mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Pretty much all new click code
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+11
-1
@@ -171,6 +171,7 @@ var/MAX_EXPLOSION_RANGE = 14
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#define SLOT_BACK 1024
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#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets.
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#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets.
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#define SLOT_TWOEARS 8192
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//FLAGS BITMASK
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@@ -187,6 +188,7 @@ var/MAX_EXPLOSION_RANGE = 14
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#define CONDUCT 64 // conducts electricity (metal etc.)
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#define FPRINT 256 // takes a fingerprint
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#define ON_BORDER 512 // item has priority to check when entering or leaving
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#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler
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#define NOBLOODY 2048 // used to items if they don't want to get a blood overlay
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#define GLASSESCOVERSEYES 1024
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@@ -236,7 +238,7 @@ var/MAX_EXPLOSION_RANGE = 14
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#define slot_r_hand 5
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#define slot_belt 6
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#define slot_wear_id 7
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#define slot_ears 8
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#define slot_l_ear 8
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#define slot_glasses 9
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#define slot_gloves 10
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#define slot_head 11
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@@ -248,6 +250,7 @@ var/MAX_EXPLOSION_RANGE = 14
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#define slot_s_store 17
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#define slot_in_backpack 18
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#define slot_legcuffed 19
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#define slot_r_ear 20
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//Cant seem to find a mob bitflags area other than the powers one
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@@ -457,6 +460,13 @@ var/list/global_mutations = list() // list of hidden mutation things
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var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
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//Grab levels
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#define GRAB_PASSIVE 1
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#define GRAB_AGGRESSIVE 2
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#define GRAB_NECK 3
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#define GRAB_UPGRADING 4
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#define GRAB_KILL 5
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//Security levels
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_BLUE 1
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