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Increased screenshake to compensate for less intense waves
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@@ -170,7 +170,7 @@
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if(!T || T.z != src.z)
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continue
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var/dist = get_dist(M.loc, src.loc)
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if(prob(25))
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if(prob(50))
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shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
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M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
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