mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Pass I
This commit is contained in:
@@ -8,7 +8,7 @@
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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m_amt = 500
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materials = list(MAT_METAL=500)
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var/obj/item/weapon/disk/nuclear/the_disk = null
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var/active = 0
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@@ -105,7 +105,7 @@
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var/area/alarm_area
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var/danger_level = 0
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var/alarmActivated = 0 // Manually activated (independent from danger level)
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var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
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var/target_temperature = T0C+20
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@@ -114,21 +114,21 @@
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var/datum/radio_frequency/radio_connection
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var/list/TLV = list()
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var/report_danger_level = 1
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/obj/machinery/alarm/monitor
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report_danger_level = 0
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/obj/machinery/alarm/server
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preset = AALARM_PRESET_SERVER
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/obj/machinery/alarm/vox
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preset = AALARM_PRESET_VOX
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/obj/machinery/alarm/kitchen_cold_room
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preset = AALARM_PRESET_COLDROOM
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/obj/machinery/alarm/proc/apply_preset(var/no_cycle_after=0)
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// Propogate settings.
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for (var/obj/machinery/alarm/AA in alarm_area)
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@@ -143,10 +143,10 @@
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"plasma" = new/datum/tlv(-1.0, -1.0, 0.2, 0.5), // Partial pressure, kpa
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"other" = new/datum/tlv(-1.0, -1.0, 0.5, 1.0), // Partial pressure, kpa
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"pressure" = new/datum/tlv(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20), /* kpa */
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"temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), // K
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"temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), // K
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)
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switch(preset)
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if(AALARM_PRESET_VOX)
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if(AALARM_PRESET_VOX)
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TLV = list(
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"oxygen" = new/datum/tlv(-1.0, -1.0, 1, 2), // Partial pressure, kpa
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"nitrogen" = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
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@@ -154,9 +154,9 @@
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"plasma" = new/datum/tlv(-1.0, -1.0, 0.2, 0.5), // Partial pressure, kpa
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"other" = new/datum/tlv(-1.0, -1.0, 0.5, 1.0), // Partial pressure, kpa
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"pressure" = new/datum/tlv(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20), /* kpa */
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"temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), // K
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"temperature" = new/datum/tlv(T0C, T0C+10, T0C+40, T0C+66), // K
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)
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if(AALARM_PRESET_SERVER)
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if(AALARM_PRESET_SERVER)
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TLV = list(
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"oxygen" = new/datum/tlv(-1.0, -1.0,-1.0,-1.0), // Partial pressure, kpa
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"nitrogen" = new/datum/tlv(-1.0, -1.0, -1.0, -1.0), // Partial pressure, kpa
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@@ -166,7 +166,7 @@
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"pressure" = new/datum/tlv(-1.0, -1.0,-1.0,-1.0), /* kpa */
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"temperature" = new/datum/tlv(-1.0, -1.0,-1.0,-1.0), // K
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)
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if(AALARM_PRESET_COLDROOM)
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if(AALARM_PRESET_COLDROOM)
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TLV = list(
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"oxygen" = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
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"nitrogen" = new/datum/tlv(-1.0, -1.0, -1.0, -1.0), // Partial pressure, kpa
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@@ -176,7 +176,7 @@
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"pressure" = new/datum/tlv(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.50,ONE_ATMOSPHERE*1.60), /* kpa */
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"temperature" = new/datum/tlv(200, 210, 273.15, 283.15), // K
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)
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if(!no_cycle_after)
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mode = AALARM_MODE_REPLACEMENT
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apply_mode()
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@@ -185,7 +185,7 @@
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..()
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air_alarms += src
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air_alarms = sortAtom(air_alarms)
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wires = new(src)
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if(building)
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@@ -223,7 +223,7 @@
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set_frequency(frequency)
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if (!master_is_operating())
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elect_master()
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/obj/machinery/alarm/proc/master_is_operating()
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if (! alarm_area)
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alarm_area = areaMaster
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@@ -243,12 +243,12 @@
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return
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var/turf/simulated/location = loc
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if(!istype(location))
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if(!istype(location))
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return 0
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var/datum/gas_mixture/environment = location.return_air()
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var/datum/tlv/cur_tlv
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handle_heating_cooling(environment, cur_tlv, location)
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var/GET_PP = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
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@@ -256,13 +256,13 @@
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cur_tlv = TLV["pressure"]
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var/environment_pressure = environment.return_pressure()
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var/pressure_dangerlevel = cur_tlv.get_danger_level(environment_pressure)
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cur_tlv = TLV["oxygen"]
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var/oxygen_dangerlevel = cur_tlv.get_danger_level(environment.oxygen*GET_PP)
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cur_tlv = TLV["nitrogen"]
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var/nitrogen_dangerlevel = cur_tlv.get_danger_level(environment.nitrogen*GET_PP)
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var/nitrogen_dangerlevel = cur_tlv.get_danger_level(environment.nitrogen*GET_PP)
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cur_tlv = TLV["carbon dioxide"]
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var/co2_dangerlevel = cur_tlv.get_danger_level(environment.carbon_dioxide*GET_PP)
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@@ -291,11 +291,11 @@
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if (old_danger_level!=danger_level)
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apply_danger_level()
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if (mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05)
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mode = AALARM_MODE_SCRUBBING
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apply_mode()
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/obj/machinery/alarm/proc/handle_heating_cooling(var/datum/gas_mixture/environment, var/datum/tlv/cur_tlv, var/turf/simulated/location)
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cur_tlv = TLV["temperature"]
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//Handle temperature adjustment here.
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@@ -603,7 +603,7 @@
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/obj/machinery/alarm/attack_robot(mob/user)
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return attack_ai(user)
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/obj/machinery/alarm/attack_ghost(user as mob)
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if(stat & (BROKEN|MAINT))
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return
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@@ -614,22 +614,22 @@
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if (.)
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return
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return interact(user)
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/obj/machinery/alarm/interact(mob/user)
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if(buildstage != 2)
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return
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if(wiresexposed && !istype(user, /mob/living/silicon/ai))
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wires.Interact(user)
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if(!shorted)
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ui_interact(user)
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/obj/machinery/alarm/proc/ui_air_status()
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var/turf/location = get_turf(src)
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if(!istype(location))
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if(!istype(location))
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return
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var/datum/gas_mixture/environment = location.return_air()
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var/total = environment.oxygen + environment.nitrogen + environment.carbon_dioxide + environment.toxins
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if(total==0)
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@@ -754,7 +754,7 @@
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scrubbers+=list(scrubber_data)
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data["scrubbers"]=scrubbers
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return data
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/obj/machinery/alarm/proc/get_nano_data_console(mob/user)
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var/data[0]
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data["name"] = sanitize(name)
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@@ -766,7 +766,7 @@
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data["y"] = pos.y
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data["z"] = pos.z
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return data
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/obj/machinery/alarm/proc/generate_thresholds_menu()
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var/datum/tlv/selected
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var/list/thresholds = list()
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@@ -800,9 +800,9 @@
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thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = "max2", "selected" = selected.max2))
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return thresholds
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/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
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var/list/href = state.href_list(user)
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var/list/href = state.href_list(user)
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var/remote_connection = 0
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var/remote_access = 0
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if(href)
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@@ -812,8 +812,8 @@
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var/list/data = get_nano_data(user, href)
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data["remote_connection"] = remote_connection
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data["remote_access"] = remote_access
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data["remote_access"] = remote_access
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "air_alarm.tmpl", name, 570, 410, state = state)
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@@ -828,7 +828,7 @@
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return 1
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else
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return !locked
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/obj/machinery/alarm/proc/is_locked(mob/user as mob, href_list)
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if(isobserver(user) && check_rights(R_ADMIN, 0, user))
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return 0
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@@ -838,13 +838,13 @@
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return 0
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else
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return locked
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/obj/machinery/alarm/proc/is_auth_rcon(href_list)
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if(href_list && href_list["remote_connection"] && href_list["remote_access"])
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return 1
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else
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return 0
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/obj/machinery/alarm/CanUseTopic(var/mob/user, var/datum/topic_state/state, var/href_list = list())
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if(buildstage != 2)
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return STATUS_CLOSE
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@@ -862,12 +862,12 @@
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. = STATUS_UPDATE
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return min(..(), .)
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/obj/machinery/alarm/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state)
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/obj/machinery/alarm/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state)
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if(..(href, href_list, nowindow, state))
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return 1
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var/state_href = state.href_list(usr)
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if(href_list["rcon"])
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var/attempted_rcon_setting = text2num(href_list["rcon"])
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switch(attempted_rcon_setting)
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@@ -1101,5 +1101,4 @@ Just an object used in constructing air alarms
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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m_amt = 50
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g_amt = 50
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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@@ -5,8 +5,7 @@
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icon_state = "cameracase"
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w_class = 2
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anchored = 0
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m_amt = 400
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g_amt = 250
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materials = list(MAT_METAL=400, MAT_GLASS=250)
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// Motion, EMP-Proof, X-Ray
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var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer)
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@@ -179,7 +179,7 @@
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//Machine Frame Circuit Boards
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/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
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micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
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Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able
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Note: Once everything is added to the public areas, will add MAT_METAL and MAT_GLASS to circuit boards since autolathe won't be able
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to destroy them and players will be able to make replacements.
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*/
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/obj/item/weapon/circuitboard/vendor
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@@ -596,7 +596,7 @@ About the new airlock wires panel:
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if (src.isElectrified())
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if (istype(mover, /obj/item))
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var/obj/item/i = mover
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if (i.m_amt)
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if (i.materials[MAT_METAL])
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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@@ -1049,4 +1049,4 @@ About the new airlock wires panel:
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src.unlock()
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src.open()
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src.lock()
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return
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return
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@@ -5,8 +5,7 @@
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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w_class = 2.0 //It should be tiny! -Agouri
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m_amt = 50
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g_amt = 50
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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req_access = list(access_engine)
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@@ -53,8 +53,8 @@ FIRE ALARM
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if(src.detecting)
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if(temperature > T0C+200)
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src.alarm() // added check of detector status here
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return
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return
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/obj/machinery/firealarm/attack_ai(mob/user as mob)
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src.add_hiddenprint(user)
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return src.attack_hand(user)
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@@ -213,7 +213,7 @@ FIRE ALARM
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/obj/machinery/firealarm/Topic(href, href_list)
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if(..())
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return 1
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if (buildstage != 2)
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return 1
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@@ -285,8 +285,7 @@ Just a object used in constructing fire alarms
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icon_state = "door_electronics"
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desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
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w_class = 2.0
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m_amt = 50
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g_amt = 50
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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/obj/machinery/partyalarm
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name = "\improper PARTY BUTTON"
|
||||
|
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@@ -81,8 +81,7 @@
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icon_broken = "ashtray_bork_bl"
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max_butts = 14
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health = 24.0
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g_amt = 30
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m_amt = 30
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||||
materials = list(MAT_METAL=30, MAT_GLASS=30)
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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die()
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@@ -102,7 +101,7 @@
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||||
icon_broken = "ashtray_bork_br"
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||||
max_butts = 10
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||||
health = 72.0
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||||
m_amt = 80
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||||
materials = list(MAT_METAL=80)
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||||
empty_desc = "Massive bronze ashtray."
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||||
throwforce = 10.0
|
||||
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||||
@@ -123,7 +122,7 @@
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||||
icon_broken = "ashtray_bork_gl"
|
||||
max_butts = 12
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||||
health = 12.0
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||||
g_amt = 60
|
||||
materials = list(MAT_GLASS=60)
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||||
empty_desc = "Glass ashtray. Looks fragile."
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||||
throwforce = 6.0
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||||
|
||||
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||||
@@ -16,8 +16,7 @@
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||||
throw_range = 15
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||||
throw_speed = 3
|
||||
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
|
||||
m_amt = 50
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||||
g_amt = 20
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||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
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||||
origin_tech = "magnets=1;engineering=1"
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||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
|
||||
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||||
@@ -7,8 +7,7 @@
|
||||
w_class = 2
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
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||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
action_button_name = "Flashlight"
|
||||
var/on = 0
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
@@ -119,8 +118,7 @@
|
||||
brightness_on = 5
|
||||
w_class = 4
|
||||
flags = CONDUCT
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
on = 1
|
||||
|
||||
|
||||
@@ -214,6 +212,7 @@ obj/item/device/flashlight/lamp/bananalamp
|
||||
w_class = 1
|
||||
brightness_on = 6
|
||||
light_color = "#FFBF00"
|
||||
materials = list()
|
||||
on = 1 //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/device/flashlight/slime/New()
|
||||
|
||||
@@ -7,8 +7,7 @@
|
||||
var/pointer_icon_state
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 500
|
||||
g_amt = 500
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
|
||||
origin_tech = "combat=1"
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
@@ -15,8 +15,7 @@
|
||||
throw_range = 15
|
||||
throw_speed = 3
|
||||
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
m_amt = 750
|
||||
w_amt = 750
|
||||
materials = list(MAT_METAL=750)
|
||||
origin_tech = "powerstorage=3;syndicate=5"
|
||||
var/drain_rate = 1500000 // amount of power to drain per tick
|
||||
var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
|
||||
|
||||
@@ -7,8 +7,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 5.0
|
||||
g_amt = 2500
|
||||
m_amt = 10000
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
var/code = 2
|
||||
|
||||
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/radio_desc = ""
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
m_amt = 75
|
||||
materials = list(MAT_METAL=75)
|
||||
subspace_transmission = 1
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
add_fingerprint(user)
|
||||
spawn(0)
|
||||
attack_self(user)
|
||||
|
||||
|
||||
/obj/item/device/radio/intercom/attack_ghost(mob/user as mob)
|
||||
spawn(0)
|
||||
attack_self(user)
|
||||
@@ -160,5 +160,4 @@
|
||||
icon_state = "door_electronics"
|
||||
desc = "Looks like a circuit. Probably is."
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
@@ -26,8 +26,8 @@
|
||||
throw_range = 9
|
||||
w_class = 2
|
||||
|
||||
m_amt = 75
|
||||
g_amt = 25
|
||||
materials = list(MAT_METAL=75)
|
||||
|
||||
var/const/FREQ_LISTENING = 1
|
||||
var/prison_radio = 0
|
||||
var/atom/follow_target // Custom follow target for autosay-using bots
|
||||
|
||||
@@ -16,7 +16,7 @@ REAGENT SCANNER
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
m_amt = 150
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
var/scan_range = 1
|
||||
var/pulse_duration = 10
|
||||
@@ -121,7 +121,7 @@ REAGENT SCANNER
|
||||
w_class = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
m_amt = 200
|
||||
materials = list(MAT_METAL=200)
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
var/upgraded = 0
|
||||
var/mode = 1;
|
||||
@@ -296,8 +296,7 @@ REAGENT SCANNER
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
m_amt = 30
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
|
||||
/obj/item/device/analyzer/attack_self(mob/user as mob)
|
||||
@@ -363,8 +362,7 @@ REAGENT SCANNER
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 30
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
var/details = 0
|
||||
var/recent_fail = 0
|
||||
@@ -436,8 +434,7 @@ REAGENT SCANNER
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 30
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
var/details = 0
|
||||
var/recent_fail = 0
|
||||
@@ -493,8 +490,7 @@ REAGENT SCANNER
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
m_amt = 30
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
|
||||
/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if (!isslime(M))
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
item_state = "analyzer"
|
||||
w_class = 2
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 60
|
||||
g_amt = 30
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
@@ -262,8 +261,7 @@
|
||||
icon_state = "tape_white"
|
||||
item_state = "analyzer"
|
||||
w_class = 1
|
||||
m_amt = 20
|
||||
g_amt = 5
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
|
||||
@@ -85,7 +85,7 @@ effective or pretty fucking useless.
|
||||
w_class = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
m_amt = 200
|
||||
materials = list(MAT_METAL=400)
|
||||
origin_tech = "magnets=3;biotech=5;syndicate=3"
|
||||
var/intensity = 5 // how much damage the radiation does
|
||||
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
|
||||
|
||||
@@ -8,7 +8,7 @@ Code shamelessly copied from apc_frame
|
||||
desc = "Used for building Air Alarms"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "alarm_bitem"
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
mount_reqs = list("simfloor", "nospace")
|
||||
|
||||
/obj/item/mounted/frame/alarm_frame/do_build(turf/on_wall, mob/user)
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "Used to build newscasters, just secure to the wall."
|
||||
icon_state = "newscaster"
|
||||
item_state = "syringe_kit"
|
||||
m_amt = 14000
|
||||
g_amt = 8000
|
||||
materials = list(MAT_METAL=14000, MAT_GLASS=8000)
|
||||
mount_reqs = list("simfloor", "nospace")
|
||||
|
||||
/obj/item/mounted/frame/newscaster_frame/try_build(turf/on_wall, mob/user)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
m_amt = 1000
|
||||
materials = list(MAT_METAL=1000)
|
||||
max_amount = 60
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
g_amt = MINERAL_MATERIAL_AMOUNT
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
origin_tech = "materials=1"
|
||||
var/created_window = /obj/structure/window/basic
|
||||
var/full_window = /obj/structure/window/full/basic
|
||||
@@ -28,7 +28,7 @@
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
created_window = /obj/structure/window/basic
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
@@ -153,8 +153,7 @@
|
||||
desc = "Glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
g_amt = MINERAL_MATERIAL_AMOUNT
|
||||
m_amt = MINERAL_MATERIAL_AMOUNT / 2
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
origin_tech = "materials=2"
|
||||
var/created_window = /obj/structure/window/reinforced
|
||||
var/full_window = /obj/structure/window/full/reinforced
|
||||
@@ -164,8 +163,7 @@
|
||||
desc = "Glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
g_amt = 0
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
@@ -272,7 +270,7 @@
|
||||
desc = "A very strong and very resistant sheet of a plasma-glass alloy."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-plasmaglass"
|
||||
g_amt = MINERAL_MATERIAL_AMOUNT * 2
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
origin_tech = "materials=3;plasma=2"
|
||||
var/created_window = /obj/structure/window/plasmabasic
|
||||
var/full_window = /obj/structure/window/full/plasmabasic
|
||||
@@ -361,8 +359,7 @@
|
||||
desc = "Plasma glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-plasmarglass"
|
||||
g_amt = MINERAL_MATERIAL_AMOUNT * 2
|
||||
m_amt = MINERAL_MATERIAL_AMOUNT / 2
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
origin_tech = "materials=3;plasma=2"
|
||||
var/created_window = /obj/structure/window/plasmareinforced
|
||||
var/full_window = /obj/structure/window/full/plasmareinforced
|
||||
|
||||
@@ -86,7 +86,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 3750
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 10.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
@@ -96,7 +96,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
throwforce = 10.0
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -124,7 +124,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
m_amt = 7500
|
||||
materials = list(MAT_METAL=6000, MAT_PLASMA=6000)
|
||||
throwforce = 10.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "tile"
|
||||
w_class = 3.0
|
||||
force = 6.0
|
||||
m_amt = 937.5
|
||||
materials = list(MAT_METAL=937.5)
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -134,8 +134,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3.0
|
||||
g_amt = 10
|
||||
m_amt = 10
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
|
||||
var/bullets = 7.0
|
||||
|
||||
@@ -190,8 +189,7 @@
|
||||
icon_state = "357-7"
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
g_amt = 10
|
||||
m_amt = 10
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
var/amount_left = 7.0
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -18,7 +18,7 @@ RCD
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
m_amt = 100000
|
||||
materials = list(MAT_METAL=100000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/max_matter = 100
|
||||
@@ -206,8 +206,7 @@ RCD
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
origin_tech = "materials=2"
|
||||
m_amt = 16000
|
||||
g_amt = 8000
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS=8000)
|
||||
var/ammoamt = 20
|
||||
|
||||
/obj/item/weapon/rcd_ammo/large
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
m_amt = 90
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
var/max_water = 50
|
||||
var/last_use = 1.0
|
||||
@@ -31,7 +31,7 @@
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
force = 3.0
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
m_amt = 500
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "combat=1;plasmatech=1"
|
||||
var/status = 0
|
||||
var/throw_amount = 100
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
m_amt = 500
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "materials=1"
|
||||
var/breakouttime = 600 //Deciseconds = 60s = 1 minutes
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
throwforce = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
m_amt = 12000
|
||||
materials = list(MAT_METAL=12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
@@ -183,7 +183,6 @@
|
||||
throwforce = 8.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
m_amt = 12000
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
/obj/item/weapon/c_tube
|
||||
|
||||
@@ -8,8 +8,7 @@ var/global/list/cached_icons = list()
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_state = "paintcan"
|
||||
m_amt = 200
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
var/charge = 0 // note %age conveted to actual charge in New
|
||||
var/maxcharge = 10000
|
||||
rating = 1
|
||||
m_amt = 700
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=700, MAT_GLASS=50)
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
|
||||
var/construction_cost = list("metal"=750,"glass"=75)
|
||||
@@ -30,7 +29,7 @@
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 5000
|
||||
rating = 2
|
||||
g_amt = 40
|
||||
materials = list(MAT_GLASS=40)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/crap/empty/New()
|
||||
..()
|
||||
@@ -41,7 +40,7 @@
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 6000 //6000 max charge / 1000 charge per shot = six shots
|
||||
rating = 2.5
|
||||
g_amt = 40
|
||||
materials = list(MAT_GLASS=40)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/secborg/empty/New()
|
||||
..()
|
||||
@@ -53,7 +52,7 @@
|
||||
icon_state = "hcell"
|
||||
maxcharge = 15000
|
||||
rating = 3
|
||||
g_amt = 60
|
||||
materials = list(MAT_GLASS=60)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/high/empty/New()
|
||||
..()
|
||||
@@ -64,7 +63,7 @@
|
||||
origin_tech = "powerstorage=5"
|
||||
icon_state = "scell"
|
||||
maxcharge = 20000
|
||||
g_amt = 70
|
||||
materials = list(MAT_GLASS=70)
|
||||
rating = 4
|
||||
construction_cost = list("metal"=750,"glass"=100)
|
||||
|
||||
@@ -78,7 +77,7 @@
|
||||
icon_state = "hpcell"
|
||||
maxcharge = 30000
|
||||
rating = 5
|
||||
g_amt = 80
|
||||
materials = list(MAT_GLASS=80)
|
||||
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/hyper/empty/New()
|
||||
@@ -90,7 +89,7 @@
|
||||
origin_tech = "powerstorage=7"
|
||||
icon_state = "bscell"
|
||||
maxcharge = 40000
|
||||
g_amt = 80
|
||||
materials = list(MAT_GLASS=80)
|
||||
rating = 6
|
||||
construction_cost = list("metal"=800,"gold"=300,"silver"=300,"glass"=160,"diamond"=160)
|
||||
|
||||
@@ -104,7 +103,7 @@
|
||||
origin_tech = null
|
||||
maxcharge = 30000
|
||||
rating = 6
|
||||
g_amt = 80
|
||||
materials = list(MAT_GLASS=80)
|
||||
use()
|
||||
return 1
|
||||
|
||||
@@ -117,8 +116,7 @@
|
||||
charge = 100
|
||||
maxcharge = 3000
|
||||
rating = 1
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
minor_fault = 1
|
||||
|
||||
|
||||
@@ -130,8 +128,7 @@
|
||||
icon_state = "yellow slime extract" //"potato_battery"
|
||||
maxcharge = 10000
|
||||
rating = 3
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/pulse/carbine
|
||||
name = "pulse carbine power cell"
|
||||
@@ -146,7 +143,7 @@
|
||||
desc = "A standard ninja-suit power cell."
|
||||
maxcharge = 10000
|
||||
rating = 3
|
||||
g_amt = 60
|
||||
materials = list(MAT_GLASS=60)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/emproof
|
||||
name = "\improper EMP-proof cell"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
item_state = "shard-glass"
|
||||
g_amt = MINERAL_MATERIAL_AMOUNT
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
|
||||
@@ -12,8 +12,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = 4
|
||||
g_amt = 7500
|
||||
m_amt = 1000
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
origin_tech = "materials=2"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
@@ -74,45 +74,42 @@
|
||||
desc = "Used in the construction of computers and other devices with a interactive console."
|
||||
icon_state = "screen"
|
||||
origin_tech = "materials=1"
|
||||
g_amt = 200
|
||||
materials = list(MAT_GLASS=200)
|
||||
|
||||
/obj/item/weapon/stock_parts/capacitor
|
||||
name = "capacitor"
|
||||
desc = "A basic capacitor used in the construction of a variety of devices."
|
||||
icon_state = "capacitor"
|
||||
origin_tech = "powerstorage=1"
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module
|
||||
name = "scanning module"
|
||||
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
||||
icon_state = "scan_module"
|
||||
origin_tech = "magnets=1"
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator
|
||||
name = "micro-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "micro_mani"
|
||||
origin_tech = "materials=1;programming=1"
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser
|
||||
name = "micro-laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
icon_state = "micro_laser"
|
||||
origin_tech = "magnets=1"
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin
|
||||
name = "matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "matter_bin"
|
||||
origin_tech = "materials=1"
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
//Rank 2
|
||||
|
||||
@@ -122,8 +119,7 @@
|
||||
icon_state = "adv_capacitor"
|
||||
origin_tech = "powerstorage=3"
|
||||
rating = 2
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/adv
|
||||
name = "advanced scanning module"
|
||||
@@ -131,8 +127,7 @@
|
||||
icon_state = "adv_scan_module"
|
||||
origin_tech = "magnets=3"
|
||||
rating = 2
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator/nano
|
||||
name = "nano-manipulator"
|
||||
@@ -140,7 +135,7 @@
|
||||
icon_state = "nano_mani"
|
||||
origin_tech = "materials=3,programming=2"
|
||||
rating = 2
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser/high
|
||||
name = "high-power micro-laser"
|
||||
@@ -148,8 +143,7 @@
|
||||
icon_state = "high_micro_laser"
|
||||
origin_tech = "magnets=3"
|
||||
rating = 2
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin/adv
|
||||
name = "advanced matter bin"
|
||||
@@ -157,7 +151,7 @@
|
||||
icon_state = "advanced_matter_bin"
|
||||
origin_tech = "materials=3"
|
||||
rating = 2
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
//Rating 3
|
||||
|
||||
@@ -167,8 +161,7 @@
|
||||
icon_state = "super_capacitor"
|
||||
origin_tech = "powerstorage=5;materials=4"
|
||||
rating = 3
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
name = "phasic scanning module"
|
||||
@@ -176,8 +169,7 @@
|
||||
icon_state = "super_scan_module"
|
||||
origin_tech = "magnets=5"
|
||||
rating = 3
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator/pico
|
||||
name = "pico-manipulator"
|
||||
@@ -185,7 +177,7 @@
|
||||
icon_state = "pico_mani"
|
||||
origin_tech = "materials=5,programming=2"
|
||||
rating = 3
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
name = "ultra-high-power micro-laser"
|
||||
@@ -193,8 +185,7 @@
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=5"
|
||||
rating = 3
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin/super
|
||||
name = "super matter bin"
|
||||
@@ -202,7 +193,7 @@
|
||||
icon_state = "super_matter_bin"
|
||||
origin_tech = "materials=5"
|
||||
rating = 3
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
//Rating 4
|
||||
|
||||
@@ -212,8 +203,7 @@
|
||||
icon_state = "quadratic_capacitor"
|
||||
origin_tech = "powerstorage=6;materials=5"
|
||||
rating = 4
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/triphasic
|
||||
name = "triphasic scanning module"
|
||||
@@ -221,8 +211,7 @@
|
||||
icon_state = "triphasic_scan_module"
|
||||
origin_tech = "magnets=6"
|
||||
rating = 4
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator/femto
|
||||
name = "femto-manipulator"
|
||||
@@ -230,7 +219,7 @@
|
||||
icon_state = "femto_mani"
|
||||
origin_tech = "materials=6;programming=3"
|
||||
rating = 4
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser/quadultra
|
||||
name = "quad-ultra micro-laser"
|
||||
@@ -238,8 +227,7 @@
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=6"
|
||||
rating = 4
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin/bluespace
|
||||
name = "bluespace matter bin"
|
||||
@@ -247,7 +235,7 @@
|
||||
icon_state = "bluespace_matter_bin"
|
||||
origin_tech = "materials=6"
|
||||
rating = 4
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
// Subspace stock parts
|
||||
|
||||
@@ -256,54 +244,49 @@
|
||||
icon_state = "subspace_ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/filter
|
||||
name = "hyperwave filter"
|
||||
icon_state = "hyperwave_filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
origin_tech = "programming=2;magnets=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/amplifier
|
||||
name = "subspace amplifier"
|
||||
icon_state = "subspace_amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
origin_tech = "programming=2;magnets=2;materials=1;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/treatment
|
||||
name = "subspace treatment disk"
|
||||
icon_state = "treatment_disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer
|
||||
name = "subspace wavelength analyzer"
|
||||
icon_state = "wavelength_analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/crystal
|
||||
name = "ansible crystal"
|
||||
icon_state = "ansible_crystal"
|
||||
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
||||
origin_tech = "magnets=2;materials=2;bluespace=1"
|
||||
g_amt = 50
|
||||
materials = list(MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/transmitter
|
||||
name = "subspace transmitter"
|
||||
icon_state = "subspace_transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
origin_tech = "magnets=3;materials=3;bluespace=2"
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
|
||||
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
||||
name = "research"
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
throw_range = 5
|
||||
w_class = 4.0
|
||||
flags = CONDUCT
|
||||
m_amt = 3000
|
||||
materials = list(MAT_METAL=3000)
|
||||
|
||||
/obj/item/weapon/storage/bag/tray/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
..()
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
/obj/item/weapon/storage/box/gauge
|
||||
name = "box of 12 gauge slugs"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front."
|
||||
m_amt = 50000
|
||||
materials = list(MAT_METAL=28000)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
item_state = "radio"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 100
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "magnets=2;syndicate=3"*/
|
||||
|
||||
/obj/item/weapon/SWF_uplink
|
||||
@@ -34,5 +34,5 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 100
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "magnets=1"
|
||||
@@ -12,7 +12,7 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "table_parts"
|
||||
m_amt = 3750
|
||||
materials = list(MAT_METAL=3750)
|
||||
flags = CONDUCT
|
||||
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
desc = "Hard table parts. Well...harder..."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "reinf_tableparts"
|
||||
m_amt = 7500
|
||||
materials = list(MAT_METAL=7500)
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/weapon/table_parts/wood
|
||||
@@ -42,7 +42,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags = CONDUCT
|
||||
m_amt = 3750
|
||||
materials = list(MAT_METAL=3750)
|
||||
|
||||
/*
|
||||
* Table Parts
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
item_state = "electronic"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 400
|
||||
materials = list(MAT_METAL=400)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
/obj/item/weapon/locator/attack_self(mob/user as mob)
|
||||
@@ -132,7 +132,7 @@ Frequency:
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
materials = list(MAT_METAL=10000)
|
||||
origin_tech = "magnets=1;bluespace=3"
|
||||
var/active_portals = 0
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
m_amt = 150
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
*/
|
||||
/obj/item/weapon/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwwy with this."
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "screwdriver"
|
||||
flags = CONDUCT
|
||||
@@ -45,8 +45,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
g_amt = 0
|
||||
m_amt = 75
|
||||
materials = list(MAT_METAL=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -84,7 +83,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M) || user.a_intent == "help")
|
||||
if(!istype(M) || user.a_intent == "help")
|
||||
return ..()
|
||||
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
||||
return ..()
|
||||
@@ -106,7 +105,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 2.0
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = "sound/items/Wirecutter.ogg"
|
||||
@@ -148,8 +147,7 @@
|
||||
w_class = 2.0
|
||||
|
||||
//Cost to make in the autolathe
|
||||
m_amt = 70
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
|
||||
//R&D tech level
|
||||
origin_tech = "engineering=1"
|
||||
@@ -409,24 +407,21 @@
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "Industrial Welding Tool"
|
||||
max_fuel = 40
|
||||
m_amt = 70
|
||||
g_amt = 60
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=60)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "Upgraded Welding Tool"
|
||||
max_fuel = 80
|
||||
w_class = 3.0
|
||||
m_amt = 70
|
||||
g_amt = 120
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=3"
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "Experimental Welding Tool"
|
||||
max_fuel = 40
|
||||
w_class = 3.0
|
||||
m_amt = 70
|
||||
g_amt = 120
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=4;plasma=3"
|
||||
icon_state = "ewelder"
|
||||
var/last_gen = 0
|
||||
@@ -454,7 +449,7 @@
|
||||
throwforce = 7.0
|
||||
item_state = "crowbar"
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "engineering=1"
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
@@ -470,7 +465,7 @@
|
||||
w_class = 3
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
m_amt = 66
|
||||
materials = list(MAT_METAL=70)
|
||||
icon_state = "crowbar_large"
|
||||
|
||||
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
|
||||
@@ -478,7 +473,7 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
||||
|
||||
if (!S)
|
||||
if (!S)
|
||||
return
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help" || S.open == 2)
|
||||
return ..()
|
||||
|
||||
@@ -158,7 +158,7 @@ obj/item/weapon/wirerod
|
||||
force = 9
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
m_amt = 1875
|
||||
materials = list(MAT_METAL=1875)
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/amount = 1.0
|
||||
var/laying = 0.0
|
||||
var/old_lay = null
|
||||
m_amt = 40
|
||||
materials = list(MAT_METAL=40)
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
var/time_coeff_tech = 1
|
||||
var/resource_coeff_tech = 1
|
||||
var/list/resources = list(
|
||||
"$metal"=0,
|
||||
"$glass"=0,
|
||||
"$bananium"=0,
|
||||
"$diamond"=0,
|
||||
"$gold"=0,
|
||||
"$plasma"=0,
|
||||
"$silver"=0,
|
||||
"$uranium"=0
|
||||
MAT_METAL=0,
|
||||
MAT_GLASS=0,
|
||||
MAT_BANANIUM=0,
|
||||
MAT_DIAMOND=0,
|
||||
MAT_GOLD=0,
|
||||
MAT_PLASMA=0,
|
||||
MAT_SILVER=0,
|
||||
MAT_URANIUM=0
|
||||
)
|
||||
var/res_max_amount = 200000
|
||||
var/datum/research/files
|
||||
@@ -55,7 +55,7 @@
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
|
||||
files = new /datum/research(src) //Setup the research data holder.
|
||||
for(var/direction in cardinal)
|
||||
exit = get_step(src,direction)
|
||||
@@ -195,8 +195,8 @@
|
||||
L.name += " ([I.name])"
|
||||
else
|
||||
I.loc = exit
|
||||
I.m_amt = get_resource_cost_w_coeff(D,"$metal")
|
||||
I.g_amt = get_resource_cost_w_coeff(D,"$glass")
|
||||
I.materials[MAT_METAL] = get_resource_cost_w_coeff(D,MAT_METAL)
|
||||
I.materials[MAT_GLASS] = get_resource_cost_w_coeff(D,MAT_GLASS)
|
||||
visible_message("\icon[src] <b>\The [src]</b> beeps, \"\The [I] is complete.\"")
|
||||
being_built = null
|
||||
|
||||
@@ -475,21 +475,21 @@
|
||||
return -1
|
||||
var/type
|
||||
switch(mat_string)
|
||||
if("$metal")
|
||||
if(MAT_METAL)
|
||||
type = /obj/item/stack/sheet/metal
|
||||
if("$glass")
|
||||
if(MAT_GLASS)
|
||||
type = /obj/item/stack/sheet/glass
|
||||
if("$gold")
|
||||
if(MAT_GOLD)
|
||||
type = /obj/item/stack/sheet/mineral/gold
|
||||
if("$silver")
|
||||
if(MAT_SILVER)
|
||||
type = /obj/item/stack/sheet/mineral/silver
|
||||
if("$diamond")
|
||||
if(MAT_DIAMOND)
|
||||
type = /obj/item/stack/sheet/mineral/diamond
|
||||
if("$plasma")
|
||||
if(MAT_PLASMA)
|
||||
type = /obj/item/stack/sheet/mineral/plasma
|
||||
if("$uranium")
|
||||
if(MAT_URANIUM)
|
||||
type = /obj/item/stack/sheet/mineral/uranium
|
||||
if("$bananium")
|
||||
if(MAT_BANANIUM)
|
||||
type = /obj/item/stack/sheet/mineral/bananium
|
||||
else
|
||||
return 0
|
||||
@@ -531,21 +531,21 @@
|
||||
var/material
|
||||
switch(W.type)
|
||||
if(/obj/item/stack/sheet/mineral/gold)
|
||||
material = "$gold"
|
||||
material = MAT_GOLD
|
||||
if(/obj/item/stack/sheet/mineral/silver)
|
||||
material = "$silver"
|
||||
material = MAT_SILVER
|
||||
if(/obj/item/stack/sheet/mineral/diamond)
|
||||
material = "$diamond"
|
||||
material = MAT_DIAMOND
|
||||
if(/obj/item/stack/sheet/mineral/plasma)
|
||||
material = "$plasma"
|
||||
material = MAT_PLASMA
|
||||
if(/obj/item/stack/sheet/metal)
|
||||
material = "$metal"
|
||||
material = MAT_METAL
|
||||
if(/obj/item/stack/sheet/glass)
|
||||
material = "$glass"
|
||||
material = MAT_GLASS
|
||||
if(/obj/item/stack/sheet/mineral/bananium)
|
||||
material = "$bananium"
|
||||
material = MAT_BANANIUM
|
||||
if(/obj/item/stack/sheet/mineral/uranium)
|
||||
material = "$uranium"
|
||||
material = MAT_URANIUM
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
icon_state = ""
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
m_amt = 100
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=100)
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
w_amt = 10
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
m_amt = 1000
|
||||
g_amt = 500
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
bomb_name = "tripwire mine"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
m_amt = 100
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "combat=1"
|
||||
var/armed = 0
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
m_amt = 800
|
||||
g_amt = 200
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
secured = 0
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "Used to remotely activate devices."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
m_amt = 400
|
||||
g_amt = 120
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
origin_tech = "magnets=1"
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
@@ -18,7 +17,7 @@
|
||||
var/delay = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/airlock_wire = null
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
if(!radio_controller)
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
secured = 0
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1"
|
||||
var/listening = 0
|
||||
var/recorded = null //the activation message
|
||||
|
||||
@@ -17,8 +17,7 @@
|
||||
icon_state = "welding"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
m_amt = 1750
|
||||
g_amt = 400
|
||||
materials = list(MAT_METAL=1750, MAT_GLASS=400)
|
||||
var/up = 0
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
|
||||
@@ -21,8 +21,7 @@
|
||||
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
||||
icon_state = "weldingmask"
|
||||
item_state = "weldingmask"
|
||||
m_amt = 3000
|
||||
g_amt = 1000
|
||||
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
|
||||
var/up = 0
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
|
||||
@@ -153,7 +153,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
|
||||
icon_state = "teeth"
|
||||
force = 2.0
|
||||
throwforce = 5.0
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/shard/shark_teeth/New()
|
||||
src.pixel_x = rand(-5,5)
|
||||
|
||||
@@ -264,7 +264,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
|
||||
//Hatchets and things to kill kudzu
|
||||
@@ -281,7 +281,7 @@
|
||||
throwforce = 15.0
|
||||
throw_speed = 4
|
||||
throw_range = 4
|
||||
m_amt = 15000
|
||||
materials = list(MAT_METAL=15000)
|
||||
origin_tech = "materials=2;combat=1"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
throwforce = 10.0
|
||||
item_state = "pickaxe"
|
||||
w_class = 4.0
|
||||
m_amt = 3750 //one sheet, but where can you make them?
|
||||
materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
@@ -151,7 +151,7 @@
|
||||
throwforce = 4.0
|
||||
item_state = "shovel"
|
||||
w_class = 3.0
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
w_class = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
m_amt = 10
|
||||
materials = list(MAT_METAL=10)
|
||||
var/colour = "black" //what colour the ink is!
|
||||
pressure_resistance = 2
|
||||
|
||||
|
||||
@@ -444,7 +444,7 @@
|
||||
item_state = "videocam"
|
||||
w_class = 2.0
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
var/on = 0
|
||||
var/obj/machinery/camera/camera
|
||||
var/icon_on = "videocam_on"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
w_class = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
m_amt = 60
|
||||
materials = list(MAT_METAL=60)
|
||||
_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "Nanotrasen Representative's rubber stamp"
|
||||
icon_state = "stamp-cent"
|
||||
_color = "centcom"
|
||||
|
||||
|
||||
/obj/item/weapon/stamp/syndicate
|
||||
name = "suspicious rubber stamp"
|
||||
icon_state = "stamp-syndicate"
|
||||
|
||||
@@ -470,8 +470,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "coil"
|
||||
|
||||
@@ -605,7 +605,7 @@
|
||||
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/base_state
|
||||
var/switchcount = 0 // number of times switched
|
||||
m_amt = 60
|
||||
materials = list(MAT_METAL=60)
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/brightness_range = 2 //how much light it gives off
|
||||
var/brightness_power = 1
|
||||
@@ -617,7 +617,7 @@
|
||||
icon_state = "ltube"
|
||||
base_state = "ltube"
|
||||
item_state = "c_tube"
|
||||
g_amt = 100
|
||||
materials = list(MAT_GLASS=100)
|
||||
brightness_range = 8
|
||||
brightness_power = 3
|
||||
|
||||
@@ -633,7 +633,7 @@
|
||||
icon_state = "lbulb"
|
||||
base_state = "lbulb"
|
||||
item_state = "contvapour"
|
||||
g_amt = 100
|
||||
materials = list(MAT_GLASS=100)
|
||||
brightness_range = 5
|
||||
brightness_power = 2
|
||||
brightness_color = "#a0a080"
|
||||
@@ -648,7 +648,7 @@
|
||||
icon_state = "fbulb"
|
||||
base_state = "fbulb"
|
||||
item_state = "egg4"
|
||||
g_amt = 100
|
||||
materials = list(MAT_GLASS=100)
|
||||
brightness_range = 5
|
||||
brightness_power = 2
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "syringe_kit"
|
||||
m_amt = 30000
|
||||
materials = list(MAT_METAL=30000)
|
||||
throwforce = 2
|
||||
w_class = 1.0
|
||||
throw_speed = 4
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
icon_state = "blshell"
|
||||
caliber = "shotgun"
|
||||
projectile_type = "/obj/item/projectile/bullet"
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/buckshot
|
||||
@@ -55,7 +55,7 @@
|
||||
desc = "A weak beanbag slug for riot control."
|
||||
icon_state = "bshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
|
||||
m_amt = 250
|
||||
materials = list(MAT_METAL=250)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/improvised
|
||||
@@ -63,7 +63,7 @@
|
||||
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
|
||||
icon_state = "gshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/pellet/weak"
|
||||
m_amt = 250
|
||||
materials = list(MAT_METAL=250)
|
||||
pellets = 5
|
||||
deviation = 30
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
propellant. It's like playing russian roulette, with a shotgun."
|
||||
icon_state = "improvshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/random
|
||||
m_amt = 250
|
||||
materials = list(MAT_METAL=250)
|
||||
pellets = 5
|
||||
deviation = 30
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
desc = "A stunning taser slug."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/stunshot"
|
||||
m_amt = 200
|
||||
materials = list(MAT_METAL=250)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/meteorshot
|
||||
@@ -164,7 +164,7 @@
|
||||
desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
|
||||
icon_state = "cshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/dart/syringe/tranquilizer"
|
||||
m_amt = 250
|
||||
materials = list(MAT_METAL=250)
|
||||
|
||||
/obj/item/ammo_casing/syringegun
|
||||
name = "syringe gun spring"
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
origin_tech = "combat=2"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
max_ammo = 8
|
||||
m_amt = 100000
|
||||
materials = list(MAT_METAL=32000)
|
||||
|
||||
/obj/item/ammo_box/shotgun/buck
|
||||
name = "Ammunition Box (buckshot)"
|
||||
@@ -63,15 +63,15 @@
|
||||
/obj/item/ammo_box/shotgun/stun
|
||||
name = "Ammunition Box (stun shells)"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
|
||||
m_amt = 20000
|
||||
materials = list(MAT_METAL=2000)
|
||||
|
||||
/obj/item/ammo_box/shotgun/beanbag
|
||||
name = "Ammunition Box (beanbag shells)"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=2000)
|
||||
|
||||
/obj/item/ammo_box/shotgun/tranquilizer
|
||||
name = "Ammunition Box (tranquilizer darts)"
|
||||
icon_state = "45box"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
@@ -10,7 +10,7 @@
|
||||
item_state = "gun"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
w_class = 3.0
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
charge_cost = 830
|
||||
w_class = 3.0
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
|
||||
@@ -272,7 +272,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
w_class = 2
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
projectile_type = "/obj/item/projectile/energy/bolt"
|
||||
@@ -285,7 +285,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
desc = "A reverse engineered weapon using syndicate technology."
|
||||
icon_state = "crossbowlarge"
|
||||
w_class = 3
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
|
||||
silenced = 0
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
@@ -294,7 +294,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
desc = "One and done!"
|
||||
icon_state = "crossbowlarge"
|
||||
origin_tech = null
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter
|
||||
name = "plasma cutter"
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
icon_state = "crossbow"
|
||||
w_class = 2.0
|
||||
item_state = "crossbow"
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
fire_sound = 'sound/weapons/Genhit.ogg'
|
||||
@@ -98,7 +98,7 @@
|
||||
silenced = 0
|
||||
w_class = 3.0
|
||||
force = 10
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "pistol"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = 3.0
|
||||
m_amt = 1000
|
||||
materials = list(MAT_METAL=1000)
|
||||
// recoil = 1
|
||||
var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
|
||||
var/obj/item/ammo_box/magazine/magazine
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/ammo_type = /obj/item/weapon/grenade
|
||||
var/unloaded
|
||||
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "glass_empty"
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 50
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
|
||||
|
||||
proc/smash(mob/living/target as mob, mob/living/user as mob)
|
||||
|
||||
@@ -181,8 +181,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beaker"
|
||||
item_state = "beaker"
|
||||
m_amt = 0
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
var/obj/item/device/assembly_holder/assembly = null
|
||||
|
||||
on_reagent_change()
|
||||
@@ -276,7 +275,7 @@
|
||||
name = "large beaker"
|
||||
desc = "A large beaker. Can hold up to 100 units."
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 2500
|
||||
materials = list(MAT_GLASS=2500)
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
@@ -286,7 +285,7 @@
|
||||
name = "vial"
|
||||
desc = "A small glass vial. Can hold up to 25 units."
|
||||
icon_state = "vial"
|
||||
g_amt = 250
|
||||
materials = list(MAT_GLASS=250)
|
||||
volume = 25
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25)
|
||||
@@ -296,7 +295,7 @@
|
||||
name = "cryostasis beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
icon_state = "beakernoreact"
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
@@ -305,7 +304,7 @@
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
icon_state = "beakerbluespace"
|
||||
g_amt = 5000
|
||||
materials = list(MAT_GLASS=5000)
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
|
||||
@@ -335,8 +334,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "bucket"
|
||||
item_state = "bucket"
|
||||
m_amt = 200
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,80,100,120)
|
||||
@@ -357,7 +355,7 @@
|
||||
name = "vial"
|
||||
desc = "Small glass vial. Looks fragile."
|
||||
icon_state = "vial"
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
volume = 15
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(1,5,15)
|
||||
@@ -386,8 +384,7 @@
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
icon_state = "canister"
|
||||
item_state = "canister"
|
||||
m_amt = 300
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=300)
|
||||
w_class = 4.0
|
||||
|
||||
amount_per_transfer_from_this = 20
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 4
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
clumsy_check = 0
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
var/list/syringes = list()
|
||||
|
||||
@@ -271,8 +271,7 @@ datum/tech/robotics
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/tech/stored
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
@@ -286,8 +285,7 @@ datum/tech/robotics
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/design/blueprint
|
||||
|
||||
/obj/item/weapon/disk/design_disk/New()
|
||||
|
||||
@@ -81,8 +81,7 @@ datum
|
||||
desc = "A small, open-topped glass container for delicate research samples. It sports a re-useable strip for labelling with a pen."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "solution_tray"
|
||||
m_amt = 0
|
||||
g_amt = 5
|
||||
materials = list(MAT_GLASS=5)
|
||||
w_class = 1.0
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "Retracts stuff."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
m_amt = 6000
|
||||
g_amt = 3000
|
||||
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -15,8 +14,7 @@
|
||||
desc = "You think you have seen this before."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "hemostat"
|
||||
m_amt = 5000
|
||||
g_amt = 2500
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -28,8 +26,7 @@
|
||||
desc = "This stops bleeding."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
m_amt = 2500
|
||||
g_amt = 750
|
||||
materials = list(MAT_METAL=2500, MAT_GLASS=750)
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -42,8 +39,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
sharp = 1
|
||||
@@ -71,8 +67,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 4000
|
||||
g_amt = 1000
|
||||
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -136,8 +131,7 @@
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user