mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Fix Destroy() return, replace set_dir with setDir
This commit is contained in:
@@ -194,7 +194,7 @@
|
||||
animate(affecting, pixel_x = 0, pixel_y = 0, 5, 1, LINEAR_EASING)
|
||||
return //KJK
|
||||
/* if(force_down) //THIS GOES ABOVE THE RETURN LABELED KJK
|
||||
affecting.set_dir(SOUTH)*///This shows how you can apply special directions based on a variable. //face up
|
||||
affecting.setDir(SOUTH)*///This shows how you can apply special directions based on a variable. //face up
|
||||
|
||||
var/shift = 0
|
||||
var/adir = get_dir(assailant, affecting)
|
||||
@@ -204,18 +204,18 @@
|
||||
shift = 8
|
||||
if(dancing) //look at partner
|
||||
shift = 10
|
||||
assailant.set_dir(get_dir(assailant, affecting))
|
||||
assailant.setDir(get_dir(assailant, affecting))
|
||||
if(GRAB_AGGRESSIVE)
|
||||
shift = 12
|
||||
if(GRAB_NECK, GRAB_UPGRADING)
|
||||
shift = -10
|
||||
adir = assailant.dir
|
||||
affecting.set_dir(assailant.dir)
|
||||
affecting.setDir(assailant.dir)
|
||||
affecting.loc = assailant.loc
|
||||
if(GRAB_KILL)
|
||||
shift = 0
|
||||
adir = 1
|
||||
affecting.set_dir(SOUTH)//face up
|
||||
affecting.setDir(SOUTH)//face up
|
||||
affecting.loc = assailant.loc
|
||||
|
||||
switch(adir)
|
||||
@@ -254,8 +254,8 @@
|
||||
force_down = 1
|
||||
affecting.Weaken(3)
|
||||
step_to(assailant, affecting)
|
||||
assailant.set_dir(EAST) //face the victim
|
||||
affecting.set_dir(SOUTH) //face up //This is an example of a new feature based on the context of the location of the victim.
|
||||
assailant.setDir(EAST) //face the victim
|
||||
affecting.setDir(SOUTH) //face up //This is an example of a new feature based on the context of the location of the victim.
|
||||
*/ //It means that upgrading while someone is lying on the ground would cause you to go into pin mode.
|
||||
state = GRAB_AGGRESSIVE
|
||||
icon_state = "grabbed1"
|
||||
@@ -268,7 +268,7 @@
|
||||
assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
|
||||
state = GRAB_NECK
|
||||
icon_state = "grabbed+1"
|
||||
assailant.set_dir(get_dir(assailant, affecting))
|
||||
assailant.setDir(get_dir(assailant, affecting))
|
||||
affecting.create_attack_log("<font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>")
|
||||
assailant.create_attack_log("<font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
assailant.next_move = world.time + 10
|
||||
affecting.AdjustLoseBreath(1)
|
||||
affecting.set_dir(WEST)
|
||||
affecting.setDir(WEST)
|
||||
adjust_position()
|
||||
|
||||
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
|
||||
@@ -378,8 +378,8 @@
|
||||
affecting.Weaken(3)
|
||||
affecting.lying = 1
|
||||
step_to(assailant, affecting)
|
||||
assailant.set_dir(EAST) //face the victim
|
||||
affecting.set_dir(SOUTH) //face up
|
||||
assailant.setDir(EAST) //face the victim
|
||||
affecting.setDir(SOUTH) //face up
|
||||
return
|
||||
else
|
||||
to_chat(assailant, "<span class='warning'>You are already pinning [affecting] to the ground.</span>")
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
|
||||
for(var/obj/item/weapon/grab/G in mob)
|
||||
if(G.state == GRAB_NECK)
|
||||
mob.set_dir(reverse_dir[direct])
|
||||
mob.setDir(reverse_dir[direct])
|
||||
G.adjust_position()
|
||||
for(var/obj/item/weapon/grab/G in mob.grabbed_by)
|
||||
G.adjust_position()
|
||||
|
||||
Reference in New Issue
Block a user