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Merge pull request #2260 from Markolie/fixesfixesfixesfixesfixesfixes
Fixes
This commit is contained in:
@@ -11,72 +11,42 @@
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var/modifystate
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var/can_charge = 1
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emp_act(severity)
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/obj/item/weapon/gun/energy/emp_act(severity)
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if(power_supply)
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power_supply.use(round(power_supply.charge / severity))
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update_icon()
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/obj/item/weapon/gun/energy/New()
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..()
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if(cell_type)
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power_supply = new cell_type(src)
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else
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power_supply = new(src)
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power_supply.give(power_supply.maxcharge)
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return
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New()
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..()
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if(cell_type)
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power_supply = new cell_type(src)
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/obj/item/weapon/gun/energy/process_chambered()
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if(in_chamber) return 1
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if(!power_supply) return 0
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if(!power_supply.use(charge_cost)) return 0
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if(!projectile_type) return 0
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in_chamber = new projectile_type(src)
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return 1
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/obj/item/weapon/gun/energy/update_icon()
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if(cell_type)
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var/ratio = power_supply.charge / power_supply.maxcharge
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ratio = round(ratio, 0.25) * 100
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if(modifystate)
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icon_state = "[modifystate][ratio]"
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else
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power_supply = new(src)
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power_supply.give(power_supply.maxcharge)
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return
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process_chambered()
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if(in_chamber) return 1
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if(!power_supply) return 0
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if(!power_supply.use(charge_cost)) return 0
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if(!projectile_type) return 0
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in_chamber = new projectile_type(src)
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return 1
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update_icon()
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if(cell_type)
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var/ratio = power_supply.charge / power_supply.maxcharge
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ratio = round(ratio, 0.25) * 100
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if(modifystate)
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icon_state = "[modifystate][ratio]"
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else
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icon_state = "[initial(icon_state)][ratio]"
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icon_state = "[initial(icon_state)][ratio]"
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else
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icon_state = "energy0"
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overlays.Cut()
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if(F)
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if(F.on)
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overlays += "flight-on"
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else
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icon_state = "energy0"
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overlays.Cut()
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if(F)
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if(F.on)
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overlays += "flight-on"
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else
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overlays += "flight"
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return
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/*
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attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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if(!power_supply)
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user.drop_item()
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W.loc = src
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power_supply = W
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user << "<span class='notice'>You install a cell in [src].</span>"
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update_icon()
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else
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user << "<span class='notice'>[src] already has a cell.</span>"
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(power_supply)
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power_supply.updateicon()
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power_supply.loc = get_turf(src.loc)
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power_supply = null
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user << "<span class='notice'>You remove the cell from the [src].</span>"
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update_icon()
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return
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..()
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return
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examine(mob/user)
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if(..(user, 1))
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if(!power_supply)
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usr <<"<span class='warning'>The weapon does not have a power source installed.</span>" */
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overlays += "flight"
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return
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