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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Added new vending machines, and changed a couple of other files. Might be worth looking through just to make sure I didnt fuck everything up
Conflicts: code/game/machinery/vending.dm
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@@ -899,8 +899,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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group = "Hospitality"
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/datum/supply_packs/formal_wear
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contains = list(/obj/item/clothing/head/bowler,
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/obj/item/clothing/head/that,
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contains = list(/obj/item/clothing/head/that,
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/obj/item/clothing/suit/storage/lawyer/bluejacket,
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/obj/item/clothing/suit/storage/lawyer/purpjacket,
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/obj/item/clothing/under/suit_jacket,
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@@ -794,7 +794,7 @@
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/obj/item/clothing/under/schoolgirl = 1,/obj/item/clothing/head/kitty = 1,/obj/item/clothing/under/blackskirt = 1,/obj/item/clothing/head/beret = 1,
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/obj/item/clothing/suit/wcoat = 1,/obj/item/clothing/under/suit_jacket = 1,/obj/item/clothing/head/that =1,/obj/item/clothing/head/cueball = 1,
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/obj/item/clothing/under/scratch = 1,/obj/item/clothing/under/kilt = 1,/obj/item/clothing/head/beret = 1,/obj/item/clothing/suit/wcoat = 1,
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/obj/item/clothing/glasses/monocle =1,/obj/item/clothing/head/bowler = 1,/obj/item/weapon/cane = 1,/obj/item/clothing/under/sl_suit = 1,
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/obj/item/clothing/glasses/monocle =1,/obj/item/clothing/head/bowlerhat = 1,/obj/item/weapon/cane = 1,/obj/item/clothing/under/sl_suit = 1,
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/obj/item/clothing/mask/fakemoustache = 1,/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,/obj/item/clothing/head/plaguedoctorhat = 1,/obj/item/clothing/mask/gas/plaguedoctor = 1,
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/obj/item/clothing/under/owl = 1,/obj/item/clothing/mask/gas/owl_mask = 1,/obj/item/clothing/suit/apron = 1,/obj/item/clothing/under/waiter = 1,
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/obj/item/clothing/under/pirate = 1,/obj/item/clothing/suit/pirate = 1,/obj/item/clothing/head/pirate = 1,/obj/item/clothing/head/bandana = 1,
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@@ -874,6 +874,7 @@
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/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
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//everything after the power cell had no amounts, I improvised. -Sayu
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/obj/machinery/vending/eva
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name = "Hardsuit Kits"
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desc = "Conversion kits for your alien hardsuit needs."
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@@ -890,3 +891,34 @@
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/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
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/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6)
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contraband = list(/obj/item/weapon/kitchen/utensil/knife = 6)
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/obj/machinery/vending/hatdispenser
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name = "Hatlord 9000"
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desc = "It doesn't seem the slightist bit unusual. This frustrates you immensly."
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icon_state = "hats"
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product_ads = "Warning, not all hats are dog/monkey compatable. Apply forcefully with care.;Apply directly to the forehead.;Who doesn't love spending cash on hats?!;From the people that brought you collectable hat crates, Hatlord!"
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products = list(/obj/item/clothing/head/bowlerhat = 10,/obj/item/clothing/head/beaverhat = 10,/obj/item/clothing/head/boaterhat = 10,/obj/item/clothing/head/fedora = 10,/obj/item/clothing/head/fez = 10)
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contraband = list(/obj/item/clothing/head/bearpelt = 5)
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premium = list(/obj/item/clothing/head/soft/rainbow = 1)
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/obj/machinery/vending/suitdispenser
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name = "Suitlord 9000"
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desc = "You wonder for a moment why all of your shirts and pants come conjoined. This hurts your head and you stop thinking about it."
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icon_state = "suits"
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product_ads = "Pre-Ironed, Pre-Washed, Pre-Wor-*BZZT*;Blood of your enemys washes right out!;Who are YOU wearing?;Look dapper! Look like an idiot!;Dont carry your size? How about you shave off some pounds you fat lazy- *BZZT*"
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products = list(/obj/item/clothing/under/color/black = 10,/obj/item/clothing/under/color/blue = 10,/obj/item/clothing/under/color/green = 10,/obj/item/clothing/under/color/grey = 10,/obj/item/clothing/under/color/pink = 10,/obj/item/clothing/under/color/red = 10,
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/obj/item/clothing/under/color/white = 10, /obj/item/clothing/under/color/yellow = 10,/obj/item/clothing/under/lightblue = 10,/obj/item/clothing/under/aqua = 10,/obj/item/clothing/under/purple = 10,/obj/item/clothing/under/lightgreen = 10,
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/obj/item/clothing/under/lightblue = 10,/obj/item/clothing/under/lightbrown = 10,/obj/item/clothing/under/brown = 10,/obj/item/clothing/under/yellowgreen = 10,/obj/item/clothing/under/darkblue = 10,/obj/item/clothing/under/lightred = 10, /obj/item/clothing/under/darkred = 10)
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contraband = list(/obj/item/clothing/under/syndicate/tacticool = 5,/obj/item/clothing/under/color/orange = 5,/obj/item/clothing/under/psyche = 5)
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premium = list(/obj/item/clothing/under/rainbow = 1)
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//THIS IS WHERE THE FEET LIVE, GIT YE SOME
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/obj/machinery/vending/shoedispenser
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name = "Shoelord 9000"
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desc = "Wow, hatlord looked fancy, suitlord looked streamlined, and this is just normal. The guy who disigned these must be an idiot."
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icon_state = "shoes"
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product_ads = "Put your foot down!;One size fits all!;IM WALKING ON SUNSHINE!;No hobbits allowed.;NO PLEASE WILLY, DONT HURT ME- *BZZT*"
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products = list(/obj/item/clothing/shoes/black = 10,/obj/item/clothing/shoes/brown = 10,/obj/item/clothing/shoes/blue = 10,/obj/item/clothing/shoes/green = 10,/obj/item/clothing/shoes/yellow = 10,/obj/item/clothing/shoes/purple = 10,/obj/item/clothing/shoes/red = 10,/obj/item/clothing/shoes/white = 10)
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contraband = list(/obj/item/clothing/shoes/jackboots = 5,/obj/item/clothing/shoes/orange = 5)
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premium = list(/obj/item/clothing/shoes/rainbow = 1)
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@@ -165,7 +165,7 @@
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/obj/effect/landmark/costume/prig/New()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/glasses/monocle(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
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var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that)
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new CHOICE(src.loc)
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new /obj/item/clothing/shoes/black(src.loc)
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new /obj/item/weapon/cane(src.loc)
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@@ -144,7 +144,7 @@
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"cN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/planet/clown)
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"cO" = (/obj/structure/table,/obj/item/weapon/pen,/turf/simulated/floor,/area/planet/clown)
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"cP" = (/obj/effect/landmark/corpse/mime,/turf/simulated/floor,/area/planet/clown)
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"cQ" = (/obj/structure/rack,/obj/item/clothing/head/bowler,/turf/simulated/floor,/area/planet/clown)
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"cQ" = (/obj/structure/rack,/obj/item/clothing/head/bowlerhat,/turf/simulated/floor,/area/planet/clown)
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"cR" = (/obj/effect/landmark/corpse/clown,/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor/plating/snow,/area/planet/clown)
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"cS" = (/obj/structure/table,/obj/item/weapon/crossbow/french,/turf/simulated/floor,/area/planet/clown)
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"cT" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/planet/clown)
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