Merge pull request #3043 from Fox-McCloud/elite-syndi-hardsuit
Ports Elite Syndicate Hardsuit and Uplink Refactor
@@ -13,9 +13,9 @@ var/list/uplink_items = list()
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var/datum/uplink_item/I = new item()
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if(!I.item)
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continue
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if(I.gamemodes.len && ticker && !(ticker.mode.name in I.gamemodes))
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if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes))
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continue
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if(I.excludefrom.len && ticker && (ticker.mode.name in I.excludefrom))
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if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom))
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continue
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if(I.last)
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last += I
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@@ -285,7 +285,7 @@ var/list/uplink_items = list()
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desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors."
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item = /obj/item/weapon/gun/projectile/automatic/c20r
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cost = 14
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 40
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/datum/uplink_item/dangerous/carbine
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@@ -294,7 +294,7 @@ var/list/uplink_items = list()
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reference = "AR"
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item = /obj/item/weapon/gun/projectile/automatic/m90
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cost = 18
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 50
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/datum/uplink_item/dangerous/machinegun
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@@ -303,7 +303,7 @@ var/list/uplink_items = list()
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reference = "LMG"
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item = /obj/item/weapon/gun/projectile/automatic/l6_saw
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cost = 40
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/crossbow
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@@ -312,7 +312,7 @@ var/list/uplink_items = list()
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reference = "EC"
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item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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cost = 12
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
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surplus = 50
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/datum/uplink_item/dangerous/flamethrower
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@@ -321,7 +321,7 @@ var/list/uplink_items = list()
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reference = "FT"
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item = /obj/item/weapon/flamethrower/full/tank
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cost = 11
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 40
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/datum/uplink_item/dangerous/sword
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@@ -344,7 +344,7 @@ var/list/uplink_items = list()
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reference = "VDG"
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item = /obj/item/weapon/grenade/spawnergrenade/manhacks
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cost = 8
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 35
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/datum/uplink_item/ammo/bioterror
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@@ -353,7 +353,7 @@ var/list/uplink_items = list()
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reference = "BTS"
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item = /obj/item/weapon/storage/box/syndie_kit/bioterror
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cost = 6
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/tabungrenades
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name = "Tabun Gas Grenades"
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@@ -361,7 +361,7 @@ var/list/uplink_items = list()
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reference = "TGG"
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item = /obj/item/weapon/storage/box/syndie_kit/tabun
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cost = 15
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/emp
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@@ -385,7 +385,7 @@ var/list/uplink_items = list()
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reference = "GE"
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item = /obj/mecha/combat/gygax/dark/loaded
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cost = 90
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/mauler
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@@ -394,7 +394,7 @@ var/list/uplink_items = list()
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reference = "ME"
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item = /obj/mecha/combat/marauder/mauler/loaded
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cost = 140
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/syndieborg
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@@ -403,7 +403,7 @@ var/list/uplink_items = list()
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reference = "SC"
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item = /obj/item/weapon/antag_spawner/borg_tele
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cost = 50
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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//for refunding the syndieborg teleporter
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@@ -416,7 +416,7 @@ var/list/uplink_items = list()
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name = "Holoparasites"
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desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel."
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item = /obj/item/weapon/storage/box/syndie_kit/guardian
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
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cost = 12
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// Ammunition
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@@ -445,7 +445,7 @@ var/list/uplink_items = list()
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reference = "45"
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item = /obj/item/ammo_box/magazine/smgm45
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cost = 2
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/ammobag
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name = "Ammo Duffelbag - Shotgun Ammo Grab Bag"
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@@ -453,7 +453,7 @@ var/list/uplink_items = list()
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reference = "SAGL"
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item = /obj/item/weapon/storage/backpack/duffel/syndie/ammo/loaded
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cost = 10 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bullslug
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name = "Drum Magazine - 12g Slugs"
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@@ -461,7 +461,7 @@ var/list/uplink_items = list()
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reference = "12BSG"
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item = /obj/item/ammo_box/magazine/m12g
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cost = 2
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bullbuck
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name = "Drum Magazine - 12g buckshot"
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@@ -469,7 +469,7 @@ var/list/uplink_items = list()
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reference = "12BS"
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item = /obj/item/ammo_box/magazine/m12g/buckshot
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cost = 2
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bullstun
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name = "Drum Magazine - 12g Stun Slug"
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@@ -477,7 +477,7 @@ var/list/uplink_items = list()
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reference = "12SS"
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item = /obj/item/ammo_box/magazine/m12g/stun
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cost = 3
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bulldragon
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name = "Drum Magazine - 12g Dragon's Breath"
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@@ -485,7 +485,7 @@ var/list/uplink_items = list()
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reference = "12DB"
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item = /obj/item/ammo_box/magazine/m12g/dragon
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cost = 2
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/carbine
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name = "Toploader Magazine - 5.56"
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@@ -493,7 +493,7 @@ var/list/uplink_items = list()
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reference = "556"
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item = /obj/item/ammo_box/magazine/m556
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cost = 2
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/a40mm
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name = "Ammo Box - 40mm grenades"
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@@ -501,7 +501,7 @@ var/list/uplink_items = list()
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reference = "40MM"
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item = /obj/item/ammo_box/a40mm
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cost = 4
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/machinegun
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name = "Box Magazine - 7.62x51mm"
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@@ -509,7 +509,7 @@ var/list/uplink_items = list()
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reference = "762"
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item = /obj/item/ammo_box/magazine/m762
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cost = 12
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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// STEALTHY WEAPONS
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@@ -530,7 +530,7 @@ var/list/uplink_items = list()
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reference = "SP"
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item = /obj/item/weapon/pen/sleepy
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cost = 8
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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@@ -605,14 +605,14 @@ var/list/uplink_items = list()
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reference = "NSSS"
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item = /obj/item/clothing/shoes/syndigaloshes
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cost = 2
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
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name = "Tactical No-Slip Brown Shoes"
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desc = "These allow you to run on wet floors. They do not work on lubricated surfaces, and the maker swears they're better than normal ones, somehow."
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reference = "NNSSS"
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cost = 4 //but they aren't
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/agent_card
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name = "Agent ID Card"
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@@ -691,7 +691,7 @@ var/list/uplink_items = list()
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reference = "SBM"
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item = /obj/item/weapon/storage/belt/military
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cost = 3
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/medkit
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name = "Syndicate Combat Medic Kit"
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@@ -700,7 +700,7 @@ var/list/uplink_items = list()
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reference = "SCMK"
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item = /obj/item/weapon/storage/firstaid/tactical
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cost = 9
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/space_suit
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name = "Space Suit"
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@@ -718,6 +718,17 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/storage/box/syndie_kit/hardsuit
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cost = 8
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/datum/uplink_item/device_tools/elite_hardsuit
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name = "Elite Syndicate Hardsuit"
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desc = "The elite Syndicate hardsuit is worn by only the best nuclear agents. Features much better armoring and complete fireproofing, as well as a built in jetpack. \
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When the built in helmet is deployed your identity will be protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit into combat mode \
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will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \
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Nanotrasen crewmembers are trained to report red space suit sightings; these suits in particular are known to drive employees into a panic."
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reference = "ESHS"
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item = /obj/item/weapon/storage/box/syndie_kit/elite_hardsuit
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cost = 8
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/thermal
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name = "Thermal Imaging Glasses"
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desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
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@@ -755,7 +766,7 @@ var/list/uplink_items = list()
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reference = "BRMB"
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item = /obj/item/clothing/shoes/magboots/syndie
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cost = 3
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/plastic_explosives
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name = "Composition C-4"
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@@ -793,7 +804,7 @@ var/list/uplink_items = list()
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reference = "SD"
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item = /obj/item/device/syndicatedetonator
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cost = 3
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/advpinpointer
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name = "Advanced Pinpointer"
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@@ -815,7 +826,7 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/circuitboard/teleporter
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reference = "TP"
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cost = 40
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/device_tools/shield
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@@ -824,7 +835,7 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/shield/energy
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reference = "ESD"
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cost = 16
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 20
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/datum/uplink_item/device_tools/medgun
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@@ -833,7 +844,7 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/gun/medbeam
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reference = "MBG"
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cost = 15
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gamemodes = list("nuclear emergency")
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gamemodes = list(/datum/game_mode/nuclear)
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// IMPLANTS
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@@ -903,7 +914,7 @@ var/list/uplink_items = list()
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reference = "SYB"
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item = /obj/item/weapon/storage/box/syndicate
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cost = 20
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/badass/syndiecards
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name = "Syndicate Playing Cards"
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@@ -912,7 +923,7 @@ var/list/uplink_items = list()
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reference = "SPC"
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item = /obj/item/toy/cards/deck/syndicate
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cost = 1
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/badass/syndiecash
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@@ -962,7 +973,7 @@ var/list/uplink_items = list()
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reference = "SYSC"
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cost = 20
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item = /obj/item/weapon/storage/box/syndicate
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excludefrom = list("nuclear emergency")
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excludefrom = list(/datum/game_mode/nuclear)
|
||||
|
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/datum/uplink_item/badass/surplus_crate/spawn_item(turf/loc, obj/item/device/uplink/U)
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var/obj/structure/closet/crate/C = new(loc)
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|
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@@ -150,6 +150,17 @@
|
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new /obj/item/clothing/head/helmet/space/rig/syndi(src)
|
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return
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|
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/obj/item/weapon/storage/box/syndie_kit/elite_hardsuit
|
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name = "Boxed Elite Syndicate Hardsuit and Helmet"
|
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can_hold = list("/obj/item/clothing/suit/space/rig/syndi/elite", "/obj/item/clothing/head/helmet/space/rig/syndi/elite")
|
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max_w_class = 3
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/elite_hardsuit/New()
|
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..()
|
||||
new /obj/item/clothing/suit/space/rig/syndi/elite(src)
|
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new /obj/item/clothing/head/helmet/space/rig/syndi/elite(src)
|
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return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/conversion
|
||||
name = "box (CK)"
|
||||
|
||||
|
||||
@@ -364,6 +364,27 @@
|
||||
user.update_inv_wear_suit()
|
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user.update_inv_w_uniform()
|
||||
|
||||
//Elite Syndie suit
|
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/obj/item/clothing/head/helmet/space/rig/syndi/elite
|
||||
name = "elite syndicate hardsuit helmet"
|
||||
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/elite
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
sprite_sheets = null
|
||||
|
||||
//Wizard Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/wizard
|
||||
name = "gem-encrusted hardsuit helmet"
|
||||
|
||||
|
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 244 KiB |
|
Before Width: | Height: | Size: 434 KiB After Width: | Height: | Size: 436 KiB |
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Before Width: | Height: | Size: 112 KiB After Width: | Height: | Size: 113 KiB |
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Before Width: | Height: | Size: 146 KiB After Width: | Height: | Size: 146 KiB |