mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #2265 from Gamerofthegame/bleeding-edge-freeze
Map fixes
This commit is contained in:
@@ -411,7 +411,7 @@ zone/proc/Rebuild()
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//
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var/list/turfs_to_consider = contents.Copy()
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while(!sample || !sample.CanPass(null, sample, 1.5, 1))
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while(!sample.CanPass(null, sample, 1.5, 1))
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if(sample)
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turfs_to_consider.Remove(sample)
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sample = locate() in turfs_to_consider
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@@ -301,7 +301,6 @@ area
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SetLightLevel(4)
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#undef LIGHTING_MAX_LUMINOSITY
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#undef LIGHTING_MAX_LUMINOSITY_MOB
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#undef LIGHTING_LAYER
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@@ -311,10 +311,7 @@ var/global/datum/controller/gameticker/ticker
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if(!delay_end)
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sleep(restart_timeout)
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if(!delay_end)
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world.Reboot()
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else
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world << "\blue <B>An admin has delayed the round end</B>"
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world.Reboot()
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else
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world << "\blue <B>An admin has delayed the round end</B>"
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@@ -22,8 +22,6 @@ proc/load_alienwhitelist()
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//todo: admin aliens
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/proc/is_alien_whitelisted(mob/M, var/species)
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if(!config.usealienwhitelist)
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return 1
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if(species == "human" || species == "Human")
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return 1
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if(check_rights(R_ADMIN, 0))
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@@ -9,6 +9,7 @@
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layer = 5
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var/list/network = list("SS13")
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var/network_multi = "" //This is for when you want to place a camera on the map. Input them as a string seperated by commas "SS13,RD,SomeOtherNetwork"
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var/c_tag = null
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var/c_tag_order = 999
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var/status = 1.0
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@@ -44,27 +45,24 @@
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if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
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world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
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*/
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if(!src.network || src.network.len < 1)
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if(loc)
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error("[src.name] in [get_area(src)] (x:[src.x] y:[src.y] z:[src.z] has errored. [src.network?"Empty network list":"Null network list"]")
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else
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error("[src.name] in [get_area(src)]has errored. [src.network?"Empty network list":"Null network list"]")
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ASSERT(src.network)
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ASSERT(src.network.len > 0)
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..()
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/obj/machinery/camera/initialize() //Lists dont work in the map editor so we have to translate a string into a list when the map initializes
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if(network_multi)
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network = text2list(network_multi,",")
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/obj/machinery/camera/emp_act(severity)
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if(!isEmpProof())
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if(prob(100/severity))
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icon_state = "[initial(icon_state)]emp"
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var/list/previous_network = network
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network = list()
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for(var/i in network)
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network.Remove(i) //Not the best way but it will do. I think.
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cameranet.removeCamera(src)
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stat |= EMPED
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SetLuminosity(0)
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triggerCameraAlarm()
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spawn(900)
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network = previous_network
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network = initial(network)
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icon_state = initial(icon_state)
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stat &= ~EMPED
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cancelCameraAlarm()
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@@ -69,6 +69,8 @@
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/obj/machinery/iv_drip/process()
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set background = 1
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..()
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if(src.attached)
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if(!(get_dist(src, src.attached) <= 1))
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visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
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@@ -99,12 +101,7 @@
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var/mob/living/carbon/human/T = attached
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if(!istype(T)) return
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var/datum/reagent/B
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for(var/datum/reagent/blood/Blood in beaker.reagents.reagent_list)
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if(Blood.data && Blood.data["blood_type"]==T.dna.b_type)
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B = Blood
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break
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if(!B) B = new /datum/reagent/blood
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var/datum/reagent/B = new /datum/reagent/blood
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if(!T.dna)
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return
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if(NOCLONE in T.mutations)
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@@ -115,7 +112,7 @@
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if(T.vessel.get_reagent_amount("blood") < amount)
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return
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B.holder = beaker
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B.volume += amount
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B.volume = amount
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//set reagent data
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B.data["donor"] = T
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@@ -124,10 +121,7 @@
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B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
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if(T.resistances && T.resistances.len)
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if(B.data["resistances"])
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B.data["resistances"] |= T.resistances.Copy()
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else
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B.data["resistances"] = T.resistances.Copy()
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B.data["resistances"] = T.resistances.Copy()
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B.data["blood_type"] = copytext(T.dna.b_type,1,0)
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@@ -136,15 +130,14 @@
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temp_chem += R.name
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temp_chem[R.name] = R.volume
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B.data["trace_chem"] = list2params(temp_chem)
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B.data["antibodies"] |= T.antibodies
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B.data["antibodies"] = T.antibodies
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T.vessel.remove_reagent("blood",amount) // Removes blood if human
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beaker.reagents.reagent_list |= B
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beaker.reagents.reagent_list += B
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beaker.reagents.update_total()
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beaker.on_reagent_change()
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beaker.reagents.handle_reactions()
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user as mob)
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if(src.beaker)
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@@ -175,11 +168,6 @@
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..()
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if (!(usr in view(2)) && usr!=src.loc) return
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if(mode == "take")
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usr << "The IV drip is taking blood."
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else if(mode == "give")
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usr << "The IV drip is injecting."
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if(beaker)
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usr << "\blue Attached is \a [beaker] with:"
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if(beaker.reagents && beaker.reagents.reagent_list.len)
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@@ -39,7 +39,7 @@
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//var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
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var/seconds_electrified = 0 //Shock customers like an airlock.
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var/shoot_inventory = 0 //Fire items at customers! We're broken!
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var/shut_up = 1 //Stop spouting those godawful pitches!
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var/shut_up = 0 //Stop spouting those godawful pitches!
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var/extended_inventory = 0 //can we access the hidden inventory?
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var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
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var/wires = 15
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@@ -18,7 +18,7 @@
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unacidable = 1 //and no deleting hoomans inside
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layer = MOB_LAYER //icon draw layer
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infra_luminosity = 15 //byond implementation is bugged.
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var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
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var/initial_icon = "" //Mech type for resetting icon.
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var/can_move = 1
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var/mob/living/carbon/occupant = null
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var/step_in = 10 //make a step in step_in/10 sec.
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@@ -1655,10 +1655,7 @@
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return 0
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/obj/mecha/proc/reset_icon()
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if (initial_icon)
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icon_state = initial_icon
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else
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icon_state = initial(icon_state)
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icon_state = initial_icon
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return icon_state
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//////////////////////////////////////////
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@@ -226,7 +226,6 @@
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
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msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
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//spawn(1800) // this wont work right
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// M.lastattacker = null
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@@ -131,12 +131,6 @@ move an amendment</a> to the drawing.</p>
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A.power_environ = 0
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A.always_unpowered = 0
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move_turfs_to_area(turfs, A)
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A.always_unpowered = 0
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for(var/turf/T in A.contents)
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T.lighting_changed = 1
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lighting_controller.changed_turfs += T
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spawn(5)
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//ma = A.master ? "[A.master]" : "(null)"
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//world << "DEBUG: create_area(5): <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
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@@ -36,10 +36,7 @@
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*/
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/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
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if (istype(S,/turf/space))
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S.ChangeTurf(/turf/simulated/floor/plating/airless)
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else
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S.ChangeTurf(/turf/simulated/floor/plating)
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S.ChangeTurf(/turf/simulated/floor/plating)
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// var/turf/simulated/floor/W = S.ReplaceWithFloor()
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// W.make_plating()
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return
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@@ -106,7 +106,6 @@
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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storage_slots = 7
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max_w_class = 3
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can_hold = list(
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/reagent_containers/spray/pepper",
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@@ -439,24 +439,3 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "red_crowbar"
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item_state = "crowbar_red"
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/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
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if(hasorgans(M))
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var/datum/organ/external/S = M:organs_by_name[user.zone_sel.selecting]
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if (!S) return
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if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
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return ..()
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if(S.brute_dam)
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S.heal_damage(15,0,0,1)
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if(user != M)
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user.visible_message("\red You patch some dents on \the [M]'s [S.display_name]",\
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"\red \The [user] patches some dents on \the [M]'s [S.display_name] with \the [src]",\
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"You hear a welder.")
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else
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user.visible_message("\red You patch some dents on your [S.display_name]",\
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"\red \The [user] patches some dents on their [S.display_name] with \the [src]",\
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"You hear a welder.")
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else
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user << "Nothing to fix!"
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else
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return ..()
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@@ -30,9 +30,6 @@
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manual_unbuckle(user)
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return
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/obj/structure/stool/bed/MouseDrop(atom/over_object)
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return
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/obj/structure/stool/bed/MouseDrop_T(mob/M as mob, mob/user as mob)
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if(!istype(M)) return
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buckle_mob(M, user)
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@@ -154,4 +151,4 @@
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new/obj/item/roller(get_turf(src))
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spawn(0)
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del(src)
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return
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return
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@@ -3,6 +3,9 @@
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desc = "You sit in this. Either by will or force."
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icon_state = "chair"
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/obj/structure/stool/MouseDrop(atom/over_object)
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return
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/obj/structure/stool/bed/chair/New()
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if(anchored)
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src.verbs -= /atom/movable/verb/pull
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@@ -231,12 +231,10 @@
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W.zone = src.zone
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W.zone.AddTurf(W)
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for(var/turf/simulated/T in orange(src,1))
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air_master.tiles_to_update.Add(T)
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W.levelupdate()
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return W
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else
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/*if(istype(src, /turf/simulated) && src.zone)
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src.zone.rebuild = 1*/
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@@ -251,9 +249,6 @@
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W.zone = src.zone
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W.zone.AddTurf(W)
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for(var/turf/simulated/T in orange(src,1))
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air_master.tiles_to_update.Add(T)
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W.levelupdate()
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return W
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@@ -1,3 +1,4 @@
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/mob
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var/bloody_hands = 0
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@@ -10,13 +11,15 @@
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var/transfer_blood = 0
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var/mob/living/carbon/human/bloody_hands_mob
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proc/blood_incompatible(donor,receiver)
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if(!donor || !receiver) return 0
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var
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donor_antigen = copytext(donor,1,lentext(donor))
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receiver_antigen = copytext(receiver,1,lentext(receiver))
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donor_rh = (findtext(donor,"+")>0)
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receiver_rh = (findtext(receiver,"+")>0)
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/proc/blood_incompatible(donor,receiver)
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var/donor_antigen = copytext(donor,1,lentext(donor))
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var/receiver_antigen = copytext(receiver,1,lentext(receiver))
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var/donor_rh = findtext("+",donor)
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var/receiver_rh = findtext("+",receiver)
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if(donor_rh && !receiver_rh) return 1
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switch(receiver_antigen)
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if("A")
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@@ -7,19 +7,18 @@ var/global/floorIsLava = 0
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/proc/message_admins(var/msg)
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msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
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log_adminwarn(msg)
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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C << msg
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admins << msg
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/*
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/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
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var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
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log_adminwarn(rendered)
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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if(C.prefs.toggles & CHAT_ATTACKLOGS)
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if (C.holder.level >= 1)
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if(!C.STFU_atklog)
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var/msg = rendered
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C << msg
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////Panels
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@@ -757,15 +756,10 @@ var/global/floorIsLava = 0
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/datum/admins/proc/delay()
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set category = "Server"
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set desc="Delay the game start/end"
|
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set desc="Delay the game start"
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set name="Delay"
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|
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if(!check_rights(R_ADMIN)) return
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if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
|
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ticker.delay_end = !ticker.delay_end
|
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log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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return //alert("Round end delayed", null, null, null, null, null)
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return alert("Too late... The game has already started!", null, null, null, null, null)
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going = !( going )
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if (!( going ))
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world << "<b>The game start has been delayed.</b>"
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@@ -1090,4 +1084,4 @@ proc/move_alien_ship()
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alien_ship_location = 0
|
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else
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alien_ship_location = 1
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||||
return
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||||
return
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@@ -7,7 +7,6 @@ var/list/admin_verbs_default = list(
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/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
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/client/proc/check_antagonists, /*shows all antags*/
|
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/client/proc/deadchat /*toggles deadchat on/off*/
|
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)
|
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
|
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@@ -47,6 +46,7 @@ var/list/admin_verbs_admin = list(
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/client/proc/check_words, /*displays cult-words*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
|
||||
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
|
||||
/client/proc/deadchat, /*toggles deadchat on/off*/
|
||||
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
|
||||
/client/proc/toggleprayers, /*toggles prayers on/off*/
|
||||
// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
|
||||
@@ -62,15 +62,13 @@ var/list/admin_verbs_admin = list(
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||||
/datum/admins/proc/show_player_info,
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||||
/client/proc/free_slot, /*frees slot for chosen job*/
|
||||
/client/proc/cmd_admin_change_custom_event,
|
||||
/client/proc/cmd_admin_rejuvenate,
|
||||
/client/proc/toggleattacklogs,
|
||||
/datum/admins/proc/show_skills
|
||||
/client/proc/cmd_admin_rejuvenate
|
||||
)
|
||||
var/list/admin_verbs_ban = list(
|
||||
/client/proc/unban_panel,
|
||||
/client/proc/jobbans,
|
||||
/client/proc/unjobban_panel,
|
||||
// /client/proc/DB_ban_panel
|
||||
/client/proc/DB_ban_panel
|
||||
)
|
||||
var/list/admin_verbs_sounds = list(
|
||||
/client/proc/play_local_sound,
|
||||
@@ -90,8 +88,7 @@ var/list/admin_verbs_fun = list(
|
||||
/client/proc/cmd_admin_add_random_ai_law,
|
||||
/client/proc/make_sound,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/editappear
|
||||
/client/proc/set_ooc
|
||||
)
|
||||
var/list/admin_verbs_spawn = list(
|
||||
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
|
||||
@@ -225,7 +222,6 @@ var/list/admin_verbs_mod = list(
|
||||
/client/proc/cmd_mod_say,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/player_panel_new,
|
||||
/datum/admins/proc/show_skills
|
||||
)
|
||||
/client/proc/add_admin_verbs()
|
||||
if(holder)
|
||||
@@ -636,9 +632,12 @@ var/list/admin_verbs_mod = list(
|
||||
set name = "Edit Appearance"
|
||||
set category = "Fun"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
usr << "\red This proc has been temporarily disabled."
|
||||
return
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
//some random errors here, cbb fixing them right now
|
||||
//todo
|
||||
/*if(!istype(M, /mob/living/carbon/human))
|
||||
usr << "\red You can only do this to humans!"
|
||||
return
|
||||
switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Soghun and Tajaran can result in unintended consequences.",,"Yes","No"))
|
||||
@@ -669,14 +668,49 @@ var/list/admin_verbs_mod = list(
|
||||
M.s_tone = -M.s_tone + 35
|
||||
|
||||
// hair
|
||||
var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
|
||||
if(new_hstyle)
|
||||
M.h_style = new_hstyle
|
||||
var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
||||
var/list/hairs = list()
|
||||
|
||||
// loop through potential hairs
|
||||
for(var/x in all_hairs)
|
||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
|
||||
hairs.Add(H.name) // add hair name to hairs
|
||||
del(H) // delete the hair after it's all done
|
||||
|
||||
var/new_style = input("Please select hair style", "Character Generation") as null|anything in hairs
|
||||
|
||||
// if new style selected (not cancel)
|
||||
if (new_style)
|
||||
M.h_style = new_style
|
||||
|
||||
for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
|
||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum
|
||||
if(H.name == new_style)
|
||||
M.hair_style = H // assign the hair_style variable a new hair datum
|
||||
break
|
||||
else
|
||||
del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
|
||||
|
||||
// facial hair
|
||||
var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
|
||||
if(new_fstyle)
|
||||
M.f_style = new_fstyle
|
||||
var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
||||
var/list/fhairs = list()
|
||||
|
||||
for(var/x in all_fhairs)
|
||||
var/datum/sprite_accessory/facial_hair/H = new x
|
||||
fhairs.Add(H.name)
|
||||
del(H)
|
||||
|
||||
new_style = input("Please select facial style", "Character Generation") as null|anything in fhairs
|
||||
|
||||
if(new_style)
|
||||
M.f_style = new_style
|
||||
for(var/x in all_fhairs)
|
||||
var/datum/sprite_accessory/facial_hair/H = new x
|
||||
if(H.name == new_style)
|
||||
M.facial_hair_style = H
|
||||
break
|
||||
else
|
||||
del(H)
|
||||
|
||||
var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
|
||||
if (new_gender)
|
||||
@@ -684,10 +718,10 @@ var/list/admin_verbs_mod = list(
|
||||
M.gender = MALE
|
||||
else
|
||||
M.gender = FEMALE
|
||||
M.update_hair()
|
||||
M.rebuild_appearance()
|
||||
M.update_body()
|
||||
M.check_dna(M)
|
||||
|
||||
*/
|
||||
/client/proc/playernotes()
|
||||
set name = "Show Player Info"
|
||||
set category = "Admin"
|
||||
@@ -710,13 +744,3 @@ var/list/admin_verbs_mod = list(
|
||||
if (job)
|
||||
job_master.FreeRole(job)
|
||||
return
|
||||
|
||||
/client/proc/toggleattacklogs()
|
||||
set name = "Toggle Attack Log Messages"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.toggles ^= CHAT_ATTACKLOGS
|
||||
if (prefs.toggles & CHAT_ATTACKLOGS)
|
||||
usr << "You now will get attack log messages"
|
||||
else
|
||||
usr << "You now won't get attack log messages"
|
||||
@@ -83,7 +83,7 @@
|
||||
body += "<a href='?src=\ref[src];subtlemessage="+ref+"'>SM</a> - "
|
||||
body += "<a href='?src=\ref[src];adminplayerobservejump="+ref+"'>JMP</a><br>"
|
||||
if(antagonist > 0)
|
||||
body += "<font size='2'><a href='?src=\ref[src];check_antagonist=1'><font color='red'><b>Antagonist</b></font></a></font>";
|
||||
body += "<font size='2'><a href='?src=\ref[src];secretsadmin=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
|
||||
|
||||
body += "</td></tr></table>";
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
<tr id='title_tr'>
|
||||
<td align='center'>
|
||||
<font size='5'><b>Player panel</b></font><br>
|
||||
Hover over a line to see more information - <a href='?src=\ref[src];check_antagonist=1'>Check antagonists</a>
|
||||
Hover over a line to see more information - <a href='?src=\ref[src];secretsadmin=check_antagonist'>Check antagonists</a>
|
||||
<p>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@@ -1254,7 +1254,7 @@
|
||||
show_player_panel(M)
|
||||
|
||||
else if(href_list["adminplayerobservejump"])
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
var/mob/M = locate(href_list["adminplayerobservejump"])
|
||||
|
||||
@@ -1263,9 +1263,6 @@
|
||||
sleep(2)
|
||||
C.jumptomob(M)
|
||||
|
||||
else if(href_list["check_antagonist"])
|
||||
check_antagonists()
|
||||
|
||||
else if(href_list["adminplayerobservecoodjump"])
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
@@ -2200,6 +2197,8 @@
|
||||
if(!job) continue
|
||||
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
|
||||
usr << browse(dat, "window=jobdebug;size=600x500")
|
||||
if("check_antagonist")
|
||||
check_antagonists()
|
||||
if("showailaws")
|
||||
output_ai_laws()
|
||||
if("showgm")
|
||||
@@ -2216,8 +2215,6 @@
|
||||
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=manifest;size=440x410")
|
||||
if("check_antagonist")
|
||||
check_antagonists()
|
||||
if("DNA")
|
||||
var/dat = "<B>Showing DNA from blood.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
|
||||
|
||||
@@ -87,17 +87,16 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
|
||||
if(!mob) return //this doesn't happen
|
||||
|
||||
var/ref_mob = "\ref[mob]"
|
||||
msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
|
||||
msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
|
||||
|
||||
//send this msg to all admins
|
||||
var/admin_number_afk = 0
|
||||
for(var/client/X in admins)
|
||||
if((R_ADMIN|R_MOD) & X.holder.rights)
|
||||
if(X.is_afk())
|
||||
admin_number_afk++
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
X << msg
|
||||
if(X.is_afk())
|
||||
admin_number_afk++
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
X << msg
|
||||
|
||||
//show it to the person adminhelping too
|
||||
src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
|
||||
if(check_rights(R_ADMIN,0))
|
||||
msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
for(var/client/C in admins)
|
||||
if(R_ADMIN & C.holder.rights)
|
||||
C << msg
|
||||
admins << msg
|
||||
else
|
||||
msg = "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]:</EM> <span class='message'>[msg]</span></span>"
|
||||
admins << msg
|
||||
|
||||
feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -22,17 +23,28 @@
|
||||
set name = "Msay"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_rights(R_ADMIN|R_MOD)) return
|
||||
if (!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
//todo: what? why does this not compile
|
||||
/*if (src.muted || src.muted_complete)
|
||||
src << "You are muted."
|
||||
return*/
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
log_admin("MOD: [key_name(src)] : [msg]")
|
||||
|
||||
|
||||
if (!msg)
|
||||
return
|
||||
var/color = "mod"
|
||||
if (check_rights(R_ADMIN,0))
|
||||
color = "adminmod"
|
||||
msg = "<span class='[color]'><span class='prefix'>MOD:</span> <EM>[key_name(src)]</EM> (<A HREF='?src=\ref[holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
for(var/client/C in admins)
|
||||
if((R_ADMIN|R_MOD) & C.holder.rights)
|
||||
C << msg
|
||||
//feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
for (var/mob/M in world)
|
||||
if (M.client && M.client.holder)
|
||||
if (src.holder.rank == "Admin Observer")
|
||||
M << "<span class='adminobserver'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M)]:</EM> <span class='message'>[msg]</span></span>"
|
||||
else if (src.holder.rank == "Moderator")
|
||||
M << "<span class='mod'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
else
|
||||
M << "<span class='adminmod'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
|
||||
@@ -474,7 +474,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
switch(alert("Should this be announced to the general population?",,"Yes","No"))
|
||||
if("Yes")
|
||||
command_alert(input, customname);
|
||||
command_alert(input, maintitle=customname);
|
||||
if("No")
|
||||
world << "\red New NanoTrasen Update available at all communication consoles."
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
//
|
||||
dmm_suite{
|
||||
load_map(var/dmm_file as file, var/z_offset as num){
|
||||
if(!z_offset){
|
||||
@@ -21,7 +20,6 @@ dmm_suite{
|
||||
var/ycrd=0
|
||||
var/xcrd=0
|
||||
for(var/zpos=findtext(tfile,"\n(1,1,");TRUE;zpos=findtext(tfile,"\n(1,1,",zpos+1,0)){
|
||||
if(zpos==0) break
|
||||
zcrd++
|
||||
world.maxz = max(world.maxz, zcrd+z_offset)
|
||||
ycrd=0
|
||||
@@ -45,7 +43,7 @@ dmm_suite{
|
||||
if(gpos+length(grid_line)+1>length(zgrid)){break}
|
||||
sleep(-1)
|
||||
}
|
||||
if(findtext(tfile,quote+"}",zpos,0)+2>=tfile_len){break}
|
||||
if(findtext(tfile,quote+"}",zpos,0)+2==tfile_len){break}
|
||||
sleep(-1)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
@@ -41,8 +41,8 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
slowdown = 2
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
@@ -74,7 +74,6 @@
|
||||
item_state = "mining_hardsuit"
|
||||
|
||||
|
||||
|
||||
//Syndicate rig
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi
|
||||
name = "blood-red hardsuit helmet"
|
||||
@@ -83,7 +82,6 @@
|
||||
color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
icon_state = "rig-syndi"
|
||||
name = "blood-red hardsuit"
|
||||
@@ -93,7 +91,6 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
|
||||
|
||||
//Wizard Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/wizard
|
||||
name = "gem-encrusted hardsuit helmet"
|
||||
@@ -126,21 +123,17 @@
|
||||
name = "medical hardsuit"
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
slowdown = 2.0
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/rig/security
|
||||
name = "security hardsuit helmet"
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
color = "sec"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/security
|
||||
icon_state = "rig-sec"
|
||||
name = "security hardsuit"
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
|
||||
//Atmospherics Rig (BS12)
|
||||
/obj/item/clothing/head/helmet/space/rig/atmos
|
||||
@@ -149,14 +142,12 @@
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
color = "atmos"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/atmos
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
|
||||
icon_state = "rig-atmos"
|
||||
name = "atmos hardsuit"
|
||||
item_state = "atmos_hardsuit"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "posibrain"
|
||||
w_class = 3
|
||||
origin_tech = "engineering=4;materials=4;bluespace=2;programming=4"
|
||||
origin_tech = "engineering=4;materials=4;bluespace=2;programming=6"
|
||||
|
||||
var/list/construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"plasma"=100,"diamond"=10)
|
||||
var/construction_time = 75
|
||||
@@ -68,8 +68,7 @@
|
||||
|
||||
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
|
||||
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
|
||||
src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
|
||||
src.brainmob << "Use say :b to speak to other artificial intelligences."
|
||||
src.brainmob << "Use say :b to speak to other artificial intelligences on the station."
|
||||
src.brainmob.mind.assigned_role = "Positronic Brain"
|
||||
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
|
||||
@@ -319,7 +319,8 @@
|
||||
if(job && IsJobAvailable(job.title))
|
||||
var/active = 0
|
||||
// Only players with the job assigned and AFK for less than 10 minutes count as active
|
||||
|
||||
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
|
||||
active++
|
||||
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
|
||||
|
||||
dat += "</center>"
|
||||
|
||||
@@ -459,7 +459,7 @@
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
taj_ears_spiky
|
||||
name = "Tajaran Spiky"
|
||||
name = "Spiky"
|
||||
icon_state = "hair_tajspiky"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
|
||||
@@ -550,24 +550,4 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
/obj/item/weapon/cable_coil/random/New()
|
||||
color = pick("red","yellow","green","blue","pink")
|
||||
icon_state = "coil_[color]"
|
||||
..()
|
||||
|
||||
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:get_organ(user.zone_sel.selecting)
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.burn_dam > 0 && use(1))
|
||||
S.heal_damage(0,15,0,1)
|
||||
if(user != M)
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
else
|
||||
return ..()
|
||||
..()
|
||||
@@ -70,8 +70,6 @@
|
||||
user << "You turn on the [src]."
|
||||
src.shot_number = 0
|
||||
src.fire_delay = 100
|
||||
message_admins("Emitter turned on by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Emitter turned on by [user.ckey]([user]) in ([x],[y],[z])")
|
||||
investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
|
||||
update_icon()
|
||||
else
|
||||
|
||||
@@ -95,11 +95,10 @@
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
log_attack("<font color='red'>[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
|
||||
spawn(0)
|
||||
if(A)
|
||||
|
||||
@@ -109,25 +109,9 @@ datum
|
||||
trans_data = current_reagent.data
|
||||
if(current_reagent.id == "blood" && ishuman(target)) // can never be sure
|
||||
var/mob/living/carbon/human/H = target
|
||||
|
||||
var/datum/reagent/blood/HisBlood = locate() in H.vessel.reagent_list //Grab some blood
|
||||
if(HisBlood) // Make sure there's some blood at all
|
||||
if(HisBlood.data["donor"] != H) //If it's not theirs, then we look for theirs
|
||||
for(var/datum/reagent/blood/D in H.vessel.reagent_list)
|
||||
if(D.data["donor"] == H)
|
||||
HisBlood = D
|
||||
break
|
||||
if(HisBlood && HisBlood.data && trans_data)
|
||||
if(blood_incompatible(trans_data["blood_type"],HisBlood.data["blood_type"]))
|
||||
H.reagents.add_reagent("toxin",(current_reagent_transfer * multiplier * 0.5))
|
||||
H.reagents.update_total()
|
||||
else
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
H.vessel.update_total()
|
||||
else
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
H.vessel.update_total()
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
H.vessel.update_total()
|
||||
else
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
|
||||
@@ -1740,7 +1740,7 @@ datum
|
||||
if(2 to 50)
|
||||
M.sleeping += 1
|
||||
if(51 to INFINITY)
|
||||
M.sleeping += 1
|
||||
M.sleeping += 1
|
||||
..()
|
||||
|
||||
return
|
||||
@@ -1905,21 +1905,21 @@ datum
|
||||
return
|
||||
else if ( mouth_covered ) // Reduced effects if partially protected
|
||||
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
|
||||
victim.eye_blurry = max(M.eye_blurry, 3)
|
||||
victim.eye_blind = max(M.eye_blind, 1)
|
||||
victim.eye_blurry = max(M.eye_blurry, 15)
|
||||
victim.eye_blind = max(M.eye_blind, 5)
|
||||
victim.Paralyse(1)
|
||||
victim.drop_item()
|
||||
return
|
||||
else if ( eyes_covered ) // Eye cover is better than mouth cover
|
||||
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
|
||||
victim.emote("scream")
|
||||
victim.eye_blurry = max(M.eye_blurry, 1)
|
||||
victim.eye_blurry = max(M.eye_blurry, 5)
|
||||
return
|
||||
else // Oh dear :D
|
||||
victim.emote("scream")
|
||||
victim << "\red You're sprayed directly in the eyes with pepperspray!"
|
||||
victim.eye_blurry = max(M.eye_blurry, 5)
|
||||
victim.eye_blind = max(M.eye_blind, 2)
|
||||
victim.eye_blurry = max(M.eye_blurry, 25)
|
||||
victim.eye_blind = max(M.eye_blind, 10)
|
||||
victim.Paralyse(1)
|
||||
victim.drop_item()
|
||||
|
||||
|
||||
@@ -478,7 +478,6 @@ datum
|
||||
var/location = get_turf(holder.my_atom)
|
||||
new /obj/item/stack/sheet/mineral/plasma(location)
|
||||
return
|
||||
|
||||
virus_food
|
||||
name = "Virus Food"
|
||||
id = "virusfood"
|
||||
@@ -523,6 +522,14 @@ datum
|
||||
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
|
||||
if(D)
|
||||
D.Devolve()
|
||||
|
||||
condensedcapsaicin
|
||||
name = "Condensed Capsaicin"
|
||||
id = "condensedcapsaicin"
|
||||
result = "condensedcapsaicin"
|
||||
required_reagents = list("capsaicin" = 2)
|
||||
required_catalysts = list("plasma" = 5)
|
||||
result_amount = 1
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// foam and foam precursor
|
||||
|
||||
+2
-3
@@ -124,7 +124,7 @@
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
|
||||
#define PLASMA_UPPER_TEMPERATURE 1370+T0C
|
||||
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
|
||||
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 20
|
||||
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
|
||||
#define PLASMA_OXYGEN_FULLBURN 10
|
||||
|
||||
#define T0C 273.15 // 0degC
|
||||
@@ -617,9 +617,8 @@ var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
#define CHAT_GHOSTSIGHT 128
|
||||
#define CHAT_PRAYER 256
|
||||
#define CHAT_RADIO 512
|
||||
#define CHAT_ATTACKLOGS 1024
|
||||
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS)
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO)
|
||||
|
||||
#define BE_TRAITOR 1
|
||||
#define BE_OPERATIVE 2
|
||||
|
||||
@@ -32,8 +32,6 @@
|
||||
LoadBansjob()
|
||||
if(config.usewhitelist)
|
||||
load_whitelist()
|
||||
if(config.usealienwhitelist)
|
||||
load_alienwhitelist()
|
||||
jobban_loadbanfile()
|
||||
jobban_updatelegacybans()
|
||||
LoadBans()
|
||||
|
||||
Reference in New Issue
Block a user