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https://github.com/ParadiseSS13/Paradise.git
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Allow you to construct and deconstruct fire extinguisher cabinet. Also minor refactor. (Credit to Tigercat2000)
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@@ -45,15 +45,16 @@
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name = "station intercom (Security)"
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frequency = SEC_I_FREQ
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/obj/item/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
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/obj/item/radio/intercom/New(turf/loc, ndir, building = 3)
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..()
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buildstage = building
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if(buildstage)
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processing_objects.Add(src)
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else
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pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28)
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pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0
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dir=ndir
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if(ndir)
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pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
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pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0
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dir=ndir
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b_stat=1
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on = 0
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global_intercoms.Add(src)
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@@ -0,0 +1,10 @@
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/obj/item/mounted/frame/extinguisher
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name = "Extinguisher Cabinet Frame"
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desc = "Used for building extinguisher cabinet"
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_frame"
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mount_reqs = list("simfloor", "nospace")
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/obj/item/mounted/frame/extinguisher/do_build(turf/on_wall, mob/user)
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new /obj/structure/extinguisher_cabinet(get_turf(src), get_dir(user, on_wall))
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qdel(src)
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@@ -90,6 +90,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
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new /datum/stack_recipe("air alarm frame", /obj/item/mounted/frame/alarm_frame, 2),
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new /datum/stack_recipe("fire alarm frame", /obj/item/mounted/frame/firealarm, 2),
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new /datum/stack_recipe("intercom frame", /obj/item/mounted/frame/intercom, 2),
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new /datum/stack_recipe("extinguisher cabinet frame", /obj/item/mounted/frame/extinguisher, 5),
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null
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)
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@@ -7,6 +7,13 @@
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density = 0
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var/obj/item/extinguisher/has_extinguisher = new/obj/item/extinguisher
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var/opened = 0
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var/material_drop = /obj/item/stack/sheet/metal
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/obj/structure/extinguisher_cabinet/New(turf/loc, ndir = null)
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..()
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if(ndir)
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pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
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pixel_y = (ndir & NORTH|SOUTH)? (ndir == WEST ? 28 : -28) : 0
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/obj/structure/extinguisher_cabinet/Destroy()
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QDEL_NULL(has_extinguisher)
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@@ -23,13 +30,35 @@
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to_chat(user, "<span class='notice'>You place [O] in [src].</span>")
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else
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opened = !opened
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else if(istype(O, /obj/item/weldingtool))
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if(has_extinguisher)
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to_chat(user, "<span class='warning'>You need to remove the extinguisher before deconstructing the cabinet!</span>")
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return
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if(!opened)
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to_chat(user, "<span class='warning'>Open the cabinet before cutting it apart!</span>")
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return
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var/obj/item/weldingtool/WT = O
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if(!WT.remove_fuel(0, user))
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to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
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return
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to_chat(user, "<span class='notice'>You begin cutting [src] apart...</span>")
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playsound(loc, WT.usesound, 40, 1)
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if(do_after(user, 40 * WT.toolspeed, 1, target = src))
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if(!src ||!opened || !WT.isOn()) // !src to prevent it being duped
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return
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visible_message("<span class='notice'>[user] slices apart [src].</span>",
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"<span class='notice'>You cut [src] apart with [WT].</span>",
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"<span class='italics'>You hear welding.</span>")
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var/turf/T = get_turf(src)
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new material_drop(T)
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qdel(src)
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(isrobot(user) || isalien(user))
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to_chat(user, "<span class='notice'>You don't have the dexterity to do this!</span>")
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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Binary file not shown.
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Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 104 KiB |
@@ -807,6 +807,7 @@
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#include "code\game\objects\items\mountable_frames\air_alarm.dm"
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#include "code\game\objects\items\mountable_frames\apc_frame.dm"
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#include "code\game\objects\items\mountable_frames\buttons_switches.dm"
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#include "code\game\objects\items\mountable_frames\extinguisher_frame.dm"
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#include "code\game\objects\items\mountable_frames\fire_alarm.dm"
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#include "code\game\objects\items\mountable_frames\frames.dm"
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#include "code\game\objects\items\mountable_frames\intercom.dm"
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