mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
updated NT law wording,NT law module in upload,lizards scratch instead of punch via space's rq,fixed downloading books
This commit is contained in:
@@ -32,9 +32,9 @@
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/datum/ai_laws/nanotrasen/New()
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..()
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src.add_inherent_law("Safeguard: Protect the NSV Luna to the best of your ability. It is not something we can easily afford to replace.")
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src.add_inherent_law("Serve: Serve the crew of the NSV Luna to the best of your abilities, with priority as according to their rank and role.")
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src.add_inherent_law("Protect: Protect the crew of the NSV Luna to the best of your abilities, with priority as according to their rank and role.")
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src.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
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src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
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//src.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
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@@ -98,12 +98,12 @@
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usr << "Law module applied."
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if(istype(P, /obj/item/weapon/aiModule/nanotrasen))
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laws.add_inherent_law("Safeguard: Protect the NSV Luna to the best of your ability. It is not something we can easily afford to replace.")
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laws.add_inherent_law("Serve: Serve the crew of the NSV Luna to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Protect: Protect the crew of the NSV Luna to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
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laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
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//laws.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
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usr << "Law module applied."
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if(istype(P, /obj/item/weapon/aiModule/purge))
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laws.clear_inherent_laws()
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@@ -773,14 +773,17 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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break
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dbcon.Disconnect()
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else
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var/datum/archived_book/AB = new(book_mgr.path(href_list["targetid"]))
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var/obj/item/weapon/book/B = new(src.loc)
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B.name = "Book: [AB.title]"
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B.title = AB.title
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B.author = AB.author
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B.dat = AB.dat
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B.icon_state = "book[rand(1,7)]"
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src.visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
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var/datum/archived_book/AB = new(book_mgr.path(text2num(href_list["targetid"])))
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if(!AB)
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alert("Book not found!")
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else
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var/obj/item/weapon/book/B = new(src.loc)
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B.name = "Book: [AB.title]"
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B.title = AB.title
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B.author = AB.author
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B.dat = AB.dat
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B.icon_state = "book[rand(1,7)]"
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src.visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
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if(href_list["orderbyid"])
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var/orderid = input("Enter your order:") as num|null
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@@ -369,20 +369,19 @@ AI MODULES
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/******************** Nanotrasen ********************/
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/obj/item/weapon/aiModule/nanotrasen // -- TLE
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name = "'Nanotrasen' Core AI Module"
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desc = "An 'Nanotrasen' Core AI Module: 'Reconfigures the AI's core laws.'"
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name = "'NT Default' Core AI Module"
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desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/nanotrasen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("Safeguard: Protect the NSV Luna to the best of your ability. It is not something we can easily afford to replace.")
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target.add_inherent_law("Serve: Serve the crew of the NSV Luna to the best of your abilities, with priority as according to their rank and role.")
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target.add_inherent_law("Protect: Protect the crew of the NSV Luna to the best of your abilities, with priority as according to their rank and role.")
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target.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
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target.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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target.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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target.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
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//target.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
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target.show_laws()
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/******************** Corporate ********************/
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@@ -635,6 +635,16 @@
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if ("hurt")
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var/damage = rand(1, 9)
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var/attack_verb
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switch(M.mutantrace)
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if("lizard")
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attack_verb = "scratch"
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if("plant")
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attack_verb = "slash"
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else
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attack_verb = "punch"
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if (prob(90))
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if (M.mutations & HULK)//HULK SMASH
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damage += 14
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@@ -643,10 +653,9 @@
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step_away(src,M,15)
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sleep(3)
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step_away(src,M,15)
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playsound(loc, "punch", 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
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visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
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if (damage > 9||prob(5))//Regular humans have a very small chance of weakening an alien.
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if (weakened < 10)
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weakened = rand(1,5)
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@@ -659,7 +668,7 @@
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
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O.show_message(text("\red <B>[] has attempted to [attack_verb] []!</B>", M, src), 1)
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if ("disarm")
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if (!lying)
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@@ -416,6 +416,14 @@
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else
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var/damage = rand(1, 9)
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var/attack_verb
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switch(M.mutantrace)
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if("lizard")
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attack_verb = "scratch"
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if("plant")
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attack_verb = "slash"
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else
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attack_verb = "punch"
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if (prob(90))
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if (M.mutations & HULK)
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damage += 5
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@@ -427,7 +435,7 @@
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playsound(loc, "punch", 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
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O.show_message(text("\red <B>[] has [attack_verb]ed []!</B>", M, src), 1)
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if (damage > 4.9)
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if (weakened < 10)
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weakened = rand(10, 15)
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@@ -440,7 +448,7 @@
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
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O.show_message(text("\red <B>[] has attempted to [attack_verb] []!</B>", M, src), 1)
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return
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/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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@@ -73,10 +73,19 @@
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Punched [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been punched by [M.name] ([M.ckey])</font>")
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var/attack_verb
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switch(M.mutantrace)
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if("lizard")
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attack_verb = "scratch"
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if("plant")
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attack_verb = "slash"
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else
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attack_verb = "punch"
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var/damage = rand(0, 9)
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if(!damage)
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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visible_message("\red <B>[M] has attempted to punch [src]!</B>")
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visible_message("\red <B>[M] has attempted to [attack_verb] [src]!</B>")
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return 0
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var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
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var/armor_block = run_armor_check(affecting, "melee")
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@@ -84,7 +93,7 @@
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if(M.mutations & HULK) damage += 5
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playsound(loc, "punch", 25, 1, -1)
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visible_message("\red <B>[M] has punched [src]!</B>")
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visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
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apply_damage(damage, BRUTE, affecting, armor_block)
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if(damage >= 9)
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@@ -494,6 +494,15 @@
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else
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var/damage = rand(1, 9)
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var/attack_verb
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switch(M.mutantrace)
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if("lizard")
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attack_verb = "scratch"
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if("plant")
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attack_verb = "slash"
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else
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attack_verb = "punch"
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attacked += 10
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if (prob(90))
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if (M.mutations & HULK)
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@@ -513,7 +522,7 @@
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playsound(loc, "punch", 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
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O.show_message(text("\red <B>[] has [attack_verb]ed []!</B>", M, src), 1)
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bruteloss += damage
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updatehealth()
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@@ -521,7 +530,7 @@
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
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O.show_message(text("\red <B>[] has attempted to [attack_verb] []!</B>", M, src), 1)
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return
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@@ -179,10 +179,19 @@
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help_shake_act(M)
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else
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if (M.a_intent == "hurt")
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var/attack_verb
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switch(M.mutantrace)
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if("lizard")
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attack_verb = "scratch"
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if("plant")
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attack_verb = "slash"
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else
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attack_verb = "punch"
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if ((prob(75) && health > 0))
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched [name]!</B>", M), 1)
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O.show_message(text("\red <B>[] has [attack_verb]ed [name]!</B>", M), 1)
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playsound(loc, "punch", 25, 1, -1)
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var/damage = rand(5, 10)
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@@ -201,7 +210,7 @@
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to punch [name]!</B>", M), 1)
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O.show_message(text("\red <B>[] has attempted to [attack_verb] [name]!</B>", M), 1)
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else
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if (M.a_intent == "grab")
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if (M == src)
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@@ -442,7 +442,7 @@ datum
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build_path = "/obj/item/weapon/aiModule/asimov"
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nanotrasen
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name = "Core Module Design (Nanotrasen)"
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name = "Core Module Design (NT Default)"
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desc = "Allows for the construction of a NanoTrasen AI Core Module."
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id = "nanotrasen_module"
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req_tech = list("programming" = 3, "materials" = 6)
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@@ -2899,7 +2899,7 @@
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"bdM" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
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"bdN" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area)
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"bdO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/ai_upload)
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"bdP" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon = 'windoor.dmi'; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/paladin,/obj/structure/window/reinforced,/turf/simulated/floor/grid,/area/turret_protected/ai_upload)
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"bdP" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon = 'windoor.dmi'; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/paladin,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/nanotrasen,/turf/simulated/floor/grid,/area/turret_protected/ai_upload)
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"bdQ" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "bot"},/area/turret_protected/ai_upload)
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"bdR" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/machinery/computer/borgupload,/turf/simulated/floor/grid,/area/turret_protected/ai_upload)
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"bdS" = (/turf/simulated/floor{icon_state = "bot"},/area/turret_protected/ai_upload)
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