Adds blood volume warnings

This commit is contained in:
SabreML
2020-09-06 06:04:44 +01:00
parent c34422e083
commit 5cc6367d86
+12 -3
View File
@@ -279,6 +279,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
var/blood = 0
var/old_bloodtotal = 0 //used to see if we increased our blood total
var/old_bloodusable = 0 //used to see if we increased our blood usable
var/blood_volume_warning = 9999 //Blood volume threshold for warnings
if(owner.is_muzzled())
to_chat(owner, "<span class='warning'>[owner.wear_mask] prevents you from biting [H]!</span>")
draining = null
@@ -295,9 +296,6 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
return
old_bloodtotal = bloodtotal
old_bloodusable = bloodusable
if(!H.blood_volume)
to_chat(owner, "<span class='warning'>They've got no blood left to give.</span>")
break
if(H.stat < DEAD)
if(H.ckey || H.player_ghosted) //Requires ckey regardless if monkey or humanoid, or the body has been ghosted before it died
blood = min(20, H.blood_volume) // if they have less than 20 blood, give them the remnant else they get 20 blood
@@ -312,6 +310,17 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
to_chat(owner, "<span class='notice'><b>You have accumulated [bloodtotal] [bloodtotal > 1 ? "units" : "unit"] of blood[bloodusable != old_bloodusable ? ", and have [bloodusable] left to use" : ""].</b></span>")
check_vampire_upgrade()
H.blood_volume = max(H.blood_volume - 25, 0)
//Blood level warnings (Code 'borrowed' from Fulp)
if(H.blood_volume)
if(H.blood_volume <= BLOOD_VOLUME_BAD && blood_volume_warning > BLOOD_VOLUME_BAD)
to_chat(owner, "<span class='danger'>Your victim's blood volume is dangerously low.</span>")
else if(H.blood_volume <= BLOOD_VOLUME_OKAY && blood_volume_warning > BLOOD_VOLUME_OKAY)
to_chat(owner, "<span class='warning'>Your victim's blood is at an unsafe level.</span>")
blood_volume_warning = H.blood_volume //Set to blood volume, so that you only get the message once
else
to_chat(owner, "<span class='warning'>You have bled your victim dry!</span>")
break
if(ishuman(owner))
var/mob/living/carbon/human/V = owner
if(!H.ckey && !H.player_ghosted)//Only runs if there is no ckey and the body has not being ghosted while alive