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* reverts #18618 * refixes the chainsaw
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@@ -627,7 +627,7 @@
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else
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if(target.stat != DEAD)
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user.apply_status_effect(STATUS_EFFECT_CHAINSAW_SLAYING)
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if(..())
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if(isnull(..())) // attack returns null if the attack was successful, (against humans)
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target.KnockDown(8 SECONDS)
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return
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else
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@@ -473,7 +473,6 @@ emp_act
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bonus_damage = H.physiology.melee_bonus
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apply_damage(I.force + bonus_damage , I.damtype, affecting, armor, sharp = weapon_sharp, used_weapon = I)
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. = TRUE // at this point the attack has succeeded.
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var/bloody = 0
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if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
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