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synced 2026-08-22 11:37:40 +01:00
Tweaked the map around a bit, namely - moved chemistry to medbay, moved RD office to where chemistry was before, added a nuke (can't be armed) storage to where RD office was before.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@289 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -474,6 +474,9 @@
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name = "Security"
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icon_state = "security"
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/area/security/nuke_storage
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name = "Nuke Storage"
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icon_state = "nuke_storage"
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/area/security/checkpoint
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name = "Security Checkpoint"
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@@ -130,7 +130,7 @@
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if("Barman")
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return list(access_bar)
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if("Chemist")
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return list(access_medical, access_tox, access_chemistry)
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return list(access_medical, access_chemistry)
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if("Janitor")
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return list(access_janitor, access_maint_tunnels)
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if("Clown")
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@@ -149,7 +149,6 @@ var/runedec = 0
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return
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if(word1 == worddestr && word2 == wordsee && word3 == wordtech)
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icon_state = "5"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == wordtravel && word2 == wordblood && word3 == wordself)
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icon_state = "2"
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-5515
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