Fix Destroy() return, replace set_dir with setDir

This commit is contained in:
Markolie
2017-02-06 20:44:12 +01:00
parent 1d6754728b
commit 5deafdb4e5
6 changed files with 16 additions and 21 deletions
+3 -3
View File
@@ -447,7 +447,7 @@
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
WIN.set_dir(build_dir)
WIN.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
if(ADV_BUILDMODE)
@@ -458,7 +458,7 @@
T.ChangeTurf(objholder)
else
var/obj/A = new objholder (get_turf(object))
A.set_dir(build_dir)
A.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
else if(right_click)
if(isobj(object))
@@ -547,7 +547,7 @@
T.ChangeTurf(objholder)
else
var/obj/A = new objholder(T)
A.set_dir(build_dir)
A.setDir(build_dir)
deselect_region()
return