Bit of logging added to the tensioner,

fixes a bug where extra round types that drew on ghosts could prompt the tensioner to fire again right away.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3281 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-03-13 01:33:55 +00:00
parent 67a9794225
commit 5d27140d0a
+46 -9
View File
@@ -78,6 +78,8 @@ var/global/datum/tension/tension_master
if(potentialgames.len)
var/thegame = pick(potentialgames)
log_admin("The tensioner fired, and decided on [thegame]")
switch(thegame)
if("POINTS_FOR_TRATIOR")
if(!makeTratiors())
@@ -118,17 +120,22 @@ var/global/datum/tension/tension_master
potentialgames.Remove(thegame)
if("POINTS_FOR_ALIEN")
//makeAliens()
forcenexttick = 1
if(!makeAliens())
forcenexttick = 1
else
potentialgames.Remove(thegame)
if("POINTS_FOR_NINJA")
//makeSpaceNinja()
forcenexttick = 1
if(!makeSpaceNinja())
forcenexttick = 1
else
potentialgames.Remove(thegame)
if("POINTS_FOR_DEATHSQUAD")
//makeDeathsquad()
forcenexttick = 1
if(!makeDeathsquad())
forcenexttick = 1
else
potentialgames.Remove(thegame)
@@ -253,6 +260,11 @@ var/global/datum/tension/tension_master
H = pick(candidates)
H.mind.make_Tratior()
return 1
else
return 0
proc/makeChanglings()
@@ -278,6 +290,11 @@ var/global/datum/tension/tension_master
H = pick(candidates)
H.mind.make_Changling()
return 1
else
return 0
proc/makeRevs()
var/datum/game_mode/revolution/temp = new
@@ -301,12 +318,16 @@ var/global/datum/tension/tension_master
H = pick(candidates)
H.mind.make_Rev()
return 1
else
return 0
proc/makeWizard()
var/list/mob/dead/observer/candidates = list()
var/mob/dead/observer/theghost = null
var/time_passed = world.time
for(var/mob/dead/observer/G in world)
spawn(0)
switch(alert(G, "Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))
@@ -324,6 +345,11 @@ var/global/datum/tension/tension_master
var/mob/living/carbon/human/new_character=makeBody(theghost)
new_character.mind.make_Wizard()
return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
proc/makeCult()
var/datum/game_mode/cult/temp = new
@@ -349,6 +375,11 @@ var/global/datum/tension/tension_master
H.mind.make_Cultist()
temp.grant_runeword(H)
return 1
else
return 0
proc/makeNukeTeam()
@@ -424,13 +455,19 @@ var/global/datum/tension/tension_master
for (var/obj/machinery/nuclearbomb/bomb in world)
bomb.r_code = nuke_code // All the nukes are set to this code.
return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
proc/makeAliens()
alien_infestation(3)
return 1
proc/makeSpaceNinja()
space_ninja_arrival()
return 1
proc/makeDeathsquad()
var/list/mob/dead/observer/candidates = list()
@@ -501,7 +538,7 @@ var/global/datum/tension/tension_master
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
del(L)
return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character