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Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead
Conflicts: code/game/verbs/ooc.dm
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@@ -140,8 +140,7 @@ var/global/normal_ooc_colour = "#002eb8"
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C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>LOOC:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
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for(var/client/C in admins)
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if(C.prefs.toggles & CHAT_LOOC)
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var/prefix = "LOOC"
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if (!(C.mob in heard))
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prefix = "(R)LOOC"
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display_name = S.key
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C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
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var/prefix = "(R)LOOC"
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if (C.mob in heard)
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prefix = "LOOC"
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C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
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