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Merge pull request #13700 from farie82/armor-fixes
Fixes magic missing as armor value and safe codes not having armor
This commit is contained in:
+15
-12
@@ -1,9 +1,9 @@
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#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]"
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#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]"
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/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
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. = locate(ARMORID)
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if (!.)
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. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid)
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. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
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/datum/armor
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var/melee
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@@ -15,8 +15,9 @@
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var/rad
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var/fire
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var/acid
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var/magic
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/datum/armor/New(melee_value = 0, bullet_value = 0, laser_value = 0, energy_value = 0, bomb_value = 0, bio_value = 0, rad_value = 0, fire_value = 0, acid_value = 0)
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/datum/armor/New(melee_value = 0, bullet_value = 0, laser_value = 0, energy_value = 0, bomb_value = 0, bio_value = 0, rad_value = 0, fire_value = 0, acid_value = 0, magic_value = 0)
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melee = melee_value
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bullet = bullet_value
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laser = laser_value
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@@ -26,15 +27,16 @@
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rad = rad_value
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fire = fire_value
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acid = acid_value
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magic = magic_value
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tag = ARMORID
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/datum/armor/proc/modifyRating(melee_value = 0, bullet_value = 0, laser_value = 0, energy_value = 0, bomb_value = 0, bio_value = 0, rad_value = 0, fire_value = 0, acid_value = 0)
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return getArmor(melee + melee_value, bullet + bullet_value, laser + laser_value, energy + energy_value, bomb + bomb_value, bio + bio_value, rad + rad_value, fire + fire_value, acid + acid_value)
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/datum/armor/proc/modifyRating(melee_value = 0, bullet_value = 0, laser_value = 0, energy_value = 0, bomb_value = 0, bio_value = 0, rad_value = 0, fire_value = 0, acid_value = 0, magic_value = 0)
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return getArmor(melee + melee_value, bullet + bullet_value, laser + laser_value, energy + energy_value, bomb + bomb_value, bio + bio_value, rad + rad_value, fire + fire_value, acid + acid_value, magic + magic_value)
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/datum/armor/proc/modifyAllRatings(modifier = 0)
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return getArmor(melee + modifier, bullet + modifier, laser + modifier, energy + modifier, bomb + modifier, bio + modifier, rad + modifier, fire + modifier, acid + modifier)
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return getArmor(melee + modifier, bullet + modifier, laser + modifier, energy + modifier, bomb + modifier, bio + modifier, rad + modifier, fire + modifier, acid + modifier, magic + modifier)
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/datum/armor/proc/setRating(melee_value, bullet_value, laser_value, energy_value, bomb_value, bio_value, rad_value, fire_value, acid_value)
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/datum/armor/proc/setRating(melee_value, bullet_value, laser_value, energy_value, bomb_value, bio_value, rad_value, fire_value, acid_value, magic_value)
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return getArmor((isnull(melee_value) ? melee : melee_value),\
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(isnull(bullet_value) ? bullet : bullet_value),\
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(isnull(laser_value) ? laser : laser_value),\
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@@ -43,19 +45,20 @@
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(isnull(bio_value) ? bio : bio_value),\
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(isnull(rad_value) ? rad : rad_value),\
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(isnull(fire_value) ? fire : fire_value),\
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(isnull(acid_value) ? acid : acid_value))
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(isnull(acid_value) ? acid : acid_value),\
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(isnull(magic_value) ? magic : magic_value))
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/datum/armor/proc/getRating(rating)
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return vars[rating]
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/datum/armor/proc/getList()
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return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid)
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return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
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/datum/armor/proc/attachArmor(datum/armor/AA)
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return getArmor(melee + AA.melee, bullet + AA.bullet, laser + AA.laser, energy + AA.energy, bomb + AA.bomb, bio + AA.bio, rad + AA.rad, fire + AA.fire, acid + AA.acid)
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return getArmor(melee + AA.melee, bullet + AA.bullet, laser + AA.laser, energy + AA.energy, bomb + AA.bomb, bio + AA.bio, rad + AA.rad, fire + AA.fire, acid + AA.acid, magic + AA.magic)
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/datum/armor/proc/detachArmor(datum/armor/AA)
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return getArmor(melee - AA.melee, bullet - AA.bullet, laser - AA.laser, energy - AA.energy, bomb - AA.bomb, bio - AA.bio, rad - AA.rad, fire - AA.fire, acid - AA.acid)
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return getArmor(melee - AA.melee, bullet - AA.bullet, laser - AA.laser, energy - AA.energy, bomb - AA.bomb, bio - AA.bio, rad - AA.rad, fire - AA.fire, acid - AA.acid, magic - AA.magic)
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/datum/armor/vv_edit_var(var_name, var_value)
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if (var_name == NAMEOF(src, tag))
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@@ -373,6 +373,7 @@ GLOBAL_LIST_EMPTY(safes)
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info = "<div style='text-align:center;'><img src='ntlogo.png'><center><h3>Safe Codes</h3></center>"
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/obj/item/paper/safe_code/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/item/paper/safe_code/LateInitialize(mapload)
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