Lotsa stuff. Map update.

This commit is contained in:
SkyMarshal
2011-12-26 17:59:09 -07:00
parent b622850145
commit 607db09620
6 changed files with 11 additions and 5 deletions
+1
View File
@@ -6,6 +6,7 @@
var/list/CustomItemList = list(
// ckey real_name item path
// list("miniature","Dave Booze",/obj/item/toy/crayonbox) //screw this i dont want crayons, it's an example okay
list("skymarshal", "Phillip Oswald", /obj/item/weapon/coin/silver) //Phillip likes to chew on cigars. Just unlit cigars, don't ask me why. Must be a clone thing. (Cigarette machines dispense cigars if they have a coin in them) --SkyMarshal
)
/proc/EquipCustomItems(mob/living/carbon/human/M)
+1 -1
View File
@@ -65,7 +65,7 @@
if ( istype(I,/obj/item/clothing/suit/storage/det_suit) && coat)
user << "There's already a coat on the rack!"
return ..()
user << "The coatrack wants none of what you offer."
user << "The coat rack wants none of what you offer."
return ..()
+6 -1
View File
@@ -287,9 +287,9 @@
user.reset_view(src)
/obj/machinery/camera/attackby(W as obj, user as mob)
..()
if (istype(W, /obj/item/weapon/wirecutters))
deactivate(user)
..()
else if (istype(W, /obj/item/weapon/paper))
var/obj/item/weapon/paper/X = W
user << "You hold a paper up to the camera ..."
@@ -307,6 +307,7 @@
if(src.status)
user << "\red You can't dismantle a camera while it is active."
else
..()
user << "\blue Dismantling camera..."
if(do_after(user, 20))
var/obj/item/weapon/chem_grenade/case = new /obj/item/weapon/chem_grenade(src.loc)
@@ -322,15 +323,19 @@
del(src)
else if (istype(W, /obj/item/weapon/camera_bug))
if (!src.status)
..()
user << "\blue Camera non-functional"
return
if (src.bugged)
..()
user << "\blue Camera bug removed."
src.bugged = 0
else
..()
user << "\blue Camera bugged."
src.bugged = 1
else if(istype(W, /obj/item/weapon/melee/energy/blade))//Putting it here last since it's a special case. I wonder if there is a better way to do these than type casting.
..()
deactivate(user,2)//Here so that you can disconnect anyone viewing the camera, regardless if it's on or off.
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, loc)
+1 -1
View File
@@ -53,8 +53,8 @@
if (src.contents.len > 0)
var/obj/item/I = src.contents[1]
user << "You take the [I] out of the [src]."
I.loc = user.loc
src.underlays -= I
I.loc = get_turf(user.loc)
w_class = 1
src.icon_state = "evidenceobj"
desc = "An empty evidence bag."
@@ -271,12 +271,12 @@
m_type = 2
if ("mumble")
message = "<B>[src]</B> mumbles!"
message = "<B>[src]</B> mumbles."
m_type = 2
if ("grumble")
if (!muzzled)
message = "<B>[src]</B> grumbles!"
message = "<B>[src]</B> grumbles."
m_type = 2
else
message = "<B>[src]</B> makes a noise."
Binary file not shown.

Before

Width:  |  Height:  |  Size: 65 KiB

After

Width:  |  Height:  |  Size: 65 KiB