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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 19:13:30 +01:00
Fixes Tajaran appearance and reverts update_lying() for now.
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@@ -105,7 +105,7 @@
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icon_state = "table2-active"
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return 1
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if(victim)
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victim.update_lying()
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victim.update_clothing()
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victim = null
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if(updatesicon)
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icon_state = "table2-idle"
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@@ -134,7 +134,7 @@
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if(updatesicon)
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icon_state = "table2-active"
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src.victim = M
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M.update_lying()
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M.update_clothing()
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processing_objects.Add(src)
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del(W)
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return
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@@ -795,7 +795,7 @@ var/list/sacrificed = list()
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return fizzle()
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cultist.loc = src.loc
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cultist.lying = 1
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cultist.update_lying()
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cultist.update_clothing()
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for(var/mob/living/carbon/human/C in orange(1,src))
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if(iscultist(C))
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C.say("N'ath reth sh'yro eth d'rekkathnor!")
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@@ -184,7 +184,7 @@
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if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat || M.buckled || istype(usr, /mob/living/silicon/pai)))
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return
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M.pixel_y = 6
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M.update_lying()
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M.update_clothing()
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density = 1
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icon_state = "up"
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..()
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@@ -150,7 +150,8 @@
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..()
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spawn(5) // Failsafe for.. weirdness.
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rebuild_appearance()
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update_clothing()
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update_body()
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/*var/known_languages = list()
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known_languages.Add("english")*/
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@@ -35,13 +35,13 @@
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// TODO: this check and the lyingcheck variable should probably be removed in favor of the visual_lying check
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if((lyingcheck != lying) || (buckle_check != (buckled ? 1 : 0))) //This is a fix for falling down / standing up not updating icons. Instead of going through and changing every
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spawn(5)
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update_lying() //instance in the code where lying is modified, I've just added a new variable "lyingcheck" which will be compared
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update_clothing() //instance in the code where lying is modified, I've just added a new variable "lyingcheck" which will be compared
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lyingcheck = lying //to lying, so if lying ever changes, update_clothing() will run like normal.
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if(stat == 2)
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if(!lying && !buckled)
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lying = 1
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update_lying()
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update_clothing()
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return
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life_tick++
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@@ -138,7 +138,7 @@
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if (stat != 0)
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if(!lying)
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lying = 1 //Seriously, stay down :x
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update_lying()
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update_clothing()
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