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Merge pull request #2265 from Gamerofthegame/bleeding-edge-freeze
Map fixes
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "posibrain"
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w_class = 3
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origin_tech = "engineering=4;materials=4;bluespace=2;programming=4"
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origin_tech = "engineering=4;materials=4;bluespace=2;programming=6"
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var/list/construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"plasma"=100,"diamond"=10)
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var/construction_time = 75
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@@ -68,8 +68,7 @@
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src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
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src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
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src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
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src.brainmob << "Use say :b to speak to other artificial intelligences."
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src.brainmob << "Use say :b to speak to other artificial intelligences on the station."
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src.brainmob.mind.assigned_role = "Positronic Brain"
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var/turf/T = get_turf_or_move(src.loc)
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@@ -319,7 +319,8 @@
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if(job && IsJobAvailable(job.title))
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var/active = 0
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// Only players with the job assigned and AFK for less than 10 minutes count as active
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for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
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active++
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dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
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dat += "</center>"
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@@ -459,7 +459,7 @@
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species_allowed = list("Tajaran")
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taj_ears_spiky
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name = "Tajaran Spiky"
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name = "Spiky"
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icon_state = "hair_tajspiky"
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species_allowed = list("Tajaran")
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