Increased screenshake to compensate for less intense waves

This commit is contained in:
ZomgPonies
2015-11-19 17:49:36 -05:00
parent 8f26c37b66
commit 62cac6f67f
+1 -1
View File
@@ -170,7 +170,7 @@
if(!T || T.z != src.z)
continue
var/dist = get_dist(M.loc, src.loc)
if(prob(25))
if(prob(50))
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)