mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
Pretty much all new click code
This commit is contained in:
+31
-24
@@ -30,6 +30,24 @@
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#include "code\__HELPERS\time.dm"
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#include "code\__HELPERS\type2type.dm"
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#include "code\__HELPERS\unsorted.dm"
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#include "code\_onclick\adjacent.dm"
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#include "code\_onclick\ai.dm"
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#include "code\_onclick\click.dm"
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#include "code\_onclick\cyborg.dm"
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#include "code\_onclick\drag_drop.dm"
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#include "code\_onclick\item_attack.dm"
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#include "code\_onclick\observer.dm"
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#include "code\_onclick\other_mobs.dm"
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#include "code\_onclick\telekinesis.dm"
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#include "code\_onclick\hud\_defines.dm"
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#include "code\_onclick\hud\alien.dm"
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#include "code\_onclick\hud\alien_larva.dm"
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#include "code\_onclick\hud\hud.dm"
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#include "code\_onclick\hud\human.dm"
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#include "code\_onclick\hud\monkey.dm"
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#include "code\_onclick\hud\other_mobs.dm"
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#include "code\_onclick\hud\robot.dm"
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#include "code\_onclick\hud\screen_objects.dm"
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#include "code\ATMOSPHERICS\atmospherics.dm"
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#include "code\ATMOSPHERICS\datum_pipe_network.dm"
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#include "code\ATMOSPHERICS\datum_pipeline.dm"
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@@ -161,7 +179,6 @@
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#include "code\game\atoms.dm"
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#include "code\game\atoms_movable.dm"
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#include "code\game\communications.dm"
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#include "code\game\hud.dm"
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#include "code\game\response_team.dm"
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#include "code\game\shuttle_engines.dm"
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#include "code\game\skincmd.dm"
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@@ -185,7 +202,6 @@
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#include "code\game\gamemodes\blob\blob.dm"
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#include "code\game\gamemodes\blob\blob_finish.dm"
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#include "code\game\gamemodes\blob\blob_report.dm"
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#include "code\game\gamemodes\blob\hud.dm"
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#include "code\game\gamemodes\blob\overmind.dm"
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#include "code\game\gamemodes\blob\powers.dm"
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#include "code\game\gamemodes\blob\theblob.dm"
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@@ -457,7 +473,6 @@
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#include "code\game\objects\items\crayons.dm"
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#include "code\game\objects\items\latexballoon.dm"
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#include "code\game\objects\items\shooting_range.dm"
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#include "code\game\objects\items\tk_grab.dm"
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#include "code\game\objects\items\toys.dm"
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#include "code\game\objects\items\trash.dm"
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#include "code\game\objects\items\devices\aicard.dm"
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@@ -576,6 +591,7 @@
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#include "code\game\objects\storage\coat.dm"
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#include "code\game\objects\structures\barsign.dm"
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#include "code\game\objects\structures\bedsheet_bin.dm"
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#include "code\game\objects\structures\coathanger.dm"
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#include "code\game\objects\structures\displaycase.dm"
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#include "code\game\objects\structures\door_assembly.dm"
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#include "code\game\objects\structures\electricchair.dm"
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@@ -729,6 +745,7 @@
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#include "code\modules\clothing\gloves\boxing.dm"
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#include "code\modules\clothing\gloves\color.dm"
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#include "code\modules\clothing\gloves\miscellaneous.dm"
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#include "code\modules\clothing\gloves\ninja.dm"
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#include "code\modules\clothing\gloves\stungloves.dm"
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#include "code\modules\clothing\head\collectable.dm"
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#include "code\modules\clothing\head\hardhat.dm"
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@@ -857,12 +874,10 @@
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#include "code\modules\mob\mob_movement.dm"
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#include "code\modules\mob\mob_transformation_simple.dm"
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#include "code\modules\mob\say.dm"
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#include "code\modules\mob\screen.dm"
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#include "code\modules\mob\transform_procs.dm"
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#include "code\modules\mob\update_icons.dm"
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#include "code\modules\mob\camera\camera.dm"
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#include "code\modules\mob\dead\death.dm"
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#include "code\modules\mob\dead\observer\hud.dm"
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#include "code\modules\mob\dead\observer\logout.dm"
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#include "code\modules\mob\dead\observer\observer.dm"
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#include "code\modules\mob\dead\observer\say.dm"
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@@ -887,7 +902,6 @@
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#include "code\modules\mob\living\carbon\alien\humanoid\alien_powers.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\death.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\emote.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\hud.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\life.dm"
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@@ -899,7 +913,6 @@
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\sentinel.dm"
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#include "code\modules\mob\living\carbon\alien\larva\death.dm"
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#include "code\modules\mob\living\carbon\alien\larva\emote.dm"
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#include "code\modules\mob\living\carbon\alien\larva\hud.dm"
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#include "code\modules\mob\living\carbon\alien\larva\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
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#include "code\modules\mob\living\carbon\alien\larva\life.dm"
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@@ -911,7 +924,6 @@
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#include "code\modules\mob\living\carbon\brain\brain_item.dm"
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#include "code\modules\mob\living\carbon\brain\death.dm"
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#include "code\modules\mob\living\carbon\brain\emote.dm"
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#include "code\modules\mob\living\carbon\brain\hud.dm"
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#include "code\modules\mob\living\carbon\brain\life.dm"
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#include "code\modules\mob\living\carbon\brain\MMI.dm"
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#include "code\modules\mob\living\carbon\brain\posibrain.dm"
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@@ -919,7 +931,6 @@
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#include "code\modules\mob\living\carbon\human\death.dm"
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#include "code\modules\mob\living\carbon\human\emote.dm"
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#include "code\modules\mob\living\carbon\human\examine.dm"
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#include "code\modules\mob\living\carbon\human\hud.dm"
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#include "code\modules\mob\living\carbon\human\human.dm"
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#include "code\modules\mob\living\carbon\human\human_attackalien.dm"
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#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
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@@ -947,7 +958,6 @@
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#include "code\modules\mob\living\carbon\monkey\diona.dm"
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#include "code\modules\mob\living\carbon\monkey\emote.dm"
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#include "code\modules\mob\living\carbon\monkey\examine.dm"
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#include "code\modules\mob\living\carbon\monkey\hud.dm"
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#include "code\modules\mob\living\carbon\monkey\inventory.dm"
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#include "code\modules\mob\living\carbon\monkey\life.dm"
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#include "code\modules\mob\living\carbon\monkey\login.dm"
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@@ -961,7 +971,6 @@
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#include "code\modules\mob\living\silicon\ai\ai.dm"
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#include "code\modules\mob\living\silicon\ai\death.dm"
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#include "code\modules\mob\living\silicon\ai\examine.dm"
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#include "code\modules\mob\living\silicon\ai\hud.dm"
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#include "code\modules\mob\living\silicon\ai\laws.dm"
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#include "code\modules\mob\living\silicon\ai\life.dm"
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#include "code\modules\mob\living\silicon\ai\login.dm"
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@@ -988,7 +997,6 @@
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#include "code\modules\mob\living\silicon\robot\death.dm"
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#include "code\modules\mob\living\silicon\robot\emote.dm"
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#include "code\modules\mob\living\silicon\robot\examine.dm"
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#include "code\modules\mob\living\silicon\robot\hud.dm"
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#include "code\modules\mob\living\silicon\robot\inventory.dm"
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#include "code\modules\mob\living\silicon\robot\laws.dm"
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#include "code\modules\mob\living\silicon\robot\life.dm"
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@@ -1035,7 +1043,6 @@
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\drone.dm"
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
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#include "code\modules\mob\new_player\hud.dm"
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#include "code\modules\mob\new_player\login.dm"
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#include "code\modules\mob\new_player\logout.dm"
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#include "code\modules\mob\new_player\new_player.dm"
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@@ -1336,17 +1343,17 @@
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#include "code\WorkInProgress\ZomgPonies\clothing\civilian.dm"
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#include "code\WorkInProgress\ZomgPonies\mobs\pony.dm"
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#include "code\WorkInProgress\ZomgPonies\mobs\metroid\powers.dm"
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#include "code\ZAS - vgstation\Airflow.dm"
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#include "code\ZAS - vgstation\Connection.dm"
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#include "code\ZAS - vgstation\Debug.dm"
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#include "code\ZAS - vgstation\FEA_gas_mixture.dm"
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#include "code\ZAS - vgstation\FEA_system.dm"
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#include "code\ZAS - vgstation\Fire.dm"
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#include "code\ZAS - vgstation\Functions.dm"
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#include "code\ZAS - vgstation\NewSettings.dm"
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#include "code\ZAS - vgstation\Plasma.dm"
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#include "code\ZAS - vgstation\ZAS_Turfs.dm"
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#include "code\ZAS - vgstation\ZAS_Zones.dm"
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#include "code\ZAS\Airflow.dm"
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#include "code\ZAS\Connection.dm"
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#include "code\ZAS\Debug.dm"
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#include "code\ZAS\FEA_gas_mixture.dm"
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#include "code\ZAS\FEA_system.dm"
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#include "code\ZAS\Fire.dm"
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#include "code\ZAS\Functions.dm"
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#include "code\ZAS\NewSettings.dm"
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#include "code\ZAS\Plasma.dm"
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#include "code\ZAS\ZAS_Turfs.dm"
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#include "code\ZAS\ZAS_Zones.dm"
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#include "interface\interface.dm"
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#include "interface\skin.dmf"
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#include "maps\tgstation-redux-WIP.dmm"
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+6
-6
@@ -1,11 +1,11 @@
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// BEGIN_INTERNALS
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/*
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MAP_ICON_TYPE: 0
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WINDOW: code\game\objects\items\contraband.dm;code\game\objects\items\weapons\extinguisher.dm
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LAST_COMPILE_VERSION: 500.1210
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DIR: code code\__HELPERS code\ATMOSPHERICS\components code\ATMOSPHERICS\components\unary code\datums\diseases code\datums\diseases\advance code\datums\diseases\advance\symptoms code\defines\obj code\game code\game\gamemodes\changeling code\game\gamemodes\vox code\game\gamemodes\vox\heist code\game\gamemodes\vox\trade code\game\jobs code\game\jobs\job code\game\machinery\computer code\game\mecha\combat code\game\mecha\equipment code\game\mecha\equipment\tools code\game\mecha\equipment\weapons code\game\objects code\game\objects\effects\decals code\game\objects\effects\decals\Cleanable code\game\objects\effects\spawners code\game\objects\items code\game\objects\items\stacks\sheets code\game\objects\items\weapons code\game\objects\items\weapons\implants code\game\objects\items\weapons\melee code\game\objects\items\weapons\storage code\game\objects\storage code\game\objects\structures\stool_bed_chair_nest code\game\turfs\simulated code\modules code\modules\admin\verbs code\modules\clothing\gloves code\modules\clothing\head code\modules\clothing\shoes code\modules\clothing\spacesuits code\modules\clothing\suits code\modules\clothing\under code\modules\customitems code\modules\events code\modules\mob\dead\observer code\modules\mob\living code\modules\mob\living\carbon code\modules\mob\living\carbon\alien code\modules\mob\living\carbon\alien\humanoid code\modules\mob\living\carbon\alien\larva code\modules\mob\living\carbon\alien\special code\modules\mob\living\carbon\brain code\modules\mob\living\carbon\human code\modules\mob\living\carbon\monkey code\modules\mob\living\silicon code\modules\mob\living\silicon\robot code\modules\mob\living\simple_animal code\modules\mob\new_player code\modules\projectiles\ammunition code\modules\projectiles\guns code\modules\projectiles\guns\projectile code\modules\projectiles\projectile code\modules\reagents\reagent_containers code\modules\reagents\reagent_containers\food code\modules\reagents\reagent_containers\food\snacks code\modules\store code\WorkInProgress code\WorkInProgress\Mini code\WorkInProgress\ZomgPonies icons\effects maps
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FILE: code\game\objects\items\weapons\extinguisher.dm
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LAST_COMPILE_TIME: 1380905897
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AUTO_FILE_DIR: ON
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WINDOW: code\modules\surgery\surgery.dm;code\modules\projectiles\projectile.dm;code\modules\projectiles\projectile\beams.dm;code\modules\research\designs.dm;code\game\machinery\doors\firedoor.dm;code\modules\client\preferences.dm;code\ZAS\Airflow.dm;code\world.dm;code\datums\diseases\appendicitis.dm;code\datums\diseases\beesease.dm;code\datums\diseases\brainrot.dm;code\datums\diseases\jungle_fever.dm;code\datums\diseases\magnitis.dm;code\modules\virus2\effect.dm;code\datums\diseases\pierrot_throat.dm;code\datums\diseases\wizarditis.dm
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LAST_COMPILE_VERSION: 500.1213
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DIR: code code\_onclick code\_onclick\hud code\datums code\datums\diseases code\datums\diseases\advance code\datums\diseases\advance\symptoms code\game code\game\gamemodes code\game\gamemodes\blob code\game\gamemodes\events code\game\machinery code\game\machinery\doors code\game\objects code\game\objects\structures code\modules code\modules\client code\modules\projectiles code\modules\projectiles\projectile code\modules\research code\modules\virus2 code\ZAS
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FILE: code\datums\diseases\wizarditis.dm
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LAST_COMPILE_TIME: 1381550821
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AUTO_FILE_DIR: OFF
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*/
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// END_INTERNALS
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@@ -23,6 +23,7 @@
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//3: Do not pass either
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var/welded = 0 // Added for aliens -- TLE
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var/canSpawnMice = 1 // Set to 0 to prevent spawning of mice.
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var/frequency = 1439
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var/datum/radio_frequency/radio_connection
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@@ -2,6 +2,8 @@
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// ========================
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/datum/medical_effect/var/name = "None"
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/datum/medical_effect/var/strength = 0
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/datum/medical_effect/var/start = 0
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/datum/medical_effect/proc/manifest(mob/living/carbon/human/H)
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/datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength)
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/datum/medical_effect/proc/cure(mob/living/carbon/human/H)
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@@ -11,9 +13,11 @@
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/mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list()
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/mob/proc/add_side_effect(name, strength = 0)
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/mob/living/carbon/human/add_side_effect(name, strength = 0)
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for(var/datum/medical_effect/M in src.side_effects) if(M.name == name)
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M.strength = max(M.strength, 10)
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return
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for(var/datum/medical_effect/M in src.side_effects)
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if(M.name == name)
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M.strength = max(M.strength, 10)
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M.start = life_tick
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return
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var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect
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@@ -21,32 +25,33 @@
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var/datum/medical_effect/M = new T
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if(M.name == name)
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M.strength = strength
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M.start = life_tick
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side_effects += M
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/mob/living/carbon/human/proc/handle_medical_side_effects()
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if(src.reagents.has_reagent("cryoxadone") || src.reagents.get_reagent_amount("bicaridine") >= 15 || src.reagents.get_reagent_amount("tricordrazine") >= 15)
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src.add_side_effect("Headache")
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if(src.reagents.get_reagent_amount("kelotane") >= 30 || src.reagents.get_reagent_amount("dermaline") >= 15)
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src.add_side_effect("Bad Stomach")
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if(src.reagents.get_reagent_amount("tramadol") >= 16 || src.reagents.get_reagent_amount("anti_toxin") >= 30)
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src.add_side_effect("Cramps")
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if(src.reagents.get_reagent_amount("space_drugs") >= 10)
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src.add_side_effect("Itch")
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var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect
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for(var/T in L)
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var/datum/medical_effect/M = new T
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if (M.manifest(src))
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src.add_side_effect(M.name)
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// One full cycle(in terms of strength) every 10 minutes
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var/strength_percent = sin(life_tick / 2)
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for (var/datum/medical_effect/M in side_effects)
|
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if (!M) continue
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||||
var/strength_percent = sin((life_tick - M.start) / 2)
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log_debug ("[src], tick [life_tick] : Processing [M], Current phase: [strength_percent]")
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||||
// Only do anything if the effect is currently strong enough
|
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if(strength_percent >= 0.4)
|
||||
for (var/datum/medical_effect/M in side_effects)
|
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if (M.cure(src) || M.strength > 60)
|
||||
// Only do anything if the effect is currently strong enough
|
||||
if(strength_percent >= 0.4)
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||||
log_debug ("[src], tick [life_tick] : Active phase ; strength [M.strength]")
|
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if (M.cure(src) || M.strength > 50)
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log_debug ("[src], tick [life_tick] : [M] cured or reached end of lifecycle")
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side_effects -= M
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del(M)
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else
|
||||
if(life_tick % 45 == 0)
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log_debug ("[src], tick [life_tick] : Activating [M] ")
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||||
M.on_life(src, strength_percent*M.strength)
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// Effect slowly growing stronger
|
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M.strength+=0.08
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@@ -54,20 +59,22 @@
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||||
// HEADACHE
|
||||
// ========
|
||||
/datum/medical_effect/headache/name = "Headache"
|
||||
/datum/medical_effect/headache/manifest(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("alkysine") || H.reagents.has_reagent("tramadol"))
|
||||
return 0
|
||||
if(H.reagents.has_reagent("cryoxadone") >= 10 || H.reagents.get_reagent_amount("bicaridine") >= 15 || H.reagents.get_reagent_amount("tricordrazine") >= 15)
|
||||
return 1
|
||||
return 0
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||||
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||||
/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
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||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a light pain in your head.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("You feel a throbbing pain in your head!",1)
|
||||
if(31 to 50)
|
||||
if(31 to INFINITY)
|
||||
H.custom_pain("You feel an excrutiating pain in your head!",1)
|
||||
H.adjustBrainLoss(1)
|
||||
if(51 to INFINITY)
|
||||
H.custom_pain("It feels like your head is about to split open!",1)
|
||||
H.adjustBrainLoss(3)
|
||||
var/datum/organ/external/O = H.organs_by_name["head"]
|
||||
O.take_damage(0, 1, 0, "Headache")
|
||||
|
||||
/datum/medical_effect/headache/cure(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("alkysine") || H.reagents.has_reagent("tramadol"))
|
||||
@@ -78,18 +85,23 @@
|
||||
// BAD STOMACH
|
||||
// ===========
|
||||
/datum/medical_effect/bad_stomach/name = "Bad Stomach"
|
||||
/datum/medical_effect/bad_stomach/manifest(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("anti_toxin"))
|
||||
return 0
|
||||
if(H.reagents.get_reagent_amount("kelotane") >= 30 || H.reagents.get_reagent_amount("dermaline") >= 15)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/medical_effect/bad_stomach/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a bit light around the stomach.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("Your stomach hurts.",0)
|
||||
if(31 to 50)
|
||||
if(31 to INFINITY)
|
||||
H.custom_pain("You feel sick.",1)
|
||||
H.adjustToxLoss(1)
|
||||
if(51 to INFINITY)
|
||||
H.custom_pain("You can't hold it in any longer!",1)
|
||||
H.vomit()
|
||||
|
||||
/datum/medical_effect/bad_stomach/cure(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("anti_toxin"))
|
||||
@@ -101,20 +113,22 @@
|
||||
// CRAMPS
|
||||
// ======
|
||||
/datum/medical_effect/cramps/name = "Cramps"
|
||||
/datum/medical_effect/cramps/manifest(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("inaprovaline"))
|
||||
return 0
|
||||
if( H.reagents.get_reagent_amount("anti_toxin") >= 30 || H.reagents.get_reagent_amount("tramadol") >= 15)
|
||||
return 1
|
||||
return 0
|
||||
/datum/medical_effect/cramps/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("The muscles in your body hurt a little.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("The muscles in your body cramp up painfully.",0)
|
||||
if(31 to 50)
|
||||
if(31 to INFINITY)
|
||||
H.emote("me",1,"flinches as all the muscles in their body cramp up.")
|
||||
H.custom_pain("There's pain all over your body.",1)
|
||||
H.adjustToxLoss(1)
|
||||
if(51 to INFINITY)
|
||||
H.emote("me",1,"flinches as all the muscles in their body cramp up.")
|
||||
H.custom_pain("It feels as though your muscles are being ripped apart!",1)
|
||||
H.apply_damage(1, used_weapon = "Cramps")
|
||||
|
||||
/datum/medical_effect/cramps/cure(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("inaprovaline"))
|
||||
@@ -125,21 +139,22 @@
|
||||
// ITCH
|
||||
// ====
|
||||
/datum/medical_effect/itch/name = "Itch"
|
||||
/datum/medical_effect/itch/manifest(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("inaprovaline"))
|
||||
return 0
|
||||
if(H.reagents.get_reagent_amount("space_drugs") >= 10)
|
||||
return 1
|
||||
return 0
|
||||
/datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength)
|
||||
switch(strength)
|
||||
if(1 to 10)
|
||||
H.custom_pain("You feel a slight itch.",0)
|
||||
if(11 to 30)
|
||||
H.custom_pain("You want to scratch your itch badly.",0)
|
||||
if(31 to 50)
|
||||
if(31 to INFINITY)
|
||||
H.emote("me",1,"shivers slightly.")
|
||||
H.custom_pain("This itch makes it really hard to concentrate.",1)
|
||||
H.adjustToxLoss(1)
|
||||
if(51 to INFINITY)
|
||||
H.emote("me",1,"shivers.")
|
||||
H.custom_pain("The itch starts hurting and oozing blood.",1)
|
||||
H.apply_damage(1, BURN, used_weapon = "Itch")
|
||||
H.drip(1)
|
||||
|
||||
/datum/medical_effect/itch/cure(mob/living/carbon/human/H)
|
||||
if(H.reagents.has_reagent("inaprovaline"))
|
||||
|
||||
@@ -9,27 +9,27 @@ proc/assign_sec_to_department(var/mob/living/carbon/human/H)
|
||||
switch(department)
|
||||
if("supply")
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/cargo(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_l_ear)
|
||||
access = list(access_mailsorting, access_mining)
|
||||
destination = /area/security/checkpoint/supply
|
||||
if("engineering")
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/engine(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_l_ear)
|
||||
access = list(access_construction, access_engine)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
if("medical")
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/med(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_l_ear)
|
||||
access = list(access_medical)
|
||||
destination = /area/security/checkpoint/medical
|
||||
if("science")
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/science(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_l_ear)
|
||||
access = list(access_research)
|
||||
destination = /area/security/checkpoint/science
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
|
||||
|
||||
if(destination)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/administrator(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/advisor(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/supervisor(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
dir = NORTHWEST
|
||||
if(NORTHWEST)
|
||||
dir = NORTH
|
||||
return
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildhelp
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
@@ -95,7 +95,7 @@
|
||||
usr << "\blue Left Mouse Button on turf/obj/mob = Select"
|
||||
usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
|
||||
usr << "\blue ***********************************************************"
|
||||
return
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildquit
|
||||
icon_state = "buildquit"
|
||||
@@ -103,6 +103,7 @@
|
||||
|
||||
Click()
|
||||
togglebuildmode(master.cl.mob)
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildholder
|
||||
density = 0
|
||||
@@ -142,7 +143,7 @@
|
||||
else if(pa.Find("right"))
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
return
|
||||
return 1
|
||||
if(2)
|
||||
objholder = input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet")
|
||||
var/list/removed_paths = list("/obj/effect/bhole")
|
||||
@@ -156,9 +157,9 @@
|
||||
|
||||
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
|
||||
if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
|
||||
return
|
||||
return 1
|
||||
var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
|
||||
if(!thetype) return
|
||||
if(!thetype) return 1
|
||||
switch(thetype)
|
||||
if("text")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
|
||||
@@ -170,9 +171,9 @@
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
|
||||
if("turf-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
|
||||
return 1
|
||||
|
||||
|
||||
/proc/build_click(var/mob/user, buildmode, location, control, params, var/obj/object)
|
||||
/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
|
||||
var/obj/effect/bmode/buildholder/holder = null
|
||||
for(var/obj/effect/bmode/buildholder/H)
|
||||
if(H.cl == user.client)
|
||||
|
||||
@@ -212,7 +212,7 @@ var/global/admin_emergency_team = 0 // Used for admin-spawned response teams
|
||||
/mob/living/carbon/human/proc/equip_response_team(leader_selected = 0)
|
||||
|
||||
// Headset
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
|
||||
|
||||
// Uniform
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
|
||||
|
||||
@@ -281,47 +281,6 @@ proc/isInSight(var/atom/A, var/atom/B)
|
||||
return M
|
||||
return null
|
||||
|
||||
//i think this is used soley by verb/give(), cael
|
||||
proc/check_can_reach(atom/user, atom/target)
|
||||
if(!in_range(user,target))
|
||||
return 0
|
||||
return CanReachThrough(get_turf(user), get_turf(target), target)
|
||||
|
||||
//dummy caching, used to speed up reach checks
|
||||
var/list/DummyCache = list()
|
||||
|
||||
/proc/CanReachThrough(turf/srcturf, turf/targetturf, atom/target)
|
||||
|
||||
var/obj/item/weapon/dummy/D = locate() in DummyCache
|
||||
if(!D)
|
||||
D = new /obj/item/weapon/dummy( srcturf )
|
||||
else
|
||||
DummyCache.Remove(D)
|
||||
D.loc = srcturf
|
||||
|
||||
if(targetturf.density && targetturf != get_turf(target))
|
||||
return 0
|
||||
|
||||
//Now, check objects to block exit that are on the border
|
||||
for(var/obj/border_obstacle in srcturf)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, targetturf))
|
||||
D.loc = null
|
||||
DummyCache.Add(D)
|
||||
return 0
|
||||
|
||||
//Next, check objects to block entry that are on the border
|
||||
for(var/obj/border_obstacle in targetturf)
|
||||
if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, srcturf, 1, 0))
|
||||
D.loc = null
|
||||
DummyCache.Add(D)
|
||||
return 0
|
||||
|
||||
D.loc = null
|
||||
DummyCache.Add(D)
|
||||
return 1
|
||||
|
||||
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
|
||||
/proc/get_active_candidates(var/buffer = 1)
|
||||
|
||||
|
||||
@@ -290,6 +290,27 @@ proc/listclearnulls(list/list)
|
||||
return (result + R.Copy(Ri, 0))
|
||||
|
||||
|
||||
//Mergesort: any value in a list, preserves key=value structure
|
||||
/proc/sortAssoc(var/list/L)
|
||||
if(L.len < 2)
|
||||
return L
|
||||
var/middle = L.len / 2 + 1 // Copy is first,second-1
|
||||
return mergeAssoc(sortAssoc(L.Copy(0,middle)), sortAssoc(L.Copy(middle))) //second parameter null = to end of list
|
||||
|
||||
/proc/mergeAssoc(var/list/L, var/list/R)
|
||||
var/Li=1
|
||||
var/Ri=1
|
||||
var/list/result = new()
|
||||
while(Li <= L.len && Ri <= R.len)
|
||||
if(sorttext(L[Li], R[Ri]) < 1)
|
||||
result += R&R[Ri++]
|
||||
else
|
||||
result += L&L[Li++]
|
||||
|
||||
if(Li <= L.len)
|
||||
return (result + L.Copy(Li, 0))
|
||||
return (result + R.Copy(Ri, 0))
|
||||
|
||||
//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
|
||||
/proc/bitfield2list(bitfield = 0, list/wordlist)
|
||||
var/list/r = list()
|
||||
|
||||
+4
-2
@@ -716,7 +716,8 @@ datum/mind
|
||||
var/mob/living/carbon/human/H = current
|
||||
del(H.belt)
|
||||
del(H.back)
|
||||
del(H.ears)
|
||||
del(H.l_ear)
|
||||
del(H.r_ear)
|
||||
del(H.gloves)
|
||||
del(H.head)
|
||||
del(H.shoes)
|
||||
@@ -996,7 +997,8 @@ datum/mind
|
||||
var/mob/living/carbon/human/H = current
|
||||
del(H.belt)
|
||||
del(H.back)
|
||||
del(H.ears)
|
||||
del(H.l_ear)
|
||||
del(H.r_ear)
|
||||
del(H.gloves)
|
||||
del(H.head)
|
||||
del(H.shoes)
|
||||
|
||||
@@ -118,12 +118,9 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
|
||||
charge_counter = charge_max
|
||||
|
||||
/obj/effect/proc_holder/spell/Click()
|
||||
..()
|
||||
|
||||
if(!cast_check())
|
||||
return
|
||||
|
||||
choose_targets()
|
||||
if(cast_check())
|
||||
choose_targets()
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
|
||||
return
|
||||
|
||||
+1
-1
@@ -262,7 +262,7 @@
|
||||
throwforce = 0.0
|
||||
throw_speed = 1
|
||||
throw_range = 20
|
||||
flags = FPRINT | USEDELAY | TABLEPASS | CONDUCT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
user.drop_item()
|
||||
src.throw_at(target, throw_range, throw_speed)
|
||||
|
||||
@@ -1293,7 +1293,7 @@
|
||||
name = "weed-spray"
|
||||
icon_state = "weedspray"
|
||||
item_state = "spray"
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 4
|
||||
w_class = 2.0
|
||||
@@ -1312,7 +1312,7 @@
|
||||
name = "pest-spray"
|
||||
icon_state = "pestspray"
|
||||
item_state = "spray"
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 4
|
||||
w_class = 2.0
|
||||
@@ -1331,7 +1331,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
|
||||
@@ -189,19 +189,6 @@
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
|
||||
//TODO: Figure out wtf this is and possibly remove it -Nodrak
|
||||
/obj/item/weapon/dummy
|
||||
name = "dummy"
|
||||
invisibility = 101.0
|
||||
anchored = 1.0
|
||||
flags = TABLEPASS
|
||||
|
||||
/obj/item/weapon/dummy/ex_act()
|
||||
return
|
||||
|
||||
/obj/item/weapon/dummy/blob_act()
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/weapon/game_kit
|
||||
@@ -630,7 +617,8 @@
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
|
||||
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A, /obj/effect/spacevine))
|
||||
for(var/obj/effect/spacevine/B in orange(A,1))
|
||||
if(prob(80))
|
||||
@@ -664,7 +652,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plasticx"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | NOBLUDGEON
|
||||
w_class = 2.0
|
||||
origin_tech = "syndicate=2"
|
||||
var/timer = 10
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -150,7 +150,7 @@
|
||||
|
||||
//done throwing, either because it hit something or it finished moving
|
||||
src.throwing = 0
|
||||
if(isobj(src)) src:throw_impact(get_turf(src),speed)
|
||||
if(isobj(src)) src.throw_impact(get_turf(src),speed)
|
||||
|
||||
|
||||
//Overlays
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
src << "<span class='warning'>This creature's DNA is ruined beyond useability!</span>"
|
||||
return
|
||||
|
||||
if(!G.killing)
|
||||
if(!G.state == GRAB_KILL)
|
||||
src << "<span class='warning'>We must have a tighter grip to absorb this creature.</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -534,7 +534,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
|
||||
del(gloves)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
if(gender==FEMALE)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/color/blackf(src), slot_w_uniform)
|
||||
else
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(synd_mob)
|
||||
R.set_frequency(radio_freq)
|
||||
synd_mob.equip_to_slot_or_del(R, slot_ears)
|
||||
synd_mob.equip_to_slot_or_del(R, slot_l_ear)
|
||||
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(synd_mob), slot_w_uniform)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(synd_mob), slot_shoes)
|
||||
|
||||
@@ -140,14 +140,14 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
|
||||
M.real_name = "Corpse"
|
||||
M.death()
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/pda/engineering(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(M), slot_shoes)
|
||||
// M.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/t_scanner(M), slot_r_store)
|
||||
//M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
//M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
if (prob(50))
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_wear_mask)
|
||||
@@ -162,7 +162,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
|
||||
M.real_name = "Corpse"
|
||||
M.death()
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(M), slot_shoes)
|
||||
@@ -185,7 +185,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
|
||||
M.real_name = "Corpse"
|
||||
M.death()
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/utilitybelt(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(M), slot_shoes)
|
||||
@@ -206,7 +206,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
|
||||
M.real_name = "Corpse"
|
||||
M.death()
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
//M.equip_to_slot_or_del(new /obj/item/weapon/gun/revolver(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
|
||||
@@ -162,7 +162,7 @@
|
||||
del(wizard_mob.r_store)
|
||||
del(wizard_mob.l_store)
|
||||
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_ears)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_l_ear)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(wizard_mob), slot_w_uniform)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(wizard_mob), slot_shoes)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit)
|
||||
|
||||
@@ -1,293 +0,0 @@
|
||||
//Upper left action buttons, displayed when you pick up an item that has this enabled.
|
||||
#define ui_action_slot1 "1:6,14:26"
|
||||
#define ui_action_slot2 "2:8,14:26"
|
||||
#define ui_action_slot3 "3:10,14:26"
|
||||
#define ui_action_slot4 "4:12,14:26"
|
||||
#define ui_action_slot5 "5:14,14:26"
|
||||
|
||||
//Lower left, persistant menu
|
||||
#define ui_inventory "1:6,1:5"
|
||||
|
||||
//Lower center, persistant menu
|
||||
#define ui_sstore1 "3:10,1:5"
|
||||
#define ui_id "4:12,1:5"
|
||||
#define ui_belt "5:14,1:5"
|
||||
#define ui_back "6:14,1:5"
|
||||
#define ui_rhand "7:16,1:5"
|
||||
#define ui_lhand "8:16,1:5"
|
||||
#define ui_equip "7:16,2:5"
|
||||
#define ui_swaphand1 "7:16,2:5"
|
||||
#define ui_swaphand2 "8:16,2:5"
|
||||
#define ui_storage1 "9:18,1:5"
|
||||
#define ui_storage2 "10:20,1:5"
|
||||
|
||||
#define ui_alien_head "4:12,1:5" //aliens
|
||||
#define ui_alien_oclothing "5:14,1:5" //aliens
|
||||
|
||||
#define ui_inv1 "6:16,1:5" //borgs
|
||||
#define ui_inv2 "7:16,1:5" //borgs
|
||||
#define ui_inv3 "8:16,1:5" //borgs
|
||||
#define ui_borg_store "9:16,1:5" //borgs
|
||||
|
||||
#define ui_monkey_mask "5:14,1:5" //monkey
|
||||
#define ui_monkey_back "6:14,1:5" //monkey
|
||||
|
||||
//Lower right, persistant menu
|
||||
#define ui_dropbutton "11:22,1:5"
|
||||
#define ui_drop_throw "14:28,2:7"
|
||||
#define ui_pull_resist "13:26,2:7"
|
||||
#define ui_acti "13:26,1:5"
|
||||
#define ui_movi "12:24,1:5"
|
||||
#define ui_zonesel "14:28,1:5"
|
||||
#define ui_acti_alt "14:28,1:5" //alternative intent switcher for when the interface is hidden (F12)
|
||||
|
||||
#define ui_borg_pull "12:24,2:7"
|
||||
#define ui_borg_module "13:26,2:7"
|
||||
#define ui_borg_panel "14:28,2:7"
|
||||
|
||||
//Gun buttons
|
||||
#define ui_gun1 "13:26,3:7"
|
||||
#define ui_gun2 "14:28, 4:7"
|
||||
#define ui_gun3 "13:26,4:7"
|
||||
#define ui_gun_select "14:28,3:7"
|
||||
|
||||
//Upper-middle right (damage indicators)
|
||||
#define ui_toxin "14:28,13:27"
|
||||
#define ui_fire "14:28,12:25"
|
||||
#define ui_oxygen "14:28,11:23"
|
||||
#define ui_pressure "14:28,10:21"
|
||||
|
||||
#define ui_alien_toxin "14:28,13:25"
|
||||
#define ui_alien_fire "14:28,12:25"
|
||||
#define ui_alien_oxygen "14:28,11:25"
|
||||
|
||||
//Middle right (status indicators)
|
||||
#define ui_nutrition "14:28,5:11"
|
||||
#define ui_temp "14:28,6:13"
|
||||
#define ui_health "14:28,7:15"
|
||||
#define ui_internal "14:28,8:17"
|
||||
//borgs
|
||||
#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
|
||||
|
||||
//Pop-up inventory
|
||||
#define ui_shoes "2:8,1:5"
|
||||
|
||||
#define ui_iclothing "1:6,2:7"
|
||||
#define ui_oclothing "2:8,2:7"
|
||||
#define ui_gloves "3:10,2:7"
|
||||
|
||||
#define ui_glasses "1:6,3:9"
|
||||
#define ui_mask "2:8,3:9"
|
||||
#define ui_ears "3:10,3:9"
|
||||
|
||||
#define ui_head "2:8,4:11"
|
||||
|
||||
//Intent small buttons
|
||||
#define ui_help_small "12:8,1:1"
|
||||
#define ui_disarm_small "12:15,1:18"
|
||||
#define ui_grab_small "12:32,1:18"
|
||||
#define ui_harm_small "12:39,1:1"
|
||||
|
||||
//#define ui_swapbutton "6:-16,1:5" //Unused
|
||||
|
||||
//#define ui_headset "SOUTH,8"
|
||||
#define ui_hand "6:14,1:5"
|
||||
#define ui_hstore1 "5,5"
|
||||
//#define ui_resist "EAST+1,SOUTH-1"
|
||||
#define ui_sleep "EAST+1, NORTH-13"
|
||||
#define ui_rest "EAST+1, NORTH-14"
|
||||
|
||||
|
||||
#define ui_iarrowleft "SOUTH-1,11"
|
||||
#define ui_iarrowright "SOUTH-1,13"
|
||||
|
||||
var/datum/global_hud/global_hud = new()
|
||||
|
||||
/datum/global_hud
|
||||
var/obj/screen/druggy
|
||||
var/obj/screen/blurry
|
||||
var/list/vimpaired
|
||||
var/list/darkMask
|
||||
|
||||
New()
|
||||
//420erryday psychedellic colours screen overlay for when you are high
|
||||
druggy = new /obj/screen()
|
||||
druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
druggy.icon_state = "druggy"
|
||||
druggy.layer = 17
|
||||
druggy.mouse_opacity = 0
|
||||
|
||||
//that white blurry effect you get when you eyes are damaged
|
||||
blurry = new /obj/screen()
|
||||
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blurry.icon_state = "blurry"
|
||||
blurry.layer = 17
|
||||
blurry.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/O
|
||||
var/i
|
||||
//that nasty looking dither you get when you're short-sighted
|
||||
vimpaired = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen)
|
||||
O = vimpaired[1]
|
||||
O.screen_loc = "1,1 to 5,15"
|
||||
O = vimpaired[2]
|
||||
O.screen_loc = "5,1 to 10,5"
|
||||
O = vimpaired[3]
|
||||
O.screen_loc = "6,11 to 10,15"
|
||||
O = vimpaired[4]
|
||||
O.screen_loc = "11,1 to 15,15"
|
||||
|
||||
//welding mask overlay black/dither
|
||||
darkMask = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen)
|
||||
O = darkMask[1]
|
||||
O.screen_loc = "3,3 to 5,13"
|
||||
O = darkMask[2]
|
||||
O.screen_loc = "5,3 to 10,5"
|
||||
O = darkMask[3]
|
||||
O.screen_loc = "6,11 to 10,13"
|
||||
O = darkMask[4]
|
||||
O.screen_loc = "11,3 to 13,13"
|
||||
O = darkMask[5]
|
||||
O.screen_loc = "1,1 to 15,2"
|
||||
O = darkMask[6]
|
||||
O.screen_loc = "1,3 to 2,15"
|
||||
O = darkMask[7]
|
||||
O.screen_loc = "14,3 to 15,15"
|
||||
O = darkMask[8]
|
||||
O.screen_loc = "3,14 to 13,15"
|
||||
|
||||
for(i=1,i<=4,i++)
|
||||
O = vimpaired[i]
|
||||
O.icon_state = "dither50"
|
||||
O.layer = 17
|
||||
O.mouse_opacity = 0
|
||||
|
||||
O = darkMask[i]
|
||||
O.icon_state = "dither50"
|
||||
O.layer = 17
|
||||
O.mouse_opacity = 0
|
||||
|
||||
for(i=5,i<=8,i++)
|
||||
O = darkMask[i]
|
||||
O.icon_state = "black"
|
||||
O.layer = 17
|
||||
O.mouse_opacity = 0
|
||||
|
||||
|
||||
/datum/hud/var/obj/screen/grab_intent
|
||||
/datum/hud/var/obj/screen/hurt_intent
|
||||
/datum/hud/var/obj/screen/disarm_intent
|
||||
/datum/hud/var/obj/screen/help_intent
|
||||
|
||||
/datum/hud
|
||||
var/mob/mymob
|
||||
|
||||
var/hud_shown = 1 //Used for the HUD toggle (F12)
|
||||
var/inventory_shown = 1 //the inventory
|
||||
var/show_intent_icons = 0
|
||||
var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
|
||||
|
||||
var/obj/screen/blobpwrdisplay
|
||||
var/obj/screen/blobhealthdisplay
|
||||
var/obj/screen/r_hand_hud_object
|
||||
var/obj/screen/l_hand_hud_object
|
||||
var/obj/screen/action_intent
|
||||
var/obj/screen/move_intent
|
||||
|
||||
var/list/adding
|
||||
var/list/other
|
||||
var/list/obj/screen/hotkeybuttons
|
||||
|
||||
var/list/obj/screen/item_action/item_action_list //Used for the item action ui buttons.
|
||||
|
||||
|
||||
datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
instantiate()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/datum/hud/proc/hidden_inventory_update()
|
||||
if(!mymob) return
|
||||
if(ishuman(mymob))
|
||||
var/mob/living/carbon/human/H = mymob
|
||||
if(inventory_shown && hud_shown)
|
||||
if(H.shoes) H.shoes.screen_loc = ui_shoes
|
||||
if(H.gloves) H.gloves.screen_loc = ui_gloves
|
||||
if(H.ears) H.ears.screen_loc = ui_ears
|
||||
if(H.glasses) H.glasses.screen_loc = ui_glasses
|
||||
if(H.w_uniform) H.w_uniform.screen_loc = ui_iclothing
|
||||
if(H.wear_suit) H.wear_suit.screen_loc = ui_oclothing
|
||||
if(H.wear_mask) H.wear_mask.screen_loc = ui_mask
|
||||
if(H.head) H.head.screen_loc = ui_head
|
||||
else
|
||||
if(H.shoes) H.shoes.screen_loc = null
|
||||
if(H.gloves) H.gloves.screen_loc = null
|
||||
if(H.ears) H.ears.screen_loc = null
|
||||
if(H.glasses) H.glasses.screen_loc = null
|
||||
if(H.w_uniform) H.w_uniform.screen_loc = null
|
||||
if(H.wear_suit) H.wear_suit.screen_loc = null
|
||||
if(H.wear_mask) H.wear_mask.screen_loc = null
|
||||
if(H.head) H.head.screen_loc = null
|
||||
|
||||
/datum/hud/proc/persistant_inventory_update()
|
||||
if(!mymob) return
|
||||
if(ishuman(mymob))
|
||||
var/mob/living/carbon/human/H = mymob
|
||||
if(hud_shown)
|
||||
if(H.s_store) H.s_store.screen_loc = ui_sstore1
|
||||
if(H.wear_id) H.wear_id.screen_loc = ui_id
|
||||
if(H.belt) H.belt.screen_loc = ui_belt
|
||||
if(H.back) H.back.screen_loc = ui_back
|
||||
if(H.l_store) H.l_store.screen_loc = ui_storage1
|
||||
if(H.r_store) H.r_store.screen_loc = ui_storage2
|
||||
else
|
||||
if(H.s_store) H.s_store.screen_loc = null
|
||||
if(H.wear_id) H.wear_id.screen_loc = null
|
||||
if(H.belt) H.belt.screen_loc = null
|
||||
if(H.back) H.back.screen_loc = null
|
||||
if(H.l_store) H.l_store.screen_loc = null
|
||||
if(H.r_store) H.r_store.screen_loc = null
|
||||
|
||||
|
||||
/datum/hud/proc/instantiate()
|
||||
if(!ismob(mymob)) return 0
|
||||
if(!mymob.client) return 0
|
||||
var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
|
||||
|
||||
if(ishuman(mymob))
|
||||
human_hud(ui_style) // Pass the player the UI style chosen in preferences
|
||||
|
||||
else if(ismonkey(mymob))
|
||||
monkey_hud(ui_style)
|
||||
|
||||
else if(isbrain(mymob))
|
||||
brain_hud(ui_style)
|
||||
|
||||
else if(islarva(mymob))
|
||||
larva_hud()
|
||||
|
||||
else if(isalien(mymob))
|
||||
alien_hud()
|
||||
|
||||
else if(isAI(mymob))
|
||||
ai_hud()
|
||||
|
||||
else if(isrobot(mymob))
|
||||
robot_hud()
|
||||
|
||||
// else if(ishivebot(mymob))
|
||||
// hivebot_hud()
|
||||
|
||||
// else if(ishivemainframe(mymob))
|
||||
// hive_mainframe_hud()
|
||||
|
||||
else if(isobserver(mymob))
|
||||
ghost_hud()
|
||||
|
||||
else if(isovermind(mymob))
|
||||
blob_hud()
|
||||
|
||||
return
|
||||
@@ -14,7 +14,7 @@
|
||||
minimal_player_age = 14
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back)
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
@@ -159,7 +159,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_belt)
|
||||
@@ -146,7 +146,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
|
||||
@@ -174,7 +174,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo (H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
@@ -353,7 +353,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
@@ -57,7 +57,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
@@ -91,7 +91,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
|
||||
@@ -171,7 +171,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
@@ -204,7 +204,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
@@ -234,7 +234,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
@@ -103,7 +103,7 @@
|
||||
minimal_player_age = 7
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
@@ -149,7 +149,7 @@
|
||||
minimal_player_age = 7
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
|
||||
@@ -443,7 +443,7 @@ var/global/datum/controller/occupations/job_master
|
||||
H << "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>"
|
||||
|
||||
spawnId(H, rank, alt_title)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_l_ear)
|
||||
|
||||
//Gives glasses to the vision impaired
|
||||
if(H.disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
||||
|
||||
@@ -45,11 +45,6 @@
|
||||
if(prob(75))
|
||||
del(src)
|
||||
|
||||
/obj/machinery/optable/hand_p(mob/user as mob)
|
||||
|
||||
return src.attack_paw(user)
|
||||
return
|
||||
|
||||
/obj/machinery/optable/attack_paw(mob/user as mob)
|
||||
if ((HULK in usr.mutations))
|
||||
usr << text("\blue You destroy the operating table.")
|
||||
|
||||
@@ -564,7 +564,7 @@
|
||||
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover,/obj/item) && mover.throwing)
|
||||
var/obj/item/I = mover
|
||||
if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
|
||||
if(istype(I, /obj/item/projectile))
|
||||
return
|
||||
if(prob(50))
|
||||
I.loc = src.loc
|
||||
|
||||
@@ -179,14 +179,6 @@
|
||||
A.transfer_ai("INACTIVE","AICARD",src,user)
|
||||
return
|
||||
|
||||
attack_hand(var/mob/user as mob)
|
||||
if(ishuman(user))//Checks to see if they are ninja
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
if(user:wear_suit:s_control)
|
||||
user:wear_suit:transfer_ai("INACTIVE","NINJASUIT",src,user)
|
||||
else
|
||||
user << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return
|
||||
|
||||
/*
|
||||
This is a good place for AI-related object verbs so I'm sticking it here.
|
||||
|
||||
@@ -60,14 +60,6 @@
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(ishuman(user))//Checks to see if they are ninja
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
if(user:wear_suit:s_control)
|
||||
user:wear_suit.transfer_ai("AIFIXER","NINJASUIT",src,user)
|
||||
else
|
||||
user << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
|
||||
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
icon_state = "comm_logs"
|
||||
circuit = "/obj/item/weapon/circuitboard/merch"
|
||||
|
||||
/obj/item/weapon/circuitboard/merch
|
||||
name = "\improper Merchandise Computer Circuitboard"
|
||||
build_path = /obj/machinery/computer/merch
|
||||
|
||||
/obj/machinery/computer/merch/New()
|
||||
..()
|
||||
|
||||
@@ -21,8 +25,10 @@
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
var/balance=user.mind.initial_account.money
|
||||
|
||||
var/balance=0
|
||||
if(user.mind)
|
||||
if(user.mind.initial_account)
|
||||
balance = user.mind.initial_account.money
|
||||
var/dat = {"
|
||||
<html>
|
||||
<head>
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
#define CHARS_PER_LINE 5
|
||||
#define FONT_SIZE "5pt"
|
||||
#define FONT_COLOR "#09f"
|
||||
#define FONT_STYLE "Arial Black"
|
||||
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -23,6 +28,8 @@
|
||||
var/list/obj/machinery/targets = list()
|
||||
var/timetoset = 0 // Used to set releasetime upon starting the timer
|
||||
|
||||
maptext_height = 26
|
||||
maptext_width = 32
|
||||
|
||||
/obj/machinery/door_timer/New()
|
||||
..()
|
||||
@@ -271,13 +278,14 @@
|
||||
set_picture("ai_bsod")
|
||||
return
|
||||
if(src.timing)
|
||||
var/disp1 = uppertext(id)
|
||||
var/disp1 = id
|
||||
var/timeleft = timeleft()
|
||||
var/disp2 = "[add_zero(num2text((timeleft / 60) % 60),2)]~[add_zero(num2text(timeleft % 60), 2)]"
|
||||
spawn( 5 )
|
||||
update_display(disp1, disp2)
|
||||
if(length(disp2) > CHARS_PER_LINE)
|
||||
disp2 = "Error"
|
||||
update_display(disp1, disp2)
|
||||
else
|
||||
update_display("SET","TIME")
|
||||
if(maptext) maptext = ""
|
||||
return
|
||||
|
||||
|
||||
@@ -291,16 +299,9 @@
|
||||
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
|
||||
// Stolen from status_display
|
||||
/obj/machinery/door_timer/proc/update_display(var/line1, var/line2)
|
||||
if(line2 == null) // single line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -13)
|
||||
else // dual line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -9)
|
||||
overlays += texticon(line2, 23, -17)
|
||||
// return an icon of a time text string (tn)
|
||||
// valid characters are 0-9 and :
|
||||
// px, py are pixel offsets
|
||||
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
|
||||
if(maptext != new_text)
|
||||
maptext = new_text
|
||||
|
||||
|
||||
//Actual string input to icon display for loop, with 5 pixel x offsets for each letter.
|
||||
@@ -360,3 +361,8 @@
|
||||
id = "Cell 6"
|
||||
dir = 4
|
||||
pixel_x = 32
|
||||
|
||||
#undef FONT_SIZE
|
||||
#undef FONT_COLOR
|
||||
#undef FONT_STYLE
|
||||
#undef CHARS_PER_LINE
|
||||
@@ -121,12 +121,18 @@
|
||||
/obj/machinery/door/attack_hand(mob/user as mob)
|
||||
return src.attackby(user, user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user as mob)
|
||||
if(requiresID() && !allowed(null))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/device/detective_scanner))
|
||||
return
|
||||
if(src.operating || isrobot(user)) return //borgs can't attack doors open because it conflicts with their AI-like interaction with them.
|
||||
src.add_fingerprint(user)
|
||||
if(!Adjacent(user))
|
||||
user = null
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
if(src.density && (istype(I, /obj/item/weapon/card/emag)||istype(I, /obj/item/weapon/melee/energy/blade)))
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
#define CHARS_PER_LINE 5
|
||||
#define FONT_SIZE "5pt"
|
||||
#define FONT_COLOR "#09f"
|
||||
#define FONT_STYLE "Arial Black"
|
||||
#define SCROLL_SPEED 2
|
||||
|
||||
// Status display
|
||||
// (formerly Countdown timer display)
|
||||
|
||||
@@ -25,15 +31,14 @@
|
||||
var/index1 // display index for scrolling messages or 0 if non-scrolling
|
||||
var/index2
|
||||
|
||||
var/lastdisplayline1 = "" // the cached last displays
|
||||
var/lastdisplayline2 = ""
|
||||
|
||||
var/frequency = 1435 // radio frequency
|
||||
var/supply_display = 0 // true if a supply shuttle display
|
||||
var/repeat_update = 0 // true if we are going to update again this ptick
|
||||
|
||||
var/friendc = 0 // track if Friend Computer mode
|
||||
|
||||
maptext_height = 26
|
||||
maptext_width = 32
|
||||
|
||||
// new display
|
||||
// register for radio system
|
||||
New()
|
||||
@@ -47,9 +52,8 @@
|
||||
|
||||
process()
|
||||
if(stat & NOPOWER)
|
||||
overlays.Cut()
|
||||
remove_display()
|
||||
return
|
||||
|
||||
update()
|
||||
|
||||
emp_act(severity)
|
||||
@@ -62,173 +66,114 @@
|
||||
// set what is displayed
|
||||
|
||||
proc/update()
|
||||
|
||||
if(friendc && mode!=4) //Makes all status displays except supply shuttle timer display the eye -- Urist
|
||||
set_picture("ai_friend")
|
||||
return
|
||||
|
||||
if(mode==0)
|
||||
overlays.Cut()
|
||||
return
|
||||
|
||||
if(mode==3) // alert picture, no change
|
||||
return
|
||||
|
||||
if(mode==1) // shuttle timer
|
||||
if(emergency_shuttle.online)
|
||||
var/displayloc
|
||||
if(emergency_shuttle.location == 1)
|
||||
displayloc = "ETD "
|
||||
switch(mode)
|
||||
if(0) //blank
|
||||
remove_display()
|
||||
if(1) //emergency shuttle timer
|
||||
if(emergency_shuttle.online)
|
||||
var/line1
|
||||
var/line2 = get_shuttle_timer()
|
||||
if(emergency_shuttle.location == 1)
|
||||
line1 = "-ETD-"
|
||||
else
|
||||
line1 = "-ETA-"
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error!"
|
||||
update_display(line1, line2)
|
||||
else
|
||||
displayloc = "ETA "
|
||||
remove_display()
|
||||
if(2) //custom messages
|
||||
var/line1
|
||||
var/line2
|
||||
|
||||
var/displaytime = get_shuttle_timer()
|
||||
if(lentext(displaytime) > 5)
|
||||
displaytime = "**~**"
|
||||
|
||||
update_display(displayloc, displaytime)
|
||||
return
|
||||
else
|
||||
overlays.Cut()
|
||||
return
|
||||
|
||||
if(mode==4) // supply shuttle timer
|
||||
var/disp1
|
||||
var/disp2
|
||||
if(supply_shuttle.moving)
|
||||
disp1 = "SPPLY"
|
||||
disp2 = get_supply_shuttle_timer()
|
||||
if(lentext(disp1) > 5)
|
||||
disp1 = "**~**"
|
||||
|
||||
else
|
||||
if(supply_shuttle.at_station)
|
||||
disp1 = "SPPLY"
|
||||
disp2 = "STATN"
|
||||
if(!index1)
|
||||
line1 = message1
|
||||
else
|
||||
disp1 = "SPPLY"
|
||||
disp2 = "AWAY"
|
||||
line1 = copytext(message1+"|"+message1, index1, index1+CHARS_PER_LINE)
|
||||
var/message1_len = length(message1)
|
||||
index1 += SCROLL_SPEED
|
||||
if(index1 > message1_len)
|
||||
index1 -= message1_len
|
||||
|
||||
update_display(disp1, disp2)
|
||||
if(!index2)
|
||||
line2 = message2
|
||||
else
|
||||
line2 = copytext(message2+"|"+message2, index2, index2+CHARS_PER_LINE)
|
||||
var/message2_len = length(message2)
|
||||
index2 += SCROLL_SPEED
|
||||
if(index2 > message2_len)
|
||||
index2 -= message2_len
|
||||
update_display(line1, line2)
|
||||
if(4) // supply shuttle timer
|
||||
var/line1 = "SUPPLY"
|
||||
var/line2
|
||||
if(supply_shuttle.moving)
|
||||
line2 = get_supply_shuttle_timer()
|
||||
if(lentext(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error"
|
||||
else
|
||||
if(supply_shuttle.at_station)
|
||||
line2 = "Docked"
|
||||
else
|
||||
line1 = ""
|
||||
update_display(line1, line2)
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
. = ..()
|
||||
switch(mode)
|
||||
if(1,2,4)
|
||||
usr << "The display says:<br>\t<xmp>[message1]</xmp><br>\t<xmp>[message2]</xmp>"
|
||||
|
||||
|
||||
|
||||
if(mode==2)
|
||||
var/line1
|
||||
var/line2
|
||||
|
||||
if(!index1)
|
||||
line1 = message1
|
||||
else
|
||||
line1 = copytext(message1+message1, index1, index1+5)
|
||||
if(index1++ > (lentext(message1)))
|
||||
index1 = 1
|
||||
|
||||
if(!index2)
|
||||
line2 = message2
|
||||
else
|
||||
line2 = copytext(message2+message2, index2, index2+5)
|
||||
if(index2++ > (lentext(message2)))
|
||||
index2 = 1
|
||||
|
||||
update_display(line1, line2)
|
||||
|
||||
// the following allows 2 updates per process, giving faster scrolling
|
||||
if((index1 || index2) && repeat_update) // if either line is scrolling
|
||||
// and we haven't forced an update yet
|
||||
|
||||
spawn(5)
|
||||
repeat_update = 0
|
||||
update() // set to update again in 5 ticks
|
||||
repeat_update = 1
|
||||
|
||||
proc/set_message(var/m1, var/m2)
|
||||
proc/set_message(m1, m2)
|
||||
if(m1)
|
||||
index1 = (lentext(m1) > 5)
|
||||
message1 = uppertext(m1)
|
||||
index1 = (length(m1) > CHARS_PER_LINE)
|
||||
message1 = m1
|
||||
else
|
||||
message1 = ""
|
||||
index1 = 0
|
||||
|
||||
if(m2)
|
||||
index2 = (lentext(m2) > 5)
|
||||
message2 = uppertext(m2)
|
||||
index2 = (length(m2) > CHARS_PER_LINE)
|
||||
message2 = m2
|
||||
else
|
||||
message2 = null
|
||||
message2 = ""
|
||||
index2 = 0
|
||||
repeat_update = 1
|
||||
|
||||
proc/set_picture(var/state)
|
||||
proc/set_picture(state)
|
||||
picture_state = state
|
||||
overlays.Cut()
|
||||
remove_display()
|
||||
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
|
||||
|
||||
proc/update_display(var/line1, var/line2)
|
||||
|
||||
if(line1 == lastdisplayline1 && line2 == lastdisplayline2)
|
||||
return // no change, no need to update
|
||||
|
||||
lastdisplayline1 = line1
|
||||
lastdisplayline2 = line2
|
||||
|
||||
if(line2 == null) // single line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -13)
|
||||
else // dual line display
|
||||
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -9)
|
||||
overlays += texticon(line2, 23, -17)
|
||||
|
||||
|
||||
// return shuttle timer as text
|
||||
proc/update_display(line1, line2)
|
||||
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
|
||||
if(maptext != new_text)
|
||||
maptext = new_text
|
||||
|
||||
proc/get_shuttle_timer()
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if(timeleft)
|
||||
return "[add_zero(num2text((timeleft / 60) % 60),2)]~[add_zero(num2text(timeleft % 60), 2)]"
|
||||
// note ~ translates into a blinking :
|
||||
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
|
||||
return ""
|
||||
|
||||
proc/get_supply_shuttle_timer()
|
||||
if(supply_shuttle.moving)
|
||||
var/timeleft = round((supply_shuttle.eta_timeofday - world.timeofday) / 10,1)
|
||||
return "[add_zero(num2text((timeleft / 60) % 60),2)]~[add_zero(num2text(timeleft % 60), 2)]"
|
||||
// note ~ translates into a blinking :
|
||||
if(timeleft < 0)
|
||||
return "Late"
|
||||
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
|
||||
return ""
|
||||
|
||||
|
||||
|
||||
|
||||
// return an icon of a time text string (tn)
|
||||
// valid characters are 0-9 and :
|
||||
// px, py are pixel offsets
|
||||
proc/texticon(var/tn, var/px = 0, var/py = 0)
|
||||
var/image/I = image('icons/obj/status_display.dmi', "blank")
|
||||
|
||||
|
||||
var/len = lentext(tn)
|
||||
|
||||
for(var/d = 1 to len)
|
||||
|
||||
|
||||
var/char = copytext(tn, len-d+1, len-d+2)
|
||||
|
||||
if(char == " ")
|
||||
continue
|
||||
|
||||
var/image/ID = image('icons/obj/status_display.dmi', icon_state=char)
|
||||
|
||||
ID.pixel_x = -(d-1)*5 + px
|
||||
ID.pixel_y = py
|
||||
|
||||
I.overlays += ID
|
||||
|
||||
return I
|
||||
|
||||
|
||||
|
||||
|
||||
proc/remove_display()
|
||||
if(overlays.len)
|
||||
overlays.Cut()
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
@@ -318,16 +263,6 @@
|
||||
set_picture("ai_facepalm")
|
||||
if("Friend Computer")
|
||||
set_picture("ai_friend")
|
||||
if("Tribunal")
|
||||
set_picture("tribunal")
|
||||
if("Beer mug")
|
||||
set_picture("ai_beer")
|
||||
if("Dwarf")
|
||||
set_picture("ai_dwarf")
|
||||
if("Fishtank")
|
||||
set_picture("ai_fishtank")
|
||||
if("Plump Helmet")
|
||||
set_picture("ai_plump")
|
||||
|
||||
return
|
||||
|
||||
@@ -338,5 +273,12 @@
|
||||
|
||||
proc/set_picture(var/state)
|
||||
picture_state = state
|
||||
overlays.Cut()
|
||||
if(overlays.len)
|
||||
overlays.Cut()
|
||||
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
|
||||
|
||||
#undef CHARS_PER_LINE
|
||||
#undef FOND_SIZE
|
||||
#undef FONT_COLOR
|
||||
#undef FONT_STYLE
|
||||
#undef SCROLL_SPEED
|
||||
@@ -122,7 +122,7 @@
|
||||
for(var/mob/living/carbon/M in ohearers(6, chassis))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
|
||||
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
continue
|
||||
M << "<font color='red' size='7'>HONK</font>"
|
||||
M.sleeping = 0
|
||||
|
||||
@@ -418,11 +418,6 @@
|
||||
/obj/mecha/attack_hand(mob/user as mob)
|
||||
src.log_message("Attack by hand/paw. Attacker - [user].",1)
|
||||
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("MECHA",src,user:wear_suit)
|
||||
return
|
||||
|
||||
if ((HULK in user.mutations) && !prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
|
||||
+17
-162
@@ -132,8 +132,7 @@
|
||||
else
|
||||
if(isliving(src.loc))
|
||||
return
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.next_move = max(user.next_move+2,world.time + 2)
|
||||
src.pickup(user)
|
||||
add_fingerprint(user)
|
||||
user.put_in_active_hand(src)
|
||||
@@ -167,8 +166,7 @@
|
||||
if(istype(src.loc, /mob/living))
|
||||
return
|
||||
src.pickup(user)
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.next_move = max(user.next_move+2,world.time + 2)
|
||||
|
||||
user.put_in_active_hand(src)
|
||||
return
|
||||
@@ -206,156 +204,6 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
|
||||
if (!istype(M)) // not sure if this is the right thing...
|
||||
return
|
||||
|
||||
if (can_operate(M)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(M,user,src))
|
||||
return
|
||||
|
||||
var/messagesource = M
|
||||
|
||||
if (istype(M,/mob/living/carbon/brain))
|
||||
messagesource = M:container
|
||||
if (src.hitsound)
|
||||
playsound(src.loc, hitsound, 50, 1, -1)
|
||||
/////////////////////////
|
||||
user.lastattacked = M
|
||||
M.lastattacker = user
|
||||
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
|
||||
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
|
||||
|
||||
//spawn(1800) // this wont work right
|
||||
// M.lastattacker = null
|
||||
/////////////////////////
|
||||
|
||||
var/power = src.force
|
||||
if(HULK in user.mutations)
|
||||
power *= 2
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
var/mob/living/carbon/slime/slime = M
|
||||
if(prob(25))
|
||||
user << "\red [src] passes right through [M]!"
|
||||
return
|
||||
|
||||
if(power > 0)
|
||||
slime.attacked += 10
|
||||
|
||||
if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
slime.Discipline = 0
|
||||
|
||||
if(power >= 3)
|
||||
if(istype(slime, /mob/living/carbon/slime/adult))
|
||||
if(prob(5 + round(power/2)))
|
||||
|
||||
if(slime.Victim)
|
||||
if(prob(80) && !slime.client)
|
||||
slime.Discipline++
|
||||
slime.Victim = null
|
||||
slime.anchored = 0
|
||||
|
||||
spawn()
|
||||
if(slime)
|
||||
slime.SStun = 1
|
||||
sleep(rand(5,20))
|
||||
if(slime)
|
||||
slime.SStun = 0
|
||||
|
||||
spawn(0)
|
||||
if(slime)
|
||||
slime.canmove = 0
|
||||
step_away(slime, user)
|
||||
if(prob(25 + power))
|
||||
sleep(2)
|
||||
if(slime && user)
|
||||
step_away(slime, user)
|
||||
slime.canmove = 1
|
||||
|
||||
else
|
||||
if(prob(10 + power*2))
|
||||
if(slime)
|
||||
if(slime.Victim)
|
||||
if(prob(80) && !slime.client)
|
||||
slime.Discipline++
|
||||
|
||||
if(slime.Discipline == 1)
|
||||
slime.attacked = 0
|
||||
|
||||
spawn()
|
||||
if(slime)
|
||||
slime.SStun = 1
|
||||
sleep(rand(5,20))
|
||||
if(slime)
|
||||
slime.SStun = 0
|
||||
|
||||
slime.Victim = null
|
||||
slime.anchored = 0
|
||||
|
||||
|
||||
spawn(0)
|
||||
if(slime && user)
|
||||
step_away(slime, user)
|
||||
slime.canmove = 0
|
||||
if(prob(25 + power*4))
|
||||
sleep(2)
|
||||
if(slime && user)
|
||||
step_away(slime, user)
|
||||
slime.canmove = 1
|
||||
|
||||
|
||||
var/showname = "."
|
||||
if(user)
|
||||
showname = " by [user]."
|
||||
if(!(user in viewers(M, null)))
|
||||
showname = "."
|
||||
|
||||
for(var/mob/O in viewers(messagesource, null))
|
||||
if(src.attack_verb.len)
|
||||
O.show_message("\red <B>[M] has been [pick(src.attack_verb)] with [src][showname] </B>", 1)
|
||||
else
|
||||
O.show_message("\red <B>[M] has been attacked with [src][showname] </B>", 1)
|
||||
|
||||
if(!showname && user)
|
||||
if(user.client)
|
||||
user << "\red <B>You attack [M] with [src]. </B>"
|
||||
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
M:attacked_by(src, user, def_zone)
|
||||
else
|
||||
switch(src.damtype)
|
||||
if("brute")
|
||||
if(istype(src, /mob/living/carbon/slime))
|
||||
M.adjustBrainLoss(power)
|
||||
|
||||
else
|
||||
|
||||
M.take_organ_damage(power)
|
||||
if (prob(33)) // Added blood for whacking non-humans too
|
||||
var/turf/simulated/location = M.loc
|
||||
if (istype(location))
|
||||
location.add_blood_floor(M)
|
||||
if("fire")
|
||||
if (!(COLD_RESISTANCE in M.mutations))
|
||||
M.take_organ_damage(0, power)
|
||||
M << "Aargh it burns!"
|
||||
M.updatehealth()
|
||||
src.add_fingerprint(user)
|
||||
return 1
|
||||
|
||||
/obj/item/proc/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/proc/afterattack()
|
||||
return
|
||||
|
||||
/obj/item/proc/talk_into(mob/M as mob, text)
|
||||
return
|
||||
|
||||
@@ -470,11 +318,21 @@
|
||||
if( !(slot_flags & SLOT_HEAD) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_ears)
|
||||
if(H.ears)
|
||||
if(slot_l_ear)
|
||||
if(H.l_ear)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_EARS) )
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.r_ear )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_r_ear)
|
||||
if(H.r_ear)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_EARS) )
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.l_ear )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_w_uniform)
|
||||
if(H.w_uniform)
|
||||
@@ -590,6 +448,8 @@
|
||||
|
||||
if(!(usr)) //BS12 EDIT
|
||||
return
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr))
|
||||
return
|
||||
if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
|
||||
usr << "\red You can't pick things up!"
|
||||
return
|
||||
@@ -609,12 +469,7 @@
|
||||
usr << "\red You can't pick that up!"
|
||||
return
|
||||
//All checks are done, time to pick it up!
|
||||
if(istype(usr, /mob/living/carbon/human))
|
||||
src.attack_hand(usr)
|
||||
if(istype(usr, /mob/living/carbon/alien))
|
||||
src.attack_alien(usr)
|
||||
if(istype(usr, /mob/living/carbon/monkey))
|
||||
src.attack_paw(usr)
|
||||
usr.UnarmedAttack(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -65,7 +65,8 @@
|
||||
shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
|
||||
return
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob)
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/turf/simulated/floor))
|
||||
var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter")
|
||||
switch(drawtype)
|
||||
|
||||
@@ -1020,7 +1020,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
user.show_message("\blue No radiation detected.")
|
||||
|
||||
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
|
||||
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
switch(scanmode)
|
||||
|
||||
if(3)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/device/chameleon
|
||||
name = "chameleon-projector"
|
||||
icon_state = "shield0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "electronic"
|
||||
throwforce = 5.0
|
||||
@@ -19,7 +19,8 @@
|
||||
attack_self()
|
||||
toggle()
|
||||
|
||||
afterattack(atom/target, mob/user , flag)
|
||||
afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/obj/item))
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, 1, 1)
|
||||
user << "\blue Scanned [target]."
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
/obj/item/device/radio/headset/receive_range(freq, level)
|
||||
if(ishuman(src.loc))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.ears == src)
|
||||
if(H.l_ear == src || H.r_ear == src)
|
||||
return ..(freq, level)
|
||||
return -1
|
||||
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/tk_grab
|
||||
name = "Telekinetic Grab"
|
||||
desc = "Magic"
|
||||
icon = 'icons/obj/magic.dmi'//Needs sprites
|
||||
icon_state = "2"
|
||||
flags = USEDELAY
|
||||
//item_state = null
|
||||
w_class = 10.0
|
||||
layer = 20
|
||||
|
||||
var/last_throw = 0
|
||||
var/obj/focus = null
|
||||
var/mob/living/host = null
|
||||
|
||||
|
||||
dropped(mob/user as mob)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
equipped(var/mob/user, var/slot)
|
||||
if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
|
||||
del(src)
|
||||
return
|
||||
|
||||
/*
|
||||
attack_self(mob/user as mob)
|
||||
if(!istype(focus,/obj/item)) return
|
||||
if(!check_path()) return//No clear path
|
||||
|
||||
user.put_in_hands(focus)
|
||||
add_fingerprint(user)
|
||||
user.update_inv_l_hand(0)
|
||||
user.update_inv_r_hand()
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)//TODO: go over this
|
||||
if(!target || !user) return
|
||||
if(last_throw+3 > world.time) return
|
||||
if(!host)
|
||||
del(src)
|
||||
return
|
||||
if(!(TK in host.mutations))
|
||||
del(src)
|
||||
return
|
||||
if(isobj(target))
|
||||
if(!target.loc || !isturf(target.loc))
|
||||
del(src)
|
||||
return
|
||||
if(!focus)
|
||||
focus_object(target, user)
|
||||
return
|
||||
var/focusturf = get_turf(focus)
|
||||
if(get_dist(focusturf, target) <= 1 && !istype(target, /turf))
|
||||
target.attackby(focus, user, user:get_organ_target())
|
||||
|
||||
else if(get_dist(focusturf, target) <= 16)
|
||||
apply_focus_overlay()
|
||||
focus.throw_at(target, 10, 1)
|
||||
last_throw = world.time
|
||||
return
|
||||
|
||||
|
||||
proc/focus_object(var/obj/target, var/mob/living/user)
|
||||
if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
|
||||
if(target.anchored)
|
||||
target.attack_hand(user) // you can use shit now!
|
||||
return//No throwing anchored things
|
||||
if(!isturf(target.loc))
|
||||
return
|
||||
focus = target
|
||||
update_icon()
|
||||
apply_focus_overlay()
|
||||
return
|
||||
|
||||
|
||||
proc/apply_focus_overlay()
|
||||
if(!focus) return
|
||||
var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
|
||||
O.name = "sparkles"
|
||||
O.anchored = 1
|
||||
O.density = 0
|
||||
O.layer = FLY_LAYER
|
||||
O.dir = pick(cardinal)
|
||||
O.icon = 'icons/effects/effects.dmi'
|
||||
O.icon_state = "nothing"
|
||||
flick("empdisable",O)
|
||||
spawn(5)
|
||||
O.delete()
|
||||
return
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
if(focus && focus.icon && focus.icon_state)
|
||||
overlays += icon(focus.icon,focus.icon_state)
|
||||
return
|
||||
|
||||
/*Not quite done likely needs to use something thats not get_step_to
|
||||
proc/check_path()
|
||||
var/turf/ref = get_turf(src.loc)
|
||||
var/turf/target = get_turf(focus.loc)
|
||||
if(!ref || !target) return 0
|
||||
var/distance = get_dist(ref, target)
|
||||
if(distance >= 10) return 0
|
||||
for(var/i = 1 to distance)
|
||||
ref = get_step_to(ref, target, 0)
|
||||
if(ref != target) return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
//equip_to_slot_or_del(obj/item/W, slot, del_on_fail = 1)
|
||||
/*
|
||||
if(istype(user, /mob/living/carbon))
|
||||
if(user:mutations & TK && get_dist(source, user) <= 7)
|
||||
if(user:get_active_hand()) return 0
|
||||
var/X = source:x
|
||||
var/Y = source:y
|
||||
var/Z = source:z
|
||||
|
||||
*/
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
/obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (istype(A, /obj/structure/reagent_dispensers/watertank) && get_dist(src,A) <= 1)
|
||||
A.reagents.trans_to(src, 10)
|
||||
user << "\blue You fill the balloon with the contents of [A]."
|
||||
@@ -122,7 +123,7 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "revolver"
|
||||
item_state = "gun"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3.0
|
||||
g_amt = 10
|
||||
@@ -200,7 +201,7 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
var/bullets = 5
|
||||
|
||||
@@ -78,7 +78,8 @@ RCD
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
|
||||
|
||||
afterattack(atom/A, mob/user)
|
||||
afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(disabled && !isrobot(user))
|
||||
return 0
|
||||
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
|
||||
|
||||
@@ -61,7 +61,8 @@ RSF
|
||||
return
|
||||
// Change mode
|
||||
|
||||
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
|
||||
return
|
||||
|
||||
|
||||
@@ -199,7 +199,8 @@
|
||||
access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
origin_tech = "syndicate=3"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob)
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
|
||||
@@ -114,8 +114,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob, proximity)
|
||||
..()
|
||||
if(!proximity) return
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
|
||||
@@ -35,7 +35,8 @@
|
||||
M.Stun(3)
|
||||
M.Weaken(2)
|
||||
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob)
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && (target in user.client.screen))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = FPRINT | USEDELAY | TABLEPASS | CONDUCT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
throwforce = 10
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = FPRINT | USEDELAY | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
force = 3.0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_state = "flamethrower_0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY // USEDELAY flag needed in order to use afterattack() for things that are not in reach. I.E: Shooting flames.
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
@@ -60,7 +60,8 @@
|
||||
item_state = "flamethrower_0"
|
||||
return
|
||||
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
// Make sure our user is still holding us
|
||||
if(user && user.get_active_hand() == src)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if(iscarbon(M))
|
||||
eye_safety = M.eyecheck()
|
||||
if(ishuman(M))
|
||||
if(istype(M:ears, /obj/item/clothing/ears/earmuffs))
|
||||
if(istype(M:l_ear, /obj/item/clothing/ears/earmuffs) || istype(M:r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
ear_safety += 2
|
||||
if(HULK in M.mutations)
|
||||
ear_safety += 1
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "flashbang"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke
|
||||
|
||||
|
||||
@@ -145,7 +145,8 @@
|
||||
else
|
||||
user.take_organ_damage(0,force)
|
||||
|
||||
/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(force > 0)
|
||||
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
@@ -191,7 +192,8 @@
|
||||
M.Weaken(force/15)
|
||||
M.drop_item()
|
||||
|
||||
/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (force > 0)
|
||||
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
|
||||
|
||||
|
||||
@@ -34,7 +34,8 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(reagents.total_volume < 1 || mopcount >= 5)
|
||||
user << "<span class='notice'>Your mop is dry!</span>"
|
||||
return
|
||||
|
||||
@@ -17,7 +17,8 @@ var/global/list/cached_icons = list()
|
||||
flags = FPRINT | OPENCONTAINER
|
||||
var/paint_type = ""
|
||||
|
||||
afterattack(turf/simulated/target, mob/user , flag)
|
||||
afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target) && reagents.total_volume > 5)
|
||||
for(var/mob/O in viewers(user))
|
||||
O.show_message("\red \The [target] has been splashed with something by [user]!", 1)
|
||||
@@ -139,7 +140,8 @@ var/global/list/cached_icons = list()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob)
|
||||
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!istype(target) || istype(target, /turf/space))
|
||||
return
|
||||
var/ind = "[initial(target.icon)][color]"
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
user << "\red The Bluespace interfaces of the two devices conflict and malfunction."
|
||||
del(W)
|
||||
return
|
||||
/* //BoH+BoH=Singularity, commented out.
|
||||
//BoH+BoH=Singularity, commented out.
|
||||
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
|
||||
@@ -53,7 +53,7 @@
|
||||
log_game("[key_name(user)] detonated a bag of holding")
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
|
||||
..()
|
||||
|
||||
proc/failcheck(mob/user as mob)
|
||||
|
||||
@@ -88,7 +88,8 @@
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
/* if (istype(A, /turf/simulated/floor))
|
||||
user << "\blue You hit the floor with the bible."
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
|
||||
@@ -26,6 +26,14 @@
|
||||
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
|
||||
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
|
||||
orient2hud(M) // dunno why it wasn't before
|
||||
if(M.s_active)
|
||||
M.s_active.close(M)
|
||||
show_to(M)
|
||||
return
|
||||
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
@@ -300,17 +308,17 @@
|
||||
|
||||
if(isrobot(user))
|
||||
user << "\blue You're a robot. No."
|
||||
return //Robots can't interact with storage items.
|
||||
return 1//Robots can't interact with storage items.
|
||||
|
||||
if(!can_be_inserted(W))
|
||||
return
|
||||
return 1
|
||||
|
||||
if(istype(W, /obj/item/weapon/tray))
|
||||
var/obj/item/weapon/tray/T = W
|
||||
if(T.calc_carry() > 0)
|
||||
if(prob(85))
|
||||
user << "\red The tray won't fit in [src]."
|
||||
return
|
||||
return 1
|
||||
else
|
||||
W.loc = user.loc
|
||||
if ((user.client && user.s_active != src))
|
||||
@@ -319,19 +327,11 @@
|
||||
user << "\red God damnit!"
|
||||
|
||||
handle_item_insertion(W)
|
||||
return
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
orient2hud(usr)
|
||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
|
||||
@@ -244,7 +244,8 @@
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/afterattack(atom/O as obj|mob, mob/user as mob)
|
||||
/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !src.welding)
|
||||
O.reagents.trans_to(src, max_fuel)
|
||||
user << "\blue Welder refueled"
|
||||
|
||||
@@ -119,7 +119,8 @@
|
||||
icon_state = "fireaxe[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
|
||||
if(istype(A,/obj/structure/window)) //should just make a window.Break() proc but couldn't bother with it
|
||||
|
||||
@@ -165,4 +165,25 @@ LINEN BINS
|
||||
hidden = null
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/attack_tk(mob/user as mob)
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/weapon/bedsheet/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
B = new /obj/item/weapon/bedsheet(loc)
|
||||
|
||||
B.loc = loc
|
||||
user << "<span class='notice'>You telekinetically remove [B] from [src].</span>"
|
||||
update_icon()
|
||||
|
||||
if(hidden)
|
||||
hidden.loc = loc
|
||||
hidden = null
|
||||
@@ -181,6 +181,8 @@
|
||||
if(src.opened)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
if(istype(W,/obj/item/tk_grab))
|
||||
return 0
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0,user))
|
||||
@@ -194,8 +196,6 @@
|
||||
if(isrobot(user))
|
||||
return
|
||||
usr.drop_item()
|
||||
if(W)
|
||||
W.loc = src.loc
|
||||
else if(istype(W, /obj/item/weapon/packageWrap))
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -255,6 +255,12 @@
|
||||
src.add_fingerprint(user)
|
||||
src.toggle(user)
|
||||
|
||||
// tk grab then use on self
|
||||
/obj/structure/closet/attack_self_tk(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(!src.toggle())
|
||||
usr << "<span class='notice'>It won't budge!</span>"
|
||||
|
||||
/obj/structure/closet/verb/verb_toggleopen()
|
||||
set src in oview(1)
|
||||
set category = "Object"
|
||||
|
||||
@@ -137,6 +137,15 @@
|
||||
src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
|
||||
spawn(10) update_icon()
|
||||
|
||||
attack_tk(mob/user as mob)
|
||||
if(localopened && fireaxe)
|
||||
fireaxe.loc = loc
|
||||
user << "\blue You telekinetically remove the fire axe."
|
||||
fireaxe = null
|
||||
update_icon()
|
||||
return
|
||||
attack_hand(user)
|
||||
|
||||
verb/toggle_openness() //nice name, huh? HUH?! -Erro //YEAH -Agouri
|
||||
set name = "Open/Close"
|
||||
set category = "Object"
|
||||
|
||||
@@ -37,6 +37,15 @@
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
|
||||
if(has_extinguisher)
|
||||
has_extinguisher.loc = loc
|
||||
user << "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>"
|
||||
has_extinguisher = null
|
||||
opened = 1
|
||||
else
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
@@ -134,13 +134,8 @@
|
||||
density = 1
|
||||
layer = 2.0
|
||||
var/obj/structure/morgue/connected = null
|
||||
anchored = 1.0
|
||||
|
||||
/obj/structure/m_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover, /obj/item/weapon/dummy))
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
anchored = 1
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/m_tray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
@@ -353,13 +348,8 @@
|
||||
density = 1
|
||||
layer = 2.0
|
||||
var/obj/structure/crematorium/connected = null
|
||||
anchored = 1.0
|
||||
|
||||
/obj/structure/c_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover, /obj/item/weapon/dummy))
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
anchored = 1
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/c_tray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
@@ -30,6 +30,13 @@
|
||||
SK.master = E
|
||||
del(src)
|
||||
|
||||
/obj/structure/stool/bed/chair/attack_tk(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
..()
|
||||
else
|
||||
rotate()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/proc/handle_rotation() //making this into a seperate proc so office chairs can call it on Move()
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
|
||||
@@ -20,6 +20,14 @@
|
||||
layer = 2.8
|
||||
throwpass = 1 //You can throw objects over this, despite it's density.")
|
||||
var/parts = /obj/item/weapon/table_parts
|
||||
var/flipped = 0
|
||||
var/health = 100
|
||||
|
||||
/obj/structure/table/proc/update_adjacent()
|
||||
for(var/direction in list(1,2,4,8,5,6,9,10))
|
||||
if(locate(/obj/structure/table,get_step(src,direction)))
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
|
||||
T.update_icon()
|
||||
|
||||
/obj/structure/table/New()
|
||||
..()
|
||||
@@ -27,16 +35,10 @@
|
||||
if(T != src)
|
||||
del(T)
|
||||
update_icon()
|
||||
for(var/direction in list(1,2,4,8,5,6,9,10))
|
||||
if(locate(/obj/structure/table,get_step(src,direction)))
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
|
||||
T.update_icon()
|
||||
update_adjacent()
|
||||
|
||||
/obj/structure/table/Del()
|
||||
for(var/direction in list(1,2,4,8,5,6,9,10))
|
||||
if(locate(/obj/structure/table,get_step(src,direction)))
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
|
||||
T.update_icon()
|
||||
update_adjacent()
|
||||
..()
|
||||
|
||||
/obj/structure/table/proc/destroy()
|
||||
@@ -46,6 +48,28 @@
|
||||
|
||||
|
||||
/obj/structure/table/update_icon()
|
||||
if(flipped)
|
||||
var/type = 0
|
||||
var/tabledirs = 0
|
||||
for(var/direction in list(turn(dir,90), turn(dir,-90)) )
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
|
||||
if (T && T.flipped)
|
||||
type++
|
||||
tabledirs |= direction
|
||||
var/base = "table"
|
||||
if (istype(src, /obj/structure/table/woodentable))
|
||||
base = "wood"
|
||||
if (istype(src, /obj/structure/table/reinforced))
|
||||
base = "rtable"
|
||||
|
||||
icon_state = "[base]flip[type]"
|
||||
if (type==1)
|
||||
if (tabledirs & turn(dir,90))
|
||||
icon_state = icon_state+"-"
|
||||
if (tabledirs & turn(dir,-90))
|
||||
icon_state = icon_state+"+"
|
||||
return 1
|
||||
|
||||
spawn(2) //So it properly updates when deleting
|
||||
var/dir_sum = 0
|
||||
for(var/direction in list(1,2,4,8,5,6,9,10))
|
||||
@@ -77,7 +101,8 @@
|
||||
skip_sum = 1
|
||||
continue
|
||||
if(!skip_sum) //means there is a window between the two tiles in this direction
|
||||
if(locate(/obj/structure/table,get_step(src,direction)))
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
|
||||
if(T && !T.flipped)
|
||||
if(direction <5)
|
||||
dir_sum += direction
|
||||
else
|
||||
@@ -235,11 +260,6 @@
|
||||
if(prob(75))
|
||||
destroy()
|
||||
|
||||
|
||||
/obj/structure/table/hand_p(mob/user as mob)
|
||||
return src.attack_paw(user)
|
||||
|
||||
|
||||
/obj/structure/table/attack_paw(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
@@ -263,18 +283,60 @@
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
destroy()
|
||||
|
||||
/obj/structure/table/attack_tk() // no telehulk sorry
|
||||
return
|
||||
|
||||
/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if(istype(mover,/obj/item/projectile))
|
||||
return (check_cover(mover,target))
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
if (flipped)
|
||||
if (get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//checks if projectile 'P' from turf 'from' can hit whatever is behind the table. Returns 1 if it can, 0 if bullet stops.
|
||||
/obj/structure/table/proc/check_cover(obj/item/projectile/P, turf/from)
|
||||
var/turf/cover = flipped ? get_turf(src) : get_step(loc, get_dir(from, loc))
|
||||
if (get_dist(P.starting, loc) <= 1) //Tables won't help you if people are THIS close
|
||||
return 1
|
||||
if (get_turf(P.original) == cover)
|
||||
var/chance = 20
|
||||
if (ismob(P.original))
|
||||
var/mob/M = P.original
|
||||
if (M.lying)
|
||||
chance += 20 //Lying down lets you catch less bullets
|
||||
if(flipped)
|
||||
if(get_dir(loc, from) == dir) //Flipped tables catch mroe bullets
|
||||
chance += 20
|
||||
else
|
||||
return 1 //But only from one side
|
||||
if(prob(chance))
|
||||
health -= P.damage/2
|
||||
if (health > 0)
|
||||
visible_message("<span class='warning'>[P] hits \the [src]!</span>")
|
||||
return 0
|
||||
else
|
||||
visible_message("<span class='warning'>[src] breaks down!</span>")
|
||||
destroy()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
|
||||
if(istype(O) && O.checkpass(PASSTABLE))
|
||||
return 1
|
||||
if (flipped)
|
||||
if (get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
|
||||
|
||||
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
||||
return
|
||||
if(isrobot(user))
|
||||
@@ -285,7 +347,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if (istype(G.affecting, /mob/living))
|
||||
@@ -329,6 +391,103 @@
|
||||
user.drop_item(src)
|
||||
return
|
||||
|
||||
/obj/structure/table/proc/straight_table_check(var/direction)
|
||||
var/turf/left = get_step(src,turn(direction,90))
|
||||
var/turf/right = get_step(src,turn(direction,-90))
|
||||
var/turf/next = get_step(src,direction)
|
||||
if(locate(/obj/structure/table,left) || locate(/obj/structure/table,right))
|
||||
return 0
|
||||
var/obj/structure/table/T = locate(/obj/structure/table, next)
|
||||
if (istype(T,/obj/structure/table/reinforced/))
|
||||
var/obj/structure/table/reinforced/R = T
|
||||
if (R.status == 2)
|
||||
return 0
|
||||
if (!T)
|
||||
return 1
|
||||
else
|
||||
return T.straight_table_check(direction)
|
||||
|
||||
/obj/structure/table/verb/do_flip()
|
||||
set name = "Flip table"
|
||||
set desc = "Flips a non-reinforced table"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if (issilicon(usr))
|
||||
usr << "<span class='notice'>You need hands for this.</span>"
|
||||
return
|
||||
if(!flip(get_cardinal_dir(usr,src)))
|
||||
usr << "<span class='notice'>It won't budge.</span>"
|
||||
else
|
||||
usr.visible_message("<span class='warning'>[usr] flips \the [src]!</span>")
|
||||
return
|
||||
|
||||
/obj/structure/table/proc/do_put()
|
||||
set name = "Put table back"
|
||||
set desc = "Puts flipped table back"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if (!unflip())
|
||||
usr << "<span class='notice'>It won't budge.</span>"
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/proc/flip(var/direction)
|
||||
if (flipped)
|
||||
return 0
|
||||
|
||||
if( !straight_table_check(turn(direction,90)) || !straight_table_check(turn(direction,-90)) )
|
||||
return 0
|
||||
|
||||
verbs -=/obj/structure/table/verb/do_flip
|
||||
verbs +=/obj/structure/table/proc/do_put
|
||||
|
||||
var/list/targets = list(get_step(src,dir),get_step(src,turn(dir, 45)),get_step(src,turn(dir, -45)))
|
||||
for (var/atom/movable/A in get_turf(src))
|
||||
if (!A.anchored)
|
||||
spawn(0)
|
||||
A.throw_at(pick(targets),1,1)
|
||||
|
||||
dir = direction
|
||||
if(dir != NORTH)
|
||||
layer = 5
|
||||
flipped = 1
|
||||
flags |= ON_BORDER
|
||||
for(var/D in list(turn(direction, 90), turn(direction, -90)))
|
||||
if(locate(/obj/structure/table,get_step(src,D)))
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
|
||||
T.flip(direction)
|
||||
update_icon()
|
||||
update_adjacent()
|
||||
|
||||
return 1
|
||||
|
||||
/obj/structure/table/proc/unflip()
|
||||
if (!flipped)
|
||||
return 0
|
||||
|
||||
var/can_flip = 1
|
||||
for (var/mob/A in oview(src,0))//src.loc)
|
||||
if (istype(A))
|
||||
can_flip = 0
|
||||
if (!can_flip)
|
||||
return 0
|
||||
|
||||
verbs -=/obj/structure/table/proc/do_put
|
||||
verbs +=/obj/structure/table/verb/do_flip
|
||||
|
||||
layer = initial(layer)
|
||||
flipped = 0
|
||||
flags &= ~ON_BORDER
|
||||
for(var/D in list(turn(dir, 90), turn(dir, -90)))
|
||||
if(locate(/obj/structure/table,get_step(src,D)))
|
||||
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
|
||||
T.unflip()
|
||||
update_icon()
|
||||
update_adjacent()
|
||||
|
||||
return 1
|
||||
|
||||
/*
|
||||
* Wooden tables
|
||||
@@ -338,7 +497,7 @@
|
||||
desc = "Do not apply fire to this. Rumour says it burns easily."
|
||||
icon_state = "wood_table"
|
||||
parts = /obj/item/weapon/table_parts/wood
|
||||
|
||||
health = 50
|
||||
/*
|
||||
* Reinforced tables
|
||||
*/
|
||||
@@ -346,9 +505,15 @@
|
||||
name = "reinforced table"
|
||||
desc = "A version of the four legged table. It is stronger."
|
||||
icon_state = "reinf_table"
|
||||
health = 200
|
||||
var/status = 2
|
||||
parts = /obj/item/weapon/table_parts/reinforced
|
||||
|
||||
/obj/structure/table/reinforced/flip(var/direction)
|
||||
if (status == 2)
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -478,3 +643,6 @@
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/rack/attack_tk() // no telehulk sorry
|
||||
return
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
/obj/structure/dispenser/Topic(href, href_list)
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(get_dist(src, usr) <= 1)
|
||||
if(Adjacent(usr))
|
||||
usr.set_machine(src)
|
||||
if(href_list["oxygen"])
|
||||
if(oxygentanks > 0)
|
||||
|
||||
@@ -263,8 +263,11 @@
|
||||
if(H.glasses && washglasses)
|
||||
if(H.glasses.clean_blood())
|
||||
H.update_inv_glasses(0)
|
||||
if(H.ears && washears)
|
||||
if(H.ears.clean_blood())
|
||||
if(H.l_ear && washears)
|
||||
if(H.l_ear.clean_blood())
|
||||
H.update_inv_ears(0)
|
||||
if(H.r_ear && washears)
|
||||
if(H.r_ear.clean_blood())
|
||||
H.update_inv_ears(0)
|
||||
if(H.belt)
|
||||
if(H.belt.clean_blood())
|
||||
@@ -323,23 +326,26 @@
|
||||
anchored = 1
|
||||
var/busy = 0 //Something's being washed at the moment
|
||||
|
||||
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/M as mob)
|
||||
if(isrobot(M) || isAI(M))
|
||||
return
|
||||
|
||||
if(!Adjacent(M))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
M << "\red Someone's already washing here."
|
||||
return
|
||||
|
||||
var/turf/location = M.loc
|
||||
if(!isturf(location)) return
|
||||
usr << "\blue You start washing your hands."
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
busy = 0
|
||||
|
||||
if(M.loc != location) return //Person has moved away from the sink
|
||||
if(!Adjacent(M)) return //Person has moved away from the sink
|
||||
|
||||
M.clean_blood()
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -96,6 +96,9 @@
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
|
||||
/obj/structure/window/attack_tk(mob/user as mob)
|
||||
user.visible_message("<span class='notice'>Something knocks on [src].</span>")
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
if(HULK in user.mutations)
|
||||
|
||||
@@ -280,13 +280,13 @@ proc/trigger_armed_response_team(var/force = 0)
|
||||
/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
|
||||
|
||||
//Special radio setup
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
|
||||
|
||||
//Replaced with new ERT uniform
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(src), slot_back)
|
||||
/*
|
||||
|
||||
@@ -30,17 +30,6 @@
|
||||
return
|
||||
return
|
||||
|
||||
/turf/DblClick()
|
||||
if(istype(usr, /mob/living/silicon/ai))
|
||||
return move_camera_by_click()
|
||||
if(usr.stat || usr.restrained() || usr.lying)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/turf/Click()
|
||||
if(!isAI(usr))
|
||||
..()
|
||||
|
||||
/turf/ex_act(severity)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
/atom/movable/verb/pull()
|
||||
set name = "Pull"
|
||||
set category = "IC"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
usr.start_pulling(src)
|
||||
if(Adjacent(usr))
|
||||
usr.start_pulling(src)
|
||||
return
|
||||
|
||||
/atom/verb/point()
|
||||
|
||||
@@ -8,16 +8,14 @@
|
||||
item_state = ""
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user as mob)
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!in_range(I, user))
|
||||
return
|
||||
|
||||
if(!istype(I) || I.anchored == 1)
|
||||
return ..()
|
||||
|
||||
if(istype(I, /obj/item/weapon/storage))
|
||||
return ..()
|
||||
|
||||
if(istype(I, /obj/item/weapon/evidencebag))
|
||||
user << "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>"
|
||||
return
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
@@ -64,9 +64,8 @@
|
||||
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(loc != user)
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
|
||||
@@ -592,15 +592,6 @@ var/list/admin_verbs_mod = list(
|
||||
log_admin("[key_name(usr)] used 'kill air'.")
|
||||
message_admins("\blue [key_name_admin(usr)] used 'kill air'.", 1)
|
||||
|
||||
/client/proc/toggle_clickproc() //TODO ERRORAGE (This is a temporary verb here while I test the new clicking proc)
|
||||
set name = "Toggle NewClickProc"
|
||||
set category = "Debug"
|
||||
|
||||
if(!holder) return
|
||||
using_new_click_proc = !using_new_click_proc
|
||||
world << "Testing of new click proc [using_new_click_proc ? "enabled" : "disabled"]"
|
||||
feedback_add_details("admin_verb","TNCP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/deadmin_self()
|
||||
set name = "De-admin self"
|
||||
set category = "Admin"
|
||||
|
||||
@@ -1409,7 +1409,7 @@
|
||||
if(!istype(H))
|
||||
usr << "This can only be used on instances of type /mob/living/carbon/human"
|
||||
return
|
||||
if(!istype(H.ears, /obj/item/device/radio/headset))
|
||||
if(!istype(H.l_ear, /obj/item/device/radio/headset) && !istype(H.r_ear, /obj/item/device/radio/headset))
|
||||
usr << "The person you are trying to contact is not wearing a headset"
|
||||
return
|
||||
|
||||
@@ -1426,7 +1426,7 @@
|
||||
if(!istype(H))
|
||||
usr << "This can only be used on instances of type /mob/living/carbon/human"
|
||||
return
|
||||
if(!istype(H.ears, /obj/item/device/radio/headset))
|
||||
if(!istype(H.l_ear, /obj/item/device/radio/headset) && !istype(H.r_ear, /obj/item/device/radio/headset))
|
||||
usr << "The person you are trying to contact is not wearing a headset"
|
||||
return
|
||||
|
||||
@@ -1442,7 +1442,7 @@
|
||||
if(!istype(H))
|
||||
usr << "This can only be used on instances of type /mob/living/carbon/human"
|
||||
return
|
||||
if(!istype(H.ears, /obj/item/device/radio/headset))
|
||||
if(!istype(H.l_ear, /obj/item/device/radio/headset) && !istype(H.r_ear, /obj/item/device/radio/headset))
|
||||
usr << "The person you are trying to contact is not wearing a headset"
|
||||
return
|
||||
|
||||
|
||||
@@ -667,7 +667,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
|
||||
@@ -689,7 +689,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_store)
|
||||
@@ -706,7 +706,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
|
||||
@@ -747,7 +747,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
@@ -772,7 +772,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
@@ -797,7 +797,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
@@ -821,7 +821,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
@@ -840,7 +840,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
||||
@@ -861,7 +861,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
||||
@@ -873,7 +873,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
||||
@@ -885,7 +885,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/marisa(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/marisa(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
||||
@@ -896,7 +896,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
|
||||
@@ -77,15 +77,15 @@
|
||||
largest_move_time = M.next_move - world.time
|
||||
else
|
||||
largest_move_time = 1
|
||||
if(M.lastDblClick >= largest_click_time)
|
||||
if(M.next_click >= largest_click_time)
|
||||
largest_click_mob = M
|
||||
if(M.lastDblClick > world.time)
|
||||
largest_click_time = M.lastDblClick - world.time
|
||||
if(M.next_click > world.time)
|
||||
largest_click_time = M.next_click - world.time
|
||||
else
|
||||
largest_click_time = 0
|
||||
log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] lastDblClick = [M.lastDblClick] world.time = [world.time]")
|
||||
log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] next_click = [M.next_click] world.time = [world.time]")
|
||||
M.next_move = 1
|
||||
M.lastDblClick = 0
|
||||
M.next_click = 0
|
||||
message_admins("[key_name_admin(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [largest_move_time/10] seconds!", 1)
|
||||
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
|
||||
message_admins("world.time = [world.time]", 1)
|
||||
|
||||
@@ -101,7 +101,7 @@ var/global/sent_honksquad = 0
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
|
||||
R.set_frequency(1442)
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/clown(src), slot_back)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(src), slot_in_backpack)
|
||||
if(src.gender == FEMALE)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
del(I)
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
|
||||
|
||||
@@ -125,7 +125,7 @@ var/global/sent_strike_team = 0
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
|
||||
R.set_frequency(1441)
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
if (leader_selected == 0)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
|
||||
else
|
||||
|
||||
@@ -131,7 +131,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
|
||||
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
if (!syndicate_leader_selected)
|
||||
|
||||
@@ -4,7 +4,7 @@ var/global/vox_tick = 1
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
|
||||
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/vox/vox_robes(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(src), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
if(src.corpsegloves)
|
||||
M.equip_to_slot_or_del(new src.corpsegloves(M), slot_gloves)
|
||||
if(src.corpseradio)
|
||||
M.equip_to_slot_or_del(new src.corpseradio(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new src.corpseradio(M), slot_l_ear)
|
||||
if(src.corpseglasses)
|
||||
M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
|
||||
if(src.corpsemask)
|
||||
|
||||
@@ -35,6 +35,54 @@
|
||||
throwforce = 2
|
||||
slot_flags = SLOT_EARS
|
||||
|
||||
/obj/item/clothing/ears/attack_hand(mob/user as mob)
|
||||
if (!user) return
|
||||
|
||||
if (src.loc != user || !istype(user,/mob/living/carbon/human))
|
||||
..()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.l_ear != src && H.r_ear != src)
|
||||
..()
|
||||
return
|
||||
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
var/obj/item/clothing/ears/O
|
||||
if(slot_flags & SLOT_TWOEARS )
|
||||
O = (H.l_ear == src ? H.r_ear : H.l_ear)
|
||||
user.u_equip(O)
|
||||
if(!istype(src,/obj/item/clothing/ears/offear))
|
||||
del(O)
|
||||
O = src
|
||||
else
|
||||
O = src
|
||||
|
||||
user.u_equip(src)
|
||||
|
||||
if (O)
|
||||
user.put_in_hands(O)
|
||||
O.add_fingerprint(user)
|
||||
|
||||
if(istype(src,/obj/item/clothing/ears/offear))
|
||||
del(src)
|
||||
|
||||
/obj/item/clothing/ears/offear
|
||||
name = "Other ear"
|
||||
w_class = 5.0
|
||||
icon = 'icons/mob/screen1_Midnight.dmi'
|
||||
icon_state = "block"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
New(var/obj/O)
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = O.icon
|
||||
icon_state = O.icon_state
|
||||
dir = O.dir
|
||||
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
||||
@@ -94,6 +142,9 @@ BLIND // can't see anything
|
||||
cell.reliability -= 10 / severity
|
||||
..()
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
/obj/item/clothing/gloves/proc/Touch(var/atom/A, var/proximity)
|
||||
return 0 // return 1 to cancel attack_hand()
|
||||
|
||||
//Head
|
||||
/obj/item/clothing/head
|
||||
|
||||
@@ -1,14 +1,3 @@
|
||||
/obj/item/clothing/gloves/space_ninja
|
||||
desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
|
||||
name = "ninja gloves"
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
siemens_coefficient = 0.2
|
||||
var/draining = 0
|
||||
var/candrain = 0
|
||||
var/mindrain = 200
|
||||
var/maxdrain = 400
|
||||
|
||||
/obj/item/clothing/gloves/captain
|
||||
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
||||
name = "captain's gloves"
|
||||
|
||||
@@ -362,7 +362,7 @@ ________________________________________________________________________________
|
||||
del(gloves)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
if(gender==FEMALE)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/color/blackf(src), slot_w_uniform)
|
||||
else
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
/datum/hud/proc/ghost_hud()
|
||||
return
|
||||
@@ -89,6 +89,7 @@
|
||||
if(W)
|
||||
if(client) client.screen -= W
|
||||
u_equip(W)
|
||||
if(!W) return 1 // self destroying objects (tk, grabs)
|
||||
W.layer = initial(W.layer)
|
||||
W.loc = loc
|
||||
|
||||
@@ -194,7 +195,8 @@
|
||||
|
||||
if(hasvar(src,"back")) if(src:back) items += src:back
|
||||
if(hasvar(src,"belt")) if(src:belt) items += src:belt
|
||||
if(hasvar(src,"ears")) if(src:ears) items += src:ears
|
||||
if(hasvar(src,"l_ear")) if(src:l_ear) items += src:l_ear
|
||||
if(hasvar(src,"r_ear")) if(src:r_ear) items += src:r_ear
|
||||
if(hasvar(src,"glasses")) if(src:glasses) items += src:glasses
|
||||
if(hasvar(src,"gloves")) if(src:gloves) items += src:gloves
|
||||
if(hasvar(src,"head")) if(src:head) items += src:head
|
||||
@@ -255,9 +257,13 @@
|
||||
if(!src.wear_id && src.w_uniform)
|
||||
src.wear_id = W
|
||||
equipped = 1
|
||||
if(slot_ears)
|
||||
if(!src.ears)
|
||||
src.ears = W
|
||||
if(slot_l_ear)
|
||||
if(!src.l_ear)
|
||||
src.l_ear = W
|
||||
equipped = 1
|
||||
if(slot_r_ear)
|
||||
if(!src.r_ear)
|
||||
src.r_ear = W
|
||||
equipped = 1
|
||||
if(slot_glasses)
|
||||
if(!src.glasses)
|
||||
|
||||
@@ -133,24 +133,6 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hand_p(mob/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (M.a_intent == "hurt")
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!ismonkey(M)) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
@@ -305,9 +287,9 @@
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, M, src)
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
|
||||
@@ -139,29 +139,6 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/hand_p(mob/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (M.a_intent == "hurt")
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
/datum/hud/proc/brain_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
@@ -135,10 +135,10 @@
|
||||
if(istext(selhand))
|
||||
selhand = lowertext(selhand)
|
||||
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
|
||||
if(selhand != src.hand)
|
||||
swap_hand()
|
||||
@@ -221,95 +221,95 @@
|
||||
|
||||
// ++++ROCKDTBEN++++ MOB PROCS //END
|
||||
|
||||
/mob/living/carbon/proc/handle_ventcrawl() // -- TLE -- Merged by Carn
|
||||
|
||||
if(!stat)
|
||||
if(!lying)
|
||||
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
||||
if(!v.welded)
|
||||
vent_found = v
|
||||
else
|
||||
src << "\red That vent is welded."
|
||||
|
||||
if(vent_found)
|
||||
if(vent_found.network&&vent_found.network.normal_members.len)
|
||||
var/list/vents[0]
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
||||
if(temp_vent.loc == loc)
|
||||
continue
|
||||
if(temp_vent.welded)
|
||||
continue
|
||||
var/turf/T = get_turf(temp_vent)
|
||||
|
||||
if(!T || T.z != loc.z)
|
||||
continue
|
||||
|
||||
var/i = 1
|
||||
var/index = "[T.loc.name]\[[i]\]"
|
||||
while(index in vents)
|
||||
i++
|
||||
index = "[T.loc.name]\[[i]\]"
|
||||
vents[index] = temp_vent
|
||||
|
||||
var/turf/startloc = loc
|
||||
var/obj/selection = input("Select a destination.", "Duct System") as null|anything in sortList(vents)
|
||||
|
||||
if(!selection)
|
||||
return
|
||||
|
||||
if(!do_after(src, 45))
|
||||
return
|
||||
|
||||
if(!src||!selection)
|
||||
return
|
||||
|
||||
if(loc==startloc)
|
||||
if(contents.len)
|
||||
for(var/obj/item/carried_item in contents)//If the monkey got on objects.
|
||||
if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
|
||||
src << "\red You can't be carrying items or have items equipped when vent crawling!"
|
||||
return
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/target_vent = vents[selection]
|
||||
if(target_vent)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
||||
loc = target_vent
|
||||
|
||||
var/travel_time = round(get_dist(loc, target_vent.loc) / 2)
|
||||
|
||||
spawn(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
for(var/mob/O in hearers(target_vent,null))
|
||||
O.show_message("You hear something squeezing through the ventilation ducts.",2)
|
||||
|
||||
sleep(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
if(target_vent.welded) //the vent can be welded while alien scrolled through the list or travelled.
|
||||
target_vent = vent_found //travel back. No additional time required.
|
||||
src << "\red The vent you were heading to appears to be welded."
|
||||
loc = target_vent.loc
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
else
|
||||
src << "You need to remain still while entering a vent."
|
||||
else
|
||||
src << "This vent is not connected to anything."
|
||||
|
||||
else
|
||||
src << "You must be standing on or beside an air vent to enter it."
|
||||
|
||||
else
|
||||
src << "You can't vent crawl while you're stunned!"
|
||||
|
||||
else
|
||||
/mob/living/carbon/proc/handle_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent_found = null) // -- TLE -- Merged by Carn
|
||||
if(stat)
|
||||
src << "You must be conscious to do this!"
|
||||
return
|
||||
return
|
||||
if(lying)
|
||||
src << "You can't vent crawl while you're stunned!"
|
||||
return
|
||||
|
||||
if(vent_found) // one was passed in, probably from vent/AltClick()
|
||||
if(vent_found.welded)
|
||||
src << "That vent is welded shut."
|
||||
return
|
||||
if(!vent_found.Adjacent(src))
|
||||
return // don't even acknowledge that
|
||||
else
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
||||
if(!v.welded)
|
||||
if(v.Adjacent(src))
|
||||
vent_found = v
|
||||
if(!vent_found)
|
||||
src << "You'll need a non-welded vent to crawl into!"
|
||||
return
|
||||
if(!vent_found.network || !vent_found.network.normal_members.len)
|
||||
src << "This vent is not connected to anything."
|
||||
return
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
||||
if(temp_vent.welded)
|
||||
continue
|
||||
if(temp_vent in loc)
|
||||
continue
|
||||
var/turf/T = get_turf(temp_vent)
|
||||
|
||||
if(!T || T.z != loc.z)
|
||||
continue
|
||||
|
||||
var/i = 1
|
||||
var/index = "[T.loc.name]\[[i]\]"
|
||||
while(index in vents)
|
||||
i++
|
||||
index = "[T.loc.name]\[[i]\]"
|
||||
vents[index] = temp_vent
|
||||
if(!vents.len)
|
||||
src << "\red There are no available vents to travel to, they could be welded."
|
||||
return
|
||||
|
||||
var/obj/selection = input("Select a destination.", "Duct System") as null|anything in sortAssoc(vents)
|
||||
if(!selection) return
|
||||
|
||||
if(!vent_found.Adjacent(src))
|
||||
src << "Never mind, you left."
|
||||
return
|
||||
|
||||
for(var/obj/item/carried_item in contents)//If the monkey got on objects.
|
||||
if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
|
||||
src << "\red You can't be carrying items or have items equipped when vent crawling!"
|
||||
return
|
||||
if(isslime(src))
|
||||
var/mob/living/carbon/slime/S = src
|
||||
if(S.Victim)
|
||||
src << "\red You'll have to let [S.Victim] go or finish eating \him first."
|
||||
return
|
||||
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/target_vent = vents[selection]
|
||||
if(!target_vent)
|
||||
return
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
||||
loc = target_vent
|
||||
|
||||
var/travel_time = round(get_dist(loc, target_vent.loc) / 2)
|
||||
|
||||
spawn(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
for(var/mob/O in hearers(target_vent,null))
|
||||
O.show_message("You hear something squeezing through the ventilation ducts.",2)
|
||||
|
||||
sleep(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
if(target_vent.welded) //the vent can be welded while alien scrolled through the list or travelled.
|
||||
target_vent = vent_found //travel back. No additional time required.
|
||||
src << "\red The vent you were heading to appears to be welded."
|
||||
loc = target_vent.loc
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
|
||||
/mob/living/carbon/clean_blood()
|
||||
@@ -331,24 +331,6 @@
|
||||
//Throwing stuff
|
||||
|
||||
/mob/living/carbon/proc/toggle_throw_mode()
|
||||
var/obj/item/W = get_active_hand()
|
||||
if( !W )//Not holding anything
|
||||
if( client && (TK in mutations) )
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.remoteview_target)
|
||||
H << "\red Your mind is too busy remote viewing."
|
||||
return
|
||||
var/obj/item/tk_grab/O = new(src)
|
||||
put_in_active_hand(O)
|
||||
O.host = src
|
||||
return
|
||||
|
||||
if( istype(W,/obj/item/tk_grab) )
|
||||
if(hand) del(l_hand)
|
||||
else del(r_hand)
|
||||
return
|
||||
|
||||
if (src.in_throw_mode)
|
||||
throw_mode_off()
|
||||
else
|
||||
@@ -362,7 +344,10 @@
|
||||
src.in_throw_mode = 1
|
||||
src.throw_icon.icon_state = "act_throw_on"
|
||||
|
||||
/mob/living/carbon/proc/throw_item(atom/target)
|
||||
/mob/proc/throw_item(atom/target)
|
||||
return
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
src.throw_mode_off()
|
||||
if(usr.stat || !target)
|
||||
return
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
mob/living/carbon/verb/give()
|
||||
/mob/living/carbon/verb/give()
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
set src in view(1)
|
||||
if(src.stat == 2 || usr.stat == 2|| src.client == null)
|
||||
if(src.stat == 2 || usr.stat == 2 || src.client == null)
|
||||
return
|
||||
if(src == usr)
|
||||
usr << "I feel stupider, suddenly."
|
||||
usr << "\red I feel stupider, suddenly."
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "You don't have anything in your right hand to give to [src.name]"
|
||||
usr << "\red You don't have anything in your right hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "You don't have anything in your left hand to give to [src.name]"
|
||||
usr << "\red You don't have anything in your left hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
@@ -20,64 +20,29 @@ mob/living/carbon/verb/give()
|
||||
I = usr.r_hand
|
||||
if(!I)
|
||||
return
|
||||
if(src.r_hand == null)
|
||||
if(src.r_hand == null || src.l_hand == null)
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
if(!Adjacent(usr))
|
||||
usr << "\red You need to stay in reaching distance while giving an object."
|
||||
src << "\red [usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
usr << "\red You need to keep the item in your active hand."
|
||||
src << "\red [usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.r_hand != null && src.l_hand != null)
|
||||
src << "\red Your hands are full."
|
||||
usr << "\red Their hands are full."
|
||||
return
|
||||
if(src.r_hand != null)
|
||||
if(src.l_hand == null)
|
||||
usr.drop_item()
|
||||
src.l_hand = I
|
||||
else
|
||||
src << "Your hands are full."
|
||||
usr << "Their hands are full."
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
src.r_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_inv_l_hand()
|
||||
src.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
src.visible_message("[usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
src.visible_message("[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else if(src.l_hand == null)
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.l_hand != null)
|
||||
if(src.r_hand == null)
|
||||
usr.drop_item()
|
||||
src.r_hand = I
|
||||
else
|
||||
src << "Your hands are full."
|
||||
usr << "Their hands are full."
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
src.l_hand = I
|
||||
src.l_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
@@ -85,8 +50,8 @@ mob/living/carbon/verb/give()
|
||||
src.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
src.visible_message("[usr.name] handed \the [I.name] to [src.name].")
|
||||
src.visible_message("\blue [usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
src.visible_message("[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
src.visible_message("\red [usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else
|
||||
usr << "[src.name]'s hands are full."
|
||||
usr << "\red [src.name]'s hands are full."
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user