Refactor internal enabling code for consistency's sake

This commit is contained in:
alex-gh
2018-09-10 13:52:18 +02:00
parent 24575c6c8a
commit 6222de5540
@@ -92,12 +92,12 @@
internal_tank = new /obj/item/tank/nitrogen(H)
else
internal_tank = new /obj/item/tank/emergency_oxygen/vox(H)
if (!H.equip_to_appropriate_slot(internal_tank))
if (!H.put_in_any_hand_if_possible(internal_tank))
if(!H.equip_to_appropriate_slot(internal_tank))
if(!H.put_in_any_hand_if_possible(internal_tank))
H.unEquip(H.l_hand)
H.equip_or_collect(internal_tank, slot_l_hand)
to_chat(H, "<span class='boldannounce'>Could not find an empty slot for internals! Please report this as a bug</span>")
internal_tank.toggle_internals(H)
H.internal = internal_tank
to_chat(H, "<span class='notice'>You are now running on nitrogen internals from the [internal_tank]. Your species finds oxygen toxic, so you must breathe nitrogen only.</span>")
H.update_action_buttons_icon()