Pretty much all new click code

This commit is contained in:
ZomgPonies
2013-10-12 14:44:36 -04:00
parent 1d9537bbdc
commit 5daf979b72
158 changed files with 9471 additions and 11578 deletions
+11 -1
View File
@@ -171,6 +171,7 @@ var/MAX_EXPLOSION_RANGE = 14
#define SLOT_BACK 1024
#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets.
#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets.
#define SLOT_TWOEARS 8192
//FLAGS BITMASK
@@ -187,6 +188,7 @@ var/MAX_EXPLOSION_RANGE = 14
#define CONDUCT 64 // conducts electricity (metal etc.)
#define FPRINT 256 // takes a fingerprint
#define ON_BORDER 512 // item has priority to check when entering or leaving
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler
#define NOBLOODY 2048 // used to items if they don't want to get a blood overlay
#define GLASSESCOVERSEYES 1024
@@ -236,7 +238,7 @@ var/MAX_EXPLOSION_RANGE = 14
#define slot_r_hand 5
#define slot_belt 6
#define slot_wear_id 7
#define slot_ears 8
#define slot_l_ear 8
#define slot_glasses 9
#define slot_gloves 10
#define slot_head 11
@@ -248,6 +250,7 @@ var/MAX_EXPLOSION_RANGE = 14
#define slot_s_store 17
#define slot_in_backpack 18
#define slot_legcuffed 19
#define slot_r_ear 20
//Cant seem to find a mob bitflags area other than the powers one
@@ -457,6 +460,13 @@ var/list/global_mutations = list() // list of hidden mutation things
var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
//Grab levels
#define GRAB_PASSIVE 1
#define GRAB_AGGRESSIVE 2
#define GRAB_NECK 3
#define GRAB_UPGRADING 4
#define GRAB_KILL 5
//Security levels
#define SEC_LEVEL_GREEN 0
#define SEC_LEVEL_BLUE 1