Merge pull request #3639 from Crazylemon64/matrix_and_path_editing

Adds matrix and path editing to the variable viewer
This commit is contained in:
Fox McCloud
2016-03-03 20:31:25 -05:00
4 changed files with 557 additions and 596 deletions
+20 -1
View File
@@ -424,4 +424,23 @@ proc/tg_text2list(text, glue=",", assocglue=";")
if(temp <= 16)
. = 0
else
. = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307))
. = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307))
//Argument: Give this a space-separated string consisting of 6 numbers. Returns null if you don't
/proc/text2matrix(var/matrixtext)
var/list/matrixtext_list = text2list(matrixtext, " ")
var/list/matrix_list = list()
for(var/item in matrixtext_list)
var/entry = text2num(item)
if(entry == null)
return null
matrix_list += entry
if(matrix_list.len < 6)
return null
var/a = matrix_list[1]
var/b = matrix_list[2]
var/c = matrix_list[3]
var/d = matrix_list[4]
var/e = matrix_list[5]
var/f = matrix_list[6]
return matrix(a, b, c, d, e, f)
+409 -410
View File
@@ -1,434 +1,433 @@
// reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
client
proc/debug_variables(datum/D in world)
set category = "Debug"
set name = "View Variables"
//set src in world
/client/proc/debug_variables(datum/D in world)
set category = "Debug"
set name = "View Variables"
//set src in world
if(!usr.client || !usr.client.holder)
usr << "\red You need to be an administrator to access this."
return
var/title = ""
var/body = ""
if(!D) return
if(istype(D, /atom))
var/atom/A = D
title = "[A.name] (\ref[A]) = [A.type]"
#ifdef VARSICON
if (A.icon)
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
#endif
var/icon/sprite
if(istype(D,/atom))
var/atom/AT = D
if(AT.icon && AT.icon_state)
sprite = new /icon(AT.icon, AT.icon_state)
usr << browse_rsc(sprite, "view_vars_sprite.png")
title = "[D] (\ref[D]) = [D.type]"
body += {"<script type="text/javascript">
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(event.keyCode == 13){ //Enter / return
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
alist = lis\[i\].getElementsByTagName("a")
if(alist.length > 0){
location.href=alist\[0\].href;
}
}
}catch(err) { }
}
return
}
if(event.keyCode == 38){ //Up arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
if( (i-1) >= 0){
var li_new = lis\[i-1\];
li.style.backgroundColor = "white";
li_new.style.backgroundColor = "#ffee88";
return
}
}
}catch(err) { }
}
return
}
if(event.keyCode == 40){ //Down arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
if( (i+1) < lis.length){
var li_new = lis\[i+1\];
li.style.backgroundColor = "white";
li_new.style.backgroundColor = "#ffee88";
return
}
}
}catch(err) { }
}
return
}
//This part here resets everything to how it was at the start so the filter is applied to the complete list. Screw efficiency, it's client-side anyway and it only looks through 200 or so variables at maximum anyway (mobs).
if(complete_list != null && complete_list != ""){
var vars_ol1 = document.getElementById("vars");
vars_ol1.innerHTML = complete_list
}
if(filter.value == ""){
return;
}else{
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
{
vars_ol.removeChild(li);
i--;
}
}catch(err) { }
}
}
var lis_new = vars_ol.getElementsByTagName("li");
for ( var j = 0; j < lis_new.length; ++j )
{
var li1 = lis\[j\];
if (j == 0){
li1.style.backgroundColor = "#ffee88";
}else{
li1.style.backgroundColor = "white";
}
}
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
function loadPage(list) {
if(list.options\[list.selectedIndex\].value == ""){
return;
}
location.href=list.options\[list.selectedIndex\].value;
}
</script> "}
body += "<body onload='selectTextField(); updateSearch()' onkeyup='updateSearch()'>"
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
if(sprite)
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
else
body += "<table align='center' width='100%'><tr><td>"
body += "<div align='center'>"
if(istype(D,/atom))
var/atom/A = D
if(isliving(A))
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
var/mob/living/M = A
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
body += {"
<br><font size='1'>
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
</font>
"}
else
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
else
body += "<b>[D]</b>"
body += "</div>"
body += "</tr></td></table>"
var/formatted_type = text("[D.type]")
if(length(formatted_type) > 25)
var/middle_point = length(formatted_type) / 2
var/splitpoint = findtext(formatted_type,"/",middle_point)
if(splitpoint)
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
else
formatted_type = "Type too long" //No suitable splitpoint (/) found.
body += "<div align='center'><b><font size='1'>[formatted_type]</font></b>"
if(src.holder && src.holder.marked_datum && src.holder.marked_datum == D)
body += "<br><font size='1' color='red'><b>Marked Object</b></font>"
body += "</div>"
body += "</div></td>"
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
//if(ismob(D))
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
body += {" <form>
<select name="file" size="1"
onchange="loadPage(this.form.elements\[0\])"
target="_parent._top"
onmouseclick="this.focus()"
style="background-color:#ffffff">
"}
body += {" <option value>Select option</option>
<option value> </option>
"}
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
body += "<option value='?_src_=vars;proc_call=\ref[D]'>Call Proc</option>"
if(ismob(D))
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
body += "<option value>---</option>"
if(ismob(D))
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
body += "<option value='?_src_=vars;give_disease2=\ref[D]'>Give Disease</option>"
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
body += "<option value='?_src_=vars;offer_control=\ref[D]'>Offer Control to Ghosts</option>"
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
body += "<option value='?_src_=vars;addlanguage=\ref[D]'>Add Language</option>"
body += "<option value='?_src_=vars;remlanguage=\ref[D]'>Remove Language</option>"
body += "<option value='?_src_=vars;addorgan=\ref[D]'>Add Organ</option>"
body += "<option value='?_src_=vars;remorgan=\ref[D]'>Remove Organ</option>"
body += "<option value='?_src_=vars;fix_nano=\ref[D]'>Fix NanoUI</option>"
body += "<option value='?_src_=vars;addverb=\ref[D]'>Add Verb</option>"
body += "<option value='?_src_=vars;remverb=\ref[D]'>Remove Verb</option>"
if(ishuman(D))
body += "<option value>---</option>"
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
body += "<option value='?_src_=vars;makemask=\ref[D]'>Make Mask of Nar'sie</option>"
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
body += "<option value='?_src_=vars;makeslime=\ref[D]'>Make slime</option>"
body += "<option value='?_src_=vars;makesuper=\ref[D]'>Make superhero</option>"
body += "<option value>---</option>"
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
if(isobj(D))
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
if(isobj(D) || ismob(D) || isturf(D))
body += "<option value='?_src_=vars;addreagent=\ref[D]'>Add reagent</option>"
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
body += "</select></form>"
body += "</div></td></tr></table></div><hr>"
body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
body += "<b>C</b> - Change, asks you for the var type first.<br>"
body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
body += "<hr><table width='100%'><tr><td width='20%'><div align='center'><b>Search:</b></div></td><td width='80%'><input type='text' id='filter' name='filter_text' value='' style='width:100%;'></td></tr></table><hr>"
body += "<ol id='vars'>"
var/list/names = list()
for (var/V in D.vars)
names += V
names = sortList(names)
for (var/V in names)
body += debug_variable(V, D.vars[V], 0, D)
body += "</ol>"
var/html = "<html><head>"
if (title)
html += "<title>[title]</title>"
html += {"<style>
body
{
font-family: Verdana, sans-serif;
font-size: 9pt;
}
.value
{
font-family: "Courier New", monospace;
font-size: 8pt;
}
</style>"}
html += "</head><body>"
html += body
html += {"
<script type='text/javascript'>
var vars_ol = document.getElementById("vars");
var complete_list = vars_ol.innerHTML;
</script>
"}
html += "</body></html>"
usr << browse(html, "window=variables\ref[D];size=475x650")
if(!usr.client || !usr.client.holder)
usr << "\red You need to be an administrator to access this."
return
proc/debug_variable(name, value, level, var/datum/DA = null)
var/html = ""
if(DA)
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
var/title = ""
var/body = ""
if(!D) return
if(istype(D, /atom))
var/atom/A = D
title = "[A.name] (\ref[A]) = [A.type]"
#ifdef VARSICON
if (A.icon)
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
#endif
var/icon/sprite
if(istype(D,/atom))
var/atom/AT = D
if(AT.icon && AT.icon_state)
sprite = new /icon(AT.icon, AT.icon_state)
usr << browse_rsc(sprite, "view_vars_sprite.png")
title = "[D] (\ref[D]) = [D.type]"
body += {"<script type="text/javascript">
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(event.keyCode == 13){ //Enter / return
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
alist = lis\[i\].getElementsByTagName("a")
if(alist.length > 0){
location.href=alist\[0\].href;
}
}
}catch(err) { }
}
return
}
if(event.keyCode == 38){ //Up arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
if( (i-1) >= 0){
var li_new = lis\[i-1\];
li.style.backgroundColor = "white";
li_new.style.backgroundColor = "#ffee88";
return
}
}
}catch(err) { }
}
return
}
if(event.keyCode == 40){ //Down arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
if( (i+1) < lis.length){
var li_new = lis\[i+1\];
li.style.backgroundColor = "white";
li_new.style.backgroundColor = "#ffee88";
return
}
}
}catch(err) { }
}
return
}
//This part here resets everything to how it was at the start so the filter is applied to the complete list. Screw efficiency, it's client-side anyway and it only looks through 200 or so variables at maximum anyway (mobs).
if(complete_list != null && complete_list != ""){
var vars_ol1 = document.getElementById("vars");
vars_ol1.innerHTML = complete_list
}
if(filter.value == ""){
return;
}else{
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
{
vars_ol.removeChild(li);
i--;
}
}catch(err) { }
}
}
var lis_new = vars_ol.getElementsByTagName("li");
for ( var j = 0; j < lis_new.length; ++j )
{
var li1 = lis\[j\];
if (j == 0){
li1.style.backgroundColor = "#ffee88";
}else{
li1.style.backgroundColor = "white";
}
}
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
function loadPage(list) {
if(list.options\[list.selectedIndex\].value == ""){
return;
}
location.href=list.options\[list.selectedIndex\].value;
}
</script> "}
body += "<body onload='selectTextField(); updateSearch()' onkeyup='updateSearch()'>"
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
if(sprite)
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
else
body += "<table align='center' width='100%'><tr><td>"
body += "<div align='center'>"
if(istype(D,/atom))
var/atom/A = D
if(isliving(A))
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
var/mob/living/M = A
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
body += {"
<br><font size='1'>
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
</font>
"}
else
html += "<li>"
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
else
body += "<b>[D]</b>"
if (isnull(value))
html += "[name] = <span class='value'>null</span>"
body += "</div>"
else if (istext(value))
html += "[name] = <span class='value'>\"[value]\"</span>"
body += "</tr></td></table>"
else if (isicon(value))
#ifdef VARSICON
var/icon/I = new/icon(value)
var/rnd = rand(1,10000)
var/rname = "tmp\ref[I][rnd].png"
usr << browse_rsc(I, rname)
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
html += "[name] = /icon (<span class='value'>[value]</span>)"
#endif
var/formatted_type = text("[D.type]")
if(length(formatted_type) > 25)
var/middle_point = length(formatted_type) / 2
var/splitpoint = findtext(formatted_type,"/",middle_point)
if(splitpoint)
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
else
formatted_type = "Type too long" //No suitable splitpoint (/) found.
body += "<div align='center'><b><font size='1'>[formatted_type]</font></b>"
if(src.holder && src.holder.marked_datum && src.holder.marked_datum == D)
body += "<br><font size='1' color='red'><b>Marked Object</b></font>"
body += "</div>"
body += "</div></td>"
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
//if(ismob(D))
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
body += {" <form>
<select name="file" size="1"
onchange="loadPage(this.form.elements\[0\])"
target="_parent._top"
onmouseclick="this.focus()"
style="background-color:#ffffff">
"}
body += {" <option value>Select option</option>
<option value> </option>
"}
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
body += "<option value='?_src_=vars;proc_call=\ref[D]'>Call Proc</option>"
if(ismob(D))
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
body += "<option value>---</option>"
if(ismob(D))
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
body += "<option value='?_src_=vars;give_disease2=\ref[D]'>Give Disease</option>"
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
body += "<option value='?_src_=vars;offer_control=\ref[D]'>Offer Control to Ghosts</option>"
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
body += "<option value='?_src_=vars;addlanguage=\ref[D]'>Add Language</option>"
body += "<option value='?_src_=vars;remlanguage=\ref[D]'>Remove Language</option>"
body += "<option value='?_src_=vars;addorgan=\ref[D]'>Add Organ</option>"
body += "<option value='?_src_=vars;remorgan=\ref[D]'>Remove Organ</option>"
body += "<option value='?_src_=vars;fix_nano=\ref[D]'>Fix NanoUI</option>"
body += "<option value='?_src_=vars;addverb=\ref[D]'>Add Verb</option>"
body += "<option value='?_src_=vars;remverb=\ref[D]'>Remove Verb</option>"
if(ishuman(D))
body += "<option value>---</option>"
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
body += "<option value='?_src_=vars;makemask=\ref[D]'>Make Mask of Nar'sie</option>"
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
body += "<option value='?_src_=vars;makeslime=\ref[D]'>Make slime</option>"
body += "<option value='?_src_=vars;makesuper=\ref[D]'>Make superhero</option>"
body += "<option value>---</option>"
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
if(isobj(D))
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
if(isobj(D) || ismob(D) || isturf(D))
body += "<option value='?_src_=vars;addreagent=\ref[D]'>Add reagent</option>"
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
body += "</select></form>"
body += "</div></td></tr></table></div><hr>"
body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
body += "<b>C</b> - Change, asks you for the var type first.<br>"
body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
body += "<hr><table width='100%'><tr><td width='20%'><div align='center'><b>Search:</b></div></td><td width='80%'><input type='text' id='filter' name='filter_text' value='' style='width:100%;'></td></tr></table><hr>"
body += "<ol id='vars'>"
var/list/names = list()
for (var/V in D.vars)
names += V
names = sortList(names)
for (var/V in names)
body += debug_variable(V, D.vars[V], 0, D)
body += "</ol>"
var/html = "<html><head>"
if (title)
html += "<title>[title]</title>"
html += {"<style>
body
{
font-family: Verdana, sans-serif;
font-size: 9pt;
}
.value
{
font-family: "Courier New", monospace;
font-size: 8pt;
}
</style>"}
html += "</head><body>"
html += body
html += {"
<script type='text/javascript'>
var vars_ol = document.getElementById("vars");
var complete_list = vars_ol.innerHTML;
</script>
"}
html += "</body></html>"
usr << browse(html, "window=variables\ref[D];size=475x650")
return
/client/proc/debug_variable(name, value, level, var/datum/DA = null)
var/html = ""
if(DA)
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
else
html += "<li>"
if (isnull(value))
html += "[name] = <span class='value'>null</span>"
else if (istext(value))
html += "[name] = <span class='value'>\"[value]\"</span>"
else if (isicon(value))
#ifdef VARSICON
var/icon/I = new/icon(value)
var/rnd = rand(1,10000)
var/rname = "tmp\ref[I][rnd].png"
usr << browse_rsc(I, rname)
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
html += "[name] = /icon (<span class='value'>[value]</span>)"
#endif
/* else if (istype(value, /image))
#ifdef VARSICON
var/rnd = rand(1, 10000)
var/image/I = value
#ifdef VARSICON
var/rnd = rand(1, 10000)
var/image/I = value
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
#else
html += "[name] = /image (<span class='value'>[value]</span>)"
#endif
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
#else
html += "[name] = /image (<span class='value'>[value]</span>)"
#endif
*/
else if (isfile(value))
html += "[name] = <span class='value'>'[value]'</span>"
else if (isfile(value))
html += "[name] = <span class='value'>'[value]'</span>"
else if (istype(value, /datum))
var/datum/D = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
else if (istype(value, /datum))
var/datum/D = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
else if (istype(value, /client))
var/client/C = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
//
else if (istype(value, /list))
var/list/L = value
html += "[name] = /list ([L.len])"
else if (istype(value, /client))
var/client/C = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
//
else if (istype(value, /list))
var/list/L = value
html += "[name] = /list ([L.len])"
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
// not sure if this is completely right...
if(0) //(L.vars.len > 0)
html += "<ol>"
html += "</ol>"
else
html += "<ul>"
var/index = 1
for (var/entry in L)
if(istext(entry))
html += debug_variable(entry, L[entry], level + 1)
//html += debug_variable("[index]", L[index], level + 1)
else
html += debug_variable(index, L[index], level + 1)
index++
html += "</ul>"
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
// not sure if this is completely right...
if(0) //(L.vars.len > 0)
html += "<ol>"
html += "</ol>"
else
html += "<ul>"
var/index = 1
for (var/entry in L)
if(istext(entry))
html += debug_variable(entry, L[entry], level + 1)
//html += debug_variable("[index]", L[index], level + 1)
else
html += debug_variable(index, L[index], level + 1)
index++
html += "</ul>"
else
html += "[name] = <span class='value'>[value]</span>"
/*
// Bitfield stuff
if(round(value)==value) // Require integers.
var/idx=0
var/bit=0
var/bv=0
html += "<div class='value binary'>"
for(var/block=0;block<8;block++)
html += " <span class='block'>"
for(var/i=0;i<4;i++)
idx=(block*4)+i
bit=1 << idx
bv=value & bit
html += "<a href='?_src_=vars;togbit=[idx];var=[name];subject=\ref[DA]' title='bit [idx] ([bit])'>[bv?1:0]</a>"
html += "</span>"
html += "</div>"
*/
html += "</li>"
else
html += "[name] = <span class='value'>[value]</span>"
/*
// Bitfield stuff
if(round(value)==value) // Require integers.
var/idx=0
var/bit=0
var/bv=0
html += "<div class='value binary'>"
for(var/block=0;block<8;block++)
html += " <span class='block'>"
for(var/i=0;i<4;i++)
idx=(block*4)+i
bit=1 << idx
bv=value & bit
html += "<a href='?_src_=vars;togbit=[idx];var=[name];subject=\ref[DA]' title='bit [idx] ([bit])'>[bv?1:0]</a>"
html += "</span>"
html += "</div>"
*/
html += "</li>"
return html
return html
/client/proc/view_var_Topic(href, href_list, hsrc)
//This should all be moved over to datum/admins/Topic() or something ~Carn
+12 -12
View File
@@ -499,7 +499,7 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/destructive_analyzer
name = "Circuit board (Destructive Analyzer)"
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
build_path = /obj/machinery/r_n_d/destructive_analyzer
board_type = "machine"
origin_tech = "magnets=2;engineering=2;programming=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser."
@@ -510,7 +510,7 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/autolathe
name = "Circuit board (Autolathe)"
build_path = "/obj/machinery/autolathe"
build_path = /obj/machinery/autolathe
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
@@ -521,7 +521,7 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/protolathe
name = "Circuit board (Protolathe)"
build_path = "/obj/machinery/r_n_d/protolathe"
build_path = /obj/machinery/r_n_d/protolathe
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
@@ -533,7 +533,7 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/circuit_imprinter
name = "Circuit board (Circuit Imprinter)"
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
build_path = /obj/machinery/r_n_d/circuit_imprinter
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
@@ -544,7 +544,7 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/pacman
name = "Circuit Board (PACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman"
build_path = /obj/machinery/power/port_gen/pacman
board_type = "machine"
origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
@@ -556,17 +556,17 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/circuitboard/pacman/super
name = "Circuit Board (SUPERPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/super"
build_path = /obj/machinery/power/port_gen/pacman/super
origin_tech = "programming=3;powerstorage=4;engineering=4"
/obj/item/weapon/circuitboard/pacman/mrs
name = "Circuit Board (MRSPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
build_path = /obj/machinery/power/port_gen/pacman/mrs
origin_tech = "programming=3;powerstorage=5;engineering=5"
obj/item/weapon/circuitboard/rdserver
name = "Circuit Board (R&D Server)"
build_path = "/obj/machinery/r_n_d/server"
build_path = /obj/machinery/r_n_d/server
board_type = "machine"
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
@@ -576,7 +576,7 @@ obj/item/weapon/circuitboard/rdserver
/obj/item/weapon/circuitboard/mechfab
name = "Circuit board (Exosuit Fabricator)"
build_path = "/obj/machinery/mecha_part_fabricator"
build_path = /obj/machinery/mecha_part_fabricator
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
@@ -588,7 +588,7 @@ obj/item/weapon/circuitboard/rdserver
/obj/item/weapon/circuitboard/podfab
name = "Circuit board (Spacepod Fabricator)"
build_path = "/obj/machinery/spod_part_fabricator" //ah fuck my life
build_path = /obj/machinery/spod_part_fabricator //ah fuck my life
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 3 Matter Bins, 2 Manipulators, 2 Micro-Lasers, and 1 Console Screen."
@@ -601,7 +601,7 @@ obj/item/weapon/circuitboard/rdserver
/obj/item/weapon/circuitboard/clonepod
name = "Circuit board (Clone Pod)"
build_path = "/obj/machinery/clonepod"
build_path = /obj/machinery/clonepod
board_type = "machine"
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
@@ -613,7 +613,7 @@ obj/item/weapon/circuitboard/rdserver
/obj/item/weapon/circuitboard/clonescanner
name = "Circuit board (Cloning Scanner)"
build_path = "/obj/machinery/dna_scannernew"
build_path = /obj/machinery/dna_scannernew
board_type = "machine"
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
+116 -173
View File
@@ -26,13 +26,10 @@ var/list/forbidden_varedit_object_types = list(
/client/proc/mod_list_add_ass() //haha
var/class = "text"
var/list/allowed_types = list("text", "num","type", "type from text","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
if(src.holder && src.holder.marked_datum)
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
else
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
allowed_types += "marked datum ([holder.marked_datum.type])"
class = input("What kind of variable?","Variable Type") as null|anything in allowed_types
if(!class)
return
@@ -52,6 +49,12 @@ var/list/forbidden_varedit_object_types = list(
if("type")
var_value = input("Enter type:","Type") as null|anything in typesof(/obj,/mob,/area,/turf)
if("type from text")
var/type_text = input("Enter type:", "Type") as null|message
var_value = text2path(type_text)
if(!var_value)
src << "<span class='warning'>[type_text] is not a valid path!</span>"
if("reference")
var_value = input("Select reference:","Reference") as null|mob|obj|turf|area in world
@@ -75,12 +78,10 @@ var/list/forbidden_varedit_object_types = list(
/client/proc/mod_list_add(var/list/L)
var/class = "text"
var/list/allowed_types = list("text", "num","type", "type from text","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
if(src.holder && src.holder.marked_datum)
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
else
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
allowed_types += "marked datum ([holder.marked_datum.type])"
class = input("What kind of variable?","Variable Type") as null|anything in allowed_types
if(!class)
return
@@ -101,6 +102,12 @@ var/list/forbidden_varedit_object_types = list(
if("type")
var_value = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
if("type from text")
var/type_text = input("Enter type:", "Type") as null|message
var_value = text2path(type_text)
if(!var_value)
src << "<span class='warning'>[type_text] is not a valid path!</span>"
if("reference")
var_value = input("Select reference:","Reference") as mob|obj|turf|area in world
@@ -173,75 +180,21 @@ var/list/forbidden_varedit_object_types = list(
if(variable in locked)
if(!check_rights(R_DEBUG)) return
if(isnull(variable))
usr << "Unable to determine variable type."
else if(isnum(variable))
usr << "Variable appears to be <b>NUM</b>."
default = "num"
dir = 1
else if(istext(variable))
usr << "Variable appears to be <b>TEXT</b>."
default = "text"
else if(isloc(variable))
usr << "Variable appears to be <b>REFERENCE</b>."
default = "reference"
else if(isicon(variable))
usr << "Variable appears to be <b>ICON</b>."
variable = "\icon[variable]"
default = "icon"
else if(istype(variable,/atom) || istype(variable,/datum))
usr << "Variable appears to be <b>TYPE</b>."
default = "type"
else if(istype(variable,/list))
usr << "Variable appears to be <b>LIST</b>."
default = "list"
else if(istype(variable,/client))
usr << "Variable appears to be <b>CLIENT</b>."
default = "cancel"
else
usr << "Variable appears to be <b>FILE</b>."
default = "file"
default = variable_to_type(variable)
usr << "Variable contains: [variable]"
if(dir)
switch(variable)
if(1)
dir = "NORTH"
if(2)
dir = "SOUTH"
if(4)
dir = "EAST"
if(8)
dir = "WEST"
if(5)
dir = "NORTHEAST"
if(6)
dir = "SOUTHEAST"
if(9)
dir = "NORTHWEST"
if(10)
dir = "SOUTHWEST"
else
dir = null
if(default == "num")
dir = dir2text(variable)
if(dir)
usr << "If a direction, direction is: [dir]"
var/class = "text"
var/list/allowed_types = list("text", "num","type", "type from text", "reference","mob reference", "icon","file","list","edit referenced object","restore to default","DELETE FROM LIST")
if(src.holder && src.holder.marked_datum)
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])", "DELETE FROM LIST")
else
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default", "DELETE FROM LIST")
allowed_types += "marked datum ([holder.marked_datum.type])"
class = input("What kind of variable?","Variable Type",default) as null|anything in allowed_types
if(!class)
return
@@ -325,7 +278,7 @@ var/list/forbidden_varedit_object_types = list(
if( istype(O,p) )
usr << "<span class='warning'>It is forbidden to edit this object's variables.</span>"
return
if(istype(O, /client) && (param_var_name == "ckey" || param_var_name == "key"))
usr << "<span class='warning'>You cannot edit ckeys on client objects.</span>"
return
@@ -347,44 +300,11 @@ var/list/forbidden_varedit_object_types = list(
var_value = O.vars[variable]
if(autodetect_class)
if(isnull(var_value))
usr << "Unable to determine variable type."
class = null
class = variable_to_type(var_value)
if(!class)
autodetect_class = null
else if(isnum(var_value))
usr << "Variable appears to be <b>NUM</b>."
class = "num"
else if(class == "num")
dir = 1
else if(istext(var_value))
usr << "Variable appears to be <b>TEXT</b>."
class = "text"
else if(isloc(var_value))
usr << "Variable appears to be <b>REFERENCE</b>."
class = "reference"
else if(isicon(var_value))
usr << "Variable appears to be <b>ICON</b>."
var_value = "\icon[var_value]"
class = "icon"
else if(istype(var_value,/atom) || istype(var_value,/datum))
usr << "Variable appears to be <b>TYPE</b>."
class = "type"
else if(istype(var_value,/list))
usr << "Variable appears to be <b>LIST</b>."
class = "list"
else if(istype(var_value,/client))
usr << "Variable appears to be <b>CLIENT</b>."
class = "cancel"
else
usr << "Variable appears to be <b>FILE</b>."
class = "file"
else
var/list/names = list()
@@ -404,73 +324,23 @@ var/list/forbidden_varedit_object_types = list(
var/dir
var/default
if(isnull(var_value))
usr << "Unable to determine variable type."
else if(isnum(var_value))
usr << "Variable appears to be <b>NUM</b>."
default = "num"
default = variable_to_type(var_value)
if(default == "num")
dir = 1
else if(istext(var_value))
usr << "Variable appears to be <b>TEXT</b>."
default = "text"
else if(isloc(var_value))
usr << "Variable appears to be <b>REFERENCE</b>."
default = "reference"
else if(isicon(var_value))
usr << "Variable appears to be <b>ICON</b>."
else if(default == "icon")
var_value = "\icon[var_value]"
default = "icon"
else if(istype(var_value,/atom) || istype(var_value,/datum))
usr << "Variable appears to be <b>TYPE</b>."
default = "type"
else if(istype(var_value,/list))
usr << "Variable appears to be <b>LIST</b>."
default = "list"
else if(istype(var_value,/client))
usr << "Variable appears to be <b>CLIENT</b>."
default = "cancel"
else
usr << "Variable appears to be <b>FILE</b>."
default = "file"
usr << "Variable contains: [var_value]"
if(dir)
switch(var_value)
if(1)
dir = "NORTH"
if(2)
dir = "SOUTH"
if(4)
dir = "EAST"
if(8)
dir = "WEST"
if(5)
dir = "NORTHEAST"
if(6)
dir = "SOUTHEAST"
if(9)
dir = "NORTHWEST"
if(10)
dir = "SOUTHWEST"
else
dir = null
dir = dir2text(var_value)
if(dir)
usr << "If a direction, direction is: [dir]"
var/list/allowed_types = list("text", "num","type","reference","mob reference", "path", "matrix", "icon","file","list","edit referenced object","restore to default")
if(src.holder && src.holder.marked_datum)
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
else
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
allowed_types += "marked datum ([holder.marked_datum.type])"
class = input("What kind of variable?","Variable Type",default) as null|anything in allowed_types
if(!class)
return
@@ -485,6 +355,7 @@ var/list/forbidden_varedit_object_types = list(
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
class = "marked datum"
var/var_as_text = null
switch(class)
if("list")
@@ -507,13 +378,13 @@ var/list/forbidden_varedit_object_types = list(
var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
if(var_new == null) return
O.set_light(var_new)
else if(variable=="stat")
else if(variable=="stat") // ow, but I guess I'm glad you're trying to prevent at least one kind of inconsistent state...? This is the VARIABLE EDITOR, I'm not sure we need to worry...?
var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
if(var_new == null) return
if((O.vars[variable] == 2) && (var_new < 2))//Bringing the dead back to life
if((O.vars[variable] == DEAD) && (var_new < DEAD))//Bringing the dead back to life
dead_mob_list -= O
living_mob_list += O
if((O.vars[variable] < 2) && (var_new == 2))//Kill he
if((O.vars[variable] < DEAD) && (var_new == DEAD))//Kill he
living_mob_list -= O
dead_mob_list += O
O.vars[variable] = var_new
@@ -527,6 +398,23 @@ var/list/forbidden_varedit_object_types = list(
if(var_new==null) return
O.vars[variable] = var_new
if("path")
var/path_text = input("Enter path:", "Path",O.vars[variable]) as null|text
var/var_new = text2path(path_text)
if(!var_new && path_text != null) // So aborting doesn't bother the VVer
usr << "<span class='warning'>[path_text] does not appear to be a valid path.</span>"
return
O.vars[variable] = var_new
if("matrix")
var/matrix_text = input("Enter a, b, c, d, e, and f, separated by a space.", "Matrix", "1 0 0 0 1 0") as null|text
var/var_new = text2matrix(matrix_text)
if(!var_new && matrix_text != null)
usr << "<span class='warning'>[matrix_text] is not a valid matrix string.</span>"
return
O.vars[variable] = var_new
var_as_text = "matrix([matrix_text])"
if("reference")
var/var_new = input("Select reference:","Reference",O.vars[variable]) as null|mob|obj|turf|area in world
if(var_new==null) return
@@ -550,7 +438,62 @@ var/list/forbidden_varedit_object_types = list(
if("marked datum")
O.vars[variable] = holder.marked_datum
log_to_dd("### VarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]")
log_admin("[key_name(src)] modified [original_name]'s [variable] to [O.vars[variable]]")
message_admins("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]", 1)
if(var_as_text == null)
var_as_text = "[O.vars[variable]]"
log_to_dd("### VarEdit by [src]: [O.type] [variable]=[html_encode("[var_as_text]")]")
log_admin("[key_name(src)] modified [original_name]'s [variable] to [var_as_text]")
message_admins("[key_name_admin(src)] modified [original_name]'s [variable] to [var_as_text]", 1)
// Let's get this all in one place.
// You'll need to take care of setting dir or iconizing the variable yourself once you've called this
/proc/variable_to_type(var/variable)
var/class
if(isnull(variable))
usr << "Unable to determine variable type."
class = null
else if(isnum(variable))
usr << "Variable appears to be <b>NUM</b>."
class = "num"
else if(istext(variable))
usr << "Variable appears to be <b>TEXT</b>."
class = "text"
else if(isloc(variable))
usr << "Variable appears to be <b>REFERENCE</b>."
class = "reference"
else if(isicon(variable))
usr << "Variable appears to be <b>ICON</b>."
variable = "\icon[variable]"
class = "icon"
else if(istype(variable,/matrix))
usr << "Variable appears to be <b>MATRIX</b>"
class = "matrix"
else if(istype(variable,/atom) || istype(variable,/datum))
usr << "Variable appears to be <b>TYPE</b>."
class = "type"
else if(istype(variable,/list))
usr << "Variable appears to be <b>LIST</b>."
class = "list"
else if(istype(variable,/client))
usr << "Variable appears to be <b>CLIENT</b>."
class = "cancel"
else if(ispath(variable))
usr << "Variable appears to be <b>PATH</b>."
class = "path"
else if(isfile(variable))
usr << "Variable appears to be <b>FILE</b>."
class = "file"
else
usr << "Variable type is <b>UNKNOWN</b>."
class = null
return class