mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Additional borg skin choices for the Security, Engineering, Medical, and Janitor modules removed.
New sprites by vey added. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2527 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -97,46 +97,25 @@
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if("Medical")
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module = new /obj/item/weapon/robot_module/medical(src)
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hands.icon_state = "medical"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot", "Surgeon")
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if(icontype == "Kent")
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icon_state = "toiletbot"
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else if(icontype == "Medbot")
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icon_state = "Medbot"
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else if(icontype == "Surgeon")
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icon_state = "surgeon"
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icon_state = "surgeon"
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modtype = "Med"
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if("Security")
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty", "Bloodhound")
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if(icontype == "Armored")
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icon_state = "Security"
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else if(icontype == "Robocop")
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icon_state = "Security2"
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else if(icontype == "Robocop Red")
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icon_state = "Security3"
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else if(icontype == "Heavy Duty")
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icon_state = "secborg"
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else if(icontype == "Bloodhound")
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icon_state = "bloodhound"
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icon_state = "bloodhound"
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modtype = "Sec"
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if("Engineering")
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module = new /obj/item/weapon/robot_module/engineering(src)
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hands.icon_state = "engineer"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Engineer", "Engiseer")
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if(icontype == "Engineer")
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icon_state = "Engineering"
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else
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icon_state = "Engineering2"
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icon_state = "landmate"
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modtype = "Eng"
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if("Janitor")
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module = new /obj/item/weapon/robot_module/janitor(src)
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hands.icon_state = "janitor"
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icon_state = "Janbot"
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icon_state = "mopgearrex"
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modtype = "Jan"
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overlays -= "eyes" //Takes off the eyes that it started with
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@@ -666,6 +645,12 @@
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if(icon_state == "bloodhound")
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overlays = null
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overlays += "eyes-bloodhound"
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if(icon_state =="landmate")
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overlays = null
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overlays += "eyes-landmate"
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if(icon_state =="mopgearrex")
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overlays = null
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overlays += "eyes-mopgearrex"
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else
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overlays -= "eyes"
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@@ -54,6 +54,15 @@ Stuff which is in development and not yet visible to players or just code relate
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(ie. code improvements for expandability, etc.) should not be listed here. They
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should be listed in the changelog upon commit tho. Thanks. -->
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<b><font color='blue'>16 November 2011</font><b>
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<ul>
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<li><b>Petethegoat updated:</b>
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<ul>
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<li>Security, Engineer, Medical, and Janitor borgs no longer get a choice of module. This is for purposes of quick recognition, and is the first part of a series of upcoming cyborg updates.</li>
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</ul>
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</li>
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</ul>
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<b><font color='blue'>7 November 2011</font><b>
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<ul>
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<li><b>Kor updated:</b>
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