Merge pull request #2252 from tigercat2000/atommovablebuckling

Move buckling to /atom/movable, can now buckle to mobs if adminbooze
This commit is contained in:
Fox McCloud
2015-10-01 19:01:39 -04:00
10 changed files with 79 additions and 54 deletions
+17
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@@ -91,6 +91,9 @@
if(loc == newloc) //Remove this check and people can accelerate. Not opening that can of worms just yet.
newtonian_move(last_move)
if(. && buckled_mob && !handle_buckled_mob_movement(loc, direct)) //movement failed due to buckled mob
. = 0
// Previously known as Crossed()
// This is automatically called when something enters your square
@@ -303,3 +306,17 @@
/atom/movable/proc/water_act(var/volume, var/temperature, var/source) //amount of water acting : temperature of water in kelvin : object that called it (for shennagins)
return 1
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
if(!buckled_mob.Move(newloc, direct))
loc = buckled_mob.loc
last_move = buckled_mob.last_move
inertia_dir = last_move
buckled_mob.inertia_dir = last_move
return 0
return 1
/atom/movable/CanPass(atom/movable/mover, turf/target, height=1.5)
if(buckled_mob == mover)
return 1
return ..()
+3 -2
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@@ -12,6 +12,7 @@
var/strapped = 0.0
var/obj/machinery/computer/operating/computer = null
buckle_lying = 90
/obj/machinery/optable/New()
..()
@@ -129,9 +130,9 @@
if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
usr << "<span class='notice'>The table is already occupied!</span>"
return 0
if(patient.buckled)
usr << "<span class='notice'>Unbuckle first!</span>"
return 0
return 1
+13 -17
View File
@@ -1,32 +1,32 @@
/obj
/atom/movable
var/can_buckle = 0
var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1 //except -1 actually means "rotate 90 degrees to the left" as it is used by 1*buckle_lying.
var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
var/mob/living/buckled_mob = null
//Interaction
/obj/attack_hand(mob/living/user)
/atom/movable/attack_hand(mob/living/user)
. = ..()
if(can_buckle && buckled_mob)
return user_unbuckle_mob(user)
/obj/MouseDrop_T(mob/living/M, mob/living/user)
/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
if(can_buckle && istype(M))
return user_buckle_mob(M, user)
//Cleanup
/obj/Destroy()
/atom/movable/Destroy()
. = ..()
unbuckle_mob()
//procs that handle the actual buckling and unbuckling
/obj/proc/buckle_mob(mob/living/M)
if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || (buckle_requires_restraints && !M.restrained()))
/atom/movable/proc/buckle_mob(mob/living/M)
if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
return 0
if (isslime(M) || isAI(M))
@@ -43,8 +43,8 @@
post_buckle_mob(M)
return 1
/obj/proc/unbuckle_mob()
if(buckled_mob && buckled_mob.buckled == src)
/atom/movable/proc/unbuckle_mob()
if(buckled_mob && buckled_mob.buckled == src && buckled_mob.can_unbuckle(usr))
. = buckled_mob
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
@@ -56,17 +56,16 @@
//Handle any extras after buckling/unbuckling
//Called on buckle_mob() and unbuckle_mob()
/obj/proc/post_buckle_mob(mob/living/M)
/atom/movable/proc/post_buckle_mob(mob/living/M)
return
//Wrapper procs that handle sanity and user feedback
/obj/proc/user_buckle_mob(mob/living/M, mob/user)
/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user)
if(!in_range(user, src) || user.stat || user.restrained())
return 0
return
add_fingerprint(user)
unbuckle_mob()
if(buckle_mob(M))
if(M == user)
@@ -79,9 +78,8 @@
"<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
return 1
/obj/proc/user_unbuckle_mob(mob/user)
/atom/movable/proc/user_unbuckle_mob(mob/user)
var/mob/living/M = unbuckle_mob()
if(M)
if(M != user)
@@ -96,5 +94,3 @@
"<span class='italics'>You hear metal clanking.</span>")
add_fingerprint(user)
return M
@@ -30,26 +30,6 @@
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
icon_state = "abed"
/obj/structure/stool/bed/Move(atom/newloc, direct) //Some bed children move
. = ..()
if(buckled_mob)
if(!buckled_mob.Move(loc, direct))
loc = buckled_mob.loc //we gotta go back
last_move = buckled_mob.last_move
inertia_dir = last_move
buckled_mob.inertia_dir = last_move
. = 0
/obj/structure/stool/bed/Process_Spacemove(movement_dir = 0)
if(buckled_mob)
return buckled_mob.Process_Spacemove(movement_dir)
return ..()
/obj/structure/stool/bed/CanPass(atom/movable/mover, turf/target, height=1.5)
if(mover == buckled_mob)
return 1
return ..()
/obj/structure/stool/bed/proc/handle_rotation()
return
+4
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@@ -309,6 +309,10 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
src << "You can't vent crawl while you're stunned!"
return
if(buckled_mob)
src << "You can't vent crawl with [buckled_mob] on you!"
return
var/obj/machinery/atmospherics/unary/vent_found
if(clicked_on)
@@ -185,7 +185,7 @@
return
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || src.restrained()) && tmob.canmove && !tmob.buckled && canmove) // mutual brohugs all around!
if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || restrained()) && tmob.canmove && canmove && !tmob.buckled && !tmob.buckled_mob) // mutual brohugs all around!
var/turf/oldloc = loc
loc = tmob.loc
tmob.loc = oldloc
+2 -2
View File
@@ -317,7 +317,7 @@
C.reagents.addiction_list.Cut()
hud_updateflag |= 1 << HEALTH_HUD
hud_updateflag |= 1 << STATUS_HUD
/mob/living/proc/update_revive() // handles revival through other means than cloning or adminbus (defib, IPC repair)
stat = CONSCIOUS
dead_mob_list -= src
@@ -406,7 +406,7 @@
return
/mob/living/Move(atom/newloc, direct)
if (buckled && buckled.loc != newloc)
if (buckled && buckled.loc != newloc) //not updating position
if (!buckled.anchored)
return buckled.Move(newloc, direct)
else
+27 -3
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@@ -1020,9 +1020,6 @@ var/list/slot_equipment_priority = list( \
/mob/proc/facedir(var/ndir)
if(!canface()) return 0
dir = ndir
if(buckled && buckled.movable)
buckled.dir = ndir
buckled.handle_rotation()
client.move_delay += movement_delay()
return 1
@@ -1399,3 +1396,30 @@ mob/proc/yank_out_object()
/mob/proc/handle_ventcrawl()
return // Only living mobs can ventcrawl
//You can buckle on mobs if you're next to them since most are dense
/mob/buckle_mob(mob/living/M)
if(M.buckled)
return 0
var/turf/T = get_turf(src)
if(M.loc != T)
var/old_density = density
density = 0
var/can_step = step_towards(M, T)
density = old_density
if(!can_step)
return 0
return ..()
//Default buckling shift visual for mobs
/mob/post_buckle_mob(mob/living/M)
if(M == buckled_mob) //post buckling
M.pixel_y = initial(M.pixel_y) + 9
if(M.layer < layer)
M.layer = layer + 0.1
else //post unbuckling
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
/mob/proc/can_unbuckle(mob/user)
return 1
+1 -1
View File
@@ -118,7 +118,7 @@
var/m_int = null//Living
var/m_intent = "run"//Living
var/lastKnownIP = null
var/obj/structure/stool/bed/buckled = null//Living
var/atom/movable/buckled = null//Living
var/obj/item/l_hand = null//Living
var/obj/item/r_hand = null//Living
var/obj/item/weapon/back = null//Human/Monkey
+11 -8
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@@ -1,16 +1,19 @@
/mob/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSMOB))
/mob/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0)
return 1
if(istype(mover, /obj/item/projectile) || mover.throwing)
return (!density || lying)
if(mover.checkpass(PASSMOB))
return 1
if(buckled == mover)
return 1
if(ismob(mover))
var/mob/moving_mob = mover
if ((other_mobs && moving_mob.other_mobs))
return 1
return (!mover.density || !density || lying)
else
return (!mover.density || !density || lying)
return
if (mover == buckled_mob)
return 1
return (!mover.density || !density || lying)
/client/North()