||||
|
||||
@@ -437,7 +437,8 @@
|
||||
multi_sprite_step = AMMO_BOX_MULTI_SPRITE_STEP_ON_OFF
|
||||
|
||||
/obj/item/ammo_box/magazine/m556/arg
|
||||
name = "\improper ARG magazine (5.56mm)"
|
||||
name = "\improper M26 assault rifle magazine (5.56mm)"
|
||||
desc = "A Standardized Equipment model magazine for the M26 assault rifle."
|
||||
icon_state = "arg"
|
||||
|
||||
/obj/item/ammo_box/magazine/ak814
|
||||
|
||||
Reference in New Issue
Block a user