mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
test suite: mob attack chain (#28440)
* test suite: mob attack chain * 100% random zone probability in tests
This commit is contained in:
committed by
GitHub
parent
0c48363fd1
commit
6359d3f41b
@@ -16,7 +16,9 @@
|
||||
if(!isatom(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(target, COMSIG_DO_MOB_STRIP, PROC_REF(mouse_drop_onto))
|
||||
// TODO: override = TRUE because strippable can get reattached to dead mobs after
|
||||
// revival. Will fix for basic mobs probably maybe.
|
||||
RegisterSignal(target, COMSIG_DO_MOB_STRIP, PROC_REF(mouse_drop_onto), override = TRUE)
|
||||
|
||||
src.items = items
|
||||
|
||||
|
||||
@@ -73,7 +73,8 @@
|
||||
streak += intent_to_streak(step)
|
||||
var/mob/living/carbon/human/owner = locateUID(owner_UID)
|
||||
if(istype(owner) && !QDELETED(owner))
|
||||
owner.hud_used.combo_display.update_icon(ALL, streak)
|
||||
if(owner.hud_used)
|
||||
owner.hud_used.combo_display.update_icon(ALL, streak)
|
||||
return check_combos(step, user, target, could_start_new_combo)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
var/last_eaten = 0
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
var/next_spin_message = 0
|
||||
var/razor_shave_delay = 5 SECONDS
|
||||
|
||||
/mob/living/simple_animal/pet/dog/npc_safe(mob/user)
|
||||
return TRUE
|
||||
@@ -193,7 +194,7 @@
|
||||
to_chat(user, "<span class='warning'>You can't shave this corgi, it doesn't have a fur coat!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts to shave [src] using \the [O].", "<span class='notice'>You start to shave [src] using \the [O]...</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
if(do_after(user, razor_shave_delay, target = src))
|
||||
user.visible_message("<span class='notice'>[user] shaves [src]'s hair using \the [O].</span>")
|
||||
playsound(loc, O.usesound, 20, TRUE)
|
||||
shaved = TRUE
|
||||
|
||||
@@ -211,7 +211,9 @@
|
||||
// Do not use this if someone is intentionally trying to hit a specific body part.
|
||||
// Use get_zone_with_miss_chance() for that.
|
||||
/proc/ran_zone(zone, probability = 80)
|
||||
|
||||
#ifdef GAME_TESTS
|
||||
probability = 100
|
||||
#endif
|
||||
zone = check_zone(zone)
|
||||
|
||||
if(prob(probability))
|
||||
|
||||
@@ -20,8 +20,10 @@
|
||||
var/client/client = user
|
||||
user = client.mob
|
||||
|
||||
#ifndef GAME_TESTS
|
||||
if(isnull(user.client))
|
||||
return
|
||||
#endif
|
||||
|
||||
// A gentle nudge - you should not be using TGUI alert for anything other than a simple message.
|
||||
if(length(buttons) > 3)
|
||||
@@ -37,11 +39,15 @@
|
||||
|
||||
var/datum/tgui_alert/alert = new(user, message, title, buttons, timeout, autofocus, ui_state)
|
||||
|
||||
#ifdef GAME_TESTS
|
||||
LAZYADD(GLOB.game_test_tguis[user.mind.key], alert)
|
||||
#else
|
||||
alert.ui_interact(user)
|
||||
alert.wait()
|
||||
if(alert)
|
||||
. = alert.choice
|
||||
qdel(alert)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* # tgui_alert
|
||||
@@ -87,6 +93,10 @@
|
||||
SStgui.close_uis(src)
|
||||
state = null
|
||||
deltimer(deletion_timer)
|
||||
#ifdef GAME_TESTS
|
||||
for(var/test_user_key in GLOB.game_test_tguis)
|
||||
GLOB.game_test_tguis[test_user_key] -= src
|
||||
#endif
|
||||
return ..()
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
GLOBAL_LIST_EMPTY(game_test_chats)
|
||||
GLOBAL_LIST_EMPTY(game_test_tguis)
|
||||
|
||||
/// For advanced cases, fail unconditionally but don't return (so a test can return multiple results)
|
||||
#define TEST_FAIL(reason) (Fail(reason || "No reason", __FILE__, __LINE__))
|
||||
@@ -21,6 +22,8 @@ GLOBAL_LIST_EMPTY(game_test_chats)
|
||||
|
||||
#define TEST_ASSERT_NOT_CHATLOG(puppet, text) if(puppet.any_chatlog_has_text(text)) { return Fail("Didn't expect `[text]` in any chatlog but got [jointext(puppet.get_chatlogs(), "\n")]", __FILE__, __LINE__) }
|
||||
|
||||
#define TEST_ASSERT_SUBSTRING(haystack, needle) if(!findtextEx(haystack, needle)) { return Fail("`[needle]` not found in string `[haystack]`", __FILE__, __LINE__) }
|
||||
|
||||
/// Asserts that the two parameters passed are equal, fails otherwise
|
||||
/// Optionally allows an additional message in the case of a failure
|
||||
#define TEST_ASSERT_EQUAL(a, b, message) do { \
|
||||
|
||||
@@ -129,6 +129,14 @@
|
||||
if(istype(A, atom_type))
|
||||
return A
|
||||
|
||||
/datum/test_puppeteer/proc/get_last_tgui()
|
||||
if(!(puppet.mind.key in GLOB.game_test_tguis))
|
||||
return null
|
||||
var/list/tgui_list = GLOB.game_test_tguis[puppet.mind.key]
|
||||
if(!length(tgui_list))
|
||||
return null
|
||||
return tgui_list[length(tgui_list)]
|
||||
|
||||
// No we don't technically need to put these things into an actual backpack and
|
||||
// so forth, we could just leave them lying around and teleport them to the
|
||||
// player but this keeps things realistic and may surface issues we wouldn't
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/game_test/attack_chain_borgs/Run()
|
||||
var/datum/test_puppeteer/player = new(src)
|
||||
player.puppet.name = "Player"
|
||||
|
||||
var/mob/living/silicon/robot/borg = player.spawn_mob_nearby(/mob/living/silicon/robot)
|
||||
borg.name = "BORGO"
|
||||
|
||||
player.set_intent(INTENT_HARM)
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "but doesn't leave a dent")
|
||||
|
||||
player.set_intent(INTENT_HELP)
|
||||
player.spawn_obj_in_hand(/obj/item/card/id/roboticist)
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You unlock BORGO's interface")
|
||||
player.puppet.swap_hand()
|
||||
var/obj/item/crowbar = player.spawn_obj_in_hand(/obj/item/crowbar)
|
||||
crowbar.attack_verb = list("bashed")
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You open the cover")
|
||||
player.put_away(crowbar)
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You remove the high-capacity power cell")
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You insert the power cell")
|
||||
player.retrieve(crowbar)
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You close the cover")
|
||||
player.puppet.swap_hand()
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You lock BORGO's interface")
|
||||
player.puppet.swap_hand()
|
||||
player.set_intent(INTENT_HARM)
|
||||
player.click_on(borg)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "Player has bashed BORGO with the crowbar")
|
||||
TEST_ASSERT(borg.health <= borg.maxHealth, "borg did not take damage")
|
||||
@@ -0,0 +1,120 @@
|
||||
/datum/game_test/attack_chain_mobs/Run()
|
||||
var/datum/test_puppeteer/player = new(src)
|
||||
player.puppet.name = "Player"
|
||||
// To ensure punches do damage without knockdowns
|
||||
player.puppet.dna.species.punchdamagelow = 5
|
||||
player.puppet.dna.species.punchdamagehigh = 5
|
||||
|
||||
var/mob/living/simple_animal/hostile/morph/morph = player.spawn_mob_nearby(/mob/living/simple_animal/hostile/morph)
|
||||
morph.ambush_prepared = TRUE
|
||||
player.spawn_obj_in_hand(/obj/item/screwdriver)
|
||||
player.click_on(morph)
|
||||
|
||||
TEST_ASSERT_ANY_CHATLOG(player, "You try to use")
|
||||
TEST_ASSERT_ANY_CHATLOG(player, "suddenly collapses in on itself")
|
||||
qdel(morph)
|
||||
// Get us back up
|
||||
player.rejuvenate()
|
||||
|
||||
var/datum/test_puppeteer/victim = player.spawn_puppet_nearby()
|
||||
victim.puppet.name = "Victim"
|
||||
player.click_on(victim)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You hug Victim")
|
||||
player.set_intent(INTENT_HARM)
|
||||
player.click_on(victim)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "Player punched Victim")
|
||||
victim.rejuvenate()
|
||||
var/obj/knife = player.spawn_obj_in_hand(/obj/item/kitchen/knife)
|
||||
player.puppet.zone_selected = BODY_ZONE_PRECISE_L_FOOT
|
||||
player.click_on(victim)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "Victim in the left foot")
|
||||
victim.rejuvenate()
|
||||
player.put_away(knife)
|
||||
|
||||
// Test CQC attack interception
|
||||
var/datum/martial_art/cqc/cqc = new()
|
||||
cqc.teach(player.puppet)
|
||||
player.puppet.swap_hand()
|
||||
victim.puppet.lay_down()
|
||||
player.click_on(victim)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "stomps on Victim")
|
||||
victim.rejuvenate()
|
||||
cqc.remove(player.puppet)
|
||||
|
||||
player.set_intent(INTENT_HELP)
|
||||
var/mob/mining_drone = player.spawn_mob_nearby(/mob/living/simple_animal/hostile/mining_drone)
|
||||
var/obj/scanner = player.spawn_obj_in_hand(/obj/item/mining_scanner)
|
||||
player.click_on(mining_drone)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "drop any collected ore.")
|
||||
qdel(scanner)
|
||||
player.spawn_obj_in_hand(/obj/item/borg/upgrade/modkit/cooldown/minebot)
|
||||
player.click_on(mining_drone)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You install the modkit")
|
||||
player.retrieve(knife)
|
||||
player.set_intent(INTENT_HARM)
|
||||
player.click_on(mining_drone)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "the nanotrasen minebot with the kitchen knife")
|
||||
qdel(mining_drone)
|
||||
|
||||
RegisterSignal(victim.puppet, COMSIG_HUMAN_ATTACKED, PROC_REF(cancel_attack_chain))
|
||||
player.click_on(victim)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "Attack chain cancelled by signal")
|
||||
UnregisterSignal(victim.puppet, COMSIG_HUMAN_ATTACKED)
|
||||
|
||||
var/mob/living/simple_animal/pet/dog/corgi/corgi = player.spawn_mob_nearby(/mob/living/simple_animal/pet/dog/corgi)
|
||||
corgi.anchored = TRUE
|
||||
player.click_on(corgi)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "corgi with the kitchen knife")
|
||||
player.put_away(knife)
|
||||
corgi.rejuvenate()
|
||||
player.set_intent(INTENT_HELP)
|
||||
var/obj/collar = player.spawn_obj_in_hand(/obj/item/petcollar)
|
||||
player.click_on(corgi)
|
||||
TEST_ASSERT(collar in corgi.contents, "did not put collar on corgi")
|
||||
var/obj/razor = player.spawn_obj_in_hand(/obj/item/razor)
|
||||
corgi.razor_shave_delay = 0
|
||||
player.click_on(corgi)
|
||||
TEST_ASSERT(corgi.shaved, "corgi was not shaved")
|
||||
player.put_away(razor)
|
||||
corgi.death()
|
||||
var/obj/laz_injector = player.spawn_obj_in_hand(/obj/item/lazarus_injector)
|
||||
player.click_on(corgi)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "injects the corgi")
|
||||
qdel(laz_injector)
|
||||
|
||||
var/mob/slime = player.spawn_mob_nearby(/mob/living/simple_animal/slime)
|
||||
slime.anchored = TRUE
|
||||
|
||||
player.spawn_obj_in_hand(/obj/item/slimepotion/slime/docility)
|
||||
player.click_on(corgi)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "only works on slimes!")
|
||||
player.click_on(slime)
|
||||
TEST_ASSERT_LAST_CHATLOG(player, "You feed the slime the potion")
|
||||
|
||||
var/obj/mind_transfer_slime_potion = player.spawn_obj_in_hand(/obj/item/slimepotion/transference)
|
||||
player.click_on(corgi)
|
||||
var/datum/tgui_alert/alert = player.get_last_tgui()
|
||||
TEST_ASSERT_NOTNULL(alert, "no TGUI")
|
||||
TEST_ASSERT_SUBSTRING(alert.message, "transfer your consciousness to the corgi")
|
||||
alert.set_choice("No")
|
||||
|
||||
player.click_on(slime)
|
||||
alert = player.get_last_tgui()
|
||||
TEST_ASSERT_NOTNULL(alert, "no TGUI")
|
||||
TEST_ASSERT_SUBSTRING(alert.message, "transfer your consciousness to the pet slime")
|
||||
alert.set_choice("No")
|
||||
|
||||
qdel(mind_transfer_slime_potion)
|
||||
qdel(corgi)
|
||||
qdel(slime)
|
||||
|
||||
victim.puppet.death()
|
||||
player.spawn_obj_in_hand(/obj/item/kitchen/knife/butcher/meatcleaver)
|
||||
player.set_intent(INTENT_HARM)
|
||||
player.click_on(victim)
|
||||
// Even before this test, butchering items included a second attack message
|
||||
TEST_ASSERT_ANY_CHATLOG(player, "You hack off a chunk of meat from Victim")
|
||||
|
||||
/datum/game_test/attack_chain_mobs/proc/cancel_attack_chain(datum/source, mob/user)
|
||||
to_chat(user, "Attack chain cancelled by signal")
|
||||
return COMPONENT_CANCEL_ATTACK_CHAIN
|
||||
@@ -10,9 +10,11 @@
|
||||
|
||||
#ifdef GAME_TESTS
|
||||
#include "atmos\test_ventcrawl.dm"
|
||||
#include "attack_chain\test_attack_chain_borgs.dm"
|
||||
#include "attack_chain\test_attack_chain_cult_dagger.dm"
|
||||
#include "attack_chain\test_attack_chain_machinery.dm"
|
||||
#include "attack_chain\test_attack_chain_stunbaton.dm"
|
||||
#include "attack_chain\test_attack_chain_mobs.dm"
|
||||
#include "attack_chain\test_attack_chain_turf.dm"
|
||||
#include "attack_chain\test_attack_chain_vehicles.dm"
|
||||
#include "games\test_cards.dm"
|
||||
|
||||
Reference in New Issue
Block a user