Riot Helmet and Riot Suit adjusted for balance.

Added a new computer sprite.
AI upload and Cyborg Upload now use the new sprite.
Added the Riot Helmet and Riot Suit to the Riot crate and the Armor crate. The prices of both have both been upped to accommodate the change.
Spacefriend(tm) boxes have been changed slightly.
You can now construct cyborg uploads.
Edited the Riot Helmet Sprite.
Edited the Riot Suit Sprite.
Added a sprite for a medical records laptop.
Added a medical records laptop to the CMO's office, right now it's just a resprited computer.
Added a Riot Helmet and Riot Suit to the Armory.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1748 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-07-01 04:52:21 +00:00
parent d45d37e8d2
commit 5f183038ef
12 changed files with 30 additions and 18 deletions
+1 -1
View File
@@ -332,7 +332,7 @@
icon_state = "riot"
item_state = "helmet"
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
armor = list(melee = 85, bullet = 10, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
armor = list(melee = 82, bullet = 10, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
+4 -4
View File
@@ -306,7 +306,7 @@
name = "Genetics Jumpsuit"
icon_state = "genetics_new"
item_state = "w_suit"
color = "geneticsblue"
color = "genetics_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
@@ -315,7 +315,7 @@
name = "Chemist Jumpsuit"
icon_state = "chemist_new"
item_state = "w_suit"
color = "chemistorange"
color = "chemist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
@@ -324,7 +324,7 @@
name = "Scientist Jumpsuit"
icon_state = "scientist_new"
item_state = "w_suit"
color = "sciencepurple"
color = "scientist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 10, bio = 10, rad = 0)
@@ -333,7 +333,7 @@
name = "Virologist Jumpsuit"
icon_state = "virologist_new"
item_state = "w_suit"
color = "medical"
color = "virologist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 15, rad = 0)
+3 -3
View File
@@ -312,11 +312,11 @@
/obj/item/clothing/suit/armor/riot
name = "Riot Suit"
desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
icon_state = "swat"
item_state = "swat"
icon_state = "riot"
item_state = "swat_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2.5
armor = list(melee = 85, bullet = 5, laser = 2, taser = 2, bomb = 5, bio = 0, rad = 0)
armor = list(melee = 82, bullet = 5, laser = 2, taser = 2, bomb = 5, bio = 0, rad = 0)
// FIRE SUITS
+6 -2
View File
@@ -41,13 +41,13 @@
/obj/machinery/computer/aiupload
name = "AI Upload"
icon_state = "aiupload"
icon_state = "command"
var/mob/living/silicon/ai/current = null
var/opened = 0
/obj/machinery/computer/borgupload
name = "Cyborg Upload"
icon_state = "aiupload"
icon_state = "command"
var/mob/living/silicon/robot/current = null
/obj/machinery/computer/atmosphere
@@ -164,6 +164,10 @@
var/temp = null
var/printing = null
/obj/machinery/computer/med_data/laptop
name = "Medical Laptop"
icon_state = "medlaptop"
/obj/machinery/computer/pod
name = "Pod Launch Control"
icon_state = "computer_generic"
+8 -4
View File
@@ -264,8 +264,10 @@
"/obj/item/weapon/storage/flashbang_kit",
"/obj/item/weapon/storage/flashbang_kit",
"/obj/item/weapon/handcuffs",
"/obj/item/weapon/handcuffs")
cost = 20
"/obj/item/weapon/handcuffs",
"/obj/item/clothing/head/helmet/riot",
"/obj/item/clothing/suit/armor/riot",)
cost = 25
containertype = "/obj/crate/secure/gear"
containername = "Riot crate"
access = access_security
@@ -296,8 +298,10 @@
"/obj/item/weapon/shield/riot",
"/obj/item/weapon/shield/riot",
"/obj/item/clothing/suit/armor/vest",
"/obj/item/clothing/suit/armor/vest",)
cost = 20
"/obj/item/clothing/suit/armor/vest",
"/obj/item/clothing/head/helmet/riot",
"/obj/item/clothing/suit/armor/riot",)
cost = 25
containertype = "/obj/crate/secure/gear"
containername = "Armor crate"
access = access_security
+1 -1
View File
@@ -81,6 +81,6 @@
new /obj/item/weapon/reagent_containers/food/snacks/chips(src)
new /obj/item/weapon/cigpacket(src)
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src)
P.reagents.add_reagent("cyanide", 30)
P.reagents.add_reagent("nutriment", 500)
P.name = "Cyanide pill"
return
@@ -37,6 +37,10 @@
name = "Circuit board (AI Upload)"
build_path = "/obj/machinery/computer/aiupload"
origin_tech = "programming=4"
/obj/item/weapon/circuitboard/borgupload
name = "Circuit board (Cyborg Upload)"
build_path = "/obj/machinery/computer/borgupload"
origin_tech = "programming=4"
/obj/item/weapon/circuitboard/med_data
name = "Circuit board (Medical Records)"
build_path = "/obj/machinery/computer/med_data"
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+3 -3
View File
@@ -510,7 +510,7 @@
"ajP" = (/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"ajQ" = (/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"ajR" = (/obj/machinery/deployable/barrier,/obj/window/reinforced{dir = 4},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor{tag = "icon-delivery (SOUTHWEST)"; icon_state = "delivery"; dir = 10},/area/security/warden)
"ajS" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/warden)
"ajS" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/rack,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor,/area/security/warden)
"ajT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/rack,/obj/item/weapon/storage/trackimp_kit{pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/chemimp_kit,/obj/item/weapon/storage/handcuff_kit{pixel_x = -2; pixel_y = -2},/turf/simulated/floor,/area/security/warden)
"ajU" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/obj/window/reinforced{dir = 8},/obj/cable,/turf/simulated/floor/plating,/area/security/warden)
"ajV" = (/obj/machinery/door/airlock/security{name = "Warden's Office"; req_access = null; req_access_txt = "3"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/warden)
@@ -3911,7 +3911,7 @@
"bxk" = (/obj/secure_closet/CMO,/turf/simulated/floor{icon_state = "warning"},/area/medical/cmo)
"bxl" = (/obj/window/reinforced{dir = 4},/obj/closet/emcloset,/turf/simulated/floor{icon_state = "warning"},/area/medical/cmo)
"bxm" = (/obj/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"bxn" = (/obj/item/weapon/stamp/cmo,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/table,/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"bxn" = (/obj/item/weapon/stamp/cmo,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/table,/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"bxo" = (/obj/machinery/computer/crew,/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/machinery/camera{c_tag = "CMO's Office"; dir = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"bxp" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "12;5"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"bxq" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"},/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "12;5"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery)
@@ -3966,7 +3966,7 @@
"byn" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"byo" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"byp" = (/obj/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"byq" = (/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table,/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"byq" = (/obj/table,/obj/machinery/computer/med_data/laptop,/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"byr" = (/obj/stool/chair{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
"bys" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/cmo)
"byt" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2)