Fixes medical wardrobe containing excess clothing

This commit is contained in:
Krausus
2015-06-21 22:07:40 -04:00
parent 831332155a
commit 62946e5217
3 changed files with 7 additions and 5 deletions
@@ -5432,7 +5432,7 @@
"cax" = (/obj/structure/noticeboard{pixel_y = 32},/obj/structure/table,/obj/item/weapon/reagent_containers/glass/beaker/large{pixel_y = 3},/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 8; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/charcoal{pixel_x = -5; pixel_y = 0},/obj/item/weapon/reagent_containers/glass/bottle/morphine,/obj/item/weapon/reagent_containers/syringe/epinephrine{pixel_x = 3; pixel_y = -2},/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"cay" = (/obj/structure/closet/secure_closet/medical3,/obj/item/weapon/screwdriver{pixel_y = 6},/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"caz" = (/obj/structure/closet/secure_closet/medical3,/obj/machinery/light{dir = 1},/obj/machinery/alarm{pixel_y = 24},/obj/item/weapon/screwdriver{pixel_y = 6},/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"caA" = (/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1485; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = 30},/obj/structure/closet/wardrobe/white/medical,/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"caA" = (/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1485; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = 30},/obj/structure/closet/wardrobe/medical_white,/turf/simulated/floor{dir = 1; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"caB" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{dir = 5; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"caC" = (/obj/machinery/power/apc{dir = 8; name = "Medical Security Checkpoint APC"; pixel_x = -24; pixel_y = 0},/obj/machinery/alarm{pixel_y = 28},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/closet/secure_closet/security/med,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/checkpoint/medical)
"caD" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/reinforced,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Security Post - Medbay"; dir = 2; network = list("SS13","Medbay")},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint/medical)
@@ -7978,7 +7978,7 @@
"cXv" = (/obj/machinery/smartfridge,/turf/simulated/wall,/area/crew_quarters/bar)
"cXw" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor/preopen{id_tag = "Xenolab"; name = "test chamber blast door"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cXx" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/preopen{id_tag = "Xenolab"; name = "test chamber blast door"},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
(1,1,1) = {"
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+1 -1
View File
@@ -4614,7 +4614,7 @@
"bKL" = (/turf/simulated/floor{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"bKM" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
"bKN" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; freerange = 0; frequency = 1485; listening = 1; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -27},/obj/machinery/light,/obj/item/weapon/gun/syringe,/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay3)
"bKO" = (/obj/machinery/camera{c_tag = "Medbay Equipment"; dir = 1; network = list("SS13")},/obj/structure/closet/wardrobe/white/medical,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3)
"bKO" = (/obj/machinery/camera{c_tag = "Medbay Equipment"; dir = 1; network = list("SS13")},/obj/structure/closet/wardrobe/medical_white,/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3)
"bKP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay3)
"bKQ" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_y = 8},/obj/item/weapon/storage/box/masks{pixel_y = -3},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/item/weapon/wirecutters{desc = "This cuts gloves."; name = "Glove Snippers"},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/medbay3)
"bKR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/medbay2)
@@ -270,10 +270,12 @@
new /obj/item/clothing/shoes/white(src)
return
/obj/structure/closet/wardrobe/white/medical
/obj/structure/closet/wardrobe/medical_white
name = "medical doctor's wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/white/medical/New()
/obj/structure/closet/wardrobe/medical_white/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/nursesuit (src)