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Wind no longer acts on mobs not on turf (#30019)
* no more weirdness * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
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@@ -447,7 +447,7 @@
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update_areas()
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if(!istype(target)) // lets not push around lavaland mobs
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return
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if(!is_mecha_occupant(target)) // mecha's occupants are unaffected
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if(isturf(target.loc)) // only affected if outside and not dead.
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target.air_push(wind_dir, MOVE_FORCE_NORMAL * 2)
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#undef ROCKFALL_DELAY
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