mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 15:14:27 +01:00
Merge pull request #2252 from tigercat2000/atommovablebuckling
Move buckling to /atom/movable, can now buckle to mobs if adminbooze
This commit is contained in:
@@ -91,6 +91,9 @@
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if(loc == newloc) //Remove this check and people can accelerate. Not opening that can of worms just yet.
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newtonian_move(last_move)
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if(. && buckled_mob && !handle_buckled_mob_movement(loc, direct)) //movement failed due to buckled mob
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. = 0
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// Previously known as Crossed()
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// This is automatically called when something enters your square
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@@ -303,3 +306,17 @@
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/atom/movable/proc/water_act(var/volume, var/temperature, var/source) //amount of water acting : temperature of water in kelvin : object that called it (for shennagins)
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return 1
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/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
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if(!buckled_mob.Move(newloc, direct))
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loc = buckled_mob.loc
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last_move = buckled_mob.last_move
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inertia_dir = last_move
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buckled_mob.inertia_dir = last_move
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return 0
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return 1
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/atom/movable/CanPass(atom/movable/mover, turf/target, height=1.5)
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if(buckled_mob == mover)
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return 1
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return ..()
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@@ -12,6 +12,7 @@
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var/strapped = 0.0
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var/obj/machinery/computer/operating/computer = null
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buckle_lying = 90
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/obj/machinery/optable/New()
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..()
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@@ -129,9 +130,9 @@
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if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
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usr << "<span class='notice'>The table is already occupied!</span>"
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return 0
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if(patient.buckled)
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usr << "<span class='notice'>Unbuckle first!</span>"
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return 0
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return 1
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@@ -1,32 +1,32 @@
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/obj
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/atom/movable
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var/can_buckle = 0
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1 //except -1 actually means "rotate 90 degrees to the left" as it is used by 1*buckle_lying.
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var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
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var/mob/living/buckled_mob = null
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//Interaction
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/obj/attack_hand(mob/living/user)
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/atom/movable/attack_hand(mob/living/user)
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. = ..()
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if(can_buckle && buckled_mob)
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return user_unbuckle_mob(user)
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/obj/MouseDrop_T(mob/living/M, mob/living/user)
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/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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if(can_buckle && istype(M))
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return user_buckle_mob(M, user)
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//Cleanup
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/obj/Destroy()
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/atom/movable/Destroy()
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. = ..()
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unbuckle_mob()
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//procs that handle the actual buckling and unbuckling
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/obj/proc/buckle_mob(mob/living/M)
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if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || (buckle_requires_restraints && !M.restrained()))
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/atom/movable/proc/buckle_mob(mob/living/M)
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if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
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return 0
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if (isslime(M) || isAI(M))
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@@ -43,8 +43,8 @@
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post_buckle_mob(M)
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return 1
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/obj/proc/unbuckle_mob()
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if(buckled_mob && buckled_mob.buckled == src)
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/atom/movable/proc/unbuckle_mob()
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if(buckled_mob && buckled_mob.buckled == src && buckled_mob.can_unbuckle(usr))
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. = buckled_mob
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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@@ -56,17 +56,16 @@
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//Handle any extras after buckling/unbuckling
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//Called on buckle_mob() and unbuckle_mob()
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/obj/proc/post_buckle_mob(mob/living/M)
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/atom/movable/proc/post_buckle_mob(mob/living/M)
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return
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//Wrapper procs that handle sanity and user feedback
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/obj/proc/user_buckle_mob(mob/living/M, mob/user)
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/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user)
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if(!in_range(user, src) || user.stat || user.restrained())
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return 0
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return
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add_fingerprint(user)
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unbuckle_mob()
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if(buckle_mob(M))
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if(M == user)
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@@ -79,9 +78,8 @@
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"<span class='warning'>[user] buckles [M] to [src]!</span>",\
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"<span class='warning'>[user] buckles you to [src]!</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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return 1
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/obj/proc/user_unbuckle_mob(mob/user)
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/atom/movable/proc/user_unbuckle_mob(mob/user)
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var/mob/living/M = unbuckle_mob()
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if(M)
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if(M != user)
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@@ -96,5 +94,3 @@
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"<span class='italics'>You hear metal clanking.</span>")
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add_fingerprint(user)
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return M
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@@ -30,26 +30,6 @@
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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icon_state = "abed"
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/obj/structure/stool/bed/Move(atom/newloc, direct) //Some bed children move
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. = ..()
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if(buckled_mob)
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if(!buckled_mob.Move(loc, direct))
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loc = buckled_mob.loc //we gotta go back
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last_move = buckled_mob.last_move
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inertia_dir = last_move
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buckled_mob.inertia_dir = last_move
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. = 0
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/obj/structure/stool/bed/Process_Spacemove(movement_dir = 0)
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if(buckled_mob)
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return buckled_mob.Process_Spacemove(movement_dir)
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return ..()
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/obj/structure/stool/bed/CanPass(atom/movable/mover, turf/target, height=1.5)
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if(mover == buckled_mob)
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return 1
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return ..()
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/obj/structure/stool/bed/proc/handle_rotation()
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return
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@@ -309,6 +309,10 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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src << "You can't vent crawl while you're stunned!"
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return
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if(buckled_mob)
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src << "You can't vent crawl with [buckled_mob] on you!"
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return
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var/obj/machinery/atmospherics/unary/vent_found
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if(clicked_on)
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@@ -185,7 +185,7 @@
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return
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//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
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if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || src.restrained()) && tmob.canmove && !tmob.buckled && canmove) // mutual brohugs all around!
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if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || restrained()) && tmob.canmove && canmove && !tmob.buckled && !tmob.buckled_mob) // mutual brohugs all around!
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var/turf/oldloc = loc
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loc = tmob.loc
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tmob.loc = oldloc
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@@ -317,7 +317,7 @@
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C.reagents.addiction_list.Cut()
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hud_updateflag |= 1 << HEALTH_HUD
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hud_updateflag |= 1 << STATUS_HUD
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/mob/living/proc/update_revive() // handles revival through other means than cloning or adminbus (defib, IPC repair)
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stat = CONSCIOUS
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dead_mob_list -= src
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@@ -406,7 +406,7 @@
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return
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/mob/living/Move(atom/newloc, direct)
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if (buckled && buckled.loc != newloc)
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if (buckled && buckled.loc != newloc) //not updating position
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if (!buckled.anchored)
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return buckled.Move(newloc, direct)
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else
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+27
-3
@@ -1020,9 +1020,6 @@ var/list/slot_equipment_priority = list( \
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/mob/proc/facedir(var/ndir)
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if(!canface()) return 0
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dir = ndir
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if(buckled && buckled.movable)
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buckled.dir = ndir
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buckled.handle_rotation()
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client.move_delay += movement_delay()
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return 1
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@@ -1399,3 +1396,30 @@ mob/proc/yank_out_object()
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/mob/proc/handle_ventcrawl()
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return // Only living mobs can ventcrawl
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//You can buckle on mobs if you're next to them since most are dense
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/mob/buckle_mob(mob/living/M)
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if(M.buckled)
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return 0
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var/turf/T = get_turf(src)
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if(M.loc != T)
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var/old_density = density
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density = 0
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var/can_step = step_towards(M, T)
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density = old_density
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if(!can_step)
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return 0
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return ..()
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//Default buckling shift visual for mobs
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/mob/post_buckle_mob(mob/living/M)
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if(M == buckled_mob) //post buckling
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M.pixel_y = initial(M.pixel_y) + 9
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if(M.layer < layer)
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M.layer = layer + 0.1
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else //post unbuckling
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M.layer = initial(M.layer)
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M.pixel_y = initial(M.pixel_y)
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/mob/proc/can_unbuckle(mob/user)
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return 1
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@@ -118,7 +118,7 @@
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var/m_int = null//Living
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var/m_intent = "run"//Living
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var/lastKnownIP = null
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var/obj/structure/stool/bed/buckled = null//Living
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var/atom/movable/buckled = null//Living
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/obj/item/weapon/back = null//Human/Monkey
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@@ -1,16 +1,19 @@
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/mob/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSMOB))
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/mob/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0)
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return 1
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if(istype(mover, /obj/item/projectile) || mover.throwing)
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return (!density || lying)
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if(mover.checkpass(PASSMOB))
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return 1
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if(buckled == mover)
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return 1
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if(ismob(mover))
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var/mob/moving_mob = mover
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if ((other_mobs && moving_mob.other_mobs))
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return 1
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return (!mover.density || !density || lying)
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else
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return (!mover.density || !density || lying)
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return
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if (mover == buckled_mob)
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return 1
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return (!mover.density || !density || lying)
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/client/North()
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