Additional borg skin choices for the Security, Engineering, Medical, and Janitor modules removed.

New sprites by vey added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2527 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-11-16 22:47:37 +00:00
parent d49739c021
commit 5b81f6ffa3
3 changed files with 19 additions and 25 deletions
+10 -25
View File
@@ -97,46 +97,25 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
hands.icon_state = "medical"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot", "Surgeon")
if(icontype == "Kent")
icon_state = "toiletbot"
else if(icontype == "Medbot")
icon_state = "Medbot"
else if(icontype == "Surgeon")
icon_state = "surgeon"
icon_state = "surgeon"
modtype = "Med"
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
hands.icon_state = "security"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty", "Bloodhound")
if(icontype == "Armored")
icon_state = "Security"
else if(icontype == "Robocop")
icon_state = "Security2"
else if(icontype == "Robocop Red")
icon_state = "Security3"
else if(icontype == "Heavy Duty")
icon_state = "secborg"
else if(icontype == "Bloodhound")
icon_state = "bloodhound"
icon_state = "bloodhound"
modtype = "Sec"
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
hands.icon_state = "engineer"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Engineer", "Engiseer")
if(icontype == "Engineer")
icon_state = "Engineering"
else
icon_state = "Engineering2"
icon_state = "landmate"
modtype = "Eng"
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
hands.icon_state = "janitor"
icon_state = "Janbot"
icon_state = "mopgearrex"
modtype = "Jan"
overlays -= "eyes" //Takes off the eyes that it started with
@@ -666,6 +645,12 @@
if(icon_state == "bloodhound")
overlays = null
overlays += "eyes-bloodhound"
if(icon_state =="landmate")
overlays = null
overlays += "eyes-landmate"
if(icon_state =="mopgearrex")
overlays = null
overlays += "eyes-mopgearrex"
else
overlays -= "eyes"