Merge pull request #243 from Abi79/master

Fixed a couple of bugs and made a few changes to Antiqua
This commit is contained in:
CIB
2012-01-08 15:19:14 -08:00
5 changed files with 764 additions and 796 deletions
-1
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@@ -5,7 +5,6 @@
//yes, it has to be an item, you can't pick up nonitems
var/list/CustomItemList = list(
// ckey real_name item path
// list("miniature","Dave Booze",/obj/item/toy/crayonbox) //screw this i dont want crayons, it's an example okay
list("skymarshal", "Phillip Oswald", /obj/item/weapon/coin/silver), //Phillip likes to chew on cigars. Just unlit cigars, don't ask me why. Must be a clone thing. (Cigarette machines dispense cigars if they have a coin in them) --SkyMarshal
list("spaceman96", "Trenna Seber", /obj/item/weapon/pen/multi), //For Spesss.
list("asanadas", "Book Berner", /obj/item/clothing/under/chameleon/psyche)
+2 -2
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@@ -32,8 +32,8 @@
/obj/item/clothing/under/chameleon/psyche
item_state = "bl_suit"
name = "psychedelic"
desc = "Groovy!"
name = "Groovy Jumpsuit"
desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning."
icon_state = "psyche"
color = "psyche"
+6 -4
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@@ -168,18 +168,17 @@ THERMAL GLASSES
if(!A)
return
desc = null
permeability_coefficient = 0.90
desc = A.desc
name = A.name
desc = A.desc
icon_state = A.icon_state
item_state = A.item_state
color = A.color
/obj/item/clothing/under/chameleon/emp_act(severity)
name = "psychedelic"
desc = "Groovy!"
name = "Groovy Jumpsuit"
desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning."
icon_state = "psyche"
color = "psyche"
spawn(200)
@@ -189,6 +188,9 @@ THERMAL GLASSES
desc = null
..()
/obj/item/clothing/under/chameleon/psyche/emp_act(severity)
return
/*
/obj/item/clothing/suit/swat_suit/death_commando
name = "Death Commando Suit"
+12 -8
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@@ -1890,19 +1890,23 @@
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/PDA = H.wear_id
id = PDA.id // The ID is contained inside the PDA
else
id = H.wear_id
if(!isnull(PDA.id)) // The PDA may contain no ID
id = PDA.id // The ID is contained inside the PDA
if(!id)
usr << "<font color=red>ERROR:</font> Inform the coders that an [H.name] had wear_id but no ID on their ID slot."
dat += "<td><font color=red>ERROR</font></td>"
else if(isnull(id.assignment))
usr << "<font color=red>ERROR:</font> Inform the coders that an [id.name] was checked for its assignment variable."
else
id = H.wear_id // The ID was on the ID slot
if(!id) // Happens when there's no ID in the PDA located on the wear_id slot
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else if(isnull(id.assignment)) // Preventing runtime errors blocking the player panel
usr << "<font color=red>ERROR:</font> Inform the coders that an [id.name] was checked for its assignment variable, and it was null."
dat += "<td><font color=red>ERROR</font></td>"
else
if(M.mind.assigned_role == id.assignment) // Polymorph
dat += "<td>[M.mind.assigned_role]</td>"
else
dat += "<td>[M.mind.assigned_role] ([id.assignment])"
+744 -781
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