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synced 2026-08-24 12:37:26 +01:00
Fixed humans being lukewarmblooded. Now only severe temperature differences will affect internal body temperature, so it will revert back to normal after a bit.
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@@ -542,17 +542,20 @@
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if(stat != 2)
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stabilize_temperature_from_calories()
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// log_debug("Adjusting to atmosphere.")
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//After then, it reacts to the surrounding atmosphere based on your thermal protection
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if(loc_temp < bodytemperature)
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//Place is colder than we are
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if(loc_temp < BODYTEMP_COLD_DAMAGE_LIMIT) //Place is colder than we are
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var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
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if(thermal_protection < 1)
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bodytemperature += min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
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else
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//Place is hotter than we are
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var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
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// log_debug("[loc_temp] is Cold. Cooling by [amt]")
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bodytemperature += amt
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else if (loc_temp > BODYTEMP_HEAT_DAMAGE_LIMIT) //Place is hotter than we are
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var/thermal_protection = get_heat_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
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if(thermal_protection < 1)
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bodytemperature += min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
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var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
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// log_debug("[loc_temp] is Heat. Heating up by [amt]")
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bodytemperature += amt
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// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
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if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
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@@ -632,19 +635,25 @@
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*/
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proc/stabilize_temperature_from_calories()
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var/body_temperature_difference = 310.15 - bodytemperature
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if (abs(body_temperature_difference) < 0.01)
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return //fuck this precision
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switch(bodytemperature)
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if(-INFINITY to 260.15) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
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if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
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nutrition -= 2
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var/body_temperature_difference = 310.15 - bodytemperature
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bodytemperature += max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
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var/recovery_amt = max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
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// log_debug("Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
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bodytemperature += recovery_amt
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if(260.15 to 360.15)
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var/body_temperature_difference = 310.15 - bodytemperature
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bodytemperature += body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR
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var/recovery_amt = body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR
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// log_debug("Norm. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
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bodytemperature += recovery_amt
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if(360.15 to INFINITY) //360.15 is 310.15 + 50, the temperature where you start to feel effects.
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//We totally need a sweat system cause it totally makes sense...~
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var/body_temperature_difference = 310.15 - bodytemperature
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bodytemperature += min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
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var/recovery_amt = min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
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// log_debug("Hot. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
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bodytemperature += recovery_amt
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//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, UPPER_TORSO, LOWER_TORSO, etc. See setup.dm for the full list)
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proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
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