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Removes Unused Settings From Game Preferances (#23368)
* Removes all reference of ROLE_NINJA * By public demand
This commit is contained in:
@@ -18,7 +18,6 @@
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#define ROLE_PAI "pAI"
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#define ROLE_CULTIST "cultist"
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#define ROLE_BLOB "blob"
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#define ROLE_NINJA "space ninja"
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#define ROLE_MONKEY "monkey"
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#define ROLE_GANG "gangster"
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#define ROLE_ABDUCTOR "abductor"
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@@ -30,12 +29,10 @@
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// Role tags for EVERYONE!
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#define ROLE_DEMON "demon"
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#define ROLE_SENTIENT "sentient animal"
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#define ROLE_POSIBRAIN "positronic brain"
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#define ROLE_GUARDIAN "guardian"
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#define ROLE_MORPH "morph"
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#define ROLE_ERT "emergency response team"
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#define ROLE_NYMPH "Dionaea"
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#define ROLE_GSPIDER "giant spider"
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#define ROLE_TSPIDER "terror spider"
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#define ROLE_DRONE "drone"
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#define ROLE_DEATHSQUAD "deathsquad"
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@@ -55,18 +52,15 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_BLOB, // Blob
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ROLE_CHANGELING = /datum/game_mode/changeling, // Changeling
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ROLE_CULTIST = /datum/game_mode/cult, // Cultist
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ROLE_GSPIDER, // Giant spider
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ROLE_GUARDIAN, // Guardian
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ROLE_MORPH, // Morph
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ROLE_OPERATIVE = /datum/game_mode/nuclear, // Operative
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ROLE_PAI, // PAI
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ROLE_POSIBRAIN, // Positronic brain
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ROLE_REVENANT, // Revenant
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ROLE_REV = /datum/game_mode/revolution, // Revolutionary
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ROLE_SENTIENT, // Sentient animal
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ROLE_DEMON, // Slaguther demon
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ROLE_ELITE, // Lavaland Elite
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ROLE_NINJA, // Space ninja
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ROLE_TRADER, // Trader
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ROLE_TRAITOR = /datum/game_mode/traitor, // Traitor
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ROLE_VAMPIRE = /datum/game_mode/vampire, // Vampire
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@@ -8,13 +8,11 @@ GLOBAL_LIST_INIT(antag_roles, list(
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ROLE_ALIEN,
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ROLE_CULTIST,
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ROLE_BLOB,
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ROLE_NINJA,
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ROLE_VAMPIRE,
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ROLE_DEMON,
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ROLE_REVENANT,
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ROLE_GUARDIAN,
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ROLE_MORPH,
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ROLE_GSPIDER,
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ROLE_TSPIDER,
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))
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@@ -3,7 +3,6 @@
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GLOBAL_LIST_INIT(role_playtime_requirements, list(
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// NT ROLES
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ROLE_PAI = 0,
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ROLE_POSIBRAIN = 5, // Same as cyborg job.
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ROLE_SENTIENT = 5,
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ROLE_ERT = 40, // High, because they're team-based, and we want ERT to be robust
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ROLE_DEATHSQUAD = 50, // Higher, see ERT and also they're OP as heck
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@@ -17,14 +16,12 @@ GLOBAL_LIST_INIT(role_playtime_requirements, list(
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ROLE_VAMPIRE = 5,
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ROLE_BLOB = 20,
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ROLE_REVENANT = 3,
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ROLE_NINJA = 20,
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ROLE_MORPH = 5,
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ROLE_DEMON = 5,
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ROLE_ELITE = 5,
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// DUO ANTAGS
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ROLE_GUARDIAN = 20,
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ROLE_GSPIDER = 5,
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// TEAM ANTAGS
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// Higher numbers here, because they require more experience to be played correctly
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@@ -101,8 +101,6 @@
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message_say = "FOR THE HIVE!"
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else if(role == ROLE_CULTIST)
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message_say = "FOR NARSIE!"
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else if(role == ROLE_NINJA)
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message_say = "FOR THE CLAN!"
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else if(role == ROLE_WIZARD)
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message_say = "FOR THE FEDERATION!"
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else if(role == ROLE_REV || role == "head revolutionary")
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@@ -1,6 +1,5 @@
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GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts to play these roles
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ROLE_PAI = 0,
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ROLE_POSIBRAIN = 0,
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ROLE_GUARDIAN = 0,
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ROLE_TRAITOR = 7,
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ROLE_CHANGELING = 14,
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@@ -16,8 +15,6 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts
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ROLE_SENTIENT = 21,
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ROLE_ELITE = 21,
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// ROLE_GANG = 21,
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ROLE_NINJA = 21,
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ROLE_GSPIDER = 21,
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ROLE_ABDUCTOR = 30
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))
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@@ -72,18 +72,6 @@
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return TRUE
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return FALSE
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/obj/item/mmi/robotic_brain/proc/question(client/C)
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spawn(0)
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if(!C)
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return
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var/response = alert(C, "Someone is requesting a personality for a [src]. Would you like to play as one?", "[src] request", "Yes", "No", "Never for this round")
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if(!C || brainmob.key || !searching)
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return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
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if(response == "Yes")
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transfer_personality(C.mob)
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else if(response == "Never for this round")
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C.prefs.be_special -= ROLE_POSIBRAIN
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// This should not ever happen, but let's be safe
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/obj/item/mmi/robotic_brain/dropbrain(turf/dropspot)
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CRASH("[src] at [loc] attempted to drop brain without a contained brain.")
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