Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead

Conflicts:
	code/game/verbs/ooc.dm
This commit is contained in:
Whitellama
2014-07-15 13:33:52 -07:00
committed by ZomgPonies
parent 0cfff71916
commit 5f8aeaa1ab
+4 -5
View File
@@ -140,8 +140,7 @@ var/global/normal_ooc_colour = "#002eb8"
C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>LOOC:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
for(var/client/C in admins)
if(C.prefs.toggles & CHAT_LOOC)
var/prefix = "LOOC"
if (!(C.mob in heard))
prefix = "(R)LOOC"
display_name = S.key
C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
var/prefix = "(R)LOOC"
if (C.mob in heard)
prefix = "LOOC"
C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"