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Merge pull request #2723 from misterbook/master
Godmode Tweak for bug testing
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@@ -97,6 +97,7 @@
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return
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/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0)
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if(status_flags & GODMODE) return 0 //godmode
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shock_damage *= siemens_coeff
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if (shock_damage<1)
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return 0
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@@ -450,6 +450,7 @@
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SA.moles = 0
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if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
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if(status_flags & GODMODE) return 1 //godmode
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if(breath.temperature < 260.15)
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if(prob(20))
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src << "\red You feel your face freezing and an icicle forming in your lungs!"
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@@ -518,6 +519,7 @@
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if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
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//Body temperature is too hot.
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fire_alert = max(fire_alert, 1)
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if(status_flags & GODMODE) return 1 //godmode
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switch(bodytemperature)
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if(360 to 400)
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apply_damage(HEAT_DAMAGE_LEVEL_1, BURN, used_weapon = "High Body Temperature")
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@@ -531,6 +533,7 @@
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else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
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fire_alert = max(fire_alert, 1)
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if(status_flags & GODMODE) return 1 //godmode
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if(!istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
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switch(bodytemperature)
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if(200 to 260)
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@@ -548,6 +551,7 @@
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var/pressure = environment.return_pressure()
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var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
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if(status_flags & GODMODE) return 1 //godmode
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switch(adjusted_pressure)
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if(HAZARD_HIGH_PRESSURE to INFINITY)
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adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
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@@ -784,7 +788,7 @@
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for(var/obj/item/I in src)
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if(I.contaminated)
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total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
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if(status_flags & GODMODE) return 0 //godmode
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adjustToxLoss(total_plasmaloss)
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// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
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@@ -1270,6 +1274,7 @@
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playsound_local(src,pick(scarySounds),50, 1, -1)
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proc/handle_virus_updates()
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if(status_flags & GODMODE) return 0 //godmode
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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@@ -1319,7 +1324,7 @@
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handle_shock()
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..()
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if(status_flags & GODMODE) return 0 //godmode
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if(analgesic) return // analgesic avoids all traumatic shock temporarily
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if(health < 0)// health 0 makes you immediately collapse
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@@ -228,6 +228,7 @@
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// damage ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/take_organ_damage(var/brute, var/burn)
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if(status_flags & GODMODE) return 0 //godmode
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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src.updatehealth()
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@@ -240,6 +241,7 @@
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// damage MANY external organs, in random order
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/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
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if(status_flags & GODMODE) return 0 //godmode
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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src.updatehealth()
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