refactored hoodies to work without antidrop

This commit is contained in:
joep van der velden
2019-03-26 20:37:20 +01:00
parent 290e9135d0
commit 6025f402ce
7 changed files with 91 additions and 88 deletions
+1 -1
View File
@@ -1138,7 +1138,7 @@
uniform = /obj/item/clothing/under/color/black
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
back = /obj/item/storage/backpack
head = /obj/item/clothing/head/chaplain_hood
head = /obj/item/clothing/head/hooded/chaplain_hood
gloves = /obj/item/clothing/gloves/color/black
shoes = /obj/item/clothing/shoes/black
l_ear = /obj/item/radio/headset/syndicate
+8 -9
View File
@@ -61,7 +61,7 @@
breakouttime = 45
weaken = 1
/obj/item/clothing/head/culthood
/obj/item/clothing/head/hooded/culthood
name = "cult hood"
icon_state = "culthood"
desc = "A hood worn by the followers of a cult."
@@ -72,7 +72,7 @@
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
/obj/item/clothing/head/culthood/alt
/obj/item/clothing/head/hooded/culthood/alt
icon_state = "cult_hoodalt"
item_state = "cult_hoodalt"
@@ -83,7 +83,7 @@
icon_state = "cultrobes"
item_state = "cultrobes"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
hoodtype = /obj/item/clothing/head/culthood
hoodtype = /obj/item/clothing/head/hooded/culthood
allowed = list(/obj/item/tome,/obj/item/melee/cultblade)
armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0)
flags_inv = HIDEJUMPSUIT
@@ -91,7 +91,7 @@
/obj/item/clothing/suit/hooded/cultrobes/alt
icon_state = "cultrobesalt"
item_state = "cultrobesalt"
hoodtype = /obj/item/clothing/head/culthood/alt
hoodtype = /obj/item/clothing/head/hooded/culthood/alt
/obj/item/clothing/head/magus
name = "magus helm"
@@ -140,15 +140,14 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/tome,/obj/item/melee/cultblade)
var/current_charges = 3
hoodtype = /obj/item/clothing/head/cult_hoodie
hoodtype = /obj/item/clothing/head/hooded/cult_hoodie
/obj/item/clothing/head/cult_hoodie
/obj/item/clothing/head/hooded/cult_hoodie
name = "empowered cultist robe"
desc = "Empowered garb which creates a powerful shield around the user."
icon_state = "cult_hoodalt"
armor = list(melee = 50, bullet = 40, laser = 50, energy = 30, bomb = 50, bio = 30, rad = 30)
body_parts_covered = HEAD
flags = NODROP
flags_inv = HIDEFACE
flags_cover = HEADCOVERSEYES
@@ -182,10 +181,10 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = -50, bullet = -50, laser = -100, energy = -50, bomb = -50, bio = -50, rad = -50)
slowdown = -1
hoodtype = /obj/item/clothing/head/berserkerhood
hoodtype = /obj/item/clothing/head/hooded/berserkerhood
/obj/item/clothing/head/berserkerhood
/obj/item/clothing/head/hooded/berserkerhood
name = "flagellant's robes"
desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
icon_state = "culthood"
+3 -3
View File
@@ -39,7 +39,7 @@
//Chaplain
/obj/item/clothing/head/chaplain_hood
/obj/item/clothing/head/hooded/chaplain_hood
name = "chaplain's hood"
desc = "It's hood that covers the head. It keeps you warm during the space winters."
icon_state = "chaplain_hood"
@@ -47,7 +47,7 @@
flags_cover = HEADCOVERSEYES
//Chaplain
/obj/item/clothing/head/nun_hood
/obj/item/clothing/head/hooded/nun_hood
name = "nun hood"
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
@@ -55,7 +55,7 @@
flags_cover = HEADCOVERSEYES
//Chaplain
/obj/item/clothing/head/monk_hood
/obj/item/clothing/head/hooded/monk_hood
name = "monk hood"
desc = "Wooden board not included."
icon_state = "monk_hood"
+28 -24
View File
@@ -2,38 +2,21 @@
/obj/item/clothing/suit/hooded
actions_types = list(/datum/action/item_action/toggle)
var/obj/item/clothing/head/hood
var/hoodtype = /obj/item/clothing/head/winterhood //so the chaplain hoodie or other hoodies can override this
/obj/item/clothing/head/chaplain_hood
flags = NODROP
/obj/item/clothing/head/nun_hood
flags = NODROP
/obj/item/clothing/head/monk_hood
flags = NODROP
/obj/item/clothing/head/culthood
flags = NODROP
/obj/item/clothing/head/culthood/alt
flags = NODROP
/obj/item/clothing/head/berserkerhood
flags = NODROP
var/obj/item/clothing/head/hooded/hood
var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this
/obj/item/clothing/suit/hooded/New()
. = ..()
MakeHood()
..()
/obj/item/clothing/suit/hooded/Destroy()
. = ..()
QDEL_NULL(hood)
return ..()
/obj/item/clothing/suit/hooded/proc/MakeHood()
if(!hood)
var/obj/item/clothing/head/W = new hoodtype(src)
var/obj/item/clothing/head/hooded/W = new hoodtype(src)
W.suit = src
hood = W
/obj/item/clothing/suit/hooded/ui_action_click()
@@ -57,7 +40,7 @@
var/mob/living/carbon/H = hood.loc
H.unEquip(hood, 1)
H.update_inv_wear_suit()
hood.loc = src
hood.forceMove(src)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
@@ -77,6 +60,7 @@
to_chat(H,"<span class='warning'>You're already wearing something on your head!</span>")
return
else if(H.equip_to_slot_if_possible(hood,slot_head,0,0,1))
hood.forceMove(H)
suit_adjusted = 1
icon_state = "[initial(icon_state)]_hood"
H.update_inv_wear_suit()
@@ -85,3 +69,23 @@
A.UpdateButtonIcon()
else
RemoveHood()
/obj/item/clothing/head/hooded
var/obj/item/clothing/suit/hooded/suit
/obj/item/clothing/head/hooded/Destroy()
suit = null
return ..()
/obj/item/clothing/head/hooded/dropped()
..()
if(suit)
suit.RemoveHood()
/obj/item/clothing/head/hooded/equipped(mob/user, slot)
..()
if(slot != SLOT_HEAD)
if(suit)
suit.RemoveHood()
else
qdel(src)
+3 -3
View File
@@ -79,7 +79,7 @@
icon_state = "chaplain_hoodie"
item_state = "chaplain_hoodie"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
hoodtype = /obj/item/clothing/head/chaplain_hood
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/emergency_oxygen)
species_fit = list("Vox")
sprite_sheets = list(
@@ -94,7 +94,7 @@
item_state = "nun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
flags_inv = HIDESHOES|HIDEJUMPSUIT
hoodtype = /obj/item/clothing/head/nun_hood
hoodtype = /obj/item/clothing/head/hooded/nun_hood
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/emergency_oxygen)
species_fit = list("Vox")
sprite_sheets = list(
@@ -109,7 +109,7 @@
item_state = "monkrobe"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
flags_inv = HIDESHOES|HIDEJUMPSUIT
hoodtype = /obj/item/clothing/head/monk_hood
hoodtype = /obj/item/clothing/head/hooded/monk_hood
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/emergency_oxygen)
/obj/item/clothing/suit/witchhunter
+33 -33
View File
@@ -304,7 +304,7 @@
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags = NODROP|BLOCKHAIR
flags = BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
@@ -321,7 +321,7 @@
desc = "A hood attached to a bee costume."
icon_state = "bee"
body_parts_covered = HEAD
flags = THICKMATERIAL|NODROP|BLOCKHAIR
flags = THICKMATERIAL|BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
@@ -354,14 +354,14 @@
species_fit = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
/obj/item/clothing/head/winterhood
/obj/item/clothing/head/hooded/winterhood
name = "winter hood"
desc = "A hood attached to a heavy winter jacket."
icon_state = "winterhood"
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags = NODROP|BLOCKHAIR
flags = BLOCKHAIR
flags_inv = HIDEEARS
species_fit = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
@@ -371,9 +371,9 @@
icon_state = "wintercoat_captain"
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/winterhood/captain
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
/obj/item/clothing/head/winterhood/captain
/obj/item/clothing/head/hooded/winterhood/captain
icon_state = "winterhood_captain"
/obj/item/clothing/suit/hooded/wintercoat/security
@@ -381,9 +381,9 @@
icon_state = "wintercoat_sec"
armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 15, bio = 0, rad = 0)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/winterhood/security
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
/obj/item/clothing/head/winterhood/security
/obj/item/clothing/head/hooded/winterhood/security
icon_state = "winterhood_sec"
/obj/item/clothing/suit/hooded/wintercoat/medical
@@ -391,9 +391,9 @@
icon_state = "wintercoat_med"
allowed = list(/obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
hoodtype = /obj/item/clothing/head/winterhood/medical
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
/obj/item/clothing/head/winterhood/medical
/obj/item/clothing/head/hooded/winterhood/medical
icon_state = "winterhood_med"
/obj/item/clothing/suit/hooded/wintercoat/science
@@ -401,9 +401,9 @@
icon_state = "wintercoat_sci"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/winterhood/science
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
/obj/item/clothing/head/winterhood/science
/obj/item/clothing/head/hooded/winterhood/science
icon_state = "winterhood_sci"
/obj/item/clothing/suit/hooded/wintercoat/engineering
@@ -411,34 +411,34 @@
icon_state = "wintercoat_engi"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd)
hoodtype = /obj/item/clothing/head/winterhood/engineering
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
/obj/item/clothing/head/winterhood/engineering
/obj/item/clothing/head/hooded/winterhood/engineering
icon_state = "winterhood_engi"
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
icon_state = "wintercoat_atmos"
hoodtype = /obj/item/clothing/head/winterhood/engineering/atmos
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering/atmos
/obj/item/clothing/head/winterhood/engineering/atmos
/obj/item/clothing/head/hooded/winterhood/engineering/atmos
icon_state = "winterhood_atmos"
/obj/item/clothing/suit/hooded/wintercoat/hydro
name = "hydroponics winter coat"
icon_state = "wintercoat_hydro"
allowed = list(/obj/item/reagent_containers/spray, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/hatchet, /obj/item/storage/bag/plants)
hoodtype = /obj/item/clothing/head/winterhood/hydro
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
/obj/item/clothing/head/winterhood/hydro
/obj/item/clothing/head/hooded/winterhood/hydro
icon_state = "winterhood_hydro"
/obj/item/clothing/suit/hooded/wintercoat/cargo
name = "cargo winter coat"
icon_state = "wintercoat_cargo"
hoodtype = /obj/item/clothing/head/winterhood/cargo
hoodtype = /obj/item/clothing/head/hooded/winterhood/cargo
/obj/item/clothing/head/winterhood/cargo
/obj/item/clothing/head/hooded/winterhood/cargo
icon_state = "winterhood_cargo"
/obj/item/clothing/suit/hooded/wintercoat/miner
@@ -446,9 +446,9 @@
icon_state = "wintercoat_miner"
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/winterhood/miner
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
/obj/item/clothing/head/winterhood/miner
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
@@ -464,65 +464,65 @@
item_state = "blueshieldcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen)
hoodtype = /obj/item/clothing/head/hood
hoodtype = /obj/item/clothing/head/hooded/hood
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/head/hood
/obj/item/clothing/head/hooded/hood
name = "black hood"
desc = "A hood attached to a hoodie."
icon_state = "blackhood"
body_parts_covered = HEAD
cold_protection = HEAD
flags = NODROP|BLOCKHAIR
flags = BLOCKHAIR
flags_inv = HIDEEARS
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/hood/blue
/obj/item/clothing/head/hooded/hood/blue
icon_state = "bluehood"
/obj/item/clothing/head/hood/white
/obj/item/clothing/head/hooded/hood/white
icon_state = "whitehood"
/obj/item/clothing/suit/hooded/hoodie/blue
name = "blue hoodie"
icon_state = "blue_hoodie"
hoodtype = /obj/item/clothing/head/hood/blue
hoodtype = /obj/item/clothing/head/hooded/hood/blue
/obj/item/clothing/suit/hooded/hoodie/mit
name = "Martian Institute of Technology hoodie"
desc = "A hoodie proudly worn by students and graduates alike, has the letters 'MIT' on the back."
icon_state = "mit_hoodie"
hoodtype = /obj/item/clothing/head/hood
hoodtype = /obj/item/clothing/head/hooded/hood
/obj/item/clothing/suit/hooded/hoodie/cut
name = "Canaan University of Technology hoodie"
desc = "A bright hoodie with the Canaan University of Technology logo on the front."
icon_state = "cut_hoodie"
hoodtype = /obj/item/clothing/head/hood/white
hoodtype = /obj/item/clothing/head/hooded/hood/white
/obj/item/clothing/suit/hooded/hoodie/lam
name = "Lunar Academy of Medicine hoodie"
desc = "A bright hoodie with the Lunar Academy of Medicine logo on the back."
icon_state = "lam_hoodie"
hoodtype = /obj/item/clothing/head/hood/white
hoodtype = /obj/item/clothing/head/hooded/hood/white
/obj/item/clothing/suit/hooded/hoodie/nt
name = "Nanotrasen hoodie"
desc = "A blue hoodie with the Nanotrasen logo on the back."
icon_state = "nt_hoodie"
hoodtype = /obj/item/clothing/head/hood/blue
hoodtype = /obj/item/clothing/head/hooded/hood/blue
/obj/item/clothing/suit/hooded/hoodie/tp
name = "Tharsis Polytech hoodie"
desc = "A dark hoodie with the Tharsis Polytech logo on the back."
icon_state = "tp_hoodie"
hoodtype = /obj/item/clothing/head/hood
hoodtype = /obj/item/clothing/head/hooded/hood
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
+15 -15
View File
@@ -1020,9 +1020,9 @@
desc = "A green hoodie with the Nanotrasen logo on the back. It looks weathered."
icon = 'icons/obj/custom_items.dmi'
icon_state = "linda_hoodie"
hoodtype = /obj/item/clothing/head/hood/fluff/linda
hoodtype = /obj/item/clothing/head/hooded/hood/fluff/linda
/obj/item/clothing/head/hood/fluff/linda //Epic_Charger: Linda Clark
/obj/item/clothing/head/hooded/hood/fluff/linda //Epic_Charger: Linda Clark
icon_state = "greenhood"
/obj/item/clothing/suit/hooded/hoodie/hylo //Hylocereus: Sam Aria
@@ -1030,9 +1030,9 @@
desc = "A soft, cozy longline hoodie. It looks old and worn, but well cared for. There's no label, but a series of dates and names is penned on a scrap of fabric sewn on the inside of the left side of the chest - 'Sam Aria' is scrawled atop them all, next to the words 'Please Remember'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "sam_hoodie"
hoodtype = /obj/item/clothing/head/hood/hylo
hoodtype = /obj/item/clothing/head/hooded/hood/hylo
/obj/item/clothing/head/hood/hylo
/obj/item/clothing/head/hooded/hood/hylo
icon = 'icons/obj/custom_items.dmi'
icon_state = "sam_hood"
@@ -1042,9 +1042,9 @@
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
icon = 'icons/obj/custom_items.dmi'
icon_state = "skeleton_suit"
hoodtype = /obj/item/clothing/head/hood/fluff/skeleton
hoodtype = /obj/item/clothing/head/hooded/hood/fluff/skeleton
/obj/item/clothing/head/hood/fluff/skeleton
/obj/item/clothing/head/hooded/hood/fluff/skeleton
icon = 'icons/obj/custom_items.dmi'
icon_state = "skeleton_hood"
@@ -1090,18 +1090,18 @@
desc = "A velvety smooth black winter coat with white and red stripes on the side."
icon = 'icons/obj/custom_items.dmi'
icon_state = "xantholne_wintercoat"
hoodtype = /obj/item/clothing/head/hood/fluff/xantholne
hoodtype = /obj/item/clothing/head/hooded/hood/fluff/xantholne
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
/obj/item/clothing/head/hood/fluff/xantholne // Xantholne: Meex Zwichsnicrur
/obj/item/clothing/head/hooded/hood/fluff/xantholne // Xantholne: Meex Zwichsnicrur
name = "black winter hood"
desc = "A black hood attached to a stripped winter coat."
icon = 'icons/obj/custom_items.dmi'
icon_state = "xantholne_winterhood"
body_parts_covered = HEAD
flags = NODROP|BLOCKHAIR
flags = BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/hooded/hoodie/fluff/xydonus //Xydonus: Rsik Ugsharki Atan | Based off of the bomber jacket, but with a hood slapped on (for allowed suit storage)
@@ -1110,18 +1110,18 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "xydonus_jacket"
ignore_suitadjust = 0
hoodtype = /obj/item/clothing/head/hood/fluff/xydonus
hoodtype = /obj/item/clothing/head/hooded/hood/fluff/xydonus
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/toy,/obj/item/storage/fancy/cigarettes,/obj/item/lighter)
/obj/item/clothing/head/hood/fluff/xydonus
/obj/item/clothing/head/hooded/hood/fluff/xydonus
name = "custom fit hood"
desc = "A hood with some horns <i>glued</i> to them, or something like that. Custom fit for a Unathi's head shape."
icon = 'icons/obj/custom_items.dmi'
icon_state = "xydonus_bomberhood"
body_parts_covered = HEAD
flags = NODROP|BLOCKHAIR
flags = BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/fluff/pineapple //Pineapple Salad: Dan Jello
@@ -1156,17 +1156,17 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "shesicoat"
item_state = "shesicoat"
hoodtype = /obj/item/clothing/head/hood/fluff/shesi
hoodtype = /obj/item/clothing/head/hooded/hood/fluff/shesi
body_parts_covered = UPPER_TORSO|LOWER_TORSO
cold_protection = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/head/hood/fluff/shesi //MrSynnester : Shesi Skaklas
/obj/item/clothing/head/hooded/hood/fluff/shesi //MrSynnester : Shesi Skaklas
name = "custom made winter hood"
desc = "A custom made winter coat hood. Looks comfy."
icon = 'icons/obj/custom_items.dmi'
icon_state = "shesicoat_hood2"
body_parts_covered = HEAD
flags = NODROP|BLOCKHAIR
flags = BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/jacket/dtx //AffectedArc07: DTX