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All of the clothing in Creed's office is now part of the actual code, and thus can be adminspawned.
m1911-P put back on the map in creed's office. Rearranged xenobio a bit to make the shield gens more user friendly. Removed the capital at the start of the m1911-P. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1845 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -56,6 +56,17 @@
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heat_transfer_coefficient = 0.05
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armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 50, bio = 10, rad = 0)
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/obj/item/clothing/gloves/combat //Combined effects of SWAT gloves and insulated gloves
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desc = "These tactical gloves are somewhat fire and impact resistant."
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name = "combat gloves"
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icon_state = "black"
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item_state = "swat_gl"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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protective_temperature = 1100
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heat_transfer_coefficient = 0.01
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armor = list(melee = 80, bullet = 60, laser = 50, taser = 30, bomb = 50, bio = 10, rad = 0)
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/obj/item/clothing/gloves/space_ninja
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desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
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name = "ninja gloves"
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@@ -278,6 +278,13 @@
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35, taser = 20, bomb = 30, bio = 30, rad = 30)
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers."
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icon_state = "beret"
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35, taser = 20, bomb = 30, bio = 30, rad = 30)
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/obj/item/clothing/head/helmet/swat
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name = "swat helmet"
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desc = "Used by highly trained Swat Members."
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@@ -81,6 +81,12 @@
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desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply."
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icon_state = "swat"
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/obj/item/clothing/mask/gas/swat/cigar
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name = "Premium Havanian Cigar"
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desc = "Only for the best of centcom officers."
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icon_state = "cigaron"
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item_state = "cigaroff"
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/obj/item/clothing/mask/gas/voice
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name = "gas mask"
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desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
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@@ -31,6 +31,13 @@
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 50, bio = 10, rad = 0)
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/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
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name = "combat boots"
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desc = "When you REALLY want to turn up the heat"
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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/obj/item/clothing/shoes/space_ninja
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name = "ninja shoes"
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desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
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@@ -328,6 +328,22 @@
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slowdown = 1
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armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 50, bio = 10, rad = 0)
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/obj/item/clothing/suit/armor/swat/officer //Combined effects of the bomb suit and the SWAT suit.
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name = "officer jacket"
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desc = "An armored jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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heat_transfer_coefficient = 0.02
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radiation_protection = 0.25
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protective_temperature = 1000
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flags = FPRINT | TABLEPASS | SUITSPACE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 100, bio = 10, rad = 0)
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/obj/item/clothing/suit/armor/riot
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name = "Riot Suit"
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desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
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@@ -659,7 +659,7 @@ var/const/PROJECTILE_DART = 8
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attack_self(mob/living/user as mob)
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return
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M1911
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name = "M1911-P"
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name = "m1911-P"
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desc = "It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911-p"
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New()
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+3282
-3283
File diff suppressed because it is too large
Load Diff
@@ -131,7 +131,6 @@
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/announcer"
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