This commit is contained in:
Fox-McCloud
2015-09-04 16:32:18 -04:00
parent a019934e9e
commit 5bb851b771
18 changed files with 443 additions and 443 deletions
@@ -8,27 +8,27 @@
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/freeform
category = list("AI Modules")
/datum/design/onecrewmember_module
name = "AI Module (oneCrewMember)"
desc = "Allows for the construction of a oneCrewMember AI Module."
id = "onecrewmember_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/oneCrewMember
category = list("AI Modules")
/datum/design/oxygen_module
name = "AI Module (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/oxygen
category = list("AI Modules")
@@ -38,9 +38,9 @@
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/protectStation
category = list("AI Modules")
category = list("AI Modules")
/datum/design/purge_module
name = "AI Module (Purge)"
@@ -48,7 +48,7 @@
id = "purge_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/purge
category = list("AI Modules")
@@ -58,27 +58,27 @@
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/quarantine
category = list("AI Modules")
/datum/design/reset_module
name = "AI Module (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/reset
category = list("AI Modules")
/datum/design/safeguard_module
name = "AI Module (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/safeguard
category = list("AI Modules")
@@ -88,47 +88,47 @@
id = "antimov_module"
req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/antimov
category = list("AI Modules")
category = list("AI Modules")
/datum/design/asimov
name = "Core AI Module (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/asimov
category = list("AI Modules")
category = list("AI Modules")
/datum/design/corporate_module
name = "Core AI Module (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/corp
category = list("AI Modules")
/datum/design/crewsimov
name = "Core AI Module (Crewsimov)"
desc = "Allows for the construction of a Crewsimov AI Core Module."
id = "crewsimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/crewsimov
category = list("AI Modules")
category = list("AI Modules")
/datum/design/freeformcore_module
name = "Core AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/freeformcore
category = list("AI Modules")
@@ -138,7 +138,7 @@
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/paladin
category = list("AI Modules")
@@ -148,6 +148,6 @@
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/tyrant
category = list("AI Modules")
@@ -6,7 +6,7 @@
name = "Analyzer"
id = "analyzer"
build_type = AUTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/device/analyzer
category = list("initial","Tools")
@@ -14,7 +14,7 @@
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
materials = list("$metal" = 200)
materials = list(MAT_METAL = 200)
build_path = /obj/item/weapon/reagent_containers/glass/bucket
category = list("initial","Tools")
@@ -22,7 +22,7 @@
name = "Pocket Crowbar"
id = "crowbar"
build_type = AUTOLATHE
materials = list("$metal" = 50)
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/crowbar
category = list("initial","Tools")
@@ -30,7 +30,7 @@
name = "Fire Extinguisher"
id = "extinguisher"
build_type = AUTOLATHE
materials = list("$metal" = 90)
materials = list(MAT_METAL = 90)
build_path = /obj/item/weapon/extinguisher
category = list("initial","Tools")
@@ -38,7 +38,7 @@
name = "Flashlight"
id = "flashlight"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/device/flashlight
category = list("initial","Tools")
@@ -46,7 +46,7 @@
name = "Multitool"
id = "multitool"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/device/multitool
category = list("initial","Tools")
@@ -54,7 +54,7 @@
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
materials = list("$metal" = 75)
materials = list(MAT_METAL = 75)
build_path = /obj/item/weapon/screwdriver
category = list("initial","Tools")
@@ -62,7 +62,7 @@
name = "T-ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
materials = list("$metal" = 150)
materials = list(MAT_METAL = 150)
build_path = /obj/item/device/t_scanner
category = list("initial","Tools")
@@ -70,7 +70,7 @@
name = "Welding Helmet"
id = "welding_helmet"
build_type = AUTOLATHE
materials = list("$metal" = 1750, "$glass" = 400)
materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
build_path = /obj/item/clothing/head/welding
category = list("initial","Tools")
@@ -78,7 +78,7 @@
name = "Welding Tool"
id = "welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 20)
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
build_path = /obj/item/weapon/weldingtool
category = list("initial","Tools")
@@ -86,7 +86,7 @@
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
materials = list("$metal" = 80)
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/wirecutters
category = list("initial","Tools")
@@ -94,7 +94,7 @@
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
materials = list("$metal" = 150)
materials = list(MAT_METAL = 150)
build_path = /obj/item/weapon/wrench
category = list("initial","Tools")
@@ -102,7 +102,7 @@
name = "Spraycan"
id = "spraycan"
build_type = AUTOLATHE
materials = list("$metal" = 100, "$glass" = 100)
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/toy/crayon/spraycan
category = list("initial", "Tools")
@@ -110,7 +110,7 @@
name = "Air Alarm Electronics"
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/airalarm_electronics
category = list("initial", "Electronics")
@@ -118,7 +118,7 @@
name = "Airlock Electronics"
id = "airlock_board"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/airlock_electronics
category = list("initial", "Electronics")
@@ -126,7 +126,7 @@
name = "Intercom Electronics"
id = "intercom_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/intercom_electronics
category = list("initial", "Electronics")
@@ -134,7 +134,7 @@
name = "Console Screen"
id = "console_screen"
build_type = AUTOLATHE
materials = list("$glass" = 200)
materials = list(MAT_GLASS = 200)
build_path = /obj/item/weapon/stock_parts/console_screen
category = list("initial", "Electronics")
@@ -142,7 +142,7 @@
name = "Fire Alarm Electronics"
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/firealarm_electronics
category = list("initial", "Electronics")
@@ -150,7 +150,7 @@
name = "Igniter"
id = "igniter"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/assembly/igniter
category = list("initial", "Miscellaneous")
@@ -158,7 +158,7 @@
name = "Infrared Emitter"
id = "infrared_emitter"
build_type = AUTOLATHE
materials = list("$metal" = 1000, "$glass" = 500)
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/device/assembly/infra
category = list("initial", "Miscellaneous")
@@ -166,7 +166,7 @@
name = "Kitchen knife"
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list("$metal" = 12000)
materials = list(MAT_METAL = 12000)
build_path = /obj/item/weapon/kitchenknife
category = list("initial","Miscellaneous")
@@ -174,7 +174,7 @@
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/device/pipe_painter
category = list("initial", "Miscellaneous")
@@ -182,7 +182,7 @@
name = "Proximity Sensor"
id = "prox_sensor"
build_type = AUTOLATHE
materials = list("$metal" = 800, "$glass" = 200)
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/device/assembly/prox_sensor
category = list("initial", "Miscellaneous")
@@ -190,7 +190,7 @@
name = "Mousetrap"
id = "mousetrap"
build_type = AUTOLATHE
materials = list("$metal" = 800, "$glass" = 200)
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/device/assembly/mousetrap
category = list("initial", "Miscellaneous")
@@ -198,7 +198,7 @@
name = "Timer"
id = "timer"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/assembly/timer
category = list("initial", "Miscellaneous")
@@ -206,7 +206,7 @@
name = "Universal Recorder"
id = "recorder"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 30)
materials = list(MAT_METAL = 60, MAT_GLASS = 30)
build_path = /obj/item/device/taperecorder/empty
category = list("initial", "Miscellaneous")
@@ -214,7 +214,7 @@
name = "Tape"
id = "tape"
build_type = AUTOLATHE
materials = list("$metal" = 20, "$glass" = 5)
materials = list(MAT_METAL = 20, MAT_GLASS = 5)
build_path = /obj/item/device/tape/random
category = list("initial", "Miscellaneous")
@@ -222,7 +222,7 @@
name = "Voice Analyser"
id = "voice_analyser"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/assembly/voice
category = list("initial", "Miscellaneous")
@@ -230,7 +230,7 @@
name = "11px by 11px Canvas"
id = "canvas"
build_type = AUTOLATHE
materials = list("$metal" = 50)
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/canvas
category = list("initial", "Miscellaneous")
@@ -238,7 +238,7 @@
name = "19px by 19px Canvas"
id = "canvas19x19"
build_type = AUTOLATHE
materials = list("$metal" = 50)
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/canvas/nineteenXnineteen
category = list("initial", "Miscellaneous")
@@ -246,7 +246,7 @@
name = "23px by 19px Canvas"
id = "canvas23x19"
build_type = AUTOLATHE
materials = list("$metal" = 70)
materials = list(MAT_METAL = 70)
build_path = /obj/item/weapon/canvas/twentythreeXnineteen
category = list("initial", "Miscellaneous")
@@ -254,7 +254,7 @@
name = "23px by 23px Canvas"
id = "canvas23x23"
build_type = AUTOLATHE
materials = list("$metal" = 100)
materials = list(MAT_METAL = 100)
build_path = /obj/item/weapon/canvas/twentythreeXtwentythree
category = list("initial", "Miscellaneous")
@@ -262,7 +262,7 @@
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 250)
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
build_path = /obj/item/weapon/camera_assembly
category = list("initial", "Construction")
@@ -270,7 +270,7 @@
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list("$glass" = MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list("initial","Construction")
@@ -278,7 +278,7 @@
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
materials = list(MAT_METAL = 60, MAT_GLASS = 100)
build_path = /obj/item/weapon/light/bulb
category = list("initial", "Construction")
@@ -286,7 +286,7 @@
name = "Light Tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
materials = list(MAT_METAL = 60, MAT_GLASS = 100)
build_path = /obj/item/weapon/light/tube
category = list("initial", "Construction")
@@ -294,7 +294,7 @@
name = "Metal"
id = "metal"
build_type = AUTOLATHE
materials = list("$metal" = 3750)
materials = list(MAT_METAL = 3750)
build_path = /obj/item/stack/sheet/metal
category = list("initial","Construction")
@@ -302,7 +302,7 @@
name = "Newscaster Frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list("$metal" = 14000, "$glass" = 8000)
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
build_path = /obj/item/mounted/frame/newscaster_frame
category = list("initial", "Construction")
@@ -310,7 +310,7 @@
name = "Compressed Matter Cardridge"
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list("$metal" = 16000, "$glass"=8000)
materials = list(MAT_METAL = 16000, MAT_GLASS=8000)
build_path = /obj/item/weapon/rcd_ammo
category = list("initial","Construction")
@@ -318,7 +318,7 @@
name = "Reinforced Glass"
id = "rglass"
build_type = AUTOLATHE
materials = list("$metal" = 1875, "$glass" = MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_METAL = 1875, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list("initial","Construction")
@@ -326,7 +326,7 @@
name = "Metal Rod"
id = "rods"
build_type = AUTOLATHE
materials = list("$metal" = 1875)
materials = list(MAT_METAL = 1875)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
@@ -334,7 +334,7 @@
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
materials = list("$glass" = 500)
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker
category = list("initial", "Medical")
@@ -342,7 +342,7 @@
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
materials = list("$metal" = 2500, "$glass" = 750)
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/weapon/cautery
category = list("initial", "Medical")
@@ -350,7 +350,7 @@
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/weapon/circular_saw
category = list("initial", "Medical")
@@ -358,7 +358,7 @@
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2500)
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/weapon/hemostat
category = list("initial", "Medical")
@@ -366,7 +366,7 @@
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
materials = list("$glass" = 2500)
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
@@ -374,7 +374,7 @@
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
materials = list("$metal" = 6000, "$glass" = 3000)
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/weapon/retractor
category = list("initial", "Medical")
@@ -382,7 +382,7 @@
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
materials = list("$metal" = 4000, "$glass" = 1000)
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/scalpel
category = list("initial", "Medical")
@@ -390,7 +390,7 @@
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/weapon/surgicaldrill
category = list("initial", "Medical")
@@ -398,7 +398,7 @@
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/weapon/reagent_containers/syringe
category = list("initial", "Medical")
@@ -406,7 +406,7 @@
name = "Beanbag Slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list("$metal" = 250)
materials = list(MAT_METAL = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
@@ -414,7 +414,7 @@
name = "Speed Loader (.38)"
id = "c38"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
@@ -422,7 +422,7 @@
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list("$metal" = 75)
materials = list(MAT_METAL = 75)
build_path = /obj/item/device/radio/headset
category = list("initial", "Communication")
@@ -430,7 +430,7 @@
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 120)
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
build_path = /obj/item/device/assembly/signaler
category = list("initial", "Communication")
@@ -438,7 +438,7 @@
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list("$metal" = 75, "$glass" = 25)
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/device/radio/off
category = list("initial", "Communication")
@@ -447,7 +447,7 @@
name = "Ammo Box (.45)"
id = "c45"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
@@ -455,7 +455,7 @@
name = "Ammo Box (.357)"
id = "a357"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/a357
category = list("hacked", "Security")
@@ -463,7 +463,7 @@
name = "Ammo Box (9mm)"
id = "c9mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
@@ -471,7 +471,7 @@
name = "Ammo Box (10mm)"
id = "c10mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
@@ -479,7 +479,7 @@
name = "Buckshot Shell"
id = "buckshot_shell"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
@@ -487,7 +487,7 @@
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 2500)
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
build_path = /obj/item/device/radio/electropack
category = list("hacked", "Tools")
@@ -495,7 +495,7 @@
name = "Flamethrower"
id = "flamethrower"
build_type = AUTOLATHE
materials = list("$metal" = 500)
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/flamethrower/full
category = list("hacked", "Security")
@@ -503,7 +503,7 @@
name = "Handcuffs"
id = "handcuffs"
build_type = AUTOLATHE
materials = list("$metal" = 500)
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/restraints/handcuffs
category = list("hacked", "Security")
@@ -511,7 +511,7 @@
name = "Incendiary Slug"
id = "incendiary_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
@@ -519,7 +519,7 @@
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 60)
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
build_path = /obj/item/weapon/weldingtool/largetank
category = list("hacked", "Tools")
@@ -527,7 +527,7 @@
name = "Rapid Construction Device (RCD)"
id = "rcd"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
materials = list(MAT_METAL = 30000)
build_path = /obj/item/weapon/rcd
category = list("hacked", "Construction")
@@ -535,7 +535,7 @@
name = "Shotgun Dart"
id = "shotgun_dart"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
@@ -543,6 +543,6 @@
name = "Shotgun Slug"
id = "shotgun_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")
@@ -7,40 +7,40 @@
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 1500, "$plasma" = 1500)
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
reliability_base = 100
build_path = /obj/item/bluespace_crystal/artificial
category = list("Bluespace")
category = list("Bluespace")
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
reliability_base = 80
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace")
/datum/design/bluespace_belt
name = "Belt of Holding"
desc = "An astonishingly complex belt popularized by a rich blue-space technology magnate."
id = "bluespace_belt"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 1500, "$diamond" = 3000, "$uranium" = 1000)
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 3000, MAT_URANIUM = 1000)
reliability_base = 80
build_path = /obj/item/weapon/storage/belt/bluespace
category = list("Bluespace")
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list("bluespace" = 2, "materials" = 6)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$plasma" = 3000, "$diamond" = 500)
materials = list(MAT_METAL = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
reliability_base = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
category = list("Medical")
@@ -51,17 +51,17 @@
id = "telesci_Gps"
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 500, "$glass" = 1000)
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/device/gps
category = list("Bluespace")
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$gold" = 250, "$uranium" = 500) //quite cheap, for more convenience
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
reliability = 100
build_path = /obj/item/weapon/storage/bag/ore/holding
category = list("Bluespace")
@@ -72,7 +72,7 @@
id = "telepad_beacon"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
materials = list (MAT_METAL = 2000, MAT_GLASS = 1750, MAT_SILVER = 500)
build_path = /obj/item/device/telepad_beacon
category = list("Bluespace")
@@ -82,6 +82,6 @@
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
materials = list (MAT_METAL = 20, MAT_GLASS = 10)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace")
@@ -8,7 +8,7 @@
id = "aicore"
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aicore
category = list("Computer Boards")
@@ -18,7 +18,7 @@
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aifixer
category = list("Computer Boards")
@@ -28,7 +28,7 @@
id = "aiupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aiupload
category = list("Computer Boards")
@@ -38,7 +38,7 @@
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/atmos_alert
category = list("Computer Boards")
@@ -48,7 +48,7 @@
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/air_management
category = list("Computer Boards")
@@ -58,7 +58,7 @@
id = "seccamera"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/camera
category = list("Computer Boards")
@@ -68,7 +68,7 @@
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cloning
category = list("Computer Boards")
@@ -78,7 +78,7 @@
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/communications
category = list("Computer Boards")
@@ -88,7 +88,7 @@
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/crew
category = list("Computer Boards")
@@ -98,7 +98,7 @@
id = "borgupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/borgupload
category = list("Computer Boards")
@@ -108,7 +108,7 @@
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/scan_consolenew
category = list("Computer Boards")
@@ -118,7 +118,7 @@
id = "dronecontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/drone_control
category = list("Computer Boards")
@@ -128,7 +128,7 @@
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha_control
category = list("Computer Boards")
@@ -138,7 +138,7 @@
id = "idcardconsole"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/card
category = list("Computer Boards")
@@ -148,7 +148,7 @@
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
category = list("Computer Boards")
@@ -158,7 +158,7 @@
id = "med_data"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/med_data
category = list("Computer Boards")
@@ -168,7 +168,7 @@
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/message_monitor
category = list("Computer Boards")
@@ -178,7 +178,7 @@
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/operating
category = list("Computer Boards")
@@ -188,7 +188,7 @@
id = "powermonitor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/powermonitor
category = list("Computer Boards")
@@ -198,7 +198,7 @@
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/prisoner
category = list("Computer Boards")
@@ -208,7 +208,7 @@
id = "rdconsole"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdconsole
category = list("Computer Boards")
@@ -218,7 +218,7 @@
id = "rdservercontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdservercontrol
category = list("Computer Boards")
@@ -228,7 +228,7 @@
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/robotics
category = list("Computer Boards")
@@ -238,7 +238,7 @@
id = "secdata"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/secure_data
category = list("Computer Boards")
@@ -248,7 +248,7 @@
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/solar_control
category = list("Computer Boards")
@@ -258,7 +258,7 @@
id = "spacepodc"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pod_locater
category = list("Computer Boards")
@@ -268,7 +268,7 @@
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/ordercomp
category = list("Computer Boards")
@@ -278,7 +278,7 @@
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/supplycomp
category = list("Computer Boards")
@@ -288,7 +288,7 @@
id = "comm_monitor"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_monitor
category = list("Computer Boards")
@@ -298,7 +298,7 @@
id = "comm_server"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_server
category = list("Computer Boards")
@@ -308,7 +308,7 @@
id = "comm_traffic"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_traffic
category = list("Computer Boards")
@@ -318,7 +318,7 @@
id = "telesci_console"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_console
category = list("Computer Boards")
@@ -328,7 +328,7 @@
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter
category = list("Computer Boards")
@@ -338,7 +338,7 @@ datum/design/GAC
id = "GAC"
req_tech = list("programming" = 3, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/air_management
datum/design/tank_control
@@ -347,7 +347,7 @@ datum/design/tank_control
id = "tankcontrol"
req_tech = list("programming" = 3, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/large_tank_control
datum/design/AAC
@@ -356,5 +356,5 @@ datum/design/AAC
id = "AAC"
req_tech = list("programming" = 4, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/atmos_automation
@@ -7,7 +7,7 @@
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
@@ -17,7 +17,7 @@
id = "magboots"
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
@@ -27,7 +27,7 @@
id = "night_vision_goggles"
req_tech = list("magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
@@ -37,7 +37,7 @@
id = "health_hud_night"
req_tech = list("biotech" = 4, "magnets" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
@@ -47,7 +47,7 @@
id = "security_hud_night"
req_tech = list("magnets" = 5, "combat" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
@@ -57,7 +57,7 @@
id = "nvgmesons"
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 300, "$glass" = 400, "$plasma" = 250, "$uranium" = 1000)
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
@@ -67,7 +67,7 @@
id = "mesons"
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
@@ -77,7 +77,7 @@
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
@@ -87,7 +87,7 @@
id = "air_horn"
req_tech = list("materials" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 4000, "$bananium" = 1000)
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
build_path = /obj/item/weapon/bikehorn/airhorn
category = list("Equipment")
@@ -97,7 +97,7 @@
id = "weldingmask"
req_tech = list("materials" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 4000, "$glass" = 1000)
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
@@ -107,7 +107,7 @@
id = "detectivescanner"
req_tech = list("biotech" = 2, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 2000)
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
build_path = /obj/item/device/detective_scanner
locked = 1 //no validhunting scientists.
category = list("Equipment")
@@ -7,7 +7,7 @@
id = "advmop"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2500, "$glass" = 200)
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
build_path = /obj/item/weapon/mop/advanced
category = list("Janitorial")
@@ -17,16 +17,16 @@
id = "holosign"
req_tech = list("magnets" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000)
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/holosign_creator
category = list("Janitorial")
/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Janitorial")
@@ -8,7 +8,7 @@
id = "thermomachine"
req_tech = list("programming" = 3, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/thermomachine
category = list ("Engineering Machinery")
@@ -18,7 +18,7 @@
id = "smes"
req_tech = list("programming" = 4, "power" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/smes
category = list ("Engineering Machinery")
@@ -28,7 +28,7 @@
id = "emitter"
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/emitter
category = list ("Engineering Machinery")
@@ -38,7 +38,7 @@
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_pad
category = list ("Teleportation Machinery")
@@ -48,7 +48,7 @@
id = "tele_hub"
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_hub
category = list ("Teleportation Machinery")
@@ -58,7 +58,7 @@
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_station
category = list ("Teleportation Machinery")
@@ -68,7 +68,7 @@
id = "bodyscanner"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner
category = list("Medical Machinery")
@@ -78,7 +78,7 @@
id = "bodyscanner_console"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
category = list("Medical Machinery")
@@ -88,7 +88,7 @@
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonepod
category = list("Medical Machinery")
@@ -98,7 +98,7 @@
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonescanner
category = list("Medical Machinery")
@@ -108,7 +108,7 @@
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cryo_tube
category = list("Medical Machinery")
@@ -118,7 +118,7 @@
id = "chem_dispenser"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_dispenser
category = list("Medical Machinery")
@@ -128,7 +128,7 @@
id = "chem_heater"
req_tech = list("engineering" = 2, "materials" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_heater
category = list ("Medical Machinery")
@@ -138,7 +138,7 @@
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleeper
category = list("Medical Machinery")
@@ -148,7 +148,7 @@
id = "sleeper_console"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleep_console
category = list("Medical Machinery")
@@ -158,7 +158,7 @@
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/biogenerator
category = list ("Hydroponics Machinery")
@@ -168,7 +168,7 @@
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroponics
category = list ("Hydroponics Machinery")
@@ -178,7 +178,7 @@
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/autolathe
category = list("Research Machinery")
@@ -188,7 +188,7 @@
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
category = list("Research Machinery")
@@ -198,7 +198,7 @@
id = "cyborgrecharger"
req_tech = list("powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cyborgrecharger
category = list("Research Machinery")
@@ -208,7 +208,7 @@
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
category = list("Research Machinery")
@@ -218,7 +218,7 @@
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mechfab
category = list("Research Machinery")
@@ -228,7 +228,7 @@
id = "mech_recharger"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_recharger
category = list("Research Machinery")
@@ -238,7 +238,7 @@
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/protolathe
category = list("Research Machinery")
@@ -248,7 +248,7 @@
id = "rdserver"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdserver
category = list("Research Machinery")
@@ -258,7 +258,7 @@
id = "gibber"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/gibber
category = list ("Misc. Machinery")
@@ -268,7 +268,7 @@
id = "smartfridge"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/smartfridge
category = list ("Misc. Machinery")
@@ -278,7 +278,7 @@
id = "monkey_recycler"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/monkey_recycler
category = list ("Misc. Machinery")
@@ -288,7 +288,7 @@
id = "seed_extractor"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/seed_extractor
category = list ("Misc. Machinery")
@@ -298,7 +298,7 @@
id = "processor"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/processor
category = list ("Misc. Machinery")
@@ -308,7 +308,7 @@
id = "recycler"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/recycler
category = list ("Misc. Machinery")
@@ -318,7 +318,7 @@
id = "holopad"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/holopad
category = list ("Misc. Machinery")
@@ -328,7 +328,7 @@
id = "arcademachinebattle"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/battle
category = list("Misc. Machinery")
@@ -338,7 +338,7 @@
id = "microwave"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/microwave
category = list("Misc. Machinery")
@@ -348,7 +348,7 @@
id = "oven"
req_tech = list("programming" = 1, "plasmatech" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/oven
category = list("Misc. Machinery")
@@ -358,7 +358,7 @@
id = "grill"
req_tech = list("programming" = 1, "plasmatech" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/grill
category = list("Misc. Machinery")
@@ -368,7 +368,7 @@
id = "candymaker"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/candy_maker
category = list("Misc. Machinery")
@@ -378,7 +378,7 @@
id = "arcademachineonion"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
category = list("Misc. Machinery")
@@ -388,7 +388,7 @@
id = "selunload"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list(MAT_GLASS = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/programmable
category = list("Misc. Machinery")
@@ -398,7 +398,7 @@
id = "vendor"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/vendor
category = list("Misc. Machinery")
@@ -408,7 +408,7 @@
id = "pod"
req_tech = list("programming" = 2,"engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list(MAT_GLASS = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pod
category = list("Misc. Machinery")
@@ -418,7 +418,7 @@
id = "ore_redemption"
req_tech = list("programming" = 1, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass"=1000, "sacid"=20)
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/ore_redemption
category = list ("Misc. Machinery")
@@ -428,6 +428,6 @@
id = "mining_equipment_vendor"
req_tech = list("programming" = 1, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass"=1000, "sacid"=20)
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/mining_equipment_vendor
category = list ("Misc. Machinery")
+16 -16
View File
@@ -8,7 +8,7 @@
id = "ripley_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
category = list("Exosuit Modules")
@@ -18,7 +18,7 @@
id = "ripley_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
category = list("Exosuit Modules")
@@ -29,7 +29,7 @@
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
category = list("Exosuit Modules")
@@ -39,7 +39,7 @@
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
category = list("Exosuit Modules")
@@ -50,7 +50,7 @@
id = "gygax_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
category = list("Exosuit Modules")
@@ -60,7 +60,7 @@
id = "gygax_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
category = list("Exosuit Modules")
@@ -70,7 +70,7 @@
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
category = list("Exosuit Modules")
@@ -81,7 +81,7 @@
id = "durand_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
category = list("Exosuit Modules")
@@ -91,7 +91,7 @@
id = "durand_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
category = list("Exosuit Modules")
@@ -101,7 +101,7 @@
id = "durand_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
category = list("Exosuit Modules")
@@ -112,7 +112,7 @@
id = "phazon_main"
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
category = list("Exosuit Modules")
@@ -122,7 +122,7 @@
id = "phazon_peri"
req_tech = list("programming" = 5, "bluespace" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
category = list("Exosuit Modules")
@@ -132,7 +132,7 @@
id = "phazon_targ"
req_tech = list("programming" = 5, "magnets" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
category = list("Exosuit Modules")
@@ -143,7 +143,7 @@
id = "honker_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
category = list("Exosuit Modules")
@@ -153,7 +153,7 @@
id = "honker_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
category = list("Exosuit Modules")
@@ -163,6 +163,6 @@
id = "honker_targ"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
@@ -7,7 +7,7 @@
id = "borg_suit"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_suit
materials = list("$metal"=15000)
materials = list(MAT_METAL=15000)
construction_time = 500
category = list("Cyborg")
@@ -16,7 +16,7 @@
id = "borg_chest"
build_type = MECHFAB
build_path = /obj/item/robot_parts/chest
materials = list("$metal"=40000)
materials = list(MAT_METAL=40000)
construction_time = 350
category = list("Cyborg")
@@ -25,7 +25,7 @@
id = "borg_head"
build_type = MECHFAB
build_path = /obj/item/robot_parts/head
materials = list("$metal"=5000)
materials = list(MAT_METAL=5000)
construction_time = 350
category = list("Cyborg")
@@ -34,7 +34,7 @@
id = "borg_l_arm"
build_type = MECHFAB
build_path = /obj/item/robot_parts/l_arm
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 200
category = list("Cyborg")
@@ -43,7 +43,7 @@
id = "borg_r_arm"
build_type = MECHFAB
build_path = /obj/item/robot_parts/r_arm
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 200
category = list("Cyborg")
@@ -52,7 +52,7 @@
id = "borg_l_leg"
build_type = MECHFAB
build_path = /obj/item/robot_parts/l_leg
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 200
category = list("Cyborg")
@@ -61,7 +61,7 @@
id = "borg_r_leg"
build_type = MECHFAB
build_path = /obj/item/robot_parts/r_leg
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 200
category = list("Cyborg")
@@ -71,7 +71,7 @@
id = "borg_binary_communication"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
materials = list("$metal"=2500, "$glass"=1000)
materials = list(MAT_METAL=2500, MAT_GLASS=1000)
construction_time = 200
category = list("Cyborg Repair")
@@ -80,7 +80,7 @@
id = "borg_radio"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/radio
materials = list("$metal"=2500, "$glass"=1000)
materials = list(MAT_METAL=2500, MAT_GLASS=1000)
construction_time = 200
category = list("Cyborg Repair")
@@ -89,7 +89,7 @@
id = "borg_actuator"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/actuator
materials = list("$metal"=3500)
materials = list(MAT_METAL=3500)
construction_time = 200
category = list("Cyborg Repair")
@@ -98,7 +98,7 @@
id = "borg_diagnosis_unit"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
materials = list("$metal"=3500)
materials = list(MAT_METAL=3500)
construction_time = 200
category = list("Cyborg Repair")
@@ -107,7 +107,7 @@
id = "borg_camera"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/camera
materials = list("$metal"=2500, "$glass"=1000)
materials = list(MAT_METAL=2500, MAT_GLASS=1000)
construction_time = 200
category = list("Cyborg Repair")
@@ -116,7 +116,7 @@
id = "borg_armor"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/armour
materials = list("$metal"=5000)
materials = list(MAT_METAL=5000)
construction_time = 200
category = list("Cyborg Repair")
@@ -126,7 +126,7 @@
id = "ripley_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/ripley
materials = list("$metal"=20000)
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("Ripley")
@@ -136,7 +136,7 @@
id = "firefighter_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/firefighter
materials = list("$metal"=20000)
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("Firefighter")
@@ -145,7 +145,7 @@
id = "ripley_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_torso
materials = list("$metal"=20000, "$glass"=7500)
materials = list(MAT_METAL=20000, MAT_GLASS=7500)
construction_time = 200
category = list("Ripley","Firefighter")
@@ -154,7 +154,7 @@
id = "ripley_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_left_arm
materials = list("$metal"=15000)
materials = list(MAT_METAL=15000)
construction_time = 150
category = list("Ripley","Firefighter")
@@ -163,7 +163,7 @@
id = "ripley_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_right_arm
materials = list("$metal"=15000)
materials = list(MAT_METAL=15000)
construction_time = 150
category = list("Ripley","Firefighter")
@@ -172,7 +172,7 @@
id = "ripley_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_left_leg
materials = list("$metal"=15000)
materials = list(MAT_METAL=15000)
construction_time = 150
category = list("Ripley","Firefighter")
@@ -181,7 +181,7 @@
id = "ripley_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/ripley_right_leg
materials = list("$metal"=15000)
materials = list(MAT_METAL=15000)
construction_time = 150
category = list("Ripley","Firefighter")
@@ -191,7 +191,7 @@
id = "odysseus_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/odysseus
materials = list("$metal"=20000)
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("Odysseus")
@@ -200,7 +200,7 @@
id = "odysseus_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_torso
materials = list("$metal"=12000)
materials = list(MAT_METAL=12000)
construction_time = 180
category = list("Odysseus")
@@ -209,7 +209,7 @@
id = "odysseus_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_head
materials = list("$metal"=6000,"$glass"=10000)
materials = list(MAT_METAL=6000,MAT_GLASS=10000)
construction_time = 100
category = list("Odysseus")
@@ -218,7 +218,7 @@
id = "odysseus_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
materials = list("$metal"=6000)
materials = list(MAT_METAL=6000)
construction_time = 120
category = list("Odysseus")
@@ -227,7 +227,7 @@
id = "odysseus_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
materials = list("$metal"=6000)
materials = list(MAT_METAL=6000)
construction_time = 120
category = list("Odysseus")
@@ -236,7 +236,7 @@
id = "odysseus_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
materials = list("$metal"=7000)
materials = list(MAT_METAL=7000)
construction_time = 130
category = list("Odysseus")
@@ -245,7 +245,7 @@
id = "odysseus_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
materials = list("$metal"=7000)
materials = list(MAT_METAL=7000)
construction_time = 130
category = list("Odysseus")
@@ -255,7 +255,7 @@
id = "gygax_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/gygax
materials = list("$metal"=20000)
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("Gygax")
@@ -264,7 +264,7 @@
id = "gygax_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_torso
materials = list("$metal"=20000,"$glass"=10000,"$diamond"=2000)
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_DIAMOND=2000)
construction_time = 300
category = list("Gygax")
@@ -273,7 +273,7 @@
id = "gygax_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_head
materials = list("$metal"=10000,"$glass"=5000, "$diamond"=2000)
materials = list(MAT_METAL=10000,MAT_GLASS=5000, MAT_DIAMOND=2000)
construction_time = 200
category = list("Gygax")
@@ -282,7 +282,7 @@
id = "gygax_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_left_arm
materials = list("$metal"=15000, "$diamond"=1000)
materials = list(MAT_METAL=15000, MAT_DIAMOND=1000)
construction_time = 200
category = list("Gygax")
@@ -291,7 +291,7 @@
id = "gygax_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_right_arm
materials = list("$metal"=15000, "$diamond"=1000)
materials = list(MAT_METAL=15000, MAT_DIAMOND=1000)
construction_time = 200
category = list("Gygax")
@@ -300,7 +300,7 @@
id = "gygax_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_left_leg
materials = list("$metal"=15000, "$diamond"=2000)
materials = list(MAT_METAL=15000, MAT_DIAMOND=2000)
construction_time = 200
category = list("Gygax")
@@ -309,7 +309,7 @@
id = "gygax_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_right_leg
materials = list("$metal"=15000, "$diamond"=2000)
materials = list(MAT_METAL=15000, MAT_DIAMOND=2000)
construction_time = 200
category = list("Gygax")
@@ -318,7 +318,7 @@
id = "gygax_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_armour
materials = list("$metal"=25000,"$diamond"=10000)
materials = list(MAT_METAL=25000,MAT_DIAMOND=10000)
construction_time = 600
category = list("Gygax")
@@ -328,7 +328,7 @@
id = "durand_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/durand
materials = list("$metal"=25000)
materials = list(MAT_METAL=25000)
construction_time = 100
category = list("Durand")
@@ -337,7 +337,7 @@
id = "durand_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_torso
materials = list("$metal"=25000,"$glass"=10000,"$silver"=10000)
materials = list(MAT_METAL=25000,MAT_GLASS=10000,MAT_SILVER=10000)
construction_time = 300
category = list("Durand")
@@ -346,7 +346,7 @@
id = "durand_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_head
materials = list("$metal"=10000,"$glass"=15000,"$silver"=2000)
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_SILVER=2000)
construction_time = 200
category = list("Durand")
@@ -355,7 +355,7 @@
id = "durand_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_left_arm
materials = list("$metal"=10000,"$silver"=4000)
materials = list(MAT_METAL=10000,MAT_SILVER=4000)
construction_time = 200
category = list("Durand")
@@ -364,7 +364,7 @@
id = "durand_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_right_arm
materials = list("$metal"=10000,"$silver"=4000)
materials = list(MAT_METAL=10000,MAT_SILVER=4000)
construction_time = 200
category = list("Durand")
@@ -373,7 +373,7 @@
id = "durand_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_left_leg
materials = list("$metal"=15000,"$silver"=4000)
materials = list(MAT_METAL=15000,MAT_SILVER=4000)
construction_time = 200
category = list("Durand")
@@ -382,7 +382,7 @@
id = "durand_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_right_leg
materials = list("$metal"=15000,"$silver"=4000)
materials = list(MAT_METAL=15000,MAT_SILVER=4000)
construction_time = 200
category = list("Durand")
@@ -391,7 +391,7 @@
id = "durand_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_armor
materials = list("$metal"=50000,"$uranium"=30000)
materials = list(MAT_METAL=50000,MAT_URANIUM=30000)
construction_time = 600
category = list("Durand")
@@ -401,7 +401,7 @@
id = "honk_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/honker
materials = list("$metal"=20000)
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("H.O.N.K")
@@ -410,7 +410,7 @@
id = "honk_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_torso
materials = list("$metal"=20000,"$glass"=10000,"$bananium"=10000)
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_BANANIUM=10000)
construction_time = 300
category = list("H.O.N.K")
@@ -419,7 +419,7 @@
id = "honk_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_head
materials = list("$metal"=10000,"$glass"=5000,"$bananium"=5000)
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_BANANIUM=5000)
construction_time = 200
category = list("H.O.N.K")
@@ -428,7 +428,7 @@
id = "honk_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_left_arm
materials = list("$metal"=15000,"$bananium"=5000)
materials = list(MAT_METAL=15000,MAT_BANANIUM=5000)
construction_time = 200
category = list("H.O.N.K")
@@ -437,7 +437,7 @@
id = "honk_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_right_arm
materials = list("$metal"=15000,"$bananium"=5000)
materials = list(MAT_METAL=15000,MAT_BANANIUM=5000)
construction_time = 200
category = list("H.O.N.K")
@@ -446,7 +446,7 @@
id = "honk_left_leg"
build_type = MECHFAB
build_path =/obj/item/mecha_parts/part/honker_left_leg
materials = list("$metal"=20000,"$bananium"=5000)
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
construction_time = 200
category = list("H.O.N.K")
@@ -455,7 +455,7 @@
id = "honk_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_right_leg
materials = list("$metal"=20000,"$bananium"=5000)
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
construction_time = 200
category = list("H.O.N.K")
@@ -465,7 +465,7 @@
id = "phazon_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/phazon
materials = list("$metal"=20000)
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("Phazon")
@@ -474,7 +474,7 @@
id = "phazon_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_torso
materials = list("$metal"=35000,"$glass"=10000,"$plasma"=20000)
materials = list(MAT_METAL=35000,MAT_GLASS=10000,MAT_PLASMA=20000)
construction_time = 300
category = list("Phazon")
@@ -483,7 +483,7 @@
id = "phazon_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_head
materials = list("$metal"=15000,"$glass"=5000,"$plasma"=10000)
materials = list(MAT_METAL=15000,MAT_GLASS=5000,MAT_PLASMA=10000)
construction_time = 200
category = list("Phazon")
@@ -492,7 +492,7 @@
id = "phazon_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_left_arm
materials = list("$metal"=20000,"$plasma"=10000)
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
construction_time = 200
category = list("Phazon")
@@ -501,7 +501,7 @@
id = "phazon_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_right_arm
materials = list("$metal"=20000,"$plasma"=10000)
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
construction_time = 200
category = list("Phazon")
@@ -510,7 +510,7 @@
id = "phazon_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_left_leg
materials = list("$metal"=20000,"$plasma"=10000)
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
construction_time = 200
category = list("Phazon")
@@ -519,7 +519,7 @@
id = "phazon_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_right_leg
materials = list("$metal"=20000,"$plasma"=10000)
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
construction_time = 200
category = list("Phazon")
@@ -528,7 +528,7 @@
id = "phazon_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_armor
materials = list("$metal"=45000,"$plasma"=30000)
materials = list(MAT_METAL=45000,MAT_PLASMA=30000)
construction_time = 300
category = list("Phazon")
@@ -538,7 +538,7 @@
id = "mech_cable_layer"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -547,7 +547,7 @@
id = "mech_drill"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -556,7 +556,7 @@
id = "mech_extinguisher"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -565,7 +565,7 @@
id = "mech_hydraulic_clamp"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -574,7 +574,7 @@
id = "mech_sleeper"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list("$metal"=5000,"$glass"=10000)
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -583,7 +583,7 @@
id = "mech_syringe_gun"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
materials = list("$metal"=3000,"$glass"=2000)
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
construction_time = 200
category = list("Exosuit Equipment")
@@ -592,7 +592,7 @@
id = "mech_generator"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
construction_time = 100
category = list("Exosuit Equipment")
@@ -601,7 +601,7 @@
id = "mech_taser"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -610,7 +610,7 @@
id = "mech_lmg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -619,7 +619,7 @@
id = "mech_banana_mortar"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
materials = list("$metal"=20000,"$bananium"=5000)
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
construction_time = 300
category = list("Exosuit Equipment")
@@ -628,7 +628,7 @@
id = "mech_honker"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
materials = list("$metal"=20000,"$bananium"=10000)
materials = list(MAT_METAL=20000,MAT_BANANIUM=10000)
construction_time = 500
category = list("Exosuit Equipment")
@@ -637,7 +637,7 @@
id = "mech_mousetrap_mortar"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar
materials = list("$metal"=20000,"$bananium"=5000)
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
construction_time = 300
category = list("Exosuit Equipment")
@@ -649,7 +649,7 @@
build_type = MECHFAB
req_tech = list("materials" = 4, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
materials = list("$metal"=10000,"$diamond"=6500)
materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
construction_time = 100
category = list("Exosuit Equipment")
@@ -658,7 +658,7 @@
id = "mech_mscanner"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/mining_scanner
materials = list("$metal"=5000,"$glass"=2500)
materials = list(MAT_METAL=5000,MAT_GLASS=2500)
construction_time = 50
category = list("Exosuit Equipment")
@@ -669,7 +669,7 @@
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
construction_time = 100
category = list("Exosuit Equipment")
@@ -680,7 +680,7 @@
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -691,7 +691,7 @@
build_type = MECHFAB
req_tech = list("bluespace" = 3, "magnets" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -702,7 +702,7 @@
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
materials = list("$metal"=30000,"$gold"=20000,"$plasma"=25000,"$silver"=20000)
materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
construction_time = 1200
category = list("Exosuit Equipment")
@@ -713,7 +713,7 @@
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
materials = list("$metal"=20000,"$silver"=5000)
materials = list(MAT_METAL=20000,MAT_SILVER=5000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -724,7 +724,7 @@
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
materials = list("$metal"=20000,"$gold"=5000)
materials = list(MAT_METAL=20000,MAT_GOLD=5000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -735,7 +735,7 @@
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
materials = list("$metal"=10000,"$glass"=5000,"$gold"=1000,"$silver"=2000)
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -746,7 +746,7 @@
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang
materials = list("$metal"=20000,"$gold"=10000,"$uranium"=10000)
materials = list(MAT_METAL=20000,MAT_GOLD=10000,MAT_URANIUM=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -757,7 +757,7 @@
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -768,7 +768,7 @@
build_type = MECHFAB
req_tech = list("bluespace" = 10, "magnets" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -779,7 +779,7 @@
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
materials = list("$metal"=10000,"$glass"=2000,"$gold"=2000,"$silver"=3000)
materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -791,7 +791,7 @@
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -802,7 +802,7 @@
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -813,7 +813,7 @@
build_type = MECHFAB
req_tech = list("combat" = 5, "materials" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -824,7 +824,7 @@
build_type = MECHFAB
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -835,7 +835,7 @@
build_type = MECHFAB
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list("$metal"=20000,"$silver"=6000,"$uranium"=2000)
materials = list(MAT_METAL=20000,MAT_SILVER=6000,MAT_URANIUM=2000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -846,7 +846,7 @@
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
materials = list("$metal"=22000,"$gold"=6000,"$silver"=8000)
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -857,7 +857,7 @@
build_type = MECHFAB
req_tech = list("combat" = 6, "materials" = 6)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
materials = list("$metal"=22000,"$gold"=6000,"$silver"=8000)
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -868,7 +868,7 @@
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3, "combat" = 1, "plasma" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
materials = list("$metal"=1500, "$glass"=500, "$plasma"=200)
materials = list(MAT_METAL=1500, MAT_GLASS=500, MAT_PLASMA=200)
construction_time = 100
category = list("Exosuit Equipment")
@@ -880,7 +880,7 @@
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 3)
build_path = /obj/item/borg/upgrade/syndicate
materials = list("$metal"=10000,"$glass"=15000,"$diamond" = 10000)
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -890,7 +890,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/jetpack
req_tech = list("engineering" = 4, "power" = 4)
materials = list("$metal"=10000, "$plasma"=5000, "$uranium" = 6000)
materials = list(MAT_METAL=10000, MAT_PLASMA=5000, MAT_URANIUM = 6000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -900,7 +900,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/disablercooler
req_tech = list("combat" = 5, "power" = 4)
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -909,7 +909,7 @@
id = "borg_upgrade_rename"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/rename
materials = list("$metal"=35000)
materials = list(MAT_METAL=35000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -918,7 +918,7 @@
id = "borg_upgrade_reset"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/reset
materials = list("$metal"=10000)
materials = list(MAT_METAL=10000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -927,7 +927,7 @@
id = "borg_upgrade_restart"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/restart
materials = list("$metal"=60000 , "$glass"=5000)
materials = list(MAT_METAL=60000 , MAT_GLASS=5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -937,7 +937,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/vtec
req_tech = list("engineering" = 4, "materials" = 5)
materials = list("$metal"=80000 , "$glass"=6000 , "$uranium"= 5000)
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -947,7 +947,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/ddrill
req_tech = list("engineering" = 5, "materials" = 5)
materials = list("$metal"=10000, "$diamond"=3750)
materials = list(MAT_METAL=10000, MAT_DIAMOND=3750)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -957,7 +957,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/soh
req_tech = list("engineering" = 5, "materials" = 5, "bluespace" = 3)
materials = list("$metal" = 10000, "$gold" = 250, "$uranium" = 500)
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -967,33 +967,33 @@
id = "mecha_tracking"
build_type = MECHFAB
build_path =/obj/item/mecha_parts/mecha_tracking
materials = list("$metal"=500)
materials = list(MAT_METAL=500)
construction_time = 50
category = list("Misc")
/datum/design/ipc_head
name = "IPC Head"
id = "ipc_head"
build_type = MECHFAB
build_path = /obj/item/organ/external/head/ipc
materials = list("$metal"=15000, "$glass"=5000)
materials = list(MAT_METAL=15000, MAT_GLASS=5000)
construction_time = 350
category = list("Misc")
/datum/design/ipc_cell
name = "IPC Microbattery"
id = "ipc_cell"
build_type = MECHFAB
build_path = /obj/item/organ/cell
materials = list("$metal"=2000, "$glass"=750)
materials = list(MAT_METAL=2000, MAT_GLASS=750)
construction_time = 200
category = list("Misc")
/datum/design/ipc_optics
name = "IPC Optical Sensor"
id = "ipc_optics"
build_type = MECHFAB
build_path = /obj/item/organ/optical_sensor
materials = list("$metal"=1000, "$glass"=2500)
materials = list(MAT_METAL=1000, MAT_GLASS=2500)
construction_time = 200
category = list("Misc")
@@ -7,7 +7,7 @@
id = "adv_mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability_base = 74
build_path = "/obj/item/device/mass_spectrometer/adv"
category = list("Medical")
@@ -18,7 +18,7 @@
id = "adv_reagent_scanner"
req_tech = list("biotech" = 2, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability_base = 74
build_path = /obj/item/device/reagent_scanner/adv
category = list("Medical")
@@ -29,7 +29,7 @@
id = "splitbeaker"
req_tech = list("materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
materials = list(MAT_METAL = 3000)
reliability_base = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
category = list("Medical")
@@ -40,7 +40,7 @@
id = "cyborg_analyzer"
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability_base = 76
build_path = /obj/item/device/robotanalyzer
category = list("Medical")
@@ -51,7 +51,7 @@
id = "healthanalyzer"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 20, "$glass" = 20)
materials = list(MAT_METAL = 20, MAT_GLASS = 20)
build_path = /obj/item/device/healthanalyzer
category = list("Medical")
@@ -61,7 +61,7 @@
id = "healthanalyzer_upgrade"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 20, "$glass" = 20)
materials = list(MAT_METAL = 20, MAT_GLASS = 20)
build_path = /obj/item/device/healthupgrade
category = list("Medical")
@@ -71,7 +71,7 @@
id = "defib"
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_SILVER = 1000)
reliability = 76
build_path = /obj/item/weapon/defibrillator
category = list("Medical")
@@ -83,7 +83,7 @@
id = "sensor_device"
req_tech = list("biotech" = 4, "magnets" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability_base = 76
build_path = /obj/item/device/sensor_device
category = list("Medical")
@@ -94,7 +94,7 @@
id = "mmi"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1000, "$glass" = 500)
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
construction_time = 75
reliability_base = 76
build_path = /obj/item/device/mmi
@@ -106,7 +106,7 @@
id = "mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability_base = 76
build_path = /obj/item/device/mass_spectrometer
category = list("Medical")
@@ -117,7 +117,7 @@
id = "posibrain"
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000, MAT_SILVER = 1000, MAT_GOLD = 500, MAT_PLASMA = 500, MAT_DIAMOND = 100)
build_path = /obj/item/device/mmi/posibrain
category = list("Misc","Medical")
@@ -127,7 +127,7 @@
id = "mmi_radio"
req_tech = list("programming" = 2, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1200, "$glass" = 500)
materials = list(MAT_METAL = 1200, MAT_GLASS = 500)
construction_time = 75
reliability_base = 74
build_path = /obj/item/device/mmi/radio_enabled
@@ -139,7 +139,7 @@
id = "nanopaste"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 7000, "$glass" = 7000)
materials = list(MAT_METAL = 7000, MAT_GLASS = 7000)
build_path = /obj/item/stack/nanopaste
category = list("Medical")
@@ -149,7 +149,7 @@
id = "reagent_scanner"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability_base = 76
build_path = /obj/item/device/reagent_scanner
category = list("Medical")
@@ -160,7 +160,7 @@
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = MECHFAB
materials = list("$metal" = 750, "$glass" = 750)
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
construction_time = 100
reliability_base = 76
build_path = /obj/item/device/flash/synthetic
@@ -172,7 +172,7 @@
id = "scalpel_laser1"
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 12500, "$glass" = 7500)
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500)
build_path = /obj/item/weapon/scalpel/laser1
category = list("Medical")
@@ -182,7 +182,7 @@
id = "scalpel_laser2"
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500)
build_path = /obj/item/weapon/scalpel/laser2
category = list("Medical")
@@ -192,7 +192,7 @@
id = "scalpel_laser3"
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2000, MAT_GOLD = 1500)
build_path = /obj/item/weapon/scalpel/laser3
category = list("Medical")
@@ -202,6 +202,6 @@
id = "scalpel_manager"
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 12500, "$glass" = 7500, "$silver" = 1500, "$gold" = 1500, "$diamond" = 750)
materials = list (MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_DIAMOND = 750)
build_path = /obj/item/weapon/scalpel/manager
category = list("Medical")
@@ -7,7 +7,7 @@
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
category = list("Mining")
@@ -18,7 +18,7 @@
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
materials = list(MAT_DIAMOND = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
category = list("Mining")
@@ -28,7 +28,7 @@
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000)
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/pickaxe/drill
category = list("Mining")
@@ -38,7 +38,7 @@
id = "plasmacutter"
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PLASMA = 500)
reliability_base = 79
build_path = /obj/item/weapon/gun/energy/plasmacutter
category = list("Mining")
@@ -49,7 +49,7 @@
id = "plasmacutter_adv"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$plasma" = 2000, "$gold" = 500)
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
reliability_base = 79
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
category = list("Mining")
@@ -60,6 +60,6 @@
id = "jackhammer"
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$glass" = 1500, "$silver" = 2000, "$diamond" = 6000)
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
category = list("Mining")
@@ -7,27 +7,27 @@
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
build_path = /obj/item/weapon/disk/design_disk
category = list("Miscellaneous")
/datum/design/intellicard
name = "Intellicard"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/device/aicard
category = list("Miscellaneous")
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$metal" = 500)
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/device/paicard
category = list("Miscellaneous")
@@ -37,7 +37,7 @@
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
build_path = /obj/item/weapon/disk/tech_disk
category = list("Miscellaneous")
@@ -47,6 +47,6 @@
id = "digitalcamera"
req_tech = list("programming" = 2, "materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 500, "$glass" = 300)
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
build_path = /obj/item/device/camera/digital
category = list("Miscellaneous")
@@ -8,7 +8,7 @@
id = "basic_cell"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB | PODFAB
materials = list("$metal" = 700, "$glass" = 50)
materials = list(MAT_METAL = 700, MAT_GLASS = 50)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell
category = list("Misc","Power")
@@ -19,7 +19,7 @@
id = "high_cell"
req_tech = list("powerstorage" = 2)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB | PODFAB
materials = list("$metal" = 700, "$glass" = 60)
materials = list(MAT_METAL = 700, MAT_GLASS = 60)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/high
category = list("Misc","Power")
@@ -31,7 +31,7 @@
req_tech = list("powerstorage" = 5, "materials" = 4)
reliability_base = 70
build_type = PROTOLATHE | MECHFAB | PODFAB
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
materials = list(MAT_METAL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/hyper
category = list("Misc","Power")
@@ -43,7 +43,7 @@
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability_base = 75
build_type = PROTOLATHE | MECHFAB | PODFAB
materials = list("$metal" = 700, "$glass" = 70)
materials = list(MAT_METAL = 700, MAT_GLASS = 70)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/super
category = list("Misc","Power")
@@ -55,7 +55,7 @@
req_tech = list("powerstorage" = 6, "materials" = 5)
reliability_base = 70
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 800, "$gold" = 300, "$silver" = 300, "$glass" = 160, "$diamond" = 160)
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/bluespace
category = list("Misc","Power")
@@ -67,7 +67,7 @@
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman
category = list("Engineering Machinery")
@@ -78,7 +78,7 @@
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
reliability_base = 74
materials = list("$glass" = 2000, "sacid" = 20)
materials = list(MAT_GLASS = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/mrs
category = list("Engineering Machinery")
@@ -89,6 +89,6 @@
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/super
category = list("Engineering Machinery")
@@ -5,7 +5,7 @@
id = "spacepod_main"
req_tech = list("materials" = 1) //All parts required to build a basic pod have materials 1, so the mechanic can do his damn job.
build_type = PODFAB
materials = list("$metal"=5000)
materials = list(MAT_METAL=5000)
build_path = /obj/item/weapon/circuitboard/mecha/pod
category = list("Pod_Parts")
@@ -21,7 +21,7 @@
req_tech = list("materials" = 1)
build_path = /obj/item/pod_parts/pod_frame/fore_port
category = list("Pod_Frame")
materials = list("$metal"=15000,"$glass"=5000)
materials = list(MAT_METAL=15000,MAT_GLASS=5000)
/datum/design/podframe_ap
construction_time = 200
@@ -32,7 +32,7 @@
req_tech = list("materials" = 1)
build_path = /obj/item/pod_parts/pod_frame/aft_port
category = list("Pod_Frame")
materials = list("$metal"=15000,"$glass"=5000)
materials = list(MAT_METAL=15000,MAT_GLASS=5000)
/datum/design/podframe_fs
construction_time = 200
@@ -43,7 +43,7 @@
req_tech = list("materials" = 1)
build_path = /obj/item/pod_parts/pod_frame/fore_starboard
category = list("Pod_Frame")
materials = list("$metal"=15000,"$glass"=5000)
materials = list(MAT_METAL=15000,MAT_GLASS=5000)
/datum/design/podframe_as
construction_time = 200
@@ -54,7 +54,7 @@
req_tech = list("materials" = 1)
build_path = /obj/item/pod_parts/pod_frame/aft_starboard
category = list("Pod_Frame")
materials = list("$metal"=15000,"$glass"=5000)
materials = list(MAT_METAL=15000,MAT_GLASS=5000)
//////////////////////////
////////POD CORE////////
@@ -69,7 +69,7 @@
req_tech = list("materials" = 1)
build_path = /obj/item/pod_parts/core
category = list("Pod_Parts")
materials = list("$metal"=5000,"$uranium"=1000,"$plasma"=5000)
materials = list(MAT_METAL=5000,MAT_URANIUM=1000,MAT_PLASMA=5000)
//////////////////////////////////////////
////////SPACEPOD ARMOR////////////////////
@@ -84,7 +84,7 @@
req_tech = list("materials" = 1)
build_path = /obj/item/pod_parts/armor
category = list("Pod_Armor")
materials = list("$metal"=15000,"$glass"=5000,"$plasma"=10000)
materials = list(MAT_METAL=15000,MAT_GLASS=5000,MAT_PLASMA=10000)
//////////////////////////////////////////
//////SPACEPOD GUNS///////////////////////
@@ -98,7 +98,7 @@
req_tech = list("materials" = 2, "combat" = 2)
build_path = /obj/item/device/spacepod_equipment/weaponry/taser
category = list("Pod_Weaponry")
materials = list("$metal" = 15000)
materials = list(MAT_METAL = 15000)
locked = 1
/datum/design/pod_gun_btaser
@@ -110,7 +110,7 @@
req_tech = list("materials" = 3, "combat" = 3)
build_path = /obj/item/device/spacepod_equipment/weaponry/burst_taser
category = list("Pod_Weaponry")
materials = list("$metal" = 15000,"$plasma"=2000)
materials = list(MAT_METAL = 15000,MAT_PLASMA=2000)
locked = 1
/datum/design/pod_gun_laser
@@ -122,7 +122,7 @@
req_tech = list("materials" = 3, "combat" = 3, "plasma" = 2)
build_path = /obj/item/device/spacepod_equipment/weaponry/laser
category = list("Pod_Weaponry")
materials = list("$metal"=10000,"$glass"=5000,"$gold"=1000,"$silver"=2000)
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
locked = 1
//////////////////////////////////////////
//////SPACEPOD MISC. ITEMS////////////////
@@ -135,6 +135,6 @@
id = "podmisc_tracker"
req_tech = list("materials" = 2) //Materials 2: easy to get, no trackers with 0 science progress
build_type = PODFAB
materials = list("$metal"=5000)
materials = list(MAT_METAL=5000)
build_path = /obj/item/device/spacepod_equipment/misc/tracker
category = list("Pod_Parts")
@@ -8,7 +8,7 @@
id = "basic_capacitor"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
category = list("Stock Parts")
@@ -18,7 +18,7 @@
id = "basic_sensor"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
category = list("Stock Parts")
@@ -28,7 +28,7 @@
id = "micro_mani"
req_tech = list("materials" = 1, "programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30)
materials = list(MAT_METAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
category = list("Stock Parts")
@@ -38,7 +38,7 @@
id = "basic_micro_laser"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
category = list("Stock Parts")
@@ -48,7 +48,7 @@
id = "basic_matter_bin"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 80)
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
category = list("Stock Parts")
@@ -58,7 +58,7 @@
id = "adv_capacitor"
req_tech = list("powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
category = list("Stock Parts")
@@ -68,7 +68,7 @@
id = "adv_sensor"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
category = list("Stock Parts")
@@ -78,7 +78,7 @@
id = "nano_mani"
req_tech = list("materials" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30)
materials = list(MAT_METAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
category = list("Stock Parts")
@@ -88,7 +88,7 @@
id = "high_micro_laser"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
category = list("Stock Parts")
@@ -98,7 +98,7 @@
id = "adv_matter_bin"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 80)
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
category = list("Stock Parts")
@@ -109,7 +109,7 @@
req_tech = list("powerstorage" = 5, "materials" = 4)
build_type = PROTOLATHE
reliability_base = 71
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
materials = list(MAT_METAL = 50, MAT_GLASS = 50, MAT_GOLD = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
category = list("Stock Parts")
@@ -119,7 +119,7 @@
id = "phasic_sensor"
req_tech = list("magnets" = 5, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
materials = list(MAT_METAL = 50, MAT_GLASS = 20, MAT_SILVER = 10)
reliability_base = 72
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
category = list("Stock Parts")
@@ -130,7 +130,7 @@
id = "pico_mani"
req_tech = list("materials" = 5, "programming" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30)
materials = list(MAT_METAL = 30)
reliability_base = 73
build_path = /obj/item/weapon/stock_parts/manipulator/pico
category = list("Stock Parts")
@@ -141,7 +141,7 @@
id = "ultra_micro_laser"
req_tech = list("magnets" = 5, "materials" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
materials = list(MAT_METAL = 10, MAT_GLASS = 20, MAT_URANIUM = 10)
reliability_base = 70
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
category = list("Stock Parts")
@@ -152,7 +152,7 @@
id = "super_matter_bin"
req_tech = list("materials" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 80)
materials = list(MAT_METAL = 80)
reliability_base = 75
build_path = /obj/item/weapon/stock_parts/matter_bin/super
category = list("Stock Parts")
@@ -164,7 +164,7 @@
req_tech = list("powerstorage" = 6, "materials" = 5)
build_type = PROTOLATHE
reliability_base = 71
materials = list("$metal" = 100, "$glass" = 100, "$diamond" = 40)
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_DIAMOND = 40)
build_path = /obj/item/weapon/stock_parts/capacitor/quadratic
category = list("Stock Parts")
@@ -174,7 +174,7 @@
id = "triphasic_scanning"
req_tech = list("magnets" = 6, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 40, "$diamond" = 20)
materials = list(MAT_METAL = 100, MAT_GLASS = 40, MAT_DIAMOND = 20)
reliability_base = 72
build_path = /obj/item/weapon/stock_parts/scanning_module/triphasic
category = list("Stock Parts")
@@ -185,7 +185,7 @@
id = "femto_mani"
req_tech = list("materials" = 6, "programming" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 60, "$diamond" = 30)
materials = list(MAT_METAL = 60, MAT_DIAMOND = 30)
reliability_base = 73
build_path = /obj/item/weapon/stock_parts/manipulator/femto
category = list("Stock Parts")
@@ -196,7 +196,7 @@
id = "quadultra_micro_laser"
req_tech = list("magnets" = 6, "materials" = 6)
build_type = PROTOLATHE
materials = list("$metal" = 20, "$glass" = 40, "$uranium" = 20, "$diamond" = 20)
materials = list(MAT_METAL = 20, MAT_GLASS = 40, MAT_URANIUM = 20, MAT_DIAMOND = 20)
reliability_base = 70
build_path = /obj/item/weapon/stock_parts/micro_laser/quadultra
category = list("Stock Parts")
@@ -207,7 +207,7 @@
id = "bluespace_matter_bin"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$metal" = 160, "$diamond" = 200)
materials = list(MAT_METAL = 160, MAT_DIAMOND = 200)
reliability_base = 75
build_path = /obj/item/weapon/stock_parts/matter_bin/bluespace
category = list("Stock Parts")
@@ -218,7 +218,7 @@
id = "rped"
req_tech = list("engineering" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 5000) //hardcore
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore
build_path = /obj/item/weapon/storage/part_replacer
category = list("Stock Parts")
@@ -228,6 +228,6 @@
id = "bs_rped"
req_tech = list("engineering" = 3, "materials" = 5, "programming" = 3, "bluespace" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 15000, "$glass" = 5000, "$silver" = 2500) //hardcore
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
build_path = /obj/item/weapon/storage/part_replacer/bluespace
category = list("Stock Parts")
@@ -7,17 +7,17 @@
id = "s-bus"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/bus
category = list("Subspace Telecomms")
/datum/design/telecomms_hub
name = "Machine Board (Hub Mainframe)"
desc = "Allows for the construction of Telecommunications Hub Mainframes."
id = "s-hub"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/hub
category = list("Subspace Telecomms")
@@ -28,17 +28,17 @@
id = "s-processor"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/processor
category = list("Subspace Telecomms")
/datum/design/telecomms_relay
name = "Machine Board (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/relay
category = list("Subspace Telecomms")
@@ -48,7 +48,7 @@
id = "s-server"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/server
category = list("Subspace Telecomms")
@@ -58,27 +58,27 @@
id = "s-broadcaster"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
category = list("Subspace Telecomms")
/datum/design/subspace_receiver
name = "Machine Board (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
category = list("Subspace Telecomms")
/datum/design/subspace_crystal
name = "Ansible Crystal"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-crystal"
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
materials = list(MAT_GLASS = 1000, MAT_SILVER = 20, MAT_GOLD = 20)
build_path = /obj/item/weapon/stock_parts/subspace/crystal
category = list("Stock Parts")
@@ -88,9 +88,9 @@
id = "s-filter"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 40, "$silver" = 10)
materials = list(MAT_METAL = 40, MAT_SILVER = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
category = list("Stock Parts")
category = list("Stock Parts")
/datum/design/subspace_amplifier
name = "Subspace Amplifier"
@@ -98,7 +98,7 @@
id = "s-amplifier"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
materials = list(MAT_METAL = 10, MAT_GOLD = 30, MAT_URANIUM = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
category = list("Stock Parts")
@@ -108,17 +108,17 @@
id = "s-analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 15)
materials = list(MAT_METAL = 10, MAT_GOLD = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
category = list("Stock Parts")
category = list("Stock Parts")
/datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 80, "$silver" = 20)
materials = list(MAT_METAL = 80, MAT_SILVER = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
category = list("Stock Parts")
@@ -128,16 +128,16 @@
id = "s-transmitter"
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
materials = list(MAT_GLASS = 100, MAT_SILVER = 10, MAT_URANIUM = 15)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
category = list("Stock Parts")
category = list("Stock Parts")
/datum/design/subspace_treatment
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$silver" = 20)
materials = list(MAT_METAL = 10, MAT_SILVER = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
category = list("Stock Parts")
+19 -19
View File
@@ -8,7 +8,7 @@
id = "nuclear_gun"
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 2000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 2000)
reliability_base = 76
build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
@@ -20,7 +20,7 @@
id = "decloner"
req_tech = list("combat" = 6, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, "mutagen" = 40)
build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
category = list("Weapons")
@@ -31,7 +31,7 @@
id = "largecrossbow"
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
locked = 1
category = list("Weapons")
@@ -42,7 +42,7 @@
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
materials = list(MAT_METAL = 2000, MAT_GLASS = 500, "radium" = 20)
build_path = /obj/item/weapon/gun/energy/floragun
category = list("Weapons")
@@ -52,7 +52,7 @@
id = "ioncarbine"
req_tech = list("combat" = 5, "materials" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$silver" = 4000, "$metal" = 6000, "$uranium" = 1000)
materials = list(MAT_SILVER = 4000, MAT_METAL = 6000, MAT_URANIUM = 1000)
build_path = /obj/item/weapon/gun/energy/ionrifle/carbine
locked = 1
category = list("Weapons")
@@ -63,7 +63,7 @@
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
materials = list(MAT_METAL = 3000)
reliability_base = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
category = list("Weapons")
@@ -74,7 +74,7 @@
id = "tele_shield"
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 4000, "$glass" = 5000, "$silver" = 300)
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
build_path = /obj/item/weapon/shield/riot/tele
category = list("Weapons")
@@ -84,7 +84,7 @@
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
category = list("Weapons")
@@ -95,7 +95,7 @@
id = "receiver"
req_tech = list("combat" = 5, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 6500, "$silver" = 500)
materials = list(MAT_METAL = 6500, MAT_SILVER = 500)
build_path = /obj/item/weaponcrafting/receiver
category = list("Weapons")
@@ -105,7 +105,7 @@
id = "ppistol"
req_tech = list("combat" = 5, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_PLASMA = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
locked = 1
category = list("Weapons")
@@ -116,7 +116,7 @@
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
materials = list(MAT_METAL = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
category = list("Weapons")
@@ -127,7 +127,7 @@
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000)
materials = list(MAT_METAL = 2000)
build_path = /obj/item/ammo_box/magazine/smgm9mm
category = list("Weapons")
@@ -137,7 +137,7 @@
id = "rapidsyringe"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
category = list("Weapons")
@@ -147,7 +147,7 @@
id = "stunshell"
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 200)
materials = list(MAT_METAL = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Weapons")
@@ -157,7 +157,7 @@
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 4000, "$glass" = 1000)
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
category = list("Weapons")
@@ -168,7 +168,7 @@
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
category = list("Weapons")
@@ -179,7 +179,7 @@
id = "suppressor"
req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$silver" = 500)
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/weapon/suppressor
category = list("Weapons")
@@ -189,7 +189,7 @@
id = "techshotshell"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
materials = list(MAT_METAL = 1000, MAT_GLASS = 200, MAT_SILVER = 300)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Weapons")
@@ -199,7 +199,7 @@
id = "xray"
req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4)
build_type = PROTOLATHE
materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000)
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 4000)
build_path = /obj/item/weapon/gun/energy/xray
locked = 1
category = list("Weapons")
@@ -22,7 +22,7 @@ datum/design/shield_gen_ex
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 10000, MAT_DIAMOND = 5000, MAT_GOLD = 10000)
build_path = "/obj/machinery/shield_gen/external"
////////////////////////////////////////
@@ -48,7 +48,7 @@ datum/design/shield_gen
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 10000, MAT_DIAMOND = 5000, MAT_GOLD = 10000)
build_path = "/obj/machinery/shield_gen/external"
////////////////////////////////////////
@@ -74,5 +74,5 @@ datum/design/shield_cap
id = "shield_cap"
req_tech = list("magnets" = 3, "powerstorage" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$silver" = 10000)
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 10000, MAT_DIAMOND = 5000, MAT_SILVER = 10000)
build_path = "/obj/machinery/shield_gen/external"