mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
"DEVASTATION", not "DEVESTATION"
"Devestation" is pronounced "deev-station".
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@@ -32,7 +32,7 @@ var/Debug = 0 // global debug switch
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var/Debug2 = 1 // enables detailed job debug file in secrets
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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var/MAX_EX_DEVESTATION_RANGE = 3
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var/MAX_EX_DEVASTATION_RANGE = 3
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var/MAX_EX_HEAVY_RANGE = 7
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var/MAX_EX_LIGHT_RANGE = 14
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var/MAX_EX_FLASH_RANGE = 14
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@@ -785,7 +785,7 @@
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if(BombCap > 128)
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BombCap = 128
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MAX_EX_DEVESTATION_RANGE = round(BombCap/4)
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MAX_EX_DEVASTATION_RANGE = round(BombCap/4)
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MAX_EX_HEAVY_RANGE = round(BombCap/2)
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MAX_EX_LIGHT_RANGE = BombCap
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MAX_EX_FLASH_RANGE = BombCap
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@@ -1181,7 +1181,7 @@ steam.start() -- spawns the effect
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// Clamp all values to MAX_EXPLOSION_RANGE
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if(round(amount/12) > 0)
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devastation = min (MAX_EX_DEVESTATION_RANGE, devastation + round(amount/12))
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devastation = min (MAX_EX_DEVASTATION_RANGE, devastation + round(amount/12))
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if(round(amount/6) > 0)
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heavy = min (MAX_EX_HEAVY_RANGE, heavy + round(amount/6))
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@@ -172,7 +172,7 @@
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// Clamp all values to MAX_EXPLOSION_RANGE
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if(round(amount/12) > 0)
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devastation = min (MAX_EX_DEVESTATION_RANGE, devastation + round(amount/12))
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devastation = min (MAX_EX_DEVASTATION_RANGE, devastation + round(amount/12))
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if(round(amount/6) > 0)
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heavy = min (MAX_EX_HEAVY_RANGE, heavy + round(amount/6))
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@@ -11,7 +11,7 @@
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if(!ignorecap)
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// Clamp all values to MAX_EXPLOSION_RANGE
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devastation_range = min (MAX_EX_DEVESTATION_RANGE, devastation_range)
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devastation_range = min (MAX_EX_DEVASTATION_RANGE, devastation_range)
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heavy_impact_range = min (MAX_EX_HEAVY_RANGE, heavy_impact_range)
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light_impact_range = min (MAX_EX_LIGHT_RANGE, light_impact_range)
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flash_range = min (MAX_EX_FLASH_RANGE, flash_range)
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@@ -2723,15 +2723,15 @@
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if(newBombCap > 128)
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newBombCap = 128
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MAX_EX_DEVESTATION_RANGE = round(newBombCap/4)
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MAX_EX_DEVASTATION_RANGE = round(newBombCap/4)
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MAX_EX_HEAVY_RANGE = round(newBombCap/2)
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MAX_EX_LIGHT_RANGE = newBombCap
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//I don't know why these are their own variables, but fuck it, they are.
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MAX_EX_FLASH_RANGE = newBombCap
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MAX_EX_FLAME_RANGE = newBombCap
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message_admins("<span class='boldannounce'>[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]</span>")
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log_admin("[key_name(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]")
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message_admins("<span class='boldannounce'>[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVASTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]</span>")
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log_admin("[key_name(usr)] changed the bomb cap to [MAX_EX_DEVASTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]")
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if("flicklights")
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feedback_inc("admin_secrets_fun_used",1)
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