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Automatic changelog compile, [ci skip]
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@@ -61,6 +61,12 @@
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<li class="tweak">Immovable rod events now vanish after going through the station once</li>
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<li class="bugfix">Firelocks can now be operated by AIs again</li>
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<li class="bugfix">Barbers and captains get the right stuff now</li>
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<li class="rscadd">It's now possible to have random floors or walls when mapping</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes a bug where you could get a part of a rigsuit stuck to your hand by deploying it twice.</li>
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<li class="tweak">Improves the readability of some rigsuit verbs.</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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@@ -3904,6 +3904,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Immovable rod events now vanish after going through the station once
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- bugfix: Firelocks can now be operated by AIs again
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- bugfix: Barbers and captains get the right stuff now
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- rscadd: It's now possible to have random floors or walls when mapping
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KasparoVy:
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- bugfix: Fixes a bug where you could get a part of a rigsuit stuck to your hand
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by deploying it twice.
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- tweak: Improves the readability of some rigsuit verbs.
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Kyep:
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- bugfix: players will no longer spawn with loadout items their job has no access
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to.
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@@ -1,5 +0,0 @@
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author: "KasparoVy"
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delete-after: True
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changes:
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- bugfix: "Fixes a bug where you could get a part of a rigsuit stuck to your hand by deploying it twice."
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- tweak: "Improves the readability of some rigsuit verbs."
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@@ -1,4 +0,0 @@
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author: "Crazylemon64"
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delete-after: True
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changes:
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- rscadd: "It's now possible to have random floors or walls when mapping"
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