Riot Helmet and Riot Suit adjusted for balance.
Added a new computer sprite. AI upload and Cyborg Upload now use the new sprite. Added the Riot Helmet and Riot Suit to the Riot crate and the Armor crate. The prices of both have both been upped to accommodate the change. Spacefriend(tm) boxes have been changed slightly. You can now construct cyborg uploads. Edited the Riot Helmet Sprite. Edited the Riot Suit Sprite. Added a sprite for a medical records laptop. Added a medical records laptop to the CMO's office, right now it's just a resprited computer. Added a Riot Helmet and Riot Suit to the Armory. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1748 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -332,7 +332,7 @@
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icon_state = "riot"
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item_state = "helmet"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
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armor = list(melee = 85, bullet = 10, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
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armor = list(melee = 82, bullet = 10, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
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@@ -306,7 +306,7 @@
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name = "Genetics Jumpsuit"
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icon_state = "genetics_new"
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item_state = "w_suit"
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color = "geneticsblue"
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color = "genetics_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
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@@ -315,7 +315,7 @@
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name = "Chemist Jumpsuit"
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icon_state = "chemist_new"
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item_state = "w_suit"
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color = "chemistorange"
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color = "chemist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
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@@ -324,7 +324,7 @@
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name = "Scientist Jumpsuit"
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icon_state = "scientist_new"
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item_state = "w_suit"
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color = "sciencepurple"
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color = "scientist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 10, bio = 10, rad = 0)
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@@ -333,7 +333,7 @@
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name = "Virologist Jumpsuit"
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icon_state = "virologist_new"
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item_state = "w_suit"
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color = "medical"
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color = "virologist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 15, rad = 0)
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@@ -312,11 +312,11 @@
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/obj/item/clothing/suit/armor/riot
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name = "Riot Suit"
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desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
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icon_state = "swat"
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item_state = "swat"
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icon_state = "riot"
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item_state = "swat_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2.5
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armor = list(melee = 85, bullet = 5, laser = 2, taser = 2, bomb = 5, bio = 0, rad = 0)
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armor = list(melee = 82, bullet = 5, laser = 2, taser = 2, bomb = 5, bio = 0, rad = 0)
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// FIRE SUITS
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@@ -41,13 +41,13 @@
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/obj/machinery/computer/aiupload
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name = "AI Upload"
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icon_state = "aiupload"
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icon_state = "command"
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var/mob/living/silicon/ai/current = null
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var/opened = 0
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/obj/machinery/computer/borgupload
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name = "Cyborg Upload"
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icon_state = "aiupload"
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icon_state = "command"
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var/mob/living/silicon/robot/current = null
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/obj/machinery/computer/atmosphere
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@@ -164,6 +164,10 @@
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var/temp = null
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var/printing = null
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/obj/machinery/computer/med_data/laptop
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name = "Medical Laptop"
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icon_state = "medlaptop"
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/obj/machinery/computer/pod
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name = "Pod Launch Control"
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icon_state = "computer_generic"
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@@ -264,8 +264,10 @@
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"/obj/item/weapon/storage/flashbang_kit",
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"/obj/item/weapon/storage/flashbang_kit",
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"/obj/item/weapon/handcuffs",
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"/obj/item/weapon/handcuffs")
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cost = 20
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"/obj/item/weapon/handcuffs",
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"/obj/item/clothing/head/helmet/riot",
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"/obj/item/clothing/suit/armor/riot",)
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cost = 25
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containertype = "/obj/crate/secure/gear"
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containername = "Riot crate"
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access = access_security
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@@ -296,8 +298,10 @@
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"/obj/item/weapon/shield/riot",
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"/obj/item/weapon/shield/riot",
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"/obj/item/clothing/suit/armor/vest",
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"/obj/item/clothing/suit/armor/vest",)
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cost = 20
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"/obj/item/clothing/suit/armor/vest",
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"/obj/item/clothing/head/helmet/riot",
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"/obj/item/clothing/suit/armor/riot",)
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cost = 25
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containertype = "/obj/crate/secure/gear"
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containername = "Armor crate"
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access = access_security
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@@ -81,6 +81,6 @@
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new /obj/item/weapon/reagent_containers/food/snacks/chips(src)
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new /obj/item/weapon/cigpacket(src)
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var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src)
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P.reagents.add_reagent("cyanide", 30)
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P.reagents.add_reagent("nutriment", 500)
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P.name = "Cyanide pill"
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return
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@@ -37,6 +37,10 @@
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name = "Circuit board (AI Upload)"
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build_path = "/obj/machinery/computer/aiupload"
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origin_tech = "programming=4"
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/obj/item/weapon/circuitboard/borgupload
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name = "Circuit board (Cyborg Upload)"
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build_path = "/obj/machinery/computer/borgupload"
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origin_tech = "programming=4"
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/obj/item/weapon/circuitboard/med_data
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name = "Circuit board (Medical Records)"
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build_path = "/obj/machinery/computer/med_data"
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Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |
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Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 150 KiB |
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Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
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Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 46 KiB |
@@ -510,7 +510,7 @@
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"ajP" = (/turf/simulated/floor/plating,/area/maintenance/fsmaint)
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"ajQ" = (/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
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"ajR" = (/obj/machinery/deployable/barrier,/obj/window/reinforced{dir = 4},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor{tag = "icon-delivery (SOUTHWEST)"; icon_state = "delivery"; dir = 10},/area/security/warden)
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"ajS" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/warden)
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"ajS" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/rack,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor,/area/security/warden)
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"ajT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/rack,/obj/item/weapon/storage/trackimp_kit{pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/chemimp_kit,/obj/item/weapon/storage/handcuff_kit{pixel_x = -2; pixel_y = -2},/turf/simulated/floor,/area/security/warden)
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"ajU" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/obj/window/reinforced{dir = 8},/obj/cable,/turf/simulated/floor/plating,/area/security/warden)
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"ajV" = (/obj/machinery/door/airlock/security{name = "Warden's Office"; req_access = null; req_access_txt = "3"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/warden)
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@@ -3911,7 +3911,7 @@
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"bxk" = (/obj/secure_closet/CMO,/turf/simulated/floor{icon_state = "warning"},/area/medical/cmo)
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"bxl" = (/obj/window/reinforced{dir = 4},/obj/closet/emcloset,/turf/simulated/floor{icon_state = "warning"},/area/medical/cmo)
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"bxm" = (/obj/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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"bxn" = (/obj/item/weapon/stamp/cmo,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/table,/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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"bxn" = (/obj/item/weapon/stamp/cmo,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/table,/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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"bxo" = (/obj/machinery/computer/crew,/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/machinery/camera{c_tag = "CMO's Office"; dir = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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"bxp" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "12;5"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
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"bxq" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"},/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "12;5"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery)
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@@ -3966,7 +3966,7 @@
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"byn" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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||||
"byo" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
|
||||
"byp" = (/obj/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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||||
"byq" = (/obj/item/weapon/paper{info = "Due to financial reasons your department's funding will be reduced. Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.<br><br>CentCom Financial Office"; name = "Budget Cuts"},/obj/table,/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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||||
"byq" = (/obj/table,/obj/machinery/computer/med_data/laptop,/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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||||
"byr" = (/obj/stool/chair{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo)
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||||
"bys" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/cmo)
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||||
"byt" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2)
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||||
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