mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #2265 from Gamerofthegame/bleeding-edge-freeze
Map fixes
This commit is contained in:
@@ -1,3 +1,4 @@
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/mob
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var/bloody_hands = 0
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@@ -10,13 +11,15 @@
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var/transfer_blood = 0
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var/mob/living/carbon/human/bloody_hands_mob
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proc/blood_incompatible(donor,receiver)
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if(!donor || !receiver) return 0
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var
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donor_antigen = copytext(donor,1,lentext(donor))
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receiver_antigen = copytext(receiver,1,lentext(receiver))
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donor_rh = (findtext(donor,"+")>0)
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receiver_rh = (findtext(receiver,"+")>0)
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/proc/blood_incompatible(donor,receiver)
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var/donor_antigen = copytext(donor,1,lentext(donor))
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var/receiver_antigen = copytext(receiver,1,lentext(receiver))
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var/donor_rh = findtext("+",donor)
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var/receiver_rh = findtext("+",receiver)
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if(donor_rh && !receiver_rh) return 1
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switch(receiver_antigen)
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if("A")
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@@ -7,19 +7,18 @@ var/global/floorIsLava = 0
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/proc/message_admins(var/msg)
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msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
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log_adminwarn(msg)
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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C << msg
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admins << msg
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/*
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/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
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var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
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log_adminwarn(rendered)
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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if(C.prefs.toggles & CHAT_ATTACKLOGS)
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if (C.holder.level >= 1)
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if(!C.STFU_atklog)
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var/msg = rendered
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C << msg
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////Panels
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@@ -757,15 +756,10 @@ var/global/floorIsLava = 0
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/datum/admins/proc/delay()
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set category = "Server"
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set desc="Delay the game start/end"
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set desc="Delay the game start"
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set name="Delay"
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if(!check_rights(R_ADMIN)) return
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if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
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ticker.delay_end = !ticker.delay_end
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log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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return //alert("Round end delayed", null, null, null, null, null)
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return alert("Too late... The game has already started!", null, null, null, null, null)
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going = !( going )
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if (!( going ))
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world << "<b>The game start has been delayed.</b>"
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@@ -1090,4 +1084,4 @@ proc/move_alien_ship()
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alien_ship_location = 0
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else
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alien_ship_location = 1
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return
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return
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@@ -7,7 +7,6 @@ var/list/admin_verbs_default = list(
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/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
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/client/proc/check_antagonists, /*shows all antags*/
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/client/proc/deadchat /*toggles deadchat on/off*/
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)
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
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@@ -47,6 +46,7 @@ var/list/admin_verbs_admin = list(
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/client/proc/check_words, /*displays cult-words*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
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/client/proc/deadchat, /*toggles deadchat on/off*/
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/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
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/client/proc/toggleprayers, /*toggles prayers on/off*/
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// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
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@@ -62,15 +62,13 @@ var/list/admin_verbs_admin = list(
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/datum/admins/proc/show_player_info,
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/client/proc/free_slot, /*frees slot for chosen job*/
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/client/proc/cmd_admin_change_custom_event,
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/client/proc/cmd_admin_rejuvenate,
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/client/proc/toggleattacklogs,
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/datum/admins/proc/show_skills
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/client/proc/cmd_admin_rejuvenate
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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/client/proc/jobbans,
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/client/proc/unjobban_panel,
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// /client/proc/DB_ban_panel
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/client/proc/DB_ban_panel
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)
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var/list/admin_verbs_sounds = list(
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/client/proc/play_local_sound,
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@@ -90,8 +88,7 @@ var/list/admin_verbs_fun = list(
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/client/proc/cmd_admin_add_random_ai_law,
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/client/proc/make_sound,
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/client/proc/toggle_random_events,
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/client/proc/set_ooc,
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/client/proc/editappear
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/client/proc/set_ooc
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)
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var/list/admin_verbs_spawn = list(
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/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
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@@ -225,7 +222,6 @@ var/list/admin_verbs_mod = list(
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/client/proc/cmd_mod_say,
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/datum/admins/proc/show_player_info,
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/client/proc/player_panel_new,
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/datum/admins/proc/show_skills
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)
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/client/proc/add_admin_verbs()
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if(holder)
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@@ -636,9 +632,12 @@ var/list/admin_verbs_mod = list(
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set name = "Edit Appearance"
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set category = "Fun"
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if(!check_rights(R_FUN)) return
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usr << "\red This proc has been temporarily disabled."
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return
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if(!istype(M, /mob/living/carbon/human))
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//some random errors here, cbb fixing them right now
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//todo
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/*if(!istype(M, /mob/living/carbon/human))
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usr << "\red You can only do this to humans!"
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return
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switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Soghun and Tajaran can result in unintended consequences.",,"Yes","No"))
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@@ -669,14 +668,49 @@ var/list/admin_verbs_mod = list(
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M.s_tone = -M.s_tone + 35
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// hair
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var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
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if(new_hstyle)
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M.h_style = new_hstyle
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var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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var/list/hairs = list()
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// loop through potential hairs
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for(var/x in all_hairs)
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var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
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hairs.Add(H.name) // add hair name to hairs
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del(H) // delete the hair after it's all done
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var/new_style = input("Please select hair style", "Character Generation") as null|anything in hairs
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// if new style selected (not cancel)
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if (new_style)
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M.h_style = new_style
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for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
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var/datum/sprite_accessory/hair/H = new x // create new hair datum
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if(H.name == new_style)
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M.hair_style = H // assign the hair_style variable a new hair datum
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break
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else
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del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
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// facial hair
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var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
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if(new_fstyle)
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M.f_style = new_fstyle
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var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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var/list/fhairs = list()
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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fhairs.Add(H.name)
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del(H)
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new_style = input("Please select facial style", "Character Generation") as null|anything in fhairs
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if(new_style)
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M.f_style = new_style
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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if(H.name == new_style)
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M.facial_hair_style = H
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break
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else
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del(H)
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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@@ -684,10 +718,10 @@ var/list/admin_verbs_mod = list(
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M.gender = MALE
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else
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M.gender = FEMALE
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M.update_hair()
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M.rebuild_appearance()
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M.update_body()
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M.check_dna(M)
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*/
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/client/proc/playernotes()
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set name = "Show Player Info"
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set category = "Admin"
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@@ -710,13 +744,3 @@ var/list/admin_verbs_mod = list(
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if (job)
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job_master.FreeRole(job)
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return
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/client/proc/toggleattacklogs()
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set name = "Toggle Attack Log Messages"
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set category = "Preferences"
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prefs.toggles ^= CHAT_ATTACKLOGS
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if (prefs.toggles & CHAT_ATTACKLOGS)
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usr << "You now will get attack log messages"
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else
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usr << "You now won't get attack log messages"
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@@ -83,7 +83,7 @@
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body += "<a href='?src=\ref[src];subtlemessage="+ref+"'>SM</a> - "
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body += "<a href='?src=\ref[src];adminplayerobservejump="+ref+"'>JMP</a><br>"
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if(antagonist > 0)
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body += "<font size='2'><a href='?src=\ref[src];check_antagonist=1'><font color='red'><b>Antagonist</b></font></a></font>";
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body += "<font size='2'><a href='?src=\ref[src];secretsadmin=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
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body += "</td></tr></table>";
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@@ -194,7 +194,7 @@
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<tr id='title_tr'>
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<td align='center'>
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<font size='5'><b>Player panel</b></font><br>
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Hover over a line to see more information - <a href='?src=\ref[src];check_antagonist=1'>Check antagonists</a>
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Hover over a line to see more information - <a href='?src=\ref[src];secretsadmin=check_antagonist'>Check antagonists</a>
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<p>
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</td>
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</tr>
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@@ -1254,7 +1254,7 @@
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show_player_panel(M)
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else if(href_list["adminplayerobservejump"])
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if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
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if(!check_rights(R_ADMIN)) return
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var/mob/M = locate(href_list["adminplayerobservejump"])
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@@ -1263,9 +1263,6 @@
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sleep(2)
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C.jumptomob(M)
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else if(href_list["check_antagonist"])
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check_antagonists()
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else if(href_list["adminplayerobservecoodjump"])
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if(!check_rights(R_ADMIN)) return
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@@ -2200,6 +2197,8 @@
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if(!job) continue
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dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
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usr << browse(dat, "window=jobdebug;size=600x500")
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if("check_antagonist")
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check_antagonists()
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if("showailaws")
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output_ai_laws()
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if("showgm")
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@@ -2216,8 +2215,6 @@
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dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
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dat += "</table>"
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usr << browse(dat, "window=manifest;size=440x410")
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if("check_antagonist")
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check_antagonists()
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if("DNA")
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var/dat = "<B>Showing DNA from blood.</B><HR>"
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dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
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@@ -87,17 +87,16 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
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if(!mob) return //this doesn't happen
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var/ref_mob = "\ref[mob]"
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msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
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msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
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//send this msg to all admins
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var/admin_number_afk = 0
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for(var/client/X in admins)
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if((R_ADMIN|R_MOD) & X.holder.rights)
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if(X.is_afk())
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admin_number_afk++
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if(X.prefs.toggles & SOUND_ADMINHELP)
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X << 'sound/effects/adminhelp.ogg'
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X << msg
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if(X.is_afk())
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admin_number_afk++
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if(X.prefs.toggles & SOUND_ADMINHELP)
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X << 'sound/effects/adminhelp.ogg'
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X << msg
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//show it to the person adminhelping too
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src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
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@@ -11,9 +11,10 @@
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if(check_rights(R_ADMIN,0))
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msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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C << msg
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admins << msg
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else
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msg = "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]:</EM> <span class='message'>[msg]</span></span>"
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admins << msg
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feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
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|
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@@ -22,17 +23,28 @@
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set name = "Msay"
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set hidden = 1
|
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|
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if(!check_rights(R_ADMIN|R_MOD)) return
|
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if (!src.holder)
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src << "Only administrators may use this command."
|
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return
|
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|
||||
//todo: what? why does this not compile
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/*if (src.muted || src.muted_complete)
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src << "You are muted."
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return*/
|
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|
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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log_admin("MOD: [key_name(src)] : [msg]")
|
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|
||||
|
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if (!msg)
|
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return
|
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var/color = "mod"
|
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if (check_rights(R_ADMIN,0))
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color = "adminmod"
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msg = "<span class='[color]'><span class='prefix'>MOD:</span> <EM>[key_name(src)]</EM> (<A HREF='?src=\ref[holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
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for(var/client/C in admins)
|
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if((R_ADMIN|R_MOD) & C.holder.rights)
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C << msg
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//feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
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|
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for (var/mob/M in world)
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if (M.client && M.client.holder)
|
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if (src.holder.rank == "Admin Observer")
|
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M << "<span class='adminobserver'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M)]:</EM> <span class='message'>[msg]</span></span>"
|
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else if (src.holder.rank == "Moderator")
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M << "<span class='mod'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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||||
else
|
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M << "<span class='adminmod'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
|
||||
@@ -474,7 +474,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
switch(alert("Should this be announced to the general population?",,"Yes","No"))
|
||||
if("Yes")
|
||||
command_alert(input, customname);
|
||||
command_alert(input, maintitle=customname);
|
||||
if("No")
|
||||
world << "\red New NanoTrasen Update available at all communication consoles."
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
//
|
||||
dmm_suite{
|
||||
load_map(var/dmm_file as file, var/z_offset as num){
|
||||
if(!z_offset){
|
||||
@@ -21,7 +20,6 @@ dmm_suite{
|
||||
var/ycrd=0
|
||||
var/xcrd=0
|
||||
for(var/zpos=findtext(tfile,"\n(1,1,");TRUE;zpos=findtext(tfile,"\n(1,1,",zpos+1,0)){
|
||||
if(zpos==0) break
|
||||
zcrd++
|
||||
world.maxz = max(world.maxz, zcrd+z_offset)
|
||||
ycrd=0
|
||||
@@ -45,7 +43,7 @@ dmm_suite{
|
||||
if(gpos+length(grid_line)+1>length(zgrid)){break}
|
||||
sleep(-1)
|
||||
}
|
||||
if(findtext(tfile,quote+"}",zpos,0)+2>=tfile_len){break}
|
||||
if(findtext(tfile,quote+"}",zpos,0)+2==tfile_len){break}
|
||||
sleep(-1)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
@@ -41,8 +41,8 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
slowdown = 2
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
@@ -74,7 +74,6 @@
|
||||
item_state = "mining_hardsuit"
|
||||
|
||||
|
||||
|
||||
//Syndicate rig
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi
|
||||
name = "blood-red hardsuit helmet"
|
||||
@@ -83,7 +82,6 @@
|
||||
color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
icon_state = "rig-syndi"
|
||||
name = "blood-red hardsuit"
|
||||
@@ -93,7 +91,6 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
|
||||
|
||||
//Wizard Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/wizard
|
||||
name = "gem-encrusted hardsuit helmet"
|
||||
@@ -126,21 +123,17 @@
|
||||
name = "medical hardsuit"
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
slowdown = 2.0
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/rig/security
|
||||
name = "security hardsuit helmet"
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
color = "sec"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/security
|
||||
icon_state = "rig-sec"
|
||||
name = "security hardsuit"
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
|
||||
//Atmospherics Rig (BS12)
|
||||
/obj/item/clothing/head/helmet/space/rig/atmos
|
||||
@@ -149,14 +142,12 @@
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
color = "atmos"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/atmos
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
|
||||
icon_state = "rig-atmos"
|
||||
name = "atmos hardsuit"
|
||||
item_state = "atmos_hardsuit"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "posibrain"
|
||||
w_class = 3
|
||||
origin_tech = "engineering=4;materials=4;bluespace=2;programming=4"
|
||||
origin_tech = "engineering=4;materials=4;bluespace=2;programming=6"
|
||||
|
||||
var/list/construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"plasma"=100,"diamond"=10)
|
||||
var/construction_time = 75
|
||||
@@ -68,8 +68,7 @@
|
||||
|
||||
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
|
||||
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
|
||||
src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
|
||||
src.brainmob << "Use say :b to speak to other artificial intelligences."
|
||||
src.brainmob << "Use say :b to speak to other artificial intelligences on the station."
|
||||
src.brainmob.mind.assigned_role = "Positronic Brain"
|
||||
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
|
||||
@@ -319,7 +319,8 @@
|
||||
if(job && IsJobAvailable(job.title))
|
||||
var/active = 0
|
||||
// Only players with the job assigned and AFK for less than 10 minutes count as active
|
||||
|
||||
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
|
||||
active++
|
||||
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
|
||||
|
||||
dat += "</center>"
|
||||
|
||||
@@ -459,7 +459,7 @@
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
taj_ears_spiky
|
||||
name = "Tajaran Spiky"
|
||||
name = "Spiky"
|
||||
icon_state = "hair_tajspiky"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
|
||||
@@ -550,24 +550,4 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
/obj/item/weapon/cable_coil/random/New()
|
||||
color = pick("red","yellow","green","blue","pink")
|
||||
icon_state = "coil_[color]"
|
||||
..()
|
||||
|
||||
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:get_organ(user.zone_sel.selecting)
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.burn_dam > 0 && use(1))
|
||||
S.heal_damage(0,15,0,1)
|
||||
if(user != M)
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
else
|
||||
return ..()
|
||||
..()
|
||||
@@ -70,8 +70,6 @@
|
||||
user << "You turn on the [src]."
|
||||
src.shot_number = 0
|
||||
src.fire_delay = 100
|
||||
message_admins("Emitter turned on by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Emitter turned on by [user.ckey]([user]) in ([x],[y],[z])")
|
||||
investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
|
||||
update_icon()
|
||||
else
|
||||
|
||||
@@ -95,11 +95,10 @@
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
log_attack("<font color='red'>[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
|
||||
spawn(0)
|
||||
if(A)
|
||||
|
||||
@@ -109,25 +109,9 @@ datum
|
||||
trans_data = current_reagent.data
|
||||
if(current_reagent.id == "blood" && ishuman(target)) // can never be sure
|
||||
var/mob/living/carbon/human/H = target
|
||||
|
||||
var/datum/reagent/blood/HisBlood = locate() in H.vessel.reagent_list //Grab some blood
|
||||
if(HisBlood) // Make sure there's some blood at all
|
||||
if(HisBlood.data["donor"] != H) //If it's not theirs, then we look for theirs
|
||||
for(var/datum/reagent/blood/D in H.vessel.reagent_list)
|
||||
if(D.data["donor"] == H)
|
||||
HisBlood = D
|
||||
break
|
||||
if(HisBlood && HisBlood.data && trans_data)
|
||||
if(blood_incompatible(trans_data["blood_type"],HisBlood.data["blood_type"]))
|
||||
H.reagents.add_reagent("toxin",(current_reagent_transfer * multiplier * 0.5))
|
||||
H.reagents.update_total()
|
||||
else
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
H.vessel.update_total()
|
||||
else
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
H.vessel.update_total()
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
H.vessel.update_total()
|
||||
else
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
|
||||
@@ -1740,7 +1740,7 @@ datum
|
||||
if(2 to 50)
|
||||
M.sleeping += 1
|
||||
if(51 to INFINITY)
|
||||
M.sleeping += 1
|
||||
M.sleeping += 1
|
||||
..()
|
||||
|
||||
return
|
||||
@@ -1905,21 +1905,21 @@ datum
|
||||
return
|
||||
else if ( mouth_covered ) // Reduced effects if partially protected
|
||||
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
|
||||
victim.eye_blurry = max(M.eye_blurry, 3)
|
||||
victim.eye_blind = max(M.eye_blind, 1)
|
||||
victim.eye_blurry = max(M.eye_blurry, 15)
|
||||
victim.eye_blind = max(M.eye_blind, 5)
|
||||
victim.Paralyse(1)
|
||||
victim.drop_item()
|
||||
return
|
||||
else if ( eyes_covered ) // Eye cover is better than mouth cover
|
||||
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
|
||||
victim.emote("scream")
|
||||
victim.eye_blurry = max(M.eye_blurry, 1)
|
||||
victim.eye_blurry = max(M.eye_blurry, 5)
|
||||
return
|
||||
else // Oh dear :D
|
||||
victim.emote("scream")
|
||||
victim << "\red You're sprayed directly in the eyes with pepperspray!"
|
||||
victim.eye_blurry = max(M.eye_blurry, 5)
|
||||
victim.eye_blind = max(M.eye_blind, 2)
|
||||
victim.eye_blurry = max(M.eye_blurry, 25)
|
||||
victim.eye_blind = max(M.eye_blind, 10)
|
||||
victim.Paralyse(1)
|
||||
victim.drop_item()
|
||||
|
||||
|
||||
@@ -478,7 +478,6 @@ datum
|
||||
var/location = get_turf(holder.my_atom)
|
||||
new /obj/item/stack/sheet/mineral/plasma(location)
|
||||
return
|
||||
|
||||
virus_food
|
||||
name = "Virus Food"
|
||||
id = "virusfood"
|
||||
@@ -523,6 +522,14 @@ datum
|
||||
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
|
||||
if(D)
|
||||
D.Devolve()
|
||||
|
||||
condensedcapsaicin
|
||||
name = "Condensed Capsaicin"
|
||||
id = "condensedcapsaicin"
|
||||
result = "condensedcapsaicin"
|
||||
required_reagents = list("capsaicin" = 2)
|
||||
required_catalysts = list("plasma" = 5)
|
||||
result_amount = 1
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// foam and foam precursor
|
||||
|
||||
Reference in New Issue
Block a user