Additional borg skin choices for the Security, Engineering, Medical, and Janitor modules removed.

New sprites by vey added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2527 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-11-16 22:47:37 +00:00
parent d49739c021
commit 5b81f6ffa3
3 changed files with 19 additions and 25 deletions
+10 -25
View File
@@ -97,46 +97,25 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
hands.icon_state = "medical"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot", "Surgeon")
if(icontype == "Kent")
icon_state = "toiletbot"
else if(icontype == "Medbot")
icon_state = "Medbot"
else if(icontype == "Surgeon")
icon_state = "surgeon"
icon_state = "surgeon"
modtype = "Med"
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
hands.icon_state = "security"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty", "Bloodhound")
if(icontype == "Armored")
icon_state = "Security"
else if(icontype == "Robocop")
icon_state = "Security2"
else if(icontype == "Robocop Red")
icon_state = "Security3"
else if(icontype == "Heavy Duty")
icon_state = "secborg"
else if(icontype == "Bloodhound")
icon_state = "bloodhound"
icon_state = "bloodhound"
modtype = "Sec"
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
hands.icon_state = "engineer"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Engineer", "Engiseer")
if(icontype == "Engineer")
icon_state = "Engineering"
else
icon_state = "Engineering2"
icon_state = "landmate"
modtype = "Eng"
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
hands.icon_state = "janitor"
icon_state = "Janbot"
icon_state = "mopgearrex"
modtype = "Jan"
overlays -= "eyes" //Takes off the eyes that it started with
@@ -666,6 +645,12 @@
if(icon_state == "bloodhound")
overlays = null
overlays += "eyes-bloodhound"
if(icon_state =="landmate")
overlays = null
overlays += "eyes-landmate"
if(icon_state =="mopgearrex")
overlays = null
overlays += "eyes-mopgearrex"
else
overlays -= "eyes"
+9
View File
@@ -54,6 +54,15 @@ Stuff which is in development and not yet visible to players or just code relate
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<b><font color='blue'>16 November 2011</font><b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Security, Engineer, Medical, and Janitor borgs no longer get a choice of module. This is for purposes of quick recognition, and is the first part of a series of upcoming cyborg updates.</li>
</ul>
</li>
</ul>
<b><font color='blue'>7 November 2011</font><b>
<ul>
<li><b>Kor updated:</b>
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