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Tweak for meatpackers ruin turrets (#27422)
* fix turrets * (not)new type of a turret
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@@ -19,11 +19,7 @@
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/turf/simulated/floor/engine,
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/area/ruin/unpowered/bmp_ship/delta)
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"af" = (
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/obj/machinery/porta_turret{
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installation = /obj/item/gun/energy/gun;
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lethal = 1;
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name = "ship defense turret"
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},
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/obj/machinery/porta_turret/meatpacker_ship,
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/turf/simulated/floor/engine,
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/area/ruin/unpowered/bmp_ship/delta)
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"ag" = (
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@@ -1827,12 +1823,7 @@
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/turf/simulated/floor/plasteel,
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/area/ruin/unpowered/bmp_ship/aft)
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"go" = (
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/obj/machinery/porta_turret{
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check_synth = 1;
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installation = /obj/item/gun/energy/gun;
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lethal = 1;
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name = "ship defense turret"
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},
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/obj/machinery/porta_turret/meatpacker_ship,
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/turf/simulated/floor/engine,
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/area/ruin/unpowered/bmp_ship/fore)
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"gp" = (
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@@ -2118,12 +2109,7 @@
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/turf/simulated/floor/engine,
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/area/ruin/unpowered/bmp_ship/aft)
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"hp" = (
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/obj/machinery/porta_turret{
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check_synth = 1;
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installation = /obj/item/gun/energy/gun;
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lethal = 1;
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name = "ship defense turret"
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},
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/obj/machinery/porta_turret/meatpacker_ship,
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/turf/simulated/floor/engine,
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/area/ruin/unpowered/bmp_ship/aft)
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"hq" = (
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@@ -1225,3 +1225,9 @@ GLOBAL_LIST_EMPTY(turret_icons)
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/obj/machinery/porta_turret/inflatable_turret/CanPathfindPass(to_dir, datum/can_pass_info/pass_info)
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return ((stat & BROKEN) || !pass_info.is_living)
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// Meatpackers' ruin turret
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/obj/machinery/porta_turret/meatpacker_ship
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name = "ship defense turret"
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lethal = TRUE
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check_synth = TRUE
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