mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
Organs:
Moved into their own folder and got split into three files. Damage zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head. Attacking: Armor is properly checked. Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer. Stungloves/Disarm now show up in the attack log. Stungloves ignore intent. Silicon: AI units can now move between cams that are not on the ss13 network. Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round. Robot vision now uses the standard amount of energy. Gamemodes: Added Deuryn's unrev message. Runes can only be examined if you are close to them. Moved the Loyalty implants to the HoS' locker at the request of HerpA. Nuke agents now come with explosive implants that will activate upon death. Projectiles: Once again went though the gun code and cleaned things up, it is much better now. Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff. Freeze /caplaser/xbow no longer have an infinite loop. Shotguns have to be pumped manually. Went though the latest runtime log. Power cells now use return on their give/use procs Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items. Laying down will now only take 3 ticks to get up, from 5. You can no longer punch people on the spawn screen. This is a big one and was cleared by two heads, TK will only allow you to pick up items. If you have an item in your hand it will act normal. This revision got much larger than originally intended my tests show everything is working fine, but you never know. Ill likely do more mob teaks in the next few days. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+2
-2
@@ -106,8 +106,8 @@
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return result
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/proc/setblock(istring, blocknumber, replacement, blocksize)
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var/result
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result = getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
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if(!istring || !blocknumber || !replacement || !blocksize) return 0
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var/result = getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
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return result
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/proc/add_zero2(t, u)
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@@ -211,17 +211,10 @@
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bullet_act(var/obj/item/projectile/Proj)
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for(var/i = 1, i<= Proj.mobdamage.len, i++)
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switch(i)
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if(1)
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var/d = Proj.mobdamage[BRUTE]
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health -= (d / max(src.brute_resist,1))
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if(2)
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var/d = Proj.mobdamage[BURN]
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health -= (d / max(src.fire_resist,1))
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//health -= Proj.damage
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..()
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if(!Proj) return
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src.health -= Proj.damage
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update()
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return 0
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attackby(var/obj/item/weapon/W, var/mob/user)
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@@ -15,7 +15,7 @@
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desc = "A hood worn by the followers of Nar-Sie."
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see_face = 0
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
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armor = list(melee = 30, bullet = 10, laser = 5, taser = 5, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
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@@ -27,4 +27,4 @@
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50, taser = 20, bomb = 25, bio = 10, rad = 0)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -208,7 +208,7 @@ This could be a lot better but I'm too tired atm.*/
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return
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if (targloc == curloc)
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return
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var/obj/item/projectile/dart/A = new /obj/item/projectile/dart(U.loc)
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var/obj/item/projectile/energy/dart/A = new /obj/item/projectile/energy/dart(U.loc)
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A.current = curloc
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A.yo = targloc.y - curloc.y
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A.xo = targloc.x - curloc.x
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@@ -1382,9 +1382,8 @@ It is possible to destroy the net by the occupant or someone else.
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bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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return 0
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ex_act(severity)
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switch(severity)
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@@ -222,8 +222,11 @@
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synd_mob.equip_if_possible(new /obj/item/weapon/card/id/syndicate(synd_mob), synd_mob.slot_wear_id)
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synd_mob.equip_if_possible(new /obj/item/weapon/storage/backpack(synd_mob), synd_mob.slot_back)
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synd_mob.equip_if_possible(new /obj/item/ammo_magazine/c45(synd_mob), synd_mob.slot_in_backpack)
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synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack) //Because it needed to be upgraded by someone - Micro
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synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack)
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synd_mob.equip_if_possible(new /obj/item/weapon/gun/projectile/automatic/mini_uzi(synd_mob), synd_mob.slot_belt)
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var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
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E.imp_in = synd_mob
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E.implanted = 1
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return 1
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@@ -265,7 +265,7 @@ datum/objective/steal
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var/global/possible_items_special[] = list(
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"nuclear authentication disk" = /obj/item/weapon/disk/nuclear,
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"nuclear gun" = /obj/item/weapon/gun/energy/nuclear,
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"nuclear gun" = /obj/item/weapon/gun/energy/gun/nuclear,
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"diamond drill" = /obj/item/weapon/pickaxe/diamonddrill,
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"bag of holding" = /obj/item/weapon/storage/backpack/holding,
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"hyper-capacity cell" = /obj/item/weapon/cell/hyper,
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@@ -172,7 +172,7 @@
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if(rev_mind in revolutionaries)
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revolutionaries -= rev_mind
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rev_mind.special_role = null
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rev_mind.current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary!</B></FONT>"
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rev_mind.current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary! Your memory is hazy from the time you were a rebel, and you cannot remember a thing!</B></FONT>"
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update_rev_icons_removed(rev_mind)
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for(var/mob/living/M in view(rev_mind.current))
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M << "[rev_mind.current] looks like they just remembered their real allegiance!"
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@@ -141,8 +141,8 @@
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var/turf/T = get_turf(src.loc)
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if(T)
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for(var/mob/M in T)
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M.bullet_act(Proj, def_zone)
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..()
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Proj.on_hit(M,M.bullet_act(Proj, def_zone))
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return
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@@ -738,78 +738,6 @@ table tr:first-child th:first-child { border: none;}
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spawn(rand(0,15))
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update_icon()
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/*/obj/machinery/alarm/Click()
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if(istype(usr, /mob/living/silicon/ai))
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return examine()
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return ..()*/
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/*
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/obj/machinery/alarm/examine()
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set src in oview(1)
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if(usr.stat)
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return
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if(stat & (NOPOWER|BROKEN))
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return
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if(!(istype(usr, /mob/living/carbon/human) || ticker))
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if (!istype(usr, /mob/living/silicon/ai))
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usr << "\red You don't have the dexterity to do this!"
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return
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if (get_dist(usr, src) <= 3 || istype(usr, /mob/living/silicon/ai))
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var/turf/T = src.loc
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if (!( istype(T, /turf) ))
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return
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var/turf_total = T.co2 + T.oxygen + T.poison + T.sl_gas + T.n2
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turf_total = max(turf_total, 1)
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usr.show_message("\blue <B>Results:</B>", 1)
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var/t = ""
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var/t1 = turf_total / CELLSTANDARD * 100
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if ((90 < t1 && t1 < 110))
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usr.show_message(text("\blue Air Pressure: []%", t1), 1)
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else
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usr.show_message(text("\blue Air Pressure:\red []%", t1), 1)
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t1 = T.n2 / turf_total * 100
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t1 = round(t1, 0.0010)
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if ((60 < t1 && t1 < 80))
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t += text("<font color=blue>Nitrogen: []</font> ", t1)
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else
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t += text("<font color=red>Nitrogen: []</font> ", t1)
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t1 = T.oxygen / turf_total * 100
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t1 = round(t1, 0.0010)
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if ((20 < t1 && t1 < 24))
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t += text("<font color=blue>Oxygen: []</font> ", t1)
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else
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t += text("<font color=red>Oxygen: []</font> ", t1)
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t1 = T.poison / turf_total * 100
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t1 = round(t1, 0.0010)
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if (t1 < 0.5)
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t += text("<font color=blue>Plasma: []</font> ", t1)
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else
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t += text("<font color=red>Plasma: []</font> ", t1)
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t1 = T.co2 / turf_total * 100
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t1 = round(t1, 0.0010)
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if (t1 < 1)
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t += text("<font color=blue>CO2: []</font> ", t1)
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else
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t += text("<font color=red>CO2: []</font> ", t1)
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t1 = T.sl_gas / turf_total * 100
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t1 = round(t1, 0.0010)
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if (t1 < 5)
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t += text("<font color=blue>NO2: []</font>", t1)
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else
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t += text("<font color=red>NO2: []</font>", t1)
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t1 = T.temp - T0C
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if (T.temp > 326.444 || T.temp < 282.591)
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t += text("<br><font color=red>Temperature: []</font>", t1)
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else
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t += text("<br><font color=blue>Temperature: []</font>", t1)
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usr.show_message(t, 1)
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return
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else
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usr << "\blue <B>You are too far away.</B>"
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*/
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/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
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if(src.detecting)
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if(temperature > T0C+200)
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@@ -249,13 +249,13 @@ var/global/list/autolathe_recipes = list( \
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new /obj/item/ammo_casing/shotgun/beanbag(), \
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new /obj/item/ammo_magazine/c38(), \
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new /obj/item/device/taperecorder(), \
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new /obj/item/device/igniter(), \
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new /obj/item/device/assembly/igniter(), \
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new /obj/item/device/infra_sensor(), \
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new /obj/item/device/radio/signaler(), \
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new /obj/item/device/assembly/signaler(), \
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new /obj/item/device/radio/headset(), \
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new /obj/item/device/radio(), \
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new /obj/item/device/infra(), \
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new /obj/item/device/timer(), \
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new /obj/item/device/assembly/infra(), \
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new /obj/item/device/assembly/timer(), \
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)
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var/global/list/autolathe_recipes_hidden = list( \
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@@ -242,7 +242,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
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new /obj/item/weapon/reagent_containers/glass/bucket(Tsec)
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new /obj/item/device/prox_sensor(Tsec)
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new /obj/item/device/assembly/prox_sensor(Tsec)
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if (prob(50))
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new /obj/item/robot_parts/l_arm(Tsec)
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@@ -688,7 +688,7 @@ Auto Patrol: []"},
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Sa.build_step = 1
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Sa.overlays += image('aibots.dmi', "hs_hole")
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Sa.created_name = src.name
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new /obj/item/device/prox_sensor(Tsec)
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new /obj/item/device/assembly/prox_sensor(Tsec)
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var/obj/item/weapon/melee/baton/B = new /obj/item/weapon/melee/baton(Tsec)
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B.charges = 0
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@@ -724,7 +724,7 @@ Auto Patrol: []"},
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if (src.emagged)
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A = new /obj/item/projectile/beam( loc )
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else
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A = new /obj/item/projectile/electrode( loc )
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A = new /obj/item/projectile/energy/electrode( loc )
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if (!( istype(U, /turf) ))
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//A = null
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@@ -786,7 +786,7 @@ Auto Patrol: []"},
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/obj/item/weapon/ed209_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (((istype(W, /obj/item/robot_parts/l_leg)) || (istype(W, /obj/item/robot_parts/r_leg))) && (src.build_step == 0 || src.build_step == 1))
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if(((istype(W, /obj/item/robot_parts/l_leg)) || (istype(W, /obj/item/robot_parts/r_leg))) && (src.build_step == 0 || src.build_step == 1))
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src.build_step++
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user << "You add the robot leg to [src]!"
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src.name = "legs/frame assembly"
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@@ -799,26 +799,26 @@ Auto Patrol: []"},
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del(W)
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else if (istype(W, /obj/item/clothing/suit/armor/vest) && (src.build_step == 2))
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else if(istype(W, /obj/item/clothing/suit/armor/vest) && (src.build_step == 2))
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src.build_step++
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user << "You add the armor to [src]!"
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src.name = "vest/legs/frame assembly"
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src.item_state = "ed209_shell"
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src.icon_state = "ed209_shell"
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del(W)
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else if ((istype(W, /obj/item/weapon/weldingtool) && W:welding) && (src.build_step == 3))
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else if((istype(W, /obj/item/weapon/weldingtool) && W:welding) && (src.build_step == 3))
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if (W:remove_fuel(0,user))
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src.build_step++
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src.name = "shielded frame assembly"
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user << "You welded the vest to [src]!"
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else if (istype(W, /obj/item/clothing/head/helmet) && (src.build_step == 4))
|
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else if(istype(W, /obj/item/clothing/head/helmet) && (src.build_step == 4))
|
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src.build_step++
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user << "You add the helmet to [src]!"
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src.name = "covered and shielded frame assembly"
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src.item_state = "ed209_hat"
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src.icon_state = "ed209_hat"
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del(W)
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else if (istype(W, /obj/item/device/prox_sensor) && (src.build_step == 5))
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else if(isprox(W) && (src.build_step == 5))
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src.build_step++
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user << "You add the prox sensor to [src]!"
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src.name = "prox/covered and armed the frame assembly"
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@@ -835,7 +835,7 @@ Auto Patrol: []"},
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src.build_step++
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user << "\blue You wire the ED-209 assembly!"
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src.name = "Wired ED-209 Assembly"
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else if (istype(W, /obj/item/weapon/gun/energy/taser) && (src.build_step == 7))
|
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else if(istype(W, /obj/item/weapon/gun/energy/taser) && (src.build_step == 7))
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src.build_step++
|
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user << "You add the taser gun to [src]!"
|
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src.name = "Taser/Wired ED-209 Assembly"
|
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@@ -851,7 +851,7 @@ Auto Patrol: []"},
|
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src.build_step++
|
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src.name = "Armed ED-209 Assembly"
|
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user << "\blue Taser gun attached!"
|
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else if ((istype(W, /obj/item/weapon/cell)) && (src.build_step >= 9))
|
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else if((istype(W, /obj/item/weapon/cell)) && (src.build_step >= 9))
|
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src.build_step++
|
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user << "You complete the ED-209!"
|
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var/obj/machinery/bot/ed209/S = new /obj/machinery/bot/ed209
|
||||
@@ -860,7 +860,7 @@ Auto Patrol: []"},
|
||||
del(W)
|
||||
del(src)
|
||||
|
||||
else if (istype(W, /obj/item/weapon/pen))
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = input(user, "Enter new robot name", src.name, src.created_name) as text
|
||||
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
|
||||
if (!t)
|
||||
|
||||
@@ -347,7 +347,7 @@
|
||||
var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec)
|
||||
N.contents = list()
|
||||
|
||||
new /obj/item/device/prox_sensor(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
|
||||
if (prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
@@ -386,7 +386,7 @@
|
||||
|
||||
/obj/item/weapon/toolbox_tiles/attackby(var/obj/item/W, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/device/prox_sensor))
|
||||
if(isprox(W))
|
||||
var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor
|
||||
B.loc = user
|
||||
if (user.r_hand == W)
|
||||
|
||||
@@ -446,7 +446,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/bot/medbot/bullet_act(var/obj/item/projectile/Proj)
|
||||
if (Proj.flag == "taser")
|
||||
if(Proj.flag == "taser")
|
||||
src.stunned = min(stunned+10,20)
|
||||
..()
|
||||
|
||||
@@ -463,7 +463,7 @@
|
||||
|
||||
new /obj/item/weapon/storage/firstaid(Tsec)
|
||||
|
||||
new /obj/item/device/prox_sensor(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
|
||||
new /obj/item/device/healthanalyzer(Tsec)
|
||||
|
||||
@@ -568,14 +568,14 @@
|
||||
|
||||
/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if ((istype(W, /obj/item/device/healthanalyzer)) && (!src.build_step))
|
||||
if((istype(W, /obj/item/device/healthanalyzer)) && (!src.build_step))
|
||||
src.build_step++
|
||||
user << "You add the health sensor to [src]!"
|
||||
src.name = "First aid/robot arm/health analyzer assembly"
|
||||
src.overlays += image('aibots.dmi', "na_scanner")
|
||||
del(W)
|
||||
|
||||
else if ((istype(W, /obj/item/device/prox_sensor)) && (src.build_step == 1))
|
||||
else if((isprox(W)) && (src.build_step == 1))
|
||||
src.build_step++
|
||||
user << "You complete the Medibot! Beep boop."
|
||||
var/obj/machinery/bot/medbot/S = new /obj/machinery/bot/medbot
|
||||
@@ -585,7 +585,7 @@
|
||||
del(W)
|
||||
del(src)
|
||||
|
||||
else if (istype(W, /obj/item/weapon/pen))
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = input(user, "Enter new robot name", src.name, src.created_name) as text
|
||||
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
|
||||
if (!t)
|
||||
|
||||
@@ -182,7 +182,6 @@
|
||||
|
||||
/obj/machinery/bot/mulebot/bullet_act()
|
||||
if(prob(50) && !isnull(load))
|
||||
load.bullet_act()
|
||||
unload(0)
|
||||
if(prob(25))
|
||||
src.visible_message("\red Something shorts out inside [src]!")
|
||||
@@ -794,13 +793,12 @@
|
||||
*/
|
||||
|
||||
var/damage = rand(5,15)
|
||||
|
||||
H.TakeDamage("head", 2*damage, 0)
|
||||
H.TakeDamage("chest",2*damage, 0)
|
||||
H.TakeDamage("l_leg",0.5*damage, 0)
|
||||
H.TakeDamage("r_leg",0.5*damage, 0)
|
||||
H.TakeDamage("l_arm",0.5*damage, 0)
|
||||
H.TakeDamage("r_arm",0.5*damage, 0)
|
||||
H.apply_damage(2*damage, BRUTE, "head")
|
||||
H.apply_damage(2*damage, BRUTE, "chest")
|
||||
H.apply_damage(0.5*damage, BRUTE, "l_leg")
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_leg")
|
||||
H.apply_damage(0.5*damage, BRUTE, "l_arm")
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_arm")
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
|
||||
B.blood_DNA = H.dna.unique_enzymes
|
||||
@@ -950,7 +948,7 @@
|
||||
src.visible_message("\red <B>[src] blows apart!</B>", 1)
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
new /obj/item/device/prox_sensor(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/stack/rods(Tsec)
|
||||
new /obj/item/stack/rods(Tsec)
|
||||
new /obj/item/weapon/cable_coil/cut(Tsec)
|
||||
|
||||
@@ -669,7 +669,7 @@ Auto Patrol: []"},
|
||||
Sa.build_step = 1
|
||||
Sa.overlays += image('aibots.dmi', "hs_hole")
|
||||
Sa.created_name = src.name
|
||||
new /obj/item/device/prox_sensor(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
|
||||
var/obj/item/weapon/melee/baton/B = new /obj/item/weapon/melee/baton(Tsec)
|
||||
B.charges = 0
|
||||
@@ -697,16 +697,16 @@ Auto Patrol: []"},
|
||||
|
||||
//Secbot Construction
|
||||
|
||||
/obj/item/clothing/head/helmet/attackby(var/obj/item/device/radio/signaler/S, mob/user as mob)
|
||||
/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob)
|
||||
..()
|
||||
if (!istype(S, /obj/item/device/radio/signaler))
|
||||
if (!issignaler(S))
|
||||
..()
|
||||
return
|
||||
|
||||
if (src.type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets.
|
||||
return
|
||||
|
||||
if (!S.b_stat)
|
||||
if (!S.secured)
|
||||
return
|
||||
else
|
||||
var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
|
||||
@@ -731,21 +731,21 @@ Auto Patrol: []"},
|
||||
src.overlays += image('aibots.dmi', "hs_hole")
|
||||
user << "You weld a hole in [src]!"
|
||||
|
||||
else if ((istype(W, /obj/item/device/prox_sensor)) && (src.build_step == 1))
|
||||
else if(isprox(W) && (src.build_step == 1))
|
||||
src.build_step++
|
||||
user << "You add the prox sensor to [src]!"
|
||||
src.overlays += image('aibots.dmi', "hs_eye")
|
||||
src.name = "helmet/signaler/prox sensor assembly"
|
||||
del(W)
|
||||
|
||||
else if (((istype(W, /obj/item/robot_parts/l_arm)) || (istype(W, /obj/item/robot_parts/r_arm))) && (src.build_step == 2))
|
||||
else if(((istype(W, /obj/item/robot_parts/l_arm)) || (istype(W, /obj/item/robot_parts/r_arm))) && (src.build_step == 2))
|
||||
src.build_step++
|
||||
user << "You add the robot arm to [src]!"
|
||||
src.name = "helmet/signaler/prox sensor/robot arm assembly"
|
||||
src.overlays += image('aibots.dmi', "hs_arm")
|
||||
del(W)
|
||||
|
||||
else if ((istype(W, /obj/item/weapon/melee/baton)) && (src.build_step >= 3))
|
||||
else if((istype(W, /obj/item/weapon/melee/baton)) && (src.build_step >= 3))
|
||||
src.build_step++
|
||||
user << "You complete the Securitron! Beep boop."
|
||||
var/obj/machinery/bot/secbot/S = new /obj/machinery/bot/secbot
|
||||
@@ -754,7 +754,7 @@ Auto Patrol: []"},
|
||||
del(W)
|
||||
del(src)
|
||||
|
||||
else if (istype(W, /obj/item/weapon/pen))
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = input(user, "Enter new robot name", src.name, src.created_name) as text
|
||||
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
|
||||
if (!t)
|
||||
|
||||
@@ -12,12 +12,8 @@
|
||||
var/best_dist = INFINITY //infinity
|
||||
var/best_cam = null
|
||||
for(var/obj/machinery/camera/C in A)
|
||||
if(usr:network != C.network)
|
||||
continue // different network (syndicate)
|
||||
if(C.z != usr.z)
|
||||
continue // different viewing plane
|
||||
if(!C.status)
|
||||
continue // ignore disabled cameras
|
||||
if(usr:network != C.network) continue
|
||||
if(!C.status) continue // ignore disabled cameras
|
||||
var/dist = get_dist(src, C)
|
||||
if(dist < best_dist)
|
||||
best_dist = dist
|
||||
|
||||
@@ -138,19 +138,6 @@ for reference:
|
||||
else
|
||||
return 0
|
||||
|
||||
/* bullet_act(flag, A as obj)
|
||||
switch(flag)
|
||||
if (PROJECTILE_BULLET)
|
||||
src.health -= 20
|
||||
if (PROJECTILE_WEAKBULLET) //Detective's revolver fires marshmallows
|
||||
src.health -= 2
|
||||
if (PROJECTILE_LASER)
|
||||
src.health -= 20
|
||||
if (PROJECTILE_PULSE)
|
||||
src.health -=50
|
||||
if (src.health <= 0)
|
||||
src.explode()
|
||||
These should not block bullets/N */
|
||||
|
||||
//Actual Deployable machinery stuff
|
||||
|
||||
@@ -274,21 +261,6 @@ These should not block bullets/N */
|
||||
else
|
||||
return 0
|
||||
|
||||
/* bullet_act(flag, A as obj)
|
||||
switch(flag)
|
||||
if (PROJECTILE_BULLET)
|
||||
src.health -= 20
|
||||
if (PROJECTILE_WEAKBULLET) //Detective's revolver fires marshmallows
|
||||
src.health -= 2
|
||||
if (PROJECTILE_LASER)
|
||||
src.health -= 20
|
||||
if (PROJECTILE_PULSE)
|
||||
src.health -=50
|
||||
if (src.health <= 0)
|
||||
src.explode()
|
||||
These should not block bullets/N */
|
||||
|
||||
|
||||
proc/explode()
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
|
||||
@@ -687,14 +687,14 @@ About the new airlock wires panel:
|
||||
src.pulse(t1)
|
||||
else if(href_list["signaler"])
|
||||
var/wirenum = text2num(href_list["signaler"])
|
||||
if(!istype(usr.equipped(), /obj/item/device/radio/signaler))
|
||||
if(!istype(usr.equipped(), /obj/item/device/assembly/signaler))
|
||||
usr << "You need a signaller!"
|
||||
return
|
||||
if(src.isWireColorCut(wirenum))
|
||||
usr << "You can't attach a signaller to a cut wire."
|
||||
return
|
||||
var/obj/item/device/radio/signaler/R = usr.equipped()
|
||||
if(!R.b_stat)
|
||||
var/obj/item/device/assembly/signaler/R = usr.equipped()
|
||||
if(R.secured)
|
||||
usr << "This radio can't be attached!"
|
||||
return
|
||||
var/mob/M = usr
|
||||
@@ -707,7 +707,7 @@ About the new airlock wires panel:
|
||||
if(!(src.signalers[wirenum]))
|
||||
usr << "There's no signaller attached to that wire!"
|
||||
return
|
||||
var/obj/item/device/radio/signaler/R = src.signalers[wirenum]
|
||||
var/obj/item/device/assembly/signaler/R = src.signalers[wirenum]
|
||||
R.loc = usr.loc
|
||||
R.airlock_wire = null
|
||||
src.signalers[wirenum] = null
|
||||
@@ -865,7 +865,7 @@ About the new airlock wires panel:
|
||||
return src.attack_hand(user)
|
||||
else if (istype(C, /obj/item/device/multitool))
|
||||
return src.attack_hand(user)
|
||||
else if (istype(C, /obj/item/device/radio/signaler))
|
||||
else if (istype(C, /obj/item/device/assembly/signaler))
|
||||
return src.attack_hand(user)
|
||||
else if (istype(C, /obj/item/weapon/pai_cable)) // -- TLE
|
||||
var/obj/item/weapon/pai_cable/cable = C
|
||||
|
||||
@@ -165,7 +165,7 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
Gun.power_supply.charge=gun_charge
|
||||
Gun.update_icon()
|
||||
if(prob(50)) new /obj/item/stack/sheet/metal( loc, rand(1,4))
|
||||
if(prob(50)) new /obj/item/device/prox_sensor(locate(x,y,z))
|
||||
if(prob(50)) new /obj/item/device/assembly/prox_sensor(locate(x,y,z))
|
||||
else
|
||||
user << "You remove the turret but did not manage to salvage anything."
|
||||
del(src)
|
||||
@@ -466,7 +466,7 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
|
||||
var/obj/item/projectile/A
|
||||
if(!installation) // if for some reason the turret has no gun (ie, admin spawned) it resorts to basic taser shots
|
||||
A = new /obj/item/projectile/electrode( loc )
|
||||
A = new /obj/item/projectile/energy/electrode( loc )
|
||||
if(!emagged) use_power(200)
|
||||
else use_power(400)
|
||||
playsound(src.loc, 'Taser.ogg', 75, 1)
|
||||
@@ -481,18 +481,13 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
playsound(src.loc, E.fire_sound, 10, 1)
|
||||
|
||||
// All energy-based weapons are applicable
|
||||
if (istype(E, /obj/item/weapon/gun/energy/laser))
|
||||
if(istype(E, /obj/item/weapon/gun/energy/laser))
|
||||
A = new /obj/item/projectile/beam( loc )
|
||||
A.original = target.loc
|
||||
icon_state = "orange_target_prism"
|
||||
if(!emagged) use_power(500)
|
||||
else use_power(1000)
|
||||
else if (istype(E, /obj/item/weapon/gun/energy/shockgun))
|
||||
A = new /obj/item/projectile/beam/fireball( loc )
|
||||
A.original = target.loc
|
||||
icon_state = "orange_target_prism"
|
||||
if(!emagged) use_power(500)
|
||||
else use_power(1000)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/pulse_rifle))
|
||||
A = new /obj/item/projectile/beam/pulse( loc )
|
||||
A.original = target.loc
|
||||
@@ -501,20 +496,11 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
else use_power(1400)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/taser) || istype(E, /obj/item/weapon/gun/energy/stunrevolver))
|
||||
A = new /obj/item/projectile/electrode( loc )
|
||||
A = new /obj/item/projectile/energy/electrode( loc )
|
||||
icon_state = "target_prism"
|
||||
if(!emagged) use_power(200)
|
||||
else use_power(400)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/freeze))
|
||||
A = new /obj/item/projectile/freeze( loc )
|
||||
A.original = target.loc
|
||||
var/obj/item/projectile/freeze/F = A
|
||||
F.temperature = rand(0, 200)
|
||||
icon_state = "target_prism"
|
||||
if(!emagged) use_power(300)
|
||||
else use_power(600)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/lasercannon))
|
||||
A = new /obj/item/projectile/beam/heavylaser( loc )
|
||||
A.original = target.loc
|
||||
@@ -522,29 +508,22 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
if(!emagged) use_power(600)
|
||||
else use_power(1200)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/shockgun))
|
||||
A = new /obj/item/projectile/beam/fireball( loc )
|
||||
A.original = target.loc
|
||||
icon_state = "orange_target_prism"
|
||||
if(!emagged) use_power(500)
|
||||
else use_power(1000)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/decloner))
|
||||
A = new /obj/item/projectile/declone( loc )
|
||||
A = new /obj/item/projectile/energy/declone( loc )
|
||||
A.original = target.loc
|
||||
icon_state = "orange_target_prism"
|
||||
if(!emagged) use_power(600)
|
||||
else use_power(1200)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/crossbow))
|
||||
A = new /obj/item/projectile/bolt( loc )
|
||||
A = new /obj/item/projectile/energy/bolt( loc )
|
||||
A.original = target.loc
|
||||
icon_state = "orange_target_prism"
|
||||
if(!emagged) use_power(50)
|
||||
else use_power(100)
|
||||
|
||||
else if(istype(E, /obj/item/weapon/gun/energy/crossbow/largecrossbow))
|
||||
A = new /obj/item/projectile/largebolt( loc )
|
||||
A = new /obj/item/projectile/energy/bolt/large( loc )
|
||||
A.original = target.loc
|
||||
icon_state = "orange_target_prism"
|
||||
if(!emagged) use_power(125)
|
||||
@@ -553,7 +532,7 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
else // Energy gun shots
|
||||
|
||||
if(!emagged) // if it hasn't been emagged, it uses normal taser shots
|
||||
A = new /obj/item/projectile/electrode( loc )
|
||||
A = new /obj/item/projectile/energy/electrode( loc )
|
||||
icon_state = "target_prism"
|
||||
use_power(200)
|
||||
|
||||
@@ -666,7 +645,7 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
return
|
||||
|
||||
if(4)
|
||||
if(istype(W, /obj/item/device/prox_sensor))
|
||||
if(isprox(W))
|
||||
build_step = 5
|
||||
user << "\blue You add the prox sensor to the turret."
|
||||
del(W)
|
||||
@@ -753,7 +732,7 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
||||
|
||||
if(5)
|
||||
user << "You remove the prox sensor from the turret frame."
|
||||
new/obj/item/device/prox_sensor(locate(x,y,z))
|
||||
new/obj/item/device/assembly/prox_sensor(locate(x,y,z))
|
||||
build_step = 4
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ obj/machinery/recharger
|
||||
if (src.charging || src.charging2)
|
||||
return
|
||||
if (istype(G, /obj/item/weapon/gun/energy))
|
||||
if (istype(G, /obj/item/weapon/gun/energy/nuclear) || istype(G, /obj/item/weapon/gun/energy/crossbow))
|
||||
if (istype(G, /obj/item/weapon/gun/energy/gun/nuclear) || istype(G, /obj/item/weapon/gun/energy/crossbow))
|
||||
user << "Your gun's recharge port was removed to make room for a miniaturized reactor."
|
||||
return
|
||||
user.drop_item()
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
A.original = target.loc
|
||||
use_power(500)
|
||||
else
|
||||
A = new /obj/item/projectile/electrode( loc )
|
||||
A = new /obj/item/projectile/energy/electrode( loc )
|
||||
use_power(200)
|
||||
A.current = T
|
||||
A.yo = U.y - T.y
|
||||
|
||||
@@ -51,6 +51,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
runewords-=wordhide
|
||||
|
||||
/obj/effect/rune
|
||||
desc = ""
|
||||
anchored = 1
|
||||
icon = 'rune.dmi'
|
||||
icon_state = "1"
|
||||
@@ -101,10 +102,24 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
AI.client.images += blood
|
||||
|
||||
examine()
|
||||
set src in view(2)
|
||||
|
||||
if(!iscultist(usr))
|
||||
usr << "A strange collection of symbols drawn in blood."
|
||||
else
|
||||
if(desc && !usr.stat)
|
||||
usr << "It reads: <i>[desc]</i>."
|
||||
sleep(30)
|
||||
explosion(src.loc, 0, 2, 5, 5)
|
||||
if(src)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(!desc)
|
||||
usr << "A spell circle drawn in blood. It reads: <i>[word1] [word2] [word3]</i>."
|
||||
else
|
||||
usr << "Explosive Runes inscription in blood. It reads: <i>[desc]</i>."
|
||||
return
|
||||
|
||||
|
||||
attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/tome) && iscultist(user))
|
||||
@@ -118,6 +133,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(!iscultist(user))
|
||||
user << "You can't mouth the arcane scratchings without fumbling over them."
|
||||
@@ -740,6 +756,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
R.word3=wordtech
|
||||
R.loc = user.loc
|
||||
R.check_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/paperscrap
|
||||
name = "scrap of paper"
|
||||
icon_state = "scrap"
|
||||
@@ -760,59 +778,3 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
|
||||
proc/view_scrap(var/viewer)
|
||||
viewer << browse(data)
|
||||
|
||||
/obj/item/weapon/paper/talisman
|
||||
icon_state = "papertalisman"
|
||||
var/imbue = null
|
||||
var/uses = 0
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(iscultist(user))
|
||||
switch(imbue)
|
||||
if("newtome")
|
||||
call(/obj/effect/rune/proc/tomesummon)()
|
||||
if("armor")
|
||||
call(/obj/effect/rune/proc/armor)()
|
||||
if("emp")
|
||||
call(/obj/effect/rune/proc/emp)(usr.loc,3)
|
||||
if("conceal")
|
||||
call(/obj/effect/rune/proc/obscure)(2)
|
||||
if("revealrunes")
|
||||
call(/obj/effect/rune/proc/revealrunes)(src)
|
||||
if("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
|
||||
call(/obj/effect/rune/proc/teleport)(imbue)
|
||||
if("communicate")
|
||||
call(/obj/effect/rune/proc/communicate)()
|
||||
if("deafen")
|
||||
call(/obj/effect/rune/proc/deafen)()
|
||||
if("blind")
|
||||
call(/obj/effect/rune/proc/blind)()
|
||||
if("runestun")
|
||||
user << "\red To use this talisman, attack your target directly."
|
||||
return
|
||||
if("supply")
|
||||
supply()
|
||||
user.take_organ_damage(5, 0)
|
||||
if(src && src.imbue!="supply" && src.imbue!="runestun")
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "You see strange symbols on the paper. Are they supposed to mean something?"
|
||||
return
|
||||
|
||||
attack(mob/living/carbon/T as mob, mob/living/user as mob)
|
||||
if(iscultist(user))
|
||||
if(imbue == "runestun")
|
||||
user.take_organ_damage(5, 0)
|
||||
call(/obj/effect/rune/proc/runestun)(T)
|
||||
del(src)
|
||||
else
|
||||
..() ///If its some other talisman, use the generic attack code, is this supposed to work this way?
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/paper/talisman/supply
|
||||
imbue = "supply"
|
||||
uses = 3
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
/obj/item/weapon/paper/talisman/proc/supply(var/key)
|
||||
if (!src.uses)
|
||||
del(src)
|
||||
return
|
||||
|
||||
var/dat = "<B>There are [src.uses] bloody runes on the parchment.</B><BR>"
|
||||
dat += "Please choose the chant to be imbued into the fabric of reality.<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='?src=\ref[src];rune=newtome'>N'ath reth sh'yro eth d'raggathnor!</A> - Allows you to summon a new arcane tome.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=teleport'>Sas'so c'arta forbici!</A> - Allows you to move to a rune with the same last word.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=emp'>Ta'gh fara'qha fel d'amar det!</A> - Allows you to destroy technology in a short range.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=conceal'>Kla'atu barada nikt'o!</A> - Allows you to conceal the runes you placed on the floor.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=communicate'>O bidai nabora se'sma!</A> - Allows you to coordinate with others of your cult.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin</A> - Allows you to stun a person by attacking them with the talisman.<BR>"
|
||||
usr << browse(dat, "window=id_com;size=350x200")
|
||||
return
|
||||
|
||||
/obj/item/weapon/paper/talisman/Topic(href, href_list)
|
||||
if (!src)
|
||||
return
|
||||
|
||||
if (usr.stat || usr.restrained() || !in_range(src, usr))
|
||||
return
|
||||
|
||||
if (href_list["rune"])
|
||||
switch(href_list["rune"])
|
||||
if("newtome")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "newtome"
|
||||
if("teleport")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "[pick("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri", "orkan", "allaq")]"
|
||||
T.info = "[T.imbue]"
|
||||
if("emp")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "emp"
|
||||
if("conceal")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "conceal"
|
||||
if("communicate")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "communicate"
|
||||
if("runestun")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "runestun"
|
||||
src.uses--
|
||||
supply()
|
||||
return
|
||||
@@ -0,0 +1,110 @@
|
||||
/obj/item/weapon/paper/talisman
|
||||
icon_state = "papertalisman"
|
||||
var/imbue = null
|
||||
var/uses = 0
|
||||
|
||||
|
||||
examine()
|
||||
set src in view(2)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(iscultist(user))
|
||||
switch(imbue)
|
||||
if("newtome")
|
||||
call(/obj/effect/rune/proc/tomesummon)()
|
||||
if("armor")
|
||||
call(/obj/effect/rune/proc/armor)()
|
||||
if("emp")
|
||||
call(/obj/effect/rune/proc/emp)(usr.loc,3)
|
||||
if("conceal")
|
||||
call(/obj/effect/rune/proc/obscure)(2)
|
||||
if("revealrunes")
|
||||
call(/obj/effect/rune/proc/revealrunes)(src)
|
||||
if("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
|
||||
call(/obj/effect/rune/proc/teleport)(imbue)
|
||||
if("communicate")
|
||||
call(/obj/effect/rune/proc/communicate)()
|
||||
if("deafen")
|
||||
call(/obj/effect/rune/proc/deafen)()
|
||||
if("blind")
|
||||
call(/obj/effect/rune/proc/blind)()
|
||||
if("runestun")
|
||||
user << "\red To use this talisman, attack your target directly."
|
||||
return
|
||||
if("supply")
|
||||
supply()
|
||||
user.take_organ_damage(5, 0)
|
||||
if(src && src.imbue!="supply" && src.imbue!="runestun")
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "You see strange symbols on the paper. Are they supposed to mean something?"
|
||||
return
|
||||
|
||||
|
||||
attack(mob/living/carbon/T as mob, mob/living/user as mob)
|
||||
if(iscultist(user))
|
||||
if(imbue == "runestun")
|
||||
user.take_organ_damage(5, 0)
|
||||
call(/obj/effect/rune/proc/runestun)(T)
|
||||
del(src)
|
||||
else
|
||||
..() ///If its some other talisman, use the generic attack code, is this supposed to work this way?
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
proc/supply(var/key)
|
||||
if (!src.uses)
|
||||
del(src)
|
||||
return
|
||||
|
||||
var/dat = "<B>There are [src.uses] bloody runes on the parchment.</B><BR>"
|
||||
dat += "Please choose the chant to be imbued into the fabric of reality.<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='?src=\ref[src];rune=newtome'>N'ath reth sh'yro eth d'raggathnor!</A> - Allows you to summon a new arcane tome.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=teleport'>Sas'so c'arta forbici!</A> - Allows you to move to a rune with the same last word.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=emp'>Ta'gh fara'qha fel d'amar det!</A> - Allows you to destroy technology in a short range.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=conceal'>Kla'atu barada nikt'o!</A> - Allows you to conceal the runes you placed on the floor.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=communicate'>O bidai nabora se'sma!</A> - Allows you to coordinate with others of your cult.<BR>"
|
||||
dat += "<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin</A> - Allows you to stun a person by attacking them with the talisman.<BR>"
|
||||
usr << browse(dat, "window=id_com;size=350x200")
|
||||
return
|
||||
|
||||
|
||||
talisman/Topic(href, href_list)
|
||||
if(!src) return
|
||||
if (usr.stat || usr.restrained() || !in_range(src, usr)) return
|
||||
|
||||
if (href_list["rune"])
|
||||
switch(href_list["rune"])
|
||||
if("newtome")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "newtome"
|
||||
if("teleport")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "[pick("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri", "orkan", "allaq")]"
|
||||
T.info = "[T.imbue]"
|
||||
if("emp")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "emp"
|
||||
if("conceal")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "conceal"
|
||||
if("communicate")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "communicate"
|
||||
if("runestun")
|
||||
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
|
||||
T.imbue = "runestun"
|
||||
src.uses--
|
||||
supply()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/paper/talisman/supply
|
||||
imbue = "supply"
|
||||
uses = 3
|
||||
@@ -1,297 +0,0 @@
|
||||
// BLATANTLY ripped from the facehugger.dm alien code. -- TLE
|
||||
|
||||
#define viewrange 7 //min 2
|
||||
|
||||
// Returns the surrounding cardinal turfs with open links
|
||||
// Including through doors openable with the ID
|
||||
// Includes spacetiles
|
||||
/*
|
||||
|
||||
|
||||
/obj/creature
|
||||
name = "creature"
|
||||
desc = "A sanity-destroying otherthing."
|
||||
icon = 'otherthing.dmi'
|
||||
icon_state = "otherthing"
|
||||
layer = 5.0
|
||||
density = 1
|
||||
anchored = 0
|
||||
unacidable = 1 //Creature is not harmed by acid.
|
||||
|
||||
var/state = 0
|
||||
|
||||
var/list/path = new/list()
|
||||
|
||||
var/frustration = 0
|
||||
var/mob/living/carbon/target
|
||||
var/list/path_target = new/list()
|
||||
|
||||
var/turf/trg_idle
|
||||
var/list/path_idle = new/list()
|
||||
|
||||
var/alive = 1 //1 alive, 0 dead
|
||||
var/health = 25
|
||||
var/maxhealth = 25
|
||||
var/cycle_pause = 5
|
||||
|
||||
flags = 258.0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
health = maxhealth
|
||||
src.process()
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if(!alive)
|
||||
usr << text("\red <B>the thing isn't moving</B>")
|
||||
else if (src.health > 15)
|
||||
usr << text("\red <B>A sanity-destroying otherthing.</B>")
|
||||
else
|
||||
usr << text("\red <B>the thing looks hurt</B>")
|
||||
return
|
||||
|
||||
|
||||
attack_hand(user as mob)
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force * 2
|
||||
if("brute")
|
||||
src.health -= W.force * 1
|
||||
else
|
||||
if (src.health <= 0)
|
||||
src.death()
|
||||
else if (W.force)
|
||||
if(ishuman(user) || ismonkey(user))
|
||||
src.target = user
|
||||
src.state = 1
|
||||
..()
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= round(Proj.damage / 2)
|
||||
healthcheck()
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
src.death()
|
||||
if(2.0)
|
||||
src.health -= 15
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
meteorhit()
|
||||
src.death()
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if(prob(50))
|
||||
src.death()
|
||||
return
|
||||
|
||||
Bumped(AM as mob|obj)
|
||||
if(ismob(AM) && (ishuman(AM) || ismonkey(AM)) )
|
||||
src.target = AM
|
||||
set_attack()
|
||||
else if(ismob(AM))
|
||||
spawn(0)
|
||||
var/turf/T = get_turf(src)
|
||||
AM:loc = T
|
||||
|
||||
Bump(atom/A)
|
||||
if(ismob(A) && (ishuman(A) || ismonkey(A)))
|
||||
src.target = A
|
||||
set_attack()
|
||||
else if(ismob(A))
|
||||
src.loc = A:loc
|
||||
|
||||
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 200)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
|
||||
|
||||
proc/set_attack()
|
||||
state = 1
|
||||
if(path_idle.len) path_idle = new/list()
|
||||
trg_idle = null
|
||||
|
||||
proc/set_idle()
|
||||
state = 2
|
||||
if (path_target.len) path_target = new/list()
|
||||
target = null
|
||||
frustration = 0
|
||||
|
||||
proc/set_null()
|
||||
state = 0
|
||||
if (path_target.len) path_target = new/list()
|
||||
if (path_idle.len) path_idle = new/list()
|
||||
target = null
|
||||
trg_idle = null
|
||||
frustration = 0
|
||||
|
||||
proc/process()
|
||||
set background = 1
|
||||
var/quick_move = 0
|
||||
|
||||
if (!alive)
|
||||
return
|
||||
|
||||
if (!target)
|
||||
if (path_target.len) path_target = new/list()
|
||||
|
||||
var/last_health = INFINITY
|
||||
|
||||
for (var/mob/living/carbon/C in range(viewrange-2,src.loc))
|
||||
if (C.stat == 2 || !can_see(src,C,viewrange))
|
||||
continue
|
||||
if(C:stunned || C:paralysis || C:weakened)
|
||||
target = C
|
||||
break
|
||||
if(C:health < last_health)
|
||||
last_health = C:health
|
||||
target = C
|
||||
|
||||
if(target)
|
||||
set_attack()
|
||||
else if(state != 2)
|
||||
set_idle()
|
||||
idle()
|
||||
|
||||
else if(target)
|
||||
var/turf/distance = get_dist(src, target)
|
||||
set_attack()
|
||||
|
||||
if(can_see(src,target,viewrange))
|
||||
if(distance <= 1)
|
||||
for(var/mob/O in viewers(world.view,src))
|
||||
O.show_message("\red <B>[src.target] has been attacked by [src]!</B>", 1, "\red You hear the sounds of combat", 2)
|
||||
target:bruteloss += rand(1,10)
|
||||
sleep(5)
|
||||
//target:paralysis = max(target:paralysis, 10)
|
||||
|
||||
else
|
||||
step_towards(src,get_step_towards2(src , target))
|
||||
set_null()
|
||||
spawn(cycle_pause) src.process()
|
||||
return
|
||||
|
||||
else
|
||||
if( !path_target.len )
|
||||
|
||||
path_attack(target)
|
||||
if(!path_target.len)
|
||||
set_null()
|
||||
spawn(cycle_pause) src.process()
|
||||
return
|
||||
else
|
||||
var/turf/next = path_target[1]
|
||||
|
||||
if(next in range(1,src))
|
||||
path_attack(target)
|
||||
|
||||
if(!path_target.len)
|
||||
src.frustration += 5
|
||||
else
|
||||
next = path_target[1]
|
||||
path_target -= next
|
||||
step_towards(src,next)
|
||||
quick_move = 1
|
||||
|
||||
if (get_dist(src, src.target) >= distance) src.frustration++
|
||||
else src.frustration--
|
||||
if(frustration >= 35) set_null()
|
||||
|
||||
if(quick_move)
|
||||
spawn(cycle_pause/2)
|
||||
src.process()
|
||||
else
|
||||
spawn(cycle_pause)
|
||||
src.process()
|
||||
|
||||
proc/idle()
|
||||
set background = 1
|
||||
var/quick_move = 0
|
||||
|
||||
if(state != 2 || !alive || target) return
|
||||
|
||||
if(!path_idle.len)
|
||||
path_idle(trg_idle)
|
||||
if(!path_idle.len)
|
||||
trg_idle = null
|
||||
set_idle()
|
||||
spawn(cycle_pause) src.idle()
|
||||
return
|
||||
else
|
||||
step(src,pick(cardinal))
|
||||
|
||||
else
|
||||
|
||||
if(can_see(src,trg_idle,viewrange))
|
||||
switch(get_dist(src, trg_idle))
|
||||
if(1)
|
||||
if(istype(trg_idle,/obj/effect/alien/weeds))
|
||||
step_towards(src,get_step_towards2(src , trg_idle))
|
||||
if(2 to INFINITY)
|
||||
step_towards(src,get_step_towards2(src , trg_idle))
|
||||
if(path_idle.len) path_idle = new/list()
|
||||
/*
|
||||
if(viewrange+1 to INFINITY)
|
||||
step_towards(src,get_step_towards2(src , trg_idle))
|
||||
if(path_idle.len) path_idle = new/list()
|
||||
quick_move = 1
|
||||
*/
|
||||
else
|
||||
var/turf/next = path_idle[1]
|
||||
if(!next in range(1,src))
|
||||
path_idle(trg_idle)
|
||||
|
||||
if(!path_idle.len)
|
||||
spawn(cycle_pause) src.idle()
|
||||
return
|
||||
else
|
||||
next = path_idle[1]
|
||||
path_idle -= next
|
||||
step_towards(src,next)
|
||||
quick_move = 1
|
||||
|
||||
if(quick_move)
|
||||
spawn(cycle_pause/2)
|
||||
idle()
|
||||
else
|
||||
spawn(cycle_pause)
|
||||
idle()
|
||||
|
||||
proc/path_idle(var/atom/trg)
|
||||
path_idle = AStar(src.loc, get_turf(trg), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, null, null)
|
||||
path_idle = reverselist(path_idle)
|
||||
|
||||
proc/path_attack(var/atom/trg)
|
||||
target = trg
|
||||
path_target = AStar(src.loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, null, null)
|
||||
path_target = reverselist(path_target)
|
||||
|
||||
|
||||
proc/death()
|
||||
if(!alive) return
|
||||
src.alive = 0
|
||||
density = 0
|
||||
icon_state = "dead"
|
||||
set_null()
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\red <B>[src] falls over dead!</B>", 1)
|
||||
|
||||
proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
src.death()
|
||||
|
||||
*/
|
||||
@@ -28,7 +28,7 @@ datum/controller/game_controller
|
||||
|
||||
setupgenetics()
|
||||
|
||||
SetupJobs("config/jobs.txt")
|
||||
// SetupJobs("config/jobs.txt")
|
||||
|
||||
//setupcorpses() Not used any more.
|
||||
syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round.
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
return
|
||||
|
||||
playsound(chassis, 'Laser.ogg', 50, 1)
|
||||
var/obj/item/projectile/electrode/A = new /obj/item/projectile/electrode(curloc)
|
||||
var/obj/item/projectile/energy/electrode/A = new /obj/item/projectile/energy/electrode(curloc)
|
||||
A.original = targloc
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
@@ -289,7 +289,7 @@
|
||||
continue
|
||||
|
||||
playsound(chassis, 'Gunshot.ogg', 50, 1)
|
||||
var/obj/item/projectile/weakbullet/A = new /obj/item/projectile/weakbullet(curloc)
|
||||
var/obj/item/projectile/bullet/weakbullet/A = new /obj/item/projectile/bullet/weakbullet(curloc)
|
||||
src.projectiles--
|
||||
A.original = targloc
|
||||
A.current = curloc
|
||||
|
||||
@@ -280,12 +280,13 @@
|
||||
for(var/T in possible_int_damage)
|
||||
if(internal_damage & T)
|
||||
possible_int_damage -= T
|
||||
var/int_dam_flag = pick(possible_int_damage)
|
||||
if(int_dam_flag)
|
||||
src.internal_damage |= int_dam_flag
|
||||
src.pr_internal_damage.start()
|
||||
src.log_append_to_last("Internal damage of type [int_dam_flag].[ignore_threshold?"Ignoring damage threshold.":null]",1)
|
||||
src.occupant << sound('warning-buzzer.ogg',wait=0)
|
||||
if(possible_int_damage)
|
||||
var/int_dam_flag = pick(possible_int_damage)
|
||||
if(int_dam_flag)
|
||||
src.internal_damage |= int_dam_flag
|
||||
src.pr_internal_damage.start()
|
||||
src.log_append_to_last("Internal damage of type [int_dam_flag].[ignore_threshold?"Ignoring damage threshold.":null]",1)
|
||||
src.occupant << sound('warning-buzzer.ogg',wait=0)
|
||||
if(prob(5))
|
||||
if(ignore_threshold || src.health*100/initial(src.health)<src.internal_damage_threshold)
|
||||
var/obj/item/mecha_parts/mecha_equipment/destr = safepick(equipment)
|
||||
|
||||
@@ -138,19 +138,17 @@
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/radio/signaler/S = new(V)
|
||||
var/obj/item/device/assembly/signaler/S = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = S
|
||||
|
||||
S.holder = V
|
||||
S.Secure()
|
||||
S.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
S.b_stat = 0
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
@@ -163,14 +161,14 @@
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/prox_sensor/P = new(V)
|
||||
var/obj/item/device/assembly/prox_sensor/P = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = P
|
||||
|
||||
P.holder = V
|
||||
P.Secure()
|
||||
P.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
@@ -187,14 +185,14 @@
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/timer/T = new(V)
|
||||
var/obj/item/device/assembly/timer/T = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = T
|
||||
|
||||
T.holder = V
|
||||
T.Secure()
|
||||
T.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
T.time = 30
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
new /obj/item/ammo_magazine/c45( src )
|
||||
new /obj/item/weapon/storage/handcuff_kit( src )
|
||||
new /obj/item/weapon/storage/flashbang_kit( src )
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
new /obj/item/weapon/gun/energy/gun( src )
|
||||
new /obj/item/weapon/gun/energy/gun( src )
|
||||
new /obj/item/weapon/gun/energy/gun( src )
|
||||
new /obj/item/weapon/pinpointer( src )
|
||||
new /obj/item/weapon/pinpointer( src )
|
||||
new /obj/item/weapon/pinpointer( src )
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/radio/signaler(src)
|
||||
new /obj/item/device/assembly/signaler(src)
|
||||
new /obj/item/device/radio/electropack(src)
|
||||
new /obj/item/device/radio/electropack(src)
|
||||
new /obj/item/device/radio/electropack(src)
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
/obj/structure/secure_closet/personal/New()
|
||||
..()
|
||||
spawn(2)
|
||||
new /obj/item/device/radio/signaler( src )
|
||||
new /obj/item/weapon/pen( src )
|
||||
new /obj/item/weapon/storage/backpack( src )
|
||||
new /obj/item/device/radio/headset( src )
|
||||
return
|
||||
@@ -24,25 +22,19 @@
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
user.drop_item()
|
||||
if (W) W.loc = src.loc
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
|
||||
if(istype(W, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = W
|
||||
W = pda.id
|
||||
else if(istype(W, /obj/item/weapon/card/id))
|
||||
if(src.broken)
|
||||
user << "\red It appears to be broken."
|
||||
return
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if (src.allowed(user) || !src.registered || (istype(I) && (src.registered == I.registered)))
|
||||
if(!I || !I.registered) return
|
||||
if(src.allowed(user) || !src.registered || (istype(I) && (src.registered == I.registered)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
src.locked = !( src.locked )
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user)
|
||||
if(src.locked)
|
||||
src.icon_state = src.icon_locked
|
||||
else
|
||||
src.icon_state = src.icon_closed
|
||||
if (!src.registered)
|
||||
if(src.locked) src.icon_state = src.icon_locked
|
||||
else src.icon_state = src.icon_closed
|
||||
|
||||
if(!src.registered)
|
||||
src.registered = I.registered
|
||||
src.desc = "Owned by [I.registered]."
|
||||
else
|
||||
@@ -60,9 +52,6 @@
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
|
||||
else
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2)
|
||||
else
|
||||
user << "\red Access Denied"
|
||||
return
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/device/radio/headset/heads/captain( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
new /obj/item/weapon/gun/energy/gun( src )
|
||||
return
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/weapon/storage/id_kit(src)
|
||||
new /obj/item/weapon/storage/id_kit( src )
|
||||
new /obj/item/weapon/gun/energy(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
return
|
||||
@@ -55,10 +55,11 @@
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/gun/energy(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/lockbox/loyalty()
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -103,10 +103,12 @@ MASS SPECTROMETER
|
||||
|
||||
/obj/item/device/detective_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
|
||||
if (!istype(M))
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not humas and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if ((src.amount < 1 && src.printing))
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
|
||||
@@ -335,8 +335,7 @@ steam.start() -- spawns the effect
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = mover
|
||||
B.damage = 10//testing, will just hardcode for now
|
||||
B.mobdamage = new/list(BRUTE = 0 , BURN = 10, TOX = 0, OXY = 0, CLONE = 0)
|
||||
B.damage = (B.damage/2)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -8,12 +8,12 @@
|
||||
protective_temperature = 1000
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
armor = list(melee = 40, bullet = 30, laser = 20, taser = 15, bomb = 25, bio = 10, rad = 10)
|
||||
armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 9
|
||||
var/fuel = 0
|
||||
|
||||
var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60, taser = 40, bomb = 75, bio = 75, rad = 75)
|
||||
var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
|
||||
var/active = 0
|
||||
|
||||
var/helmrequired = 1
|
||||
@@ -199,7 +199,7 @@
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
see_face = 0.0
|
||||
item_state = "swat"
|
||||
armor = list(melee = 40, bullet = 30, laser = 20, taser = 15, bomb = 25, bio = 10, rad = 10)
|
||||
armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
|
||||
var/obj/item/clothing/suit/powered/parent
|
||||
|
||||
proc/atmotoggle()
|
||||
@@ -237,7 +237,7 @@
|
||||
desc = "Not for rookies."
|
||||
flags = FPRINT | TABLEPASS
|
||||
item_state = "swat"
|
||||
armor = list(melee = 40, bullet = 30, laser = 20, taser = 15, bomb = 25, bio = 10, rad = 10)
|
||||
armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
|
||||
|
||||
/obj/item/clothing/shoes/powered
|
||||
name = "Powered armor"
|
||||
@@ -245,7 +245,7 @@
|
||||
desc = "Not for rookies."
|
||||
flags = FPRINT | TABLEPASS
|
||||
item_state = "swat"
|
||||
armor = list(melee = 40, bullet = 30, laser = 20, taser = 15, bomb = 25, bio = 10, rad = 10)
|
||||
armor = list(melee = 40, bullet = 30, laser = 20,energy = 15, bomb = 25, bio = 10, rad = 10)
|
||||
|
||||
|
||||
obj/item/clothing/suit/powered/spawnable/badmin
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
/obj/item/powerarmor/reactive
|
||||
name = "Adminbus power armor reactive plating"
|
||||
desc = "Made with the rare Badminium molecule."
|
||||
var/list/togglearmor = list(melee = 250, bullet = 100, laser = 100, taser = 100, bomb = 100, bio = 100, rad = 100)
|
||||
var/list/togglearmor = list(melee = 250, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
//Good lord an active energy axe does 150 damage a swing? Anyway, barring var editing, this armor loadout should be impervious to anything. Enjoy, badmins~ --NEO
|
||||
|
||||
toggle(sudden = 0)
|
||||
@@ -116,7 +116,7 @@
|
||||
centcomm
|
||||
name = "CentComm power armor reactive plating"
|
||||
desc = "Pretty effective against everything, not perfect though."
|
||||
togglearmor = list(melee = 90, bullet = 70, laser = 60, taser = 40, bomb = 75, bio = 75, rad = 75)
|
||||
togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
|
||||
slowdown = 2
|
||||
|
||||
|
||||
@@ -149,24 +149,20 @@
|
||||
parent.gas_transfer_coefficient = 1
|
||||
parent.permeability_coefficient = 1
|
||||
parent.heat_transfer_coefficient = 1
|
||||
parent.radiation_protection = 0
|
||||
parent.flags &= ~SUITSPACE
|
||||
if(parent.helmrequired)
|
||||
parent.helm.gas_transfer_coefficient = 1
|
||||
parent.helm.permeability_coefficient = 1
|
||||
parent.helm.heat_transfer_coefficient = 1
|
||||
parent.helm.radiation_protection = 0
|
||||
parent.helm.flags &= ~HEADSPACE
|
||||
if(parent.glovesrequired)
|
||||
parent.gloves.gas_transfer_coefficient = 1
|
||||
parent.gloves.permeability_coefficient = 1
|
||||
parent.gloves.heat_transfer_coefficient = 1
|
||||
parent.gloves.radiation_protection = 0
|
||||
if(parent.shoesrequired)
|
||||
parent.shoes.gas_transfer_coefficient = 1
|
||||
parent.shoes.permeability_coefficient = 1
|
||||
parent.shoes.heat_transfer_coefficient = 1
|
||||
parent.shoes.radiation_protection = 0
|
||||
sealed = 0
|
||||
|
||||
if(0)
|
||||
@@ -174,24 +170,20 @@
|
||||
parent.gas_transfer_coefficient = 0.01
|
||||
parent.permeability_coefficient = 0.02
|
||||
parent.heat_transfer_coefficient = 0.02
|
||||
parent.radiation_protection = 0.75
|
||||
parent.flags |= SUITSPACE
|
||||
if(parent.helmrequired)
|
||||
parent.helm.gas_transfer_coefficient = 0.01
|
||||
parent.helm.permeability_coefficient = 0.02
|
||||
parent.helm.heat_transfer_coefficient = 0.02
|
||||
parent.helm.radiation_protection = 0.75
|
||||
parent.helm.flags |= HEADSPACE
|
||||
if(parent.glovesrequired)
|
||||
parent.gloves.gas_transfer_coefficient = 0.01
|
||||
parent.gloves.permeability_coefficient = 0.02
|
||||
parent.gloves.heat_transfer_coefficient = 0.02
|
||||
parent.gloves.radiation_protection = 0.75
|
||||
if(parent.shoesrequired)
|
||||
parent.shoes.gas_transfer_coefficient = 0.01
|
||||
parent.shoes.permeability_coefficient = 0.02
|
||||
parent.shoes.heat_transfer_coefficient = 0.02
|
||||
parent.shoes.radiation_protection = 0.75
|
||||
sealed = 1
|
||||
|
||||
adminbus
|
||||
@@ -221,7 +213,6 @@
|
||||
parent.helm.gas_transfer_coefficient = 0.01
|
||||
parent.helm.permeability_coefficient = 0.02
|
||||
parent.helm.heat_transfer_coefficient = 0.02
|
||||
parent.helm.radiation_protection = 0.75
|
||||
parent.helm.flags |= HEADSPACE
|
||||
user << "\blue Helmet atmospheric seals engaged."
|
||||
if(manual)
|
||||
@@ -234,7 +225,6 @@
|
||||
parent.helm.gas_transfer_coefficient = 1
|
||||
parent.helm.permeability_coefficient = 1
|
||||
parent.helm.heat_transfer_coefficient = 1
|
||||
parent.helm.radiation_protection = 0
|
||||
parent.helm.flags &= ~HEADSPACE
|
||||
if(manual)
|
||||
for (var/armorvar in helm.armor)
|
||||
|
||||
@@ -307,146 +307,8 @@
|
||||
|
||||
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (ishuman(user) || isrobot(user) || ismonkey(user) || isalien(user))
|
||||
if (!( def_zone ))
|
||||
var/mob/user2 = user
|
||||
var/t = user2:zone_sel.selecting
|
||||
if ((t in list( "eyes", "mouth" )))
|
||||
t = "head"
|
||||
def_zone = ran_zone(t)
|
||||
var/datum/organ/external/affecting
|
||||
if (H.organs[text("[]", def_zone)])
|
||||
affecting = H.organs[text("[]", def_zone)]
|
||||
var/hit_area = parse_zone(def_zone)
|
||||
|
||||
var/list/armor = H.getarmor(affecting, "melee")
|
||||
//Grabbing the set of clothing that offers the best protective value against melee attacks to that area. --NEO
|
||||
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] has been attacked in the [] with [][] </B>", M, hit_area, src, (user ? text(" by [].", user) : ".")), 1)
|
||||
if (istype(affecting, /datum/organ/external))
|
||||
var/b_dam = (src.damtype == "brute" ? src.force : 0)
|
||||
var/f_dam = (src.damtype == "fire" ? src.force : 0)
|
||||
if (M.mutations & COLD_RESISTANCE)
|
||||
f_dam = 0
|
||||
if (def_zone == "head")
|
||||
if (b_dam && prob(armor["armor"] - src.force))
|
||||
if (prob(20))
|
||||
affecting.take_damage(power, 0)
|
||||
else
|
||||
H.show_message("\red Your [armor["clothes"]] has protected you from a hit to the head.")
|
||||
return
|
||||
if ((b_dam && prob(src.force + affecting.brute_dam + affecting.burn_dam)))
|
||||
var/time = rand(10, 120)
|
||||
if (prob(90))
|
||||
if (H.paralysis < time)
|
||||
H.paralysis = time
|
||||
else
|
||||
if (H.weakened < time)
|
||||
H.weakened = time
|
||||
if(H.stat != 2) H.stat = 1
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", H), 1, "\red You hear someone fall.", 2)
|
||||
if (prob(50))
|
||||
if (/*ticker.mode.name == "revolution" && */ M != user)
|
||||
ticker.mode.remove_revolutionary(H.mind)
|
||||
if (b_dam && prob(25 + (b_dam * 2)))
|
||||
src.add_blood(H)
|
||||
if (prob(33))
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H)
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
if (istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
if (user2.gloves)
|
||||
user2.gloves.add_blood(H)
|
||||
else
|
||||
user2.add_blood(H)
|
||||
if (prob(15))
|
||||
if (user2.wear_suit)
|
||||
user2.wear_suit.add_blood(H)
|
||||
else if (user2.w_uniform)
|
||||
user2.w_uniform.add_blood(H)
|
||||
affecting.take_damage(b_dam, f_dam)
|
||||
else if (def_zone == "chest" || def_zone == "groin")
|
||||
if (b_dam && prob(armor["armor"] - src.force))
|
||||
H.show_message("\red Your [armor["clothes"]] has protected you from a hit to the [affecting.name].")
|
||||
return
|
||||
if (b_dam && ((istype(H.r_hand, /obj/item/weapon/shield/riot))) && prob(90 - src.force))
|
||||
H.show_message("\red You have been protected from a hit to the [affecting.name].")
|
||||
return
|
||||
if (b_dam && ((istype(H.l_hand, /obj/item/weapon/shield/riot))) && prob(90 - src.force))
|
||||
H.show_message("\red You have been protected from a hit to the [affecting.name].")
|
||||
return
|
||||
if ((b_dam && prob(src.force + affecting.brute_dam + affecting.burn_dam)))
|
||||
if (prob(50))
|
||||
if (H.weakened < 5)
|
||||
H.weakened = 5
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red <B>[] has been knocked down!</B>", H), 1, "\red You hear someone fall.", 2)
|
||||
else
|
||||
if (H.stunned < 2)
|
||||
H.stunned = 2
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red <B>[] has been stunned!</B>", H), 1)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
if (b_dam && prob(25 + (b_dam * 2)))
|
||||
src.add_blood(H)
|
||||
if (prob(33))
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
if (H.wear_suit)
|
||||
H.wear_suit.add_blood(H)
|
||||
if (H.w_uniform)
|
||||
H.w_uniform.add_blood(H)
|
||||
if (istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
if (user2.gloves)
|
||||
user2.gloves.add_blood(H)
|
||||
else
|
||||
user2.add_blood(H)
|
||||
if (prob(15))
|
||||
if (user2.wear_suit)
|
||||
user2.wear_suit.add_blood(H)
|
||||
else if (user2.w_uniform)
|
||||
user2.w_uniform.add_blood(H)
|
||||
affecting.take_damage(b_dam, f_dam)
|
||||
else
|
||||
if (b_dam && prob(armor["armor"] - src.force))
|
||||
H.show_message("\red Your [armor["clothes"]] has protected you from a hit to the [affecting.name].")
|
||||
return
|
||||
if (b_dam && prob(25 + (b_dam * 2)))
|
||||
src.add_blood(H)
|
||||
if (prob(33))
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
if (H.wear_suit)
|
||||
H.wear_suit.add_blood(H)
|
||||
if (H.w_uniform)
|
||||
H.w_uniform.add_blood(H)
|
||||
if (istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
if (user2.gloves)
|
||||
user2.gloves.add_blood(H)
|
||||
else
|
||||
user2.add_blood(H)
|
||||
if (prob(15))
|
||||
if (user2.wear_suit)
|
||||
user2.wear_suit.add_blood(H)
|
||||
else if (user2.w_uniform)
|
||||
user2.w_uniform.add_blood(H)
|
||||
affecting.take_damage(b_dam, f_dam)
|
||||
H.UpdateDamageIcon() ///Only reference I can find on the attack() proc actually changing mob icon -Agouri
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
M:attacked_by(src, user, def_zone)
|
||||
else
|
||||
switch(src.damtype)
|
||||
if("brute")
|
||||
|
||||
@@ -45,11 +45,11 @@ BIKE HORN
|
||||
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob)
|
||||
if(istype(target,/obj/effect/decal/cleanable))
|
||||
del(target)
|
||||
user << "\blue You scrub the [target.name] out."
|
||||
del(target)
|
||||
else
|
||||
target.clean_blood()
|
||||
user << "\blue You clean the [target.name]."
|
||||
target.clean_blood()
|
||||
return
|
||||
|
||||
/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
..()
|
||||
weldtool = new/obj/item/weapon/weldingtool(src)
|
||||
weldtool.status = 0
|
||||
igniter = new/obj/item/device/igniter(src)
|
||||
igniter = new/obj/item/device/assembly/igniter(src)
|
||||
igniter.secured = 0
|
||||
src.status = 1
|
||||
update_icon()
|
||||
@@ -31,7 +31,7 @@
|
||||
operating = 0//cooldown
|
||||
turf/previousturf = null
|
||||
obj/item/weapon/weldingtool/weldtool = null
|
||||
obj/item/device/igniter/igniter = null
|
||||
obj/item/device/assembly/igniter/igniter = null
|
||||
obj/item/weapon/tank/plasma/ptank = null
|
||||
|
||||
|
||||
@@ -103,8 +103,8 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/device/igniter))
|
||||
var/obj/item/device/igniter/I = W
|
||||
if(isigniter(W))
|
||||
var/obj/item/device/assembly/igniter/I = W
|
||||
if(I.secured) return 0
|
||||
user.remove_from_mob(I)
|
||||
I.loc = src
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
@@ -110,7 +110,7 @@ Implant Specifics:<BR>"}
|
||||
|
||||
activate(var/cause)
|
||||
if((!cause) || (!src.imp_in)) return 0
|
||||
explosion(src, -1, 0, 1, 3, 0)//This might be a bit much, dono will have to see.
|
||||
explosion(src, -1, 0, 2, 3, 0)//This might be a bit much, dono will have to see.
|
||||
if(src.imp_in)
|
||||
src.imp_in.gib()
|
||||
|
||||
|
||||
@@ -191,7 +191,7 @@ STUN BATON
|
||||
user.weakened = max(3 * force, user.weakened)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.TakeDamage("head", 2 * force, 0)
|
||||
H.apply_damage(2*force, BRUTE, "head")
|
||||
else
|
||||
user.take_organ_damage(2*force)
|
||||
return
|
||||
|
||||
+23
-16
@@ -167,24 +167,31 @@ CRAYONS
|
||||
layer = 2.1
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
|
||||
..()
|
||||
loc = location
|
||||
|
||||
name = type
|
||||
desc = "A [type] drawn in crayon."
|
||||
examine()
|
||||
set src in view(2)
|
||||
..()
|
||||
return
|
||||
|
||||
switch(type)
|
||||
if("rune")
|
||||
type = "rune[rand(1,6)]"
|
||||
if("graffiti")
|
||||
type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
|
||||
|
||||
var/icon/mainOverlay = new/icon('crayondecal.dmi',"[type]",2.1)
|
||||
var/icon/shadeOverlay = new/icon('crayondecal.dmi',"[type]s",2.1)
|
||||
New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
|
||||
..()
|
||||
loc = location
|
||||
|
||||
mainOverlay.Blend(main,ICON_ADD)
|
||||
shadeOverlay.Blend(shade,ICON_ADD)
|
||||
name = type
|
||||
desc = "A [type] drawn in crayon."
|
||||
|
||||
overlays += mainOverlay
|
||||
overlays += shadeOverlay
|
||||
switch(type)
|
||||
if("rune")
|
||||
type = "rune[rand(1,6)]"
|
||||
if("graffiti")
|
||||
type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
|
||||
|
||||
var/icon/mainOverlay = new/icon('crayondecal.dmi',"[type]",2.1)
|
||||
var/icon/shadeOverlay = new/icon('crayondecal.dmi',"[type]s",2.1)
|
||||
|
||||
mainOverlay.Blend(main,ICON_ADD)
|
||||
shadeOverlay.Blend(shade,ICON_ADD)
|
||||
|
||||
overlays += mainOverlay
|
||||
overlays += shadeOverlay
|
||||
@@ -35,19 +35,20 @@
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(item.IsAssembly())
|
||||
if(item:secured)
|
||||
else if(isassembly(item))
|
||||
var/obj/item/device/assembly/A = item
|
||||
if(A.secured)
|
||||
user << "\red The device is secured!"
|
||||
return
|
||||
if(attached_device)
|
||||
user << "\red There is already an device attached to the valve, remove it first!"
|
||||
return
|
||||
user.remove_from_mob(item)
|
||||
attached_device = item
|
||||
item.loc = src
|
||||
attached_device = A
|
||||
A.loc = src
|
||||
user << "\blue You attach the [item] to the valve controls and secure it!"
|
||||
item:holder = src
|
||||
item:Secure()
|
||||
A.holder = src
|
||||
A.toggle_secure()
|
||||
|
||||
bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
|
||||
+1
-1
@@ -31,7 +31,7 @@
|
||||
if(istype(Proj ,/obj/item/projectile/beam/pulse))
|
||||
src.ex_act(2)
|
||||
..()
|
||||
return
|
||||
return 0
|
||||
|
||||
/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
|
||||
if (!mover || !isturf(mover.loc))
|
||||
|
||||
Reference in New Issue
Block a user