Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2017-02-26 18:08:43 -05:00
parent d83a12808a
commit 5a12e1cd28
4 changed files with 11 additions and 9 deletions
+6
View File
@@ -61,6 +61,12 @@
<li class="tweak">Immovable rod events now vanish after going through the station once</li>
<li class="bugfix">Firelocks can now be operated by AIs again</li>
<li class="bugfix">Barbers and captains get the right stuff now</li>
<li class="rscadd">It's now possible to have random floors or walls when mapping</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a bug where you could get a part of a rigsuit stuck to your hand by deploying it twice.</li>
<li class="tweak">Improves the readability of some rigsuit verbs.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
+5
View File
@@ -3904,6 +3904,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Immovable rod events now vanish after going through the station once
- bugfix: Firelocks can now be operated by AIs again
- bugfix: Barbers and captains get the right stuff now
- rscadd: It's now possible to have random floors or walls when mapping
KasparoVy:
- bugfix: Fixes a bug where you could get a part of a rigsuit stuck to your hand
by deploying it twice.
- tweak: Improves the readability of some rigsuit verbs.
Kyep:
- bugfix: players will no longer spawn with loadout items their job has no access
to.
@@ -1,5 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- bugfix: "Fixes a bug where you could get a part of a rigsuit stuck to your hand by deploying it twice."
- tweak: "Improves the readability of some rigsuit verbs."
@@ -1,4 +0,0 @@
author: "Crazylemon64"
delete-after: True
changes:
- rscadd: "It's now possible to have random floors or walls when mapping"